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Was this a conscious decision on Squads part?


tg626

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I can't decide if it's a bug or bad judgement...  Just got to Duna again and upon exploring the great face (not to be confused with the great butt on the other side of Duna :D )  I find that the collider for the face only bears the vaguest resemblance to the visual model.  Some places you sink below the surface, others you stand floating in mid air.

Is the face having a collider new, like the monoliths?  I can't remember and it's been since .24 that I visited it.  (frankly I think it got hit with a fugly ray somewhere between .24 and 1.2.2!)

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I might be veering off from the topic of Duna, but isn't Pol's surface really buggy with the collision detection? The last time I've went there was in 1.1.3 and my ship exploded hundreds of meters over the visible land. There's also some weird collision meshes with the bigger asteroids and sometimes Gilly, so I suspect that attention to detail is a bit off.

Is your detail scattering enabled?

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10 hours ago, tg626 said:

...(not to be confused with the great butt on the other side of Duna :D

@tg626 ...errm... how about a picture from this ominous butte, no, butt? I am currently doing a massive Duna mission with lots of Kerbals and they must find a nice place to be there... :wink:
Happy new year!

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When I visited the 'face' several versions ago the collision mesh didn't match the model too well then either, so I guess it's not changed since it was made.  I was just pleased it actually had a collision mesh at all.  

I agree it would be better if the collision mesh matched the model much more closely, but I can't  say I find it a problem personally..

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