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[1.12.x] Anatid Robotics / MuMech - MechJeb - Autopilot - [2.14.3] [4th March 2023]


sarbian

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  • 3 months later...
6 hours ago, Brigadier said:

A blacklist for what purpose?

I'm sure I read somewhere you could disable unused modules in game by using a blacklist ? Like, to remove Docking Guidance & Spaceplane Guidance from the drop-down menu in game so that it isn't so cluttered ?

I hope that makes sense :)

Thanks.

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11 hours ago, VapourPhase said:

I'm sure I read somewhere you could disable unused modules in game by using a blacklist ? Like, to remove Docking Guidance & Spaceplane Guidance from the drop-down menu in game so that it isn't so cluttered ?

I hope that makes sense :)

Thanks.

Change the unlockTechs to a non-existent technology. Like, 

				MechJebModuleSpaceplaneGuidance
				{
					unlockTechs = DISABLED
				}
				MechJebModuleDockingGuidance
				{
					unlockTechs = DISABLED
				}

 

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10 hours ago, Starwaster said:

Change the unlockTechs to a non-existent technology. Like, 

				MechJebModuleSpaceplaneGuidance
				{
					unlockTechs = DISABLED
				}
				MechJebModuleDockingGuidance
				{
					unlockTechs = DISABLED
				}

 

Wow, I can't believe it is that simple, I've been staring at that for years :lol:.

Thankyou so much for helping, very much appreciated :) 

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  • 2 weeks later...

I've looked in the documentation, looked at comments here, but haven't really found the answer.

I'd like to know what Limit Q is showing.  I know what it's for, but the number just seems to be something that you have to take on faith.  Can anyone explain it?

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  • 3 weeks later...

Hey, how does the spinup stage and the unguided stage part of PVG devbranch settings work exactly? I'm trying to do the First Solar Powered Satellite Contract in RP-1 and was curious how those two buttons work. Do they like help with the idea of like going into a parking orbit to then spin up an aerobee kickstage to an high periapsis?
bGtLYtX.png

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