Kurld Posted February 5, 2023 Share Posted February 5, 2023 Not necessary to load a different vessel. I'm not even sure it's Mechjeb though. Watching what it's doing, it seems to be trying to control the craft in the same way, but the craft does not respond as well on subsequent launches. Quote Link to comment Share on other sites More sharing options...
Gouvernathor Posted February 10, 2023 Share Posted February 10, 2023 Yo. I recently updated to the last version after some time (previous was about 2020). Now all my crafts have MJ enabled even when I don't add the MJ case. Is it normal or somehow due to corrupted settings after the version jump ? How can I disable it ? I didn't find an option for that in the MJ Settings window. Quote Link to comment Share on other sites More sharing options...
Kurld Posted February 11, 2023 Share Posted February 11, 2023 I think it's included in all command pods now via ModuleManager script. Quote Link to comment Share on other sites More sharing options...
Gouvernathor Posted February 11, 2023 Share Posted February 11, 2023 6 hours ago, Kurld said: I think it's included in all command pods now via ModuleManager script. Oh. It's true that I recently installed MM. Any clue as to how to disable that then ? Quote Link to comment Share on other sites More sharing options...
Gouvernathor Posted February 11, 2023 Share Posted February 11, 2023 Deleting the "GameData\MechJeb2\Parts\MechJebNoCommandPod.cfg" file was enough to fix the issue. But it's included in vanilla mechjeb, so I guess I'll have to manually remove it at every update... Not great, ideally it should be toggleable from the in-game MJ settings. Quote Link to comment Share on other sites More sharing options...
sarbian Posted February 11, 2023 Author Share Posted February 11, 2023 Ideally, yes, but it would require to restart the game or a larger code change. And we had far more post asking why MJ was not always on, than post complaining about it being always on since we changed it. Quote Link to comment Share on other sites More sharing options...
Gouvernathor Posted February 11, 2023 Share Posted February 11, 2023 I guess I understand why you went that way then. But the most unintuitive part about it is that installing a technical mod not meant to have any effect in the game by itself, MM, triggers that (arguably big) change as side-effect. Quote Link to comment Share on other sites More sharing options...
tg626 Posted February 11, 2023 Share Posted February 11, 2023 You'll find many mods that have MM scripts to make things as plug-n-play as possible, MM is usually the #1 step in adding mods. Admitedly, I don't recall that ever being explicitly outlined anywhere - and for such a modable game I'd argue MM should be part of the core KSP install, but just browsing mods for a bit will show we are almost all using it if we have a plugin (DLL file). Quote Link to comment Share on other sites More sharing options...
Buzz313th Posted February 12, 2023 Share Posted February 12, 2023 Does anyone know how I could modify the part config of the Mechjeb box to allow it to be manipulated in EVA construction mode? Quote Link to comment Share on other sites More sharing options...
Gouvernathor Posted February 12, 2023 Share Posted February 12, 2023 @tg626sure, but in my limited experience it's more all-or-nothing situations. Having a dependency is one thing, altering your behavior upon the existence of a mod that's not supposed to change anything by itself, and is not required for you to work, is another. @Buzz313ththat's a good question, maybe worth lodging as an issue/PR on the github repo. Quote Link to comment Share on other sites More sharing options...
tg626 Posted February 12, 2023 Share Posted February 12, 2023 On 1/11/2017 at 4:49 AM, sarbian said: Useful links and companions mods Yeah, this section in particular is not only littered with dead links (old format forum links) but also implies that MJ won't auto install on all cores and capsules UNLESS another mod (dead link) is installed. OP needs some editing (and maybe some pruning / hiding sections) average visitor really doesn't need a laundry list of years of change log entries. Quote Link to comment Share on other sites More sharing options...
ColdJ Posted February 12, 2023 Share Posted February 12, 2023 5 hours ago, Buzz313th said: Does anyone know how I could modify the part config of the Mechjeb box to allow it to be manipulated in EVA construction mode? Add this at the bottom of the config file above the last bracket. MODULE { name = ModuleCargoPart packedVolume = 70 } Quote Link to comment Share on other sites More sharing options...
Buzz313th Posted February 12, 2023 Share Posted February 12, 2023 4 hours ago, ColdJ said: Add this at the bottom of the config file above the last bracket. MODULE { name = ModuleCargoPart packedVolume = 70 } Thank you ColdJ. Gave that a try and I must be doing something wrong. Can't pull the MJ ar200 out of the VAB parts pool on the left. It stays dark like it has yet to be bought. Playing career btw. I'm going to guess that needs to be inserted in each MJ feature in the config. Quote Link to comment Share on other sites More sharing options...
ColdJ Posted February 13, 2023 Share Posted February 13, 2023 13 hours ago, Buzz313th said: Thank you ColdJ. Gave that a try and I must be doing something wrong. Can't pull the MJ ar200 out of the VAB parts pool on the left. It stays dark like it has yet to be bought. Playing career btw. I'm going to guess that needs to be inserted in each MJ feature in the config. Should just be that it can't be the first part laid down. If you start with something else first, is it able to be added? Quote Link to comment Share on other sites More sharing options...
Buzz313th Posted February 13, 2023 Share Posted February 13, 2023 6 hours ago, ColdJ said: Should just be that it can't be the first part laid down. If you start with something else first, is it able to be added? No, anytime I add those lines into the MJ part.cfg, doesn't matter where in the config, the MJ part is blacked out in the VAB. It breaks MechJeb... I'm curious if anyone has successfully altered the part.cfg file to enable eva construction? If so, maybe they could paste the .cfg here. Quote Link to comment Share on other sites More sharing options...
ColdJ Posted February 13, 2023 Share Posted February 13, 2023 2 minutes ago, Buzz313th said: No, anytime I add those lines into the MJ part.cfg, doesn't matter where in the config, the MJ part is blacked out in the VAB. It breaks MechJeb... I'm curious if anyone has successfully altered the part.cfg file to enable eva construction? If so, maybe they could paste the .cfg here. Try this instead. MODULE { name = ModuleCargoPart stackableQuantity = 1 packedVolume = -1 } If this doesn't work I will get you to copy and paste your config file here and put it into a spoiler so that I can look at it later. I am afraid I have to go to bed right now. Good Luck. Quote Link to comment Share on other sites More sharing options...
Buzz313th Posted February 13, 2023 Share Posted February 13, 2023 4 hours ago, ColdJ said: Try this instead. MODULE { name = ModuleCargoPart stackableQuantity = 1 packedVolume = -1 } If this doesn't work I will get you to copy and paste your config file here and put it into a spoiler so that I can look at it later. I am afraid I have to go to bed right now. Good Luck. Thanks Coldj.. Will give it a try when I get back from work late tonight. Cheers. Quote Link to comment Share on other sites More sharing options...
Buzz313th Posted February 14, 2023 Share Posted February 14, 2023 Here is the original part.cfg for the MJ Ar202. I tried all the suggestions, but couldn't get it to work. Spoiler PART { // --- general parameters --- name = mumech_MJ2_AR202 module = Part author = r4m0n/The_Duck (code) || keptin (part) // --- asset parameters --- mesh = model.mu rescaleFactor = 0.75 // --- node definitions --- node_attach = 0.0, 0.0, 0.0, 1, 0, 0 // --- editor parameters --- TechRequired = flightControl entryCost = 15000 cost = 750 category = Control subcategory = 0 title = #MechJeb_MechJeb2_Title // #MechJeb_MechJeb2_Title = MechJeb 2 (AR202 case) manufacturer = #MechJeb_AnatidRobotics // #MechJeb_AnatidRobotics = Anatid Robotics description = #MechJeb_MechJeb2_Description // #MechJeb_MechJeb2_Description = A ruggedized version of MechJeb's neural circuits in a radial-mount case. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,0,0 // --- standard part parameters --- mass = 0.0001 thermalMassModifier = 100 skinThermalMassModifier = 100 dragModelType = default maximum_drag = 0.0 minimum_drag = 0.0 angularDrag = 0 crashTolerance = 6 maxTemp = 2900 CrewCapacity = 0 vesselType = Probe bulkheadProfiles = srf tags = command control autopilot MODULE { name = ModuleCommand minimumCrew = 0 RESOURCE { name = ElectricCharge rate = 0.005 } } MODULE { name = MechJebCore MechJebLocalSettings { MechJebModuleCustomWindowEditor { unlockTechs = flightControl } MechJebModuleSmartASS { unlockTechs = flightControl } MechJebModuleManeuverPlanner { unlockTechs = advFlightControl } MechJebModuleNodeEditor { unlockTechs = advFlightControl } MechJebModuleTranslatron { unlockTechs = advFlightControl } MechJebModuleWarpHelper { unlockTechs = advFlightControl } MechJebModuleAttitudeAdjustment { unlockTechs = advFlightControl } MechJebModuleThrustWindow { unlockTechs = advFlightControl } MechJebModuleRCSBalancerWindow { unlockTechs = advFlightControl } MechJebModuleRoverWindow { unlockTechs = fieldScience } MechJebModuleAscentGuidance { unlockTechs = unmannedTech } MechJebModuleLandingGuidance { unlockTechs = unmannedTech } MechJebModuleSpaceplaneGuidance { unlockTechs = unmannedTech } MechJebModuleDockingGuidance { unlockTechs = advUnmanned } MechJebModuleRendezvousAutopilotWindow { unlockTechs = advUnmanned } MechJebModuleRendezvousGuidance { unlockTechs = advUnmanned } } } MODULE { name = MechJebAR202 } RESOURCE { name = ElectricCharge amount = 5 maxAmount = 5 } } PART { // --- general parameters --- name = mumech_MJ2_AR202_features1 module = Part author = r4m0n/The_Duck (code) || keptin (part) // --- asset parameters --- mesh = model.mu rescaleFactor = 0.75 // --- editor parameters --- TechRequired = advFlightControl entryCost = 15000 cost = 750 category = none subcategory = 0 title = #MechJeb_Future_ManeuverTranslatron_Title // #MechJeb_Future_ManeuverTranslatron_Title = MechJeb Features- Maneuver & Translatron manufacturer = #MechJeb_AnatidRobotics // #MechJeb_AnatidRobotics = Anatid Robotics description = #MechJeb_Future_ManeuverTranslatron_Description // #MechJeb_Future_ManeuverTranslatron_Description = Unlocks the following MechJeb windows: Maneuver Planner, Translatron, Warp Helper, Attitude Adjustment, Thrust Window, RCS Balancer. Once unlocked, all existing MechJeb modules will be automatically upgraded to latest firmware. // --- standard part parameters --- mass = 0.00001 dragModelType = default maximum_drag = 0.0 minimum_drag = 0.0 angularDrag = 0 crashTolerance = 6 maxTemp = 2900 CrewCapacity = 0 vesselType = Probe bulkheadProfiles = srf } PART { // --- general parameters --- name = mumech_MJ2_AR202_features2 module = Part author = r4m0n/The_Duck (code) || keptin (part) // --- asset parameters --- mesh = model.mu rescaleFactor = 0.75 // --- editor parameters --- TechRequired = fieldScience entryCost = 15000 cost = 750 category = none subcategory = 0 title = #MechJeb_Future_RoverAutopilot_Title // #MechJeb_Future_RoverAutopilot_Title = MechJeb Features- Rover Autopilot manufacturer = #MechJeb_AnatidRobotics // #MechJeb_AnatidRobotics = Anatid Robotics description = #MechJeb_Future_RoverAutopilot_Description // #MechJeb_Future_RoverAutopilot_Description = Unlocks the following MechJeb windows: Rover Autopilot. Once unlocked, all existing MechJeb modules will be automatically upgraded to latest firmware. // --- standard part parameters --- mass = 0.00001 dragModelType = default maximum_drag = 0.0 minimum_drag = 0.0 angularDrag = 0 crashTolerance = 6 maxTemp = 2900 CrewCapacity = 0 vesselType = Probe bulkheadProfiles = srf } PART { // --- general parameters --- name = mumech_MJ2_AR202_features3 module = Part author = r4m0n/The_Duck (code) || keptin (part) // --- asset parameters --- mesh = model.mu rescaleFactor = 0.75 // --- editor parameters --- TechRequired = unmannedTech entryCost = 15000 cost = 750 category = none subcategory = 0 title = #MechJeb_Future_AscentLandingSpaceplane_Title // #MechJeb_Future_AscentLandingSpaceplane_Title = MechJeb Features- Ascent, Landing, Spaceplane manufacturer = #MechJeb_AnatidRobotics // #MechJeb_AnatidRobotics = Anatid Robotics description = #MechJeb_Future_AscentLandingSpaceplane_Description // #MechJeb_Future_AscentLandingSpaceplane_Description = Unlocks the following MechJeb windows: Ascent Autopilot, Landing Autopilot, Spaceplane Guidance. Once unlocked, all existing MechJeb modules will be automatically upgraded to latest firmware. // --- standard part parameters --- mass = 0.00001 dragModelType = default maximum_drag = 0.0 minimum_drag = 0.0 angularDrag = 0 crashTolerance = 6 maxTemp = 2900 CrewCapacity = 0 vesselType = Probe bulkheadProfiles = srf } PART { // --- general parameters --- name = mumech_MJ2_AR202_features4 module = Part author = r4m0n/The_Duck (code) || keptin (part) // --- asset parameters --- mesh = model.mu rescaleFactor = 0.75 // --- editor parameters --- TechRequired = advUnmanned entryCost = 15000 cost = 750 category = none subcategory = 0 title = #MechJeb_Future_RendevousDocking_Title // #MechJeb_Future_RendevousDocking_Title = MechJeb Features- Rendezvous & Docking manufacturer = #MechJeb_AnatidRobotics // #MechJeb_AnatidRobotics = Anatid Robotics description = #MechJeb_Future_RendevousDocking_Description // #MechJeb_Future_RendevousDocking_Description = Unlocks the following MechJeb windows: Rendezvous Guidance, Rendezvous Autopilot, Docking Autopilot. Once unlocked, all existing MechJeb modules will be automatically upgraded to latest firmware. // --- standard part parameters --- mass = 0.00001 dragModelType = default maximum_drag = 0.0 minimum_drag = 0.0 angularDrag = 0 crashTolerance = 6 maxTemp = 2900 CrewCapacity = 0 vesselType = Probe bulkheadProfiles = srf } Quote Link to comment Share on other sites More sharing options...
ColdJ Posted February 15, 2023 Share Posted February 15, 2023 On 2/14/2023 at 3:35 PM, Buzz313th said: I tried all the suggestions, but couldn't get it to work. Hi. Haven't got time to test right now but it is probably because this config actually creates 5 different parts. So you need to put the module in between each instance of bulkheadProfiles = srf And the end bracket of that part. So added 5 times. Once for each part the config creates. Each part begins with. PART{ Quote Link to comment Share on other sites More sharing options...
Buzz313th Posted February 15, 2023 Share Posted February 15, 2023 1 hour ago, ColdJ said: Hi. Haven't got time to test right now but it is probably because this config actually creates 5 different parts. So you need to put the module in between each instance of bulkheadProfiles = srf And the end bracket of that part. So added 5 times. Once for each part the config creates. Each part begins with. PART{ Thank you Coldj. Will give it a try. Cheers Quote Link to comment Share on other sites More sharing options...
Buzz313th Posted February 17, 2023 Share Posted February 17, 2023 On 2/15/2023 at 4:24 AM, ColdJ said: Hi. Haven't got time to test right now but it is probably because this config actually creates 5 different parts. So you need to put the module in between each instance of bulkheadProfiles = srf And the end bracket of that part. So added 5 times. Once for each part the config creates. Each part begins with. PART{ Thank you Coldj. It worked, although I needed to delete all my previously used Mechjebs in my save before I could build with it in the VAB... Here is the cfg file that worked for me. Spoiler PART { // --- general parameters --- name = mumech_MJ2_AR202 module = Part author = r4m0n/The_Duck (code) || keptin (part) // --- asset parameters --- mesh = model.mu rescaleFactor = 0.75 // --- node definitions --- node_attach = 0.0, 0.0, 0.0, 1, 0, 0 // --- editor parameters --- TechRequired = flightControl entryCost = 15000 cost = 750 category = Control subcategory = 0 title = #MechJeb_MechJeb2_Title // #MechJeb_MechJeb2_Title = MechJeb 2 (AR202 case) manufacturer = #MechJeb_AnatidRobotics // #MechJeb_AnatidRobotics = Anatid Robotics description = #MechJeb_MechJeb2_Description // #MechJeb_MechJeb2_Description = A ruggedized version of MechJeb's neural circuits in a radial-mount case. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,0,0 // --- standard part parameters --- mass = 0.05 thermalMassModifier = 100 skinThermalMassModifier = 100 dragModelType = default maximum_drag = 0.0 minimum_drag = 0.0 angularDrag = 0 crashTolerance = 6 maxTemp = 2900 CrewCapacity = 0 vesselType = Probe bulkheadProfiles = srf tags = command control autopilot MODULE { name = ModuleCargoPart packedVolume = 100 } MODULE { name = ModuleCommand minimumCrew = 0 RESOURCE { name = ElectricCharge rate = 0.005 } } MODULE { name = MechJebCore MechJebLocalSettings { MechJebModuleCustomWindowEditor { unlockTechs = flightControl } MechJebModuleSmartASS { unlockTechs = flightControl } MechJebModuleManeuverPlanner { unlockTechs = advFlightControl } MechJebModuleNodeEditor { unlockTechs = advFlightControl } MechJebModuleTranslatron { unlockTechs = advFlightControl } MechJebModuleWarpHelper { unlockTechs = advFlightControl } MechJebModuleAttitudeAdjustment { unlockTechs = advFlightControl } MechJebModuleThrustWindow { unlockTechs = advFlightControl } MechJebModuleRCSBalancerWindow { unlockTechs = advFlightControl } MechJebModuleRoverWindow { unlockTechs = fieldScience } MechJebModuleAscentGuidance { unlockTechs = unmannedTech } MechJebModuleLandingGuidance { unlockTechs = unmannedTech } MechJebModuleSpaceplaneGuidance { unlockTechs = unmannedTech } MechJebModuleDockingGuidance { unlockTechs = advUnmanned } MechJebModuleRendezvousAutopilotWindow { unlockTechs = advUnmanned } MechJebModuleRendezvousGuidance { unlockTechs = advUnmanned } } } MODULE { name = MechJebAR202 } RESOURCE { name = ElectricCharge amount = 5 maxAmount = 5 } } PART { // --- general parameters --- name = mumech_MJ2_AR202_features1 module = Part author = r4m0n/The_Duck (code) || keptin (part) // --- asset parameters --- mesh = model.mu rescaleFactor = 0.75 // --- editor parameters --- TechRequired = advFlightControl entryCost = 15000 cost = 750 category = none subcategory = 0 title = #MechJeb_Future_ManeuverTranslatron_Title // #MechJeb_Future_ManeuverTranslatron_Title = MechJeb Features- Maneuver & Translatron manufacturer = #MechJeb_AnatidRobotics // #MechJeb_AnatidRobotics = Anatid Robotics description = #MechJeb_Future_ManeuverTranslatron_Description // #MechJeb_Future_ManeuverTranslatron_Description = Unlocks the following MechJeb windows: Maneuver Planner, Translatron, Warp Helper, Attitude Adjustment, Thrust Window, RCS Balancer. Once unlocked, all existing MechJeb modules will be automatically upgraded to latest firmware. // --- standard part parameters --- mass = 0.05 dragModelType = default maximum_drag = 0.0 minimum_drag = 0.0 angularDrag = 0 crashTolerance = 6 maxTemp = 2900 CrewCapacity = 0 vesselType = Probe bulkheadProfiles = srf } PART { // --- general parameters --- name = mumech_MJ2_AR202_features2 module = Part author = r4m0n/The_Duck (code) || keptin (part) // --- asset parameters --- mesh = model.mu rescaleFactor = 0.75 // --- editor parameters --- TechRequired = fieldScience entryCost = 15000 cost = 750 category = none subcategory = 0 title = #MechJeb_Future_RoverAutopilot_Title // #MechJeb_Future_RoverAutopilot_Title = MechJeb Features- Rover Autopilot manufacturer = #MechJeb_AnatidRobotics // #MechJeb_AnatidRobotics = Anatid Robotics description = #MechJeb_Future_RoverAutopilot_Description // #MechJeb_Future_RoverAutopilot_Description = Unlocks the following MechJeb windows: Rover Autopilot. Once unlocked, all existing MechJeb modules will be automatically upgraded to latest firmware. // --- standard part parameters --- mass = 0.05 dragModelType = default maximum_drag = 0.0 minimum_drag = 0.0 angularDrag = 0 crashTolerance = 6 maxTemp = 2900 CrewCapacity = 0 vesselType = Probe bulkheadProfiles = srf } PART { // --- general parameters --- name = mumech_MJ2_AR202_features3 module = Part author = r4m0n/The_Duck (code) || keptin (part) // --- asset parameters --- mesh = model.mu rescaleFactor = 0.75 // --- editor parameters --- TechRequired = unmannedTech entryCost = 15000 cost = 750 category = none subcategory = 0 title = #MechJeb_Future_AscentLandingSpaceplane_Title // #MechJeb_Future_AscentLandingSpaceplane_Title = MechJeb Features- Ascent, Landing, Spaceplane manufacturer = #MechJeb_AnatidRobotics // #MechJeb_AnatidRobotics = Anatid Robotics description = #MechJeb_Future_AscentLandingSpaceplane_Description // #MechJeb_Future_AscentLandingSpaceplane_Description = Unlocks the following MechJeb windows: Ascent Autopilot, Landing Autopilot, Spaceplane Guidance. Once unlocked, all existing MechJeb modules will be automatically upgraded to latest firmware. // --- standard part parameters --- mass = 0.05 dragModelType = default maximum_drag = 0.0 minimum_drag = 0.0 angularDrag = 0 crashTolerance = 6 maxTemp = 2900 CrewCapacity = 0 vesselType = Probe bulkheadProfiles = srf } PART { // --- general parameters --- name = mumech_MJ2_AR202_features4 module = Part author = r4m0n/The_Duck (code) || keptin (part) // --- asset parameters --- mesh = model.mu rescaleFactor = 0.75 // --- editor parameters --- TechRequired = advUnmanned entryCost = 15000 cost = 750 category = none subcategory = 0 title = #MechJeb_Future_RendevousDocking_Title // #MechJeb_Future_RendevousDocking_Title = MechJeb Features- Rendezvous & Docking manufacturer = #MechJeb_AnatidRobotics // #MechJeb_AnatidRobotics = Anatid Robotics description = #MechJeb_Future_RendevousDocking_Description // #MechJeb_Future_RendevousDocking_Description = Unlocks the following MechJeb windows: Rendezvous Guidance, Rendezvous Autopilot, Docking Autopilot. Once unlocked, all existing MechJeb modules will be automatically upgraded to latest firmware. // --- standard part parameters --- mass = 0.05 dragModelType = default maximum_drag = 0.0 minimum_drag = 0.0 angularDrag = 0 crashTolerance = 6 maxTemp = 2900 CrewCapacity = 0 vesselType = Probe bulkheadProfiles = srf } Quote Link to comment Share on other sites More sharing options...
ColdJ Posted February 17, 2023 Share Posted February 17, 2023 5 hours ago, Buzz313th said: Here is the cfg file that worked for me. Bit confused. That config only adds it to the first part in the config and not the rest. Also it shouldn't have disrupted previous builds by just adding that module. But if it has worked for you then, that will do. Quote Link to comment Share on other sites More sharing options...
Buzz313th Posted February 17, 2023 Share Posted February 17, 2023 It works if you put it in all 5 parts and if you only place it in the core part. I decided to only put it in the core part, not the tech updates, but changed the mass in all parts to keep it clean. The modules in the other 4 parts are just for the tech tree in career. Quote Link to comment Share on other sites More sharing options...
dlrk Posted February 19, 2023 Share Posted February 19, 2023 Real minor issue, but on the Translatron, "Execute:" is spelled "Execuet:" Quote Link to comment Share on other sites More sharing options...
Michel Bartolone Posted February 20, 2023 Share Posted February 20, 2023 I've just figured out an issue that seems to be related to MJ. If you have autostage turned on using the Utilities tool, if you dock with a station, docking seems to trigger staging, causing various decouplers to fire. Example, I have a small fuel depot in orbit of Minmus. It's basically a probe core, a reaction wheel, some fuel tanks, some monoprop tanks, some batteries, solar panels and 3 jr docking ports. I have a second identical craft that docked to it just fine. The I sent a lander, and it docked fine. Then I sent a crew ship. That also docked fine. Transferred the crew to the lander, landed, got some science, lifted off, rendezvous with the fuel depot. Get the ports aligned, and move in for docking...keeping things very slow...like 0.1 m/s. As soon as the port makes contact, two decouplers fired. One attaching the lowest tank on the second fuel ship, and the really bad one was the decoupler between the crew ship command module heat shield and everything below that! I reloaded from S.A.V.E to before the decoupler incident, and repeated the sequence, but added a quicksave only a few meters from docking. Docked and it fired. Loaded from the quicksave, and disabled autostaging in MechJeb, dock, and no decouplers fired. So, somewhere in the auto stage code, docking causes an auto stage event. Quote Link to comment Share on other sites More sharing options...
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