StarCrusher96 Posted June 30, 2017 Author Share Posted June 30, 2017 4 hours ago, Gordon Fecyk said: @StarCrusher96 I ran into this as well... ...and found out this might be avoidable if you only use the Kerbin Kopernicus template with the home world. I ran into this with Alien Space Programs when both "Bin" (Kerbin) and any home world with a further orbit than Bin used the Kerbin template. I couldn't fix the day / night cycle when using Laythe as the home world, but that wasn't as important as making the Space Center scene work properly in the first place. So one possible fix is to make sure only the home world uses the Kerbin template. I'm working on cloning Kerbin without using the Kerbin template, but that's something I and others are working on back in the Kopernicus thread. I'm not using kerbin templates Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted June 30, 2017 Share Posted June 30, 2017 1 hour ago, StarCrusher96 said: I'm not using kerbin templates It was worth a shot... I just installed the base and optional planets, and you're right; no Kerbin templates except for Kerbin. And the re-parenting is having the day/night cycle problem like I'm having with making Laythe a home world. Link to comment Share on other sites More sharing options...
Trigonaut Posted July 1, 2017 Share Posted July 1, 2017 3 hours ago, TheSpacePotato said: 8G RAM would really only work with the default settings. Which star systems are you using? Just the default KSS_0.6.1_BASIC, no optionals or expansions. 4 hours ago, Calvin_Maclure said: How long were you letting it load for? Have you many others mods as well?? Are you using the full KSS pack? You should expect fairly long loading times, 10mins or so, give or take a few. I'm using no other mods, I'll try installing them after I get this working on its own. I've waited at least 3 minutes, but KSP stops responding. I'll just wait and see what happens if I give it longer, I suppose. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted July 1, 2017 Author Share Posted July 1, 2017 Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted July 2, 2017 Share Posted July 2, 2017 (edited) @StarCrusher96 I'm working on reviving Alien Space Programs and I'm missing only a proper Kerbin height map. For some reason I can't use BUILTIN/kerbin_height_new without Kopernicus complaining. You have a working set of Kerbin maps, even if it's for an alternate Kerbin, that seem to work in my configurations. Your license is CC BY-NC-ND and I take the 'no derivatives' part seriously. May I have permission to use your Kerbin maps in my project? If for nothing else, as a suitable placeholder so I can release a production version. [Updated] StarCrusher96 found me a medium-res height map for stock Kerbin. Some offset adjustments later and I have a Kerbin untouched by kerbals. Edited July 2, 2017 by Gordon Fecyk Problem solved Link to comment Share on other sites More sharing options...
JadeOfMaar Posted July 2, 2017 Share Posted July 2, 2017 @StarCrusher96 After just making sunflares to cover Ciro and Grannus in GPP I developed an inclination to make sunflares for other star classes... And this happened. Link to comment Share on other sites More sharing options...
drswagboss Posted July 3, 2017 Share Posted July 3, 2017 Link to comment Share on other sites More sharing options...
TheSpacePotato Posted July 4, 2017 Share Posted July 4, 2017 19 hours ago, drswagboss said: Have fun with that, because Moho is planned to change a bit in 0.7 Link to comment Share on other sites More sharing options...
Jumberlack Posted July 4, 2017 Share Posted July 4, 2017 Is .7 going to work with 1.2.2? Link to comment Share on other sites More sharing options...
JadeOfMaar Posted July 4, 2017 Share Posted July 4, 2017 (edited) 37 minutes ago, Jumberlack said: Is .7 going to work with 1.2.2? Kopernicus may make it so with its heavy backport capability, but the work will not be put in to ensure a flawless game. All of the KSS team's effort is going forward, and forward only. Edited July 4, 2017 by JadeOfMaar Link to comment Share on other sites More sharing options...
FreeThinker Posted July 5, 2017 Share Posted July 5, 2017 (edited) For anyone interested, I uploaded a KSP 1.2.2 back port of the latest release of KSP Interstellar EXtended 1.14.14 release which includes significant improvements to the Alcubiere drive allowing you to zip around the kerbol starsystem in a few minutes without excessive deltaV requirements Edited July 5, 2017 by FreeThinker Link to comment Share on other sites More sharing options...
StarCrusher96 Posted July 6, 2017 Author Share Posted July 6, 2017 NEW Teaser Trailer for the upcoming 0.7 version! enjoy! Link to comment Share on other sites More sharing options...
drswagboss Posted July 7, 2017 Share Posted July 7, 2017 https://photos.noremac.xyz/#14994274410965 I'll be filling it as I go Link to comment Share on other sites More sharing options...
StarCrusher96 Posted July 7, 2017 Author Share Posted July 7, 2017 UPDATED: Link to comment Share on other sites More sharing options...
drswagboss Posted July 7, 2017 Share Posted July 7, 2017 https://zippy.gfycat.com/FluffySimplisticBasilisk.webm https://photos.noremac.xyz/#14994274410965 Also the static album for it Link to comment Share on other sites More sharing options...
TheSpacePotato Posted July 7, 2017 Share Posted July 7, 2017 16 minutes ago, drswagboss said: https://zippy.gfycat.com/FluffySimplisticBasilisk.webm https://photos.noremac.xyz/#14994274410965 Also the static album for it I've noticed your pictures look a bit different than they do in-game. Are you using your own shader pack or are you just putting a filter through it? Link to comment Share on other sites More sharing options...
drswagboss Posted July 7, 2017 Share Posted July 7, 2017 54 minutes ago, TheSpacePotato said: I've noticed your pictures look a bit different than they do in-game. Are you using your own shader pack or are you just putting a filter through it? GemFX Link to comment Share on other sites More sharing options...
KerbolExplorer Posted July 8, 2017 Share Posted July 8, 2017 On 6/7/2017 at 10:57 PM, StarCrusher96 said: NEW Teaser Trailer for the upcoming 0.7 version! enjoy! THAT WAS BUITIFULL could you upload that Casini replica because that looked cool Link to comment Share on other sites More sharing options...
StarCrusher96 Posted July 8, 2017 Author Share Posted July 8, 2017 (edited) 12 minutes ago, KerbolExplorer said: THAT WAS BUITIFULL could you upload that Casini replica because that looked cool Thx! It's an edited version of a model i found on curseforge, you can find the link in the description from the cassini teaser on the kss youtube channel. Edited July 8, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
KerbolExplorer Posted July 8, 2017 Share Posted July 8, 2017 2 minutes ago, StarCrusher96 said: It's an edited version of a model i found on curseforge, you can find the link in the description from the cassini teaser on the kss youtube channel. thanks now i have something cool to explore Voon Link to comment Share on other sites More sharing options...
StarCrusher96 Posted July 8, 2017 Author Share Posted July 8, 2017 (edited) 1 hour ago, KerbolExplorer said: thanks now i have something cool to explore Voon Here is the link i replaced some parts and the antenna. https://kerbal.curseforge.com/projects/adams-cassinihuygens Edited July 8, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
StarCrusher96 Posted July 8, 2017 Author Share Posted July 8, 2017 Improved Mesmo Link to comment Share on other sites More sharing options...
drswagboss Posted July 9, 2017 Share Posted July 9, 2017 Link to comment Share on other sites More sharing options...
drswagboss Posted July 9, 2017 Share Posted July 9, 2017 Link to comment Share on other sites More sharing options...
JadeOfMaar Posted July 10, 2017 Share Posted July 10, 2017 Tease. Link to comment Share on other sites More sharing options...
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