HebaruSan Posted April 16, 2018 Share Posted April 16, 2018 General FYI, Curse has changed some aspect of their policies or hosting practices that has frozen the API service that CKAN uses to query Curse: https://www.cfwidget.com/ Quote Due to changes made to the availability of CurseForge data to third party services we are no longer able to provide fresh data. All data served by this service is accurate as of March 17th 2018. I am working with the CurseForge team to determine the long term status of this service, whether that's shutting down part of (or all of) it, or changes that will allow the service to fetch fresh data again. This page will be updated with any news. Please reach out to me via email ([email protected]) with any questions. Details are sketchy at this point, but the effect is that versions of mods uploaded to Curse in the past month have not been indexed in CKAN, and they probably won't be indexed in the future unless this service is restored. For more information you can read comments from the developer who maintains the API service at https://github.com/KSP-CKAN/NetKAN/pull/6481 . If you are a modder with mods hosted on Curse and would like them to be indexed in CKAN, my unofficial personal recommendation (not speaking for the CKAN team) is to select an alternate hosting service. We can switch your mod's listing relatively painlessly if you contact us via: https://github.com/KSP-CKAN/NetKAN/issues/new Link to comment Share on other sites More sharing options...
Brigadier Posted April 17, 2018 Share Posted April 17, 2018 On 4/14/2018 at 1:23 AM, politas said: CKAN Release v1.25.0 "Wallops" is released @politas/ @HebaruSan, thanks for the continued development of CKAN. Even after reviewing the release notes I can't determine if this release fixes the problems with downloading Sarbian's dev versions for Mechjeb. I guess I could just try it and find out myself... Link to comment Share on other sites More sharing options...
HebaruSan Posted April 17, 2018 Share Posted April 17, 2018 2 hours ago, Brigadier said: @politas/ @HebaruSan, thanks for the continued development of CKAN. Even after reviewing the release notes I can't determine if this release fixes the problems with downloading Sarbian's dev versions for Mechjeb. I guess I could just try it and find out myself... Yup, that should be fixed; admittedly the description isn't as transparent as it could be: Quote [Core] Don't crash if download_hash isn't set (#2313 by: HebaruSan; reviewed: politas) Link to comment Share on other sites More sharing options...
Prowler_x1 Posted April 20, 2018 Share Posted April 20, 2018 Why is nobody uploading mods to CKAN anymore? Can I contribute in any way to upload other peoples mods? Regards and best wishes, Link to comment Share on other sites More sharing options...
HebaruSan Posted April 20, 2018 Share Posted April 20, 2018 3 hours ago, Prowler_x1 said: Why is nobody uploading mods to CKAN anymore? People are still uploading mods to CKAN. 3 hours ago, Prowler_x1 said: Can I contribute in any way to upload other peoples mods? For that we like to make sure the mod author is OK with it, so other ways of contributing would probably be better. There's a list of options here: https://github.com/KSP-CKAN/CKAN/blob/master/CONTRIBUTING.md 3 hours ago, Prowler_x1 said: Regards and best wishes, Cheers! Link to comment Share on other sites More sharing options...
Guest Posted April 20, 2018 Share Posted April 20, 2018 Man, there are so many mods now you need CKAN just to keep track of them all... Link to comment Share on other sites More sharing options...
Prowler_x1 Posted April 22, 2018 Share Posted April 22, 2018 On 4/19/2018 at 11:04 PM, HebaruSan said: People are still uploading mods to CKAN. For that we like to make sure the mod author is OK with it, so other ways of contributing would probably be better. There's a list of options here: https://github.com/KSP-CKAN/CKAN/blob/master/CONTRIBUTING.md Cheers! HebaruSan, I'm sorry if my comments sounded off-base or even offensive. Not my intention. (English is not my first language) Please let me re-phrase. I see several mods going up on SpaceDock from devs who were placing mods on CKAN in previous versions, their updates for 1.4.2 are not showing up on CKAN. After speaking with one of the Devs he told me the following: ___Some Dev___ I've been using Spacedock to handle CKAN uploads and everything was fine until the last release 1.4.1 to 1.4.2 Spacedock had an option to automatically mark the existing 1.4.1 file as 1.4.2 compatible and I did this, but it is apparently not working, as the only mod that made it to CKAN was ___Some Mod___. Soo... I just went ahead and re-uploaded all the files for the mods and specifically marked them as 1.4.2 compatible. With any luck the CKAN team will get them and update accordingly. Thanks again! ___Some Dev___ I hope this information helps you and the Dev community to make their mods available via CKAN - SpaceDock. Thanks again for being such a cool dude, your reply gave me a deeper understanding of how awesome the people in this community are. Regards and best wishes. Link to comment Share on other sites More sharing options...
HebaruSan Posted April 22, 2018 Share Posted April 22, 2018 2 hours ago, Prowler_x1 said: I'm sorry if my comments sounded off-base or even offensive. Not my intention. (English is not my first language) Please let me re-phrase. You don't need to worry, I didn't have that impression. 2 hours ago, Prowler_x1 said: I see several mods going up on SpaceDock from devs who were placing mods on CKAN in previous versions, their updates for 1.4.2 are not showing up on CKAN. Do you remember which mods had this problem? If so, please let us know: https://github.com/KSP-CKAN/NetKAN/issues/new Link to comment Share on other sites More sharing options...
garwel Posted April 24, 2018 Share Posted April 24, 2018 Looks like CKAN hasn't autodetected the DLC for me and considers all MH-dependent mods incompatible. Link to comment Share on other sites More sharing options...
RedDragon91GoW Posted April 24, 2018 Share Posted April 24, 2018 Hi and first of all, thanks for your work! I'm trying to install two mods of DMagic, CapCom and Contracts Window +, but they are listed as 1.4.1. On its official forum pages thay are both listed as 1.4.X, so are their dependencies. What should i do? Wait for an update or open an issue on github? Thanks! Link to comment Share on other sites More sharing options...
politas Posted April 24, 2018 Author Share Posted April 24, 2018 2 hours ago, garwel said: Looks like CKAN hasn't autodetected the DLC for me and considers all MH-dependent mods incompatible. It's looking for the file GameData/SquadExpansion/MakingHistory/readme.txt. Do you have that file in that location? 1 hour ago, RedDragon91GoW said: Hi and first of all, thanks for your work! I'm trying to install two mods of DMagic, CapCom and Contracts Window +, but they are listed as 1.4.1. On its official forum pages thay are both listed as 1.4.X, so are their dependencies. What should i do? Wait for an update or open an issue on github? Thanks! An issue on GitHub is the ideal place for such reports. Link to comment Share on other sites More sharing options...
garwel Posted April 24, 2018 Share Posted April 24, 2018 5 hours ago, politas said: It's looking for the file GameData/SquadExpansion/MakingHistory/readme.txt. Do you have that file in that location? Yep. Could it be because my KSP installation is on disk D: (although it is still a Steam folder)? But other mods are detected ok. Link to comment Share on other sites More sharing options...
HebaruSan Posted April 24, 2018 Share Posted April 24, 2018 49 minutes ago, garwel said: Yep. Could it be because my KSP installation is on disk D: (although it is still a Steam folder)? But other mods are detected ok. No, it looks like there is a bug, but it may be specific to GUI, as I'm able to install TweakscaleMakingHistoryConfigs from the command line. Link to comment Share on other sites More sharing options...
politas Posted April 25, 2018 Author Share Posted April 25, 2018 CKAN Release v1.25.1 "Broglio" is released! Changes since 1.25.0 Features [GUI] Replace empty max KSP version string with "any" (#2420 by: DasSkellet; reviewed: HebaruSan, politas) Bugfixes [GUI] Splitter and tabstrip visual improvements (#2413 by: HebaruSan; reviewed: politas) [GUI] Fix "Collection was modified" exception for redundant optional dependencies (#2423 by: HebaruSan; reviewed: politas) [core] Treat installed DLC as compatible dependency (#2424 by: HebaruSan; reviewed: politas) [GUI] Ignore splitter exceptions (#2426 by: HebaruSan; reviewed: politas) Internal [Build] Add more tests (#2410 by: HebaruSan, DasSkelett; reviewed: politas) [Updater] AutoUpdate: tokens and tests (#2411 by: HebaruSan; reviewed: politas) Notes The auto-update function in previous releases may fail trying to upgrade to this version. In that case, you will need to download it manually and replace your previous copy. You don't need to download AutoUpdate.exe. This is used internally by CKAN when a new version is released. Windows users must have .NET 4.5 installed. SImply download the ckan.exe file and either store it in your game directory or somewhere in your filesystem that you have non-admin write access. Never run the CKAN client as Administrator! libcurl is no longer used by CKAN for Linux or Mac. If you experience problems downloading, please contact us Mac/Linux/Mono users: please use the new cert-sync tool, to update mono's certificate store. Mac Users: You should only need to download and install the CKAN.dmg The .deb file is for automated installation on Debian-based Linux distributions - Use dpkg-install/apt-get/apt to install the .deb file and you will then be able to run CKAN with just ckan instead of mono ckan.exe. All required libraries should be pulled in as dependencies. This release of the CKAN has not been tested on Mono releases prior to 5.0.1. We highly recommend upgrading to the latest stable release of Mono from mono-project.com You will need the equivalent of the mono-complete package for your OS. News and appreciations Splitters have been resized and more sensible minimum sizes set. Mods depending on Making History DLC will now actually show up as available when it is present. @DasSkelett and @HebaruSan continue adding valuable code to the project, please give them some love! In the metadata side @linuxgurugamer is still making updates faster than I can keep up with! As always, we love contributions in any form: issues, code, metadata updates, even friendly discussions and polite references on the forums! Link to comment Share on other sites More sharing options...
Sunesha Posted April 26, 2018 Share Posted April 26, 2018 (edited) My mods won't update since 2 days ago. I resorted to re-installing them to make them update. I made small video(2min) showing what trouble I have as I feel my english in written form is lacking. Especially when it comes to english terms about tech. I tried to find some log concerning CKAN but didn't manage to find one. I also checked write permissions on CKAN Folder in the KSP folder. Also that it wasn't read only. System: Spoiler Kerbal Space Program 1.4.2 Operating System Windows 10 Pro 64-bit CPU AMD FX-8350 39 °C Vishera 32nm Technology RAM 16,0GB Dual-Channel DDR3 @ 803MHz (9-9-9-24) Motherboard Gigabyte Technology Co. Ltd. 970-GAMING (CPU 1) 37 °C Graphics PHL BDM3270 (2560x1440@59Hz) 4095MB NVIDIA GeForce GTX 970 (Gigabyte) 34 °C Storage 111GB KINGSTON SUV400S37120G (SSD) 28 °C 931GB Seagate ST1000DM003-1SB10C (SATA) 31 °C 931GB Seagate ST1000DM003-1CH162 (SATA) 29 °C 931GB Seagate ST1000DM003-1CH162 (SATA) 31 °C 232GB Western Digital WDC WD2500BEVS-22UST0 (SATA) 28 °C 1863GB Western Digital WD Ext HDD 1021 USB Device (SSD) 28 °C Optical Drives No optical disk drives detected Audio VB-Audio VoiceMeeter VAIO Computer type: Desktop Installation Date: 2017-12-25 22:19:52 Serial Number: Windows Security Center User Account Control (UAC) Enabled Notify level 0 - Never Notify Windows Update AutoUpdate Notify prior to download Windows Defender Windows Defender Disabled Firewall Firewall Enabled Display Name Panda Firewall Antivirus Windows Defender Antivirus Disabled Virus Signature Database Up to date Panda Antivirus Pro Antivirus Enabled Virus Signature Database Up to date .NET Frameworks installed v4.7 Full v4.7 Client v3.5 SP1 v3.0 SP2 v2.0 SP2 A small video(2min), where I show whats happening Spoiler Edited April 26, 2018 by Sunesha Link to comment Share on other sites More sharing options...
DasSkelett Posted April 26, 2018 Share Posted April 26, 2018 (edited) 8 minutes ago, Sunesha said: My mods won't update since 2 days ago Thanks @Sunesha, I discovered the error too today, we ( @HebaruSan ) are working on this, see https://github.com/KSP-CKAN/CKAN/issues/2428 . This should only affect Scatterer, all other mods should be fine. Edited April 26, 2018 by DasSkelett Adding info Link to comment Share on other sites More sharing options...
HebaruSan Posted April 26, 2018 Share Posted April 26, 2018 41 minutes ago, Sunesha said: My mods won't update since 2 days ago. I resorted to re-installing them to make them update. I made small video(2min) showing what trouble I have as I feel my english in written form is lacking. Especially when it comes to english terms about tech. I tried to find some log concerning CKAN but didn't manage to find one. Thanks for the video. We have an investigation in progress for this here: https://github.com/KSP-CKAN/CKAN/issues/2428 You mentioned that you had this problem for other mods as well, but so far it looks as though the cause is specific to Scatterer. Do you by any chance remember the other mods that had problems upgrading? That could be very helpful in identifying the cause; thanks! Link to comment Share on other sites More sharing options...
Sunesha Posted April 26, 2018 Share Posted April 26, 2018 1 hour ago, HebaruSan said: Thanks for the video. We have an investigation in progress for this here: https://github.com/KSP-CKAN/CKAN/issues/2428 You mentioned that you had this problem for other mods as well, but so far it looks as though the cause is specific to Scatterer. Do you by any chance remember the other mods that had problems upgrading? That could be very helpful in identifying the cause; thanks! Yes, I experienced the same thing with "VesselMover Continued" yesterday. I see what happens next time I need mod update, maybe my system is always acting up like scatterer update issue. Link to comment Share on other sites More sharing options...
Loren Pechtel Posted April 26, 2018 Share Posted April 26, 2018 Settings screen hangs on the latest version. Link to comment Share on other sites More sharing options...
Tyko Posted April 26, 2018 Share Posted April 26, 2018 @HebaruSan, please add the following mod to CKAN. It's on Github https://github.com/TykoTek/EngineTweaks_for_MakingHistory/releases/tag/v1 EngineTweaks_for_MakingHistory This mod adjusts the specs on Making History engines and 3 stock engines to balance them and ensure every engine has a unique niche. The changes are balanced against other engines. If the thrust is changed, weight is also adjusted accordingly. WARNING: Recommend only using with a new save. Amongst other things, this mod removes the Poodle from the game which could have a serious impact on existing games. Google Sheets link documenting all changes: https://docs.google.com/spreadsheets/d/1tzovHSBZm_4_xLrglqAKbmLzeGQozpZfQr2YAaOTs8k/edit?usp=sharing Requires Module Manager Link to comment Share on other sites More sharing options...
Rohaq Posted April 26, 2018 Share Posted April 26, 2018 (edited) 19 minutes ago, Tyko said: @HebaruSan, please add the following mod to CKAN. It's on Github https://github.com/TykoTek/EngineTweaks_for_MakingHistory/releases/tag/v1 EngineTweaks_for_MakingHistory This mod adjusts the specs on Making History engines and 3 stock engines to balance them and ensure every engine has a unique niche. The changes are balanced against other engines. If the thrust is changed, weight is also adjusted accordingly. WARNING: Recommend only using with a new save. Amongst other things, this mod removes the Poodle from the game which could have a serious impact on existing games. Google Sheets link documenting all changes: https://docs.google.com/spreadsheets/d/1tzovHSBZm_4_xLrglqAKbmLzeGQozpZfQr2YAaOTs8k/edit?usp=sharing Requires Module Manager There's a good guide for doing this yourself: https://github.com/KSP-CKAN/CKAN/wiki/Adding-a-mod-to-the-CKAN Following that guide, adding your mod to Spacedock is probably the easiest method, since it can submit the mod to CKAN when you submit it - plus it has the bonus of your mod being updated on CKAN when you make changes to it via Spacedock. Plus it's a good platform for folks to find your mod who aren't using CKAN. Edited April 26, 2018 by Rohaq Link to comment Share on other sites More sharing options...
Tyko Posted April 26, 2018 Share Posted April 26, 2018 8 minutes ago, Rohaq said: There's a good guide for doing this yourself: https://github.com/KSP-CKAN/CKAN/wiki/Adding-a-mod-to-the-CKAN Following that guide, adding your mod to Spacedock is probably the easiest method, since it can submit the mod to CKAN when you submit it - plus it has the bonus of your mod being updated on CKAN when you make changes to it via Spacedock. Plus it's a good platform for folks to find your mod who aren't using CKAN. Thanks! Is this all you need? { "spec_version" : 1, "identifier" : "EngineTweaks_MH", "$kref" : "#/ckan/github/TykoTek/EngineTweaks_for_MakingHistory", "license" : "MIT License", "ksp_version" : "1.4.99", "resources": { "homepage": "https://forum.kerbalspaceprogram.com/index.php?/topic/174303-14x-engine-tweaks-for-making-history/" } } I appreciate the suggestion about Spacedock. I'll look at adding a repository there too eventually. Link to comment Share on other sites More sharing options...
HebaruSan Posted April 26, 2018 Share Posted April 26, 2018 39 minutes ago, Tyko said: @HebaruSan, please add the following mod to CKAN. It's on Github Done (as "MakingHistoryEngineTweaks"). Link to comment Share on other sites More sharing options...
Tyko Posted April 27, 2018 Share Posted April 27, 2018 7 minutes ago, HebaruSan said: Done (as "MakingHistoryEngineTweaks"). Thanks! did I do something wrong? I see it come up under Filter (New) but there's no checkbox next to it as if I was running an incompatible version of KSP (I'm running 1.4.2) Link to comment Share on other sites More sharing options...
Rohaq Posted April 27, 2018 Share Posted April 27, 2018 2 minutes ago, Tyko said: Thanks! did I do something wrong? I see it come up under Filter (New) but there's no checkbox next to it as if I was running an incompatible version of KSP (I'm running 1.4.2) I'm guessing it has something to do with this? Though I'm not sure how this would be resolved, seeing as I don't have the DLC. Link to comment Share on other sites More sharing options...
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