JadeOfMaar Posted February 12, 2017 Share Posted February 12, 2017 Setting FlightsGlobalIndex within the worlds provides a static reference number within the game to prevent or soften the impact of this exact problem. But it has its own disadvantages and isn't always necessary. Adding, reordering or removing celestials will trigger this problem. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 12, 2017 Author Share Posted February 12, 2017 (edited) 2 minutes ago, Voodoo8648 said: Ok, So do you think the disappeared satellites are from changes? Do you think the disappeared satellites will happen in any future KSS updates? I'm asking because I'm scared to put any more time into launching satellites for fear of the orbits breaking on future updates. I was not able to reproduce this issue some I can't say for sure this won't happen again. But as I said what i basically did was removing the stock planets and replacing them with their templates. It would not be a surprise your orbits got messed up. Just now, JadeOfMaar said: Setting FlightsGlobalIndex within the worlds provides a static reference number within the game to prevent or soften the impact of this exact problem. But it has its own disadvantages and isn't always necessary. Adding, reordering or removing celestials will trigger this problem. I use them for the majority of planets. 10 minutes ago, Voodoo8648 said: Ok, So do you think the disappeared satellites are from changes? Do you think the disappeared satellites will happen in any future KSS updates? I'm asking because I'm scared to put any more time into launching satellites for fear of the orbits breaking on future updates. I see. Ok. I'd advice too, to wait with career for when KSS is more stable. Edited February 12, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
Solar Ranger Posted February 12, 2017 Share Posted February 12, 2017 @StarCrusher96 The contracts are still showing contracts to do stuff around Kerbol where is would normally be the Mun Link to comment Share on other sites More sharing options...
The-Doctor Posted February 13, 2017 Share Posted February 13, 2017 24 minutes ago, JadeOfMaar said: @Voodoo8648 No one should be playing career in this mod (unless it's firstly to spot other issues and provide feedback) since KSS is still quite deep in development. Please wait unto an actual v1.0 or v1.x before starting a serious playthrough. @StarCrusher96 so I shouldn't play this until 1.0? Guess it's GPP then http://imgur.com/sACR9LB the hills are beautiful on Blalo Beauty It doesn't even look like a planet pack, it looks stock <3. Although I never expected Blalo to have such high pressure Link to comment Share on other sites More sharing options...
The-Doctor Posted February 13, 2017 Share Posted February 13, 2017 @Galileo no offense, I love GPP, but this mods terrain....well.... it looks very stock. I think I'll play GPP as this mods not ready yet according to what others are saying Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 13, 2017 Share Posted February 13, 2017 (edited) @The-Doctor You didn't need to tag him. Now both of us will be watching you with slit eyes since I'm a co-dev of GPP. This isn't your first ambiguous statement thereof. Edited February 13, 2017 by JadeOfMaar Link to comment Share on other sites More sharing options...
The-Doctor Posted February 13, 2017 Share Posted February 13, 2017 Really? I'm just giving a lil critique lol, constructive criticism @JadeOfMaar Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 13, 2017 Share Posted February 13, 2017 (edited) Your first statement sounded like anything but a critique. But before I derail this thread by describing it I'll hold my peace. Since you do so badly want to do a real playthrough you can make a copy of the KSP folder and continue to update (the other) mods in it --just not this one. And offer to help StarCrusher some more. The faster it reaches full release the sooner everyone can start their real KSS Career. Heck you might even discover new bugs that will only appear while playing career and may be in your power to fix yourself and share. Edited February 13, 2017 by JadeOfMaar Link to comment Share on other sites More sharing options...
Galileo Posted February 13, 2017 Share Posted February 13, 2017 (edited) 48 minutes ago, The-Doctor said: @Galileo no offense, I love GPP, but this mods terrain....well.... it looks very stock. I think I'll play GPP as this mods not ready yet according to what others are saying Want to hear something crazy and might blow your mind? Im not using stock ground textures, hence my realistic looking ground textures. Plus, stock ground textures look like crap in my opinion. If you want stock, play stock, and leave planet packs alone. You won't find it in GPP and hopefully not KSS. My planets and moons are too detailed to use stock anything. Stock textures would only bring the quality down. oh and one more little bit of info for you.. @StarCrusher96 is using my terrain textures... so, you are welcome. Glad they meet your standards. Also, lets try to be more subjective with your criticism because it definitely sounds like you are trying to put down GPP as opposed to being "constructive". Edited February 13, 2017 by Galileo Link to comment Share on other sites More sharing options...
The-Doctor Posted February 13, 2017 Share Posted February 13, 2017 Sorry it sounded like that, I'm really in an unstable situation right now and ksp used to be my only escape, spending months away from ksp isn't helping Link to comment Share on other sites More sharing options...
The-Doctor Posted February 13, 2017 Share Posted February 13, 2017 Beautiful isn't she? Link to comment Share on other sites More sharing options...
Davian Lin Posted February 13, 2017 Share Posted February 13, 2017 8 hours ago, StarCrusher96 said: 0.5 IS OUT!! DOWNLOAD IT HERE -> 0.5 works not like 0.45; delete previous versions + don't use the custom kopernicusfile anymore! Changes Rewrote the configs for the VanillaPlanets so Kopernicus don't need to be edited anymore! A lot of retexturing and new details! Added new planets Added a new star Kelin to the Kirb - Kernim System transforming it into the Nova Kirbani System (Alpha Centauri analog) Added the Kelaris System acting as a North Pole Star (with scatterer) Added biomemaps to all the celestials BUT they are not all assigned yet, meaning 1/4 th of the biomes do work. (all the habitable worlds should work) Some planets have groundscattering (test) Calculated new parameters for a some bodies (gravity, atmo, ...) Added new descriptions for every major planet. - thx to Greatness101 & Calvin_Maclure ... A lot more! ***rings might be broken + Solar Output of the stars is broken -> meaning: solar panels work but a red dwarf star will emit as much energy as a G2 star like Kerbol. (this will be fixed soon) NOT INCLUDED: new engines (still testing) compatibility with other mods (although this is ready, I want to see how 0.5 runs and what the major bugs are) VISUAL MODS => ALL included so don't download them first. Just paste the files like described. INCLUDES: Scatterer - RECOMMENDED EVE Clouds (not yet with the 'new' EVE due to 'problems & bugs') - thx to Artem Kerman DistantObject - RECOMMENDED TextureReplacer ** With Scatterer and DistantObject combined the new starsystems are visible from Kerbin. YEAH! 0.5!!! Thx! Link to comment Share on other sites More sharing options...
Greatness101 Posted February 13, 2017 Share Posted February 13, 2017 (edited) On 2/12/2017 at 4:54 PM, The-Doctor said: It doesn't even look like a planet pack, it looks stock <3. Is that supposed to be a good thing or a bad thing? Edited February 27, 2017 by Greatness101 Link to comment Share on other sites More sharing options...
Solar Ranger Posted February 13, 2017 Share Posted February 13, 2017 I have found a fix for the contracts messing up. All you need to is change the flightGlobalsIndex number from 100 on the Kerbol's Code to 102 then change the Mun from 102 to 100. I'm guessing this setting is the order that the game uses for contracts and stuff like that?? Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 13, 2017 Author Share Posted February 13, 2017 (edited) 8 hours ago, AceCrafted said: I have found a fix for the contracts messing up. All you need to is change the flightGlobalsIndex number from 100 on the Kerbol's Code to 102 then change the Mun from 102 to 100. I'm guessing this setting is the order that the game uses for contracts and stuff like that?? hmmm no idea if that would do it ... I'll try to reproduce it soon. send me in PM plz ---- Uploaded a new 0.5 with some little fixes. Edited February 13, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
Alec Joosten Posted February 13, 2017 Share Posted February 13, 2017 6 hours ago, StarCrusher96 said: hmmm no idea if that would do it ... I'll try to reproduce it soon. send me in PM plz ---- Uploaded a new 0.5 with some little fixes. What are those fixes? Can you please make a little changelog? Link to comment Share on other sites More sharing options...
The-Doctor Posted February 13, 2017 Share Posted February 13, 2017 Bug, now it's not too clear in this pic, but lines appeared on the horizon while I was flying, diagonal and horizontal lines. Isn't she beautiful? Bug, while entering the atmosphere of the Ilva? (can't remember the name, it's a desert but habitable planet around a star in the 3 star system) my ship split into many little parts for no reason, then came back together, it was insane 8 hours ago, Greatness101 said: Is that supposed to be a good thing or a bad thing? I honestly can't tell what you're trying to say. good thing @StarCrusher96 I also believe the reason the contract shows Tyleuth? (can't remember it's name either lol, it's a planet with a ring) it appears on the load screen rather than Kerbin, which would explain why KSP makes the contracts be for that planet and not kerbin, this may be a MAJOR issue, as it seems to be at the core of the coding Link to comment Share on other sites More sharing options...
Solar Ranger Posted February 13, 2017 Share Posted February 13, 2017 (edited) 46 minutes ago, The-Doctor said: I also believe the reason the contract shows Tyleuth? (can't remember it's name either lol, it's a planet with a ring) it appears on the load screen rather than Kerbin, which would explain why KSP makes the contracts be for that planet and not kerbin, this may be a MAJOR issue, as it seems to be at the core of the coding That was not the problem and the download has been updated and fixed that problem. Taythe was set as the home world in the config for the planet. The ringed planet is not Taythe and it being on the home screen is a feature of this mod. Taythe is a habitable moon Edited February 13, 2017 by AceCrafted Link to comment Share on other sites More sharing options...
The-Doctor Posted February 13, 2017 Share Posted February 13, 2017 1 hour ago, AceCrafted said: That was not the problem and the download has been updated and fixed that problem. Taythe was set as the home world in the config for the planet. The ringed planet is not Taythe and it being on the home screen is a feature of this mod. Taythe is one of the habitable planets. well it was a suggestion Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 13, 2017 Author Share Posted February 13, 2017 1 hour ago, The-Doctor said: Bug, now it's not too clear in this pic, but lines appeared on the horizon while I was flying, diagonal and horizontal lines. Isn't she beautiful? Bug, while entering the atmosphere of the Ilva? (can't remember the name, it's a desert but habitable planet around a star in the 3 star system) my ship split into many little parts for no reason, then came back together, it was insane good thing @StarCrusher96 I also believe the reason the contract shows Tyleuth? (can't remember it's name either lol, it's a planet with a ring) it appears on the load screen rather than Kerbin, which would explain why KSP makes the contracts be for that planet and not kerbin, this may be a MAJOR issue, as it seems to be at the core of the coding 1. Those lines are caused by the mod scatterer and it happens sometimes ... 2. A ship splitting and coming back together? I think you were using cheats and they saved your ship. 3. Using another planet at the startmenu can't cause contracts being messed up. It has nothing to do with it... other planetpacks do the same. 4. Before adressing issues or bugs ... Think first before posting a comment. And at least make sure you know where it took place. Link to comment Share on other sites More sharing options...
The-Doctor Posted February 13, 2017 Share Posted February 13, 2017 @StarCrusher96 nope, no cheats, I even wondered if it was the kraken, but I didn't die Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 13, 2017 Author Share Posted February 13, 2017 (edited) 0.5 (fix) -> fixed some little issues in 0.5 Changes/fixes - as requested Added the original Duna description (it had Laythe's description) Fixed the Ilve normal map Fixed some colors for the tropical Laythe Fixed Taythe Edited February 13, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
Alec Joosten Posted February 14, 2017 Share Posted February 14, 2017 I installed the Distant Object Enhancements - extension, but the cfg-file is the same as the standard one and doesn't work... Link to comment Share on other sites More sharing options...
Shkeiru Posted February 14, 2017 Share Posted February 14, 2017 (edited) Hi , i'm back with some pics ... Really i don't know how you do for your trailers... http://imgur.com/a/PpDaM Enjoy Edited February 14, 2017 by Shkeiru Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 14, 2017 Author Share Posted February 14, 2017 (edited) 2 hours ago, Alec Joosten said: I installed the Distant Object Enhancements - extension, but the cfg-file is the same as the standard one and doesn't work... Yes It seems i uploaded the wrong version of visuals since i saw cloud particles are not working either ... but i'll upload a fix soon for everything. Edited February 14, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
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