kerbalxploder Posted February 8, 2021 Share Posted February 8, 2021 @Nils277 I can probably translate the descriptions and everything else into Japanese, if this is still in the question. Quote Link to comment Share on other sites More sharing options...
MacLuky Posted February 18, 2021 Share Posted February 18, 2021 Hi, Can I use the mod in RSS/RO. Uhm let me rephrase that: did anyone make configs for RSS/RO/RP1 for this mod? its my favourite rover Quote Link to comment Share on other sites More sharing options...
Nils277 Posted March 3, 2021 Author Share Posted March 3, 2021 Hey all, sorry for the late replies and long absence, actually i have not been playing KSP for at least a year now. When i get time in the next weeks, i will try to catch up with the latest changes and make at least a version with updated dependencies and if requierd fixes for the latest version of KSP. @kerbalxploder yes, a translation into Japanese would still be could and definitely benefit the Mod. If you still like, send me a PM, so we can discuss the details Quote Link to comment Share on other sites More sharing options...
PTNLemay Posted March 26, 2021 Share Posted March 26, 2021 These look so cute. The ones with engines instead of wheels almost have a star-trek shuttle vibe to them. Glad you're still working them. You mod and part makers are a real treat for the community. Quote Link to comment Share on other sites More sharing options...
Nils277 Posted April 16, 2021 Author Share Posted April 16, 2021 (edited) Update to 1.2.12 ~A long nap~ Changelog: Quote Update: Recompile for KSP 1.11.2 Updated KSPModFileLocalizer to version 0.2.3.7 Re-Added KSPedia entries (they work again YAY!) Enhancements: Added support for inventory and construction features from KSP 1.11.* Added two new storage container for inventories Download: Edited April 16, 2021 by Nils277 Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 16, 2021 Share Posted April 16, 2021 18 minutes ago, Nils277 said: Added support for inventory and construction features from KSP 1.11.* Added two new storage container for inventories Thank you! Quote Link to comment Share on other sites More sharing options...
Nils277 Posted April 16, 2021 Author Share Posted April 16, 2021 Just discovered a few shortcomings of this update, e.g. a missing Text for the new Inventory Module and some things that were mentioned before but have not been addressed yet. An update with these changes will come soonTM Quote Link to comment Share on other sites More sharing options...
MrBurger8787 Posted April 20, 2021 Share Posted April 20, 2021 (edited) does this work in the latest version of KSP? if so it is not working for me, is there any mods that i need for compatibility? what else can i do? for clarification this isn't working in the gam for me, i am using Curseforge Edited April 20, 2021 by MrBurger8787 Quote Link to comment Share on other sites More sharing options...
Grimmas Posted April 20, 2021 Share Posted April 20, 2021 Yes, it works with the latest version of KSP. You also need to install ModuleManager (not included in the zip). Quote Link to comment Share on other sites More sharing options...
Nils277 Posted April 20, 2021 Author Share Posted April 20, 2021 5 hours ago, MrBurger8787 said: does this work in the latest version of KSP? if so it is not working for me, is there any mods that i need for compatibility? what else can i do? for clarification this isn't working in the gam for me, i am using Curseforge Yep, it was just updated for the latest version. If you e.g. see the Category for the Rover in the VAB/SPH or the KSPedia entries but not the parts, it is very likely that the mod is not installed at the correct location. The KerbetrotterLtd Folder should be in KSPs GameData folter. No other GameData subfolder or similar. Quote Link to comment Share on other sites More sharing options...
q p Posted May 10, 2021 Share Posted May 10, 2021 On 2/18/2021 at 7:35 PM, MacLuky said: Hi, Can I use the mod in RSS/RO. Uhm let me rephrase that: did anyone make configs for RSS/RO/RP1 for this mod? its my favourite rover Would love to find some RSS/RO/RP1 configs as well - are there any available? Awesome mod! Thank you for keeping it alive! Quote Link to comment Share on other sites More sharing options...
AfterShock360 Posted May 15, 2021 Share Posted May 15, 2021 Which version would I install for KSP 1.10, since they skipped that version? Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted May 15, 2021 Share Posted May 15, 2021 8 minutes ago, AfterShock360 said: Which version would I install for KSP 1.10, since they skipped that version? I used version 1.2.11 for KSP version 1.10 and it worked fine. Quote Link to comment Share on other sites More sharing options...
Nils277 Posted May 21, 2021 Author Share Posted May 21, 2021 (edited) Update to 1.3.0 ~Engineers wanted~ Changelog: Quote General: Most switching (visual, harvester, resources and converter) can now only be done by an Engineer Kerbal on EVA Added missing cargo category to filter subcategory Enhancements: Vast improvement of the switching UI Cleanup and refactoring of the plugin code Localization: Fixed typos in english and german texts. Thanks to @Grimmas Mod Support: Added resource converter for OSE Workshop (switchable for ISRU) Updated support for USI-LS. Thanks to @Nicky21 Added support for SystemHeat. Thanks to @Grimmas Added rudimentary interation with MKS/WOLF. Thanks to @Grimmas Removed support for Textures Unlimited because of incompatibilities that have to be fixed in a later update Bug Fixes: Fixed missing name of new inventory module Fixed some plugin errors Download: Preview of the new switching UI: Edited May 21, 2021 by Nils277 Quote Link to comment Share on other sites More sharing options...
Nils277 Posted May 21, 2021 Author Share Posted May 21, 2021 (edited) Hotfix Update to 1.3.1 ~Engineers wanted~ Changelog: Quote Bug Fixes: Fixed wrong name of new inventory module Fixed color in VAB being grey for category Fixed missing module Fixed warning for switching module Edited May 21, 2021 by Nils277 Quote Link to comment Share on other sites More sharing options...
Ben J. Kerman Posted May 21, 2021 Share Posted May 21, 2021 Awesome! I will download this soon. Quote Link to comment Share on other sites More sharing options...
SiCaRiO31 Posted May 22, 2021 Share Posted May 22, 2021 Im using kiwi tech tree in my current carreer mode, but I been wanting to try this mod for a LONG time. Does it has comunity tech tree support? Quote Link to comment Share on other sites More sharing options...
Nils277 Posted May 22, 2021 Author Share Posted May 22, 2021 8 hours ago, SiCaRiO31 said: Im using kiwi tech tree in my current carreer mode, but I been wanting to try this mod for a LONG time. Does it has comunity tech tree support? At the moment there is no support for CTT. I will put this on the list to add though Quote Link to comment Share on other sites More sharing options...
Nils277 Posted May 23, 2021 Author Share Posted May 23, 2021 23 hours ago, SiCaRiO31 said: Im using kiwi tech tree in my current carreer mode, but I been wanting to try this mod for a LONG time. Does it has comunity tech tree support? As a follow up, i think i took a look at supporting CTT a while back and came to the conclusion that there is actually no need (from my point of view) to change any of the required research nodes for support for CTT, so i'd say FUR is implicidly compatible with CTT without needing a separate config for it. This might have changed since i last looked, so i will verify this in the next days Quote Link to comment Share on other sites More sharing options...
SiCaRiO31 Posted May 23, 2021 Share Posted May 23, 2021 2 hours ago, Nils277 said: As a follow up, i think i took a look at supporting CTT a while back and came to the conclusion that there is actually no need (from my point of view) to change any of the required research nodes for support for CTT, so i'd say FUR is implicidly compatible with CTT without needing a separate config for it. This might have changed since i last looked, so i will verify this in the next days that is enought for me, im downloading this right now Quote Link to comment Share on other sites More sharing options...
Nils277 Posted May 25, 2021 Author Share Posted May 25, 2021 Update to 1.3.2 ~Be like Bill Kerman~ Changelog: Quote General: Removed unnecessary debug logging from plugin code Mod Support: Updated and fixed support for TexturesUnlimited (reflections, emissives, textures, resource switching) Added support for CommunityTechTree Bug Fixes: Fixed warning error when loading the switching module at startup Download: Quote Link to comment Share on other sites More sharing options...
Nils277 Posted May 28, 2021 Author Share Posted May 28, 2021 (edited) Update to 1.3.3 ~Pretty Fly (For a Green Guy)~ Well...another day another update. I just discovered a rather critical bug with resource switching, where the maximal amount was not calculated correctly and was therefore (way) too high. Hopefully this will be the last update until KSP 1.12 comes around. Changelog: Quote Mod Support: Adjusted window color TexturesUnlimited Bug Fixes: Fixed resource amount not being calculated correctly Added missing support of the Cargo Part for TexturesUnlimited Download: Edited May 28, 2021 by Nils277 Quote Link to comment Share on other sites More sharing options...
SiCaRiO31 Posted May 28, 2021 Share Posted May 28, 2021 Its still not updated on ckan right? it still shows my version (1.3.2) as the latest. Quote Link to comment Share on other sites More sharing options...
Nils277 Posted May 28, 2021 Author Share Posted May 28, 2021 (edited) 21 minutes ago, SiCaRiO31 said: Its still not updated on ckan right? it still shows my version (1.3.2) as the latest. The update on ckan is done automatically via SpaceDock. It may take some time (hours to one day) until the new version is adopted by ckan. Edited May 28, 2021 by Nils277 Quote Link to comment Share on other sites More sharing options...
MacGregor Posted May 30, 2021 Share Posted May 30, 2021 (edited) Just installed this mod the other day. It's awesome! However, it is causing some weird issues. Whenever I have a rover loaded I can no longer save, quick save, switch between crafts, or revert flights. Any idea why this might be? Edit: The strangeness continues. I can save now, but I can't return to Space Center or Tracking Station. Also, on the Mun once I exited the rover, my Kerbal can plant a flag but afterwards he just sits there and can't be moved. The flag also doesn't trigger the mission objective for some reason. Edited May 31, 2021 by MacGregor Quote Link to comment Share on other sites More sharing options...
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