bookandpen Posted August 24, 2020 Share Posted August 24, 2020 well,it's a very interesting mod.but I also have the same problems with someone who reviewed here.I dont know what the "recover" means in career.I separate the science part with my station,after it the box is still green.Then I landed it on Kerbin and recover but the mission hadnot complete.I really want to know how to solve it .thanks Quote Link to comment Share on other sites More sharing options...
Codraroll Posted August 24, 2020 Share Posted August 24, 2020 14 hours ago, bookandpen said: well,it's a very interesting mod.but I also have the same problems with someone who reviewed here.I dont know what the "recover" means in career.I separate the science part with my station,after it the box is still green.Then I landed it on Kerbin and recover but the mission hadnot complete.I really want to know how to solve it .thanks Quick question: Is this the Retrograde Quarks mission or something else? I'm beginning to suspect that mission is bugged somehow. Quote Link to comment Share on other sites More sharing options...
firda Posted August 25, 2020 Share Posted August 25, 2020 (edited) Reminder: On 3/18/2020 at 10:52 PM, firda said: I am playing with this build: https://github.com/firdacz/StationScience/tree/firda/GameData/StationScience navigate to branch "firda" (if the link does not already) and copy the content of the directory, or at least the dll inside "Plugins" into KSP (overwriting the old one) - this is the version I currently play with and it works for me. The "master" branch is there for the PR in original repo (minimal, not built, I am not the creator or maintainer of this mod), "debug" branch prints some diagnostics into KSP.log Note that I rewrote it a lot to even be able to build it and then understand how it works, so "master" is really minimal change to the original, but you would have to build it from source yourself (firda and debug are built - ready for use). ...specifically for those not getting the contract completed upon recovery. I had no other issues with the mod. P.S.: I have seen tomf actually merging my PR (two weeks ago), so, ... maybe ... there will be a release ... maybe Edited August 25, 2020 by firda Quote Link to comment Share on other sites More sharing options...
tomf Posted September 7, 2020 Author Share Posted September 7, 2020 I'm afraid I don't have time to look after this mod any more so I am going to leave it in the more than capable hands of @linuxgurugamer Thank you to everyone who has downloaded it over the years. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted September 7, 2020 Share Posted September 7, 2020 6 hours ago, tomf said: I'm afraid I don't have time to look after this mod any more so I am going to leave it in the more than capable hands of @linuxgurugamer Thank you to everyone who has downloaded it over the years. Thanks for the all of the development and maintenance effort you dedicated to this in the first place. Great job. You should be proud. Quote Link to comment Share on other sites More sharing options...
Relonsk Posted September 13, 2020 Share Posted September 13, 2020 Works with 1.9? Quote Link to comment Share on other sites More sharing options...
Jansn67 Posted September 15, 2020 Share Posted September 15, 2020 On 9/13/2020 at 10:39 PM, Relonsk said: Works with 1.9? Please give feedback here if you tried. Me plans to 1.81 -> 1.10.1 in few weeks. Quote Link to comment Share on other sites More sharing options...
Relonsk Posted September 15, 2020 Share Posted September 15, 2020 4 hours ago, Jansn67 said: Please give feedback here if you tried. Me plans to 1.81 -> 1.10.1 in few weeks. THanks. Quote Link to comment Share on other sites More sharing options...
Jansn67 Posted September 23, 2020 Share Posted September 23, 2020 On 9/15/2020 at 9:56 PM, Relonsk said: THanks. You tried already if works in 10.1? Quote Link to comment Share on other sites More sharing options...
Relonsk Posted September 23, 2020 Share Posted September 23, 2020 Just now, Jansn67 said: You tried already if works in 10.1? Not yet, because i'm afraid it can corrupt something, i will try in another save. Quote Link to comment Share on other sites More sharing options...
maallaard Posted November 25, 2020 Share Posted November 25, 2020 (edited) So, since the OP said he has handed off this mod to @linuxgurugamer, will there be a new thread as well? (sorry if there is and I didn't look hard enough) I don't mean to be needy linux, as I know you have a lot on your plate already. I greatly appreciate your work (I'm a huge fan of your mods ), but I was just curious as to the state of this particular mod. Edited November 25, 2020 by RedBee92 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 25, 2020 Share Posted November 25, 2020 7 minutes ago, RedBee92 said: So, since the OP said he has handed off this mod to @linuxgurugamer, will there be a new thread as well? (sorry if there is and I didn't look hard enough) I don't mean to be needy linux, as I know you have a lot on your plate already. I greatly appreciate your work (I'm a huge fan of your mods ), but I was just curious as to the state of this particular mod. There will, but unless I hear about any problems, it's low priority. Quote Link to comment Share on other sites More sharing options...
Codraroll Posted November 25, 2020 Share Posted November 25, 2020 56 minutes ago, linuxgurugamer said: There will, but unless I hear about any problems, it's low priority. Please link it here when you create it. I don't check this subforum very often, but I am subscribed to this thread for updates on this mod, which is one of my all-time favourites. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 25, 2020 Share Posted November 25, 2020 1 hour ago, Codraroll said: Please link it here when you create it. I don't check this subforum very often, but I am subscribed to this thread for updates on this mod, which is one of my all-time favourites. I always do that when I adopt and start a new thread. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 25, 2020 Share Posted November 25, 2020 Just an update: I will most likely be getting out a beta in the next few days. this beta will include the current mod with (hopefully) @firda's fix along with the following addition: The old addon FuelScience which will include the following new/old parts: Experiment: Prograde Kuarqs Experiment: Plant Growth Experiment: Plant Growth Experiment: Advanced Fuels Experiment: Rocket Fuels Experiment: Kuarq bio-activity Experiment: Creature Comforts Experiment: Eccentric Kuarqs Experiment: Retrograde Kuarqs I haven't yet merged these, so there may already be a few duplicates. All of these, however, will be using the ModuleCostlyExperiment, which comes from another old mod Costly Science Quote Link to comment Share on other sites More sharing options...
cyberKerb Posted November 25, 2020 Share Posted November 25, 2020 FuelScience is coming back?! That will be awesome to see that again. I was looking for it a few weeks back, nice to know it'll be on the cards again at some point. Let me know if you want a beta tester at all for this. Happy to look for bugs before you release it. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 25, 2020 Share Posted November 25, 2020 @cyberKerb What is this "FuelScience"? What makes it special? Quote Link to comment Share on other sites More sharing options...
cyberKerb Posted November 25, 2020 Share Posted November 25, 2020 (edited) 4 minutes ago, JadeOfMaar said: @cyberKerb What is this "FuelScience"? What makes it special? It had some cool models, but the dropbox link goes to 404 error now. so it's been unavailable for a while. LGG must of snagged a copy prior to the link dying. As for why it's 'special', I just like it for more things for the Kerbals to do while in orbit. Edited November 25, 2020 by cyberKerb Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 26, 2020 Share Posted November 26, 2020 Yup. Not sure where I got it, there would have been a number of places to look. The attachnodes are broken on them, I'm fixing them I'll probably deprecate the original models, they are rather bland. I'll keep them around for compatibiility, just won't be selectable in the editor Quote Link to comment Share on other sites More sharing options...
QuakeIV Posted December 7, 2020 Share Posted December 7, 2020 Would you be against a rebalance (increase) of the science rewards? As it stands they kindof wind up feeling like a waste of time because at least for me by the time I have launched such a huge station I have already unlocked more than 1000 science and an additional 50 from plant growth or whatever feels like virtually no progress, let alone being worth the investment. Admittedly, the fuel science modules might wind up allowing the station to generate a lot more value and go some ways to fixing the problem on their own. I could go through the list of experiments and make a PR accordingly if you are not opposed to considering such an idea. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted December 7, 2020 Share Posted December 7, 2020 You could also probably write a Module Manager config to increase the science but I couldn't tell how to do it. You'd have to research that one. Quote Link to comment Share on other sites More sharing options...
Orothred Posted December 9, 2020 Share Posted December 9, 2020 Hi, yesterday, I docked an experiment to my station around nmus, finalized the results, got back to Kerbin and recovered the vessel, but the corresponding Mission was not completed. Any ideas what I did wrong? Quote Link to comment Share on other sites More sharing options...
Codraroll Posted December 9, 2020 Share Posted December 9, 2020 (edited) 1 hour ago, Orothred said: Hi, yesterday, I docked an experiment to my station around nmus, finalized the results, got back to Kerbin and recovered the vessel, but the corresponding Mission was not completed. Any ideas what I did wrong? Itconsistently happens to me as well. On one hand, I have only got the problem with the "Retrograde Quarks" contract. On the other hand, "Retrograde Quarks" contracts appear to be the only ones that generate. Do you have the same issue? Edited December 9, 2020 by Codraroll Quote Link to comment Share on other sites More sharing options...
Orothred Posted December 10, 2020 Share Posted December 10, 2020 (edited) 8 hours ago, Codraroll said: Itconsistently happens to me as well. On one hand, I have only got the problem with the "Retrograde Quarks" contract. On the other hand, "Retrograde Quarks" contracts appear to be the only ones that generate. Do you have the same issue? For me it happened with Retrograde Quarks and Plant growing Edited December 10, 2020 by Orothred Quote Link to comment Share on other sites More sharing options...
MacLuky Posted January 19, 2021 Share Posted January 19, 2021 Hi, I noticed there is no RO patch for StationScience. Before I give it a go: did anyone make a good one? (before I make a lousy attempt for nothing ;-) Quote Link to comment Share on other sites More sharing options...
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