Streetwind Posted August 2, 2018 Share Posted August 2, 2018 The current supported version is 1.4.3. There is a good chance that the mods also run just fine on other 1.4.x versions. However, if you report a bug, be sure you can reproduce it on 1.4.3. Otherwise it will likely just get filed under "incompatible version". Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 7, 2018 Author Share Posted August 7, 2018 NF Propulsion 1.0.2 KSP 1.4.5 Updated ModuleManager to 3.0.7 Updated B9PartSwitch to 2.3.3 Rebuild for 1.4.5 NF Electrical 0.10.2 KSP 1.4.5 Updated B9PartSwitch to 2.3.3 Updated ModuleManager to 3.0.7 Updated DynamicBatteryStorage to 1.3.2 Fixed regression for fuel transfer localization NF Solar 0.8.12 KSP 1.4.5 Updated bundled MM version Rebuilt project for new version Widened KSP min/max specification NF Construction 1.0.3 KSP 1.4.5 Updated MM to 3.0.7 Updated B9PartSwitch to 2.3.3 Widened KSP version specification to 1.4.99 Fixed a localization typo in switchable planar struts Fixed a mesh offset on some hex truss variants NF Spacecraft 0.7.10 KSP 1.4.5 Updated B9Partswitch to 2.3.3 Updated ModuleManager to 3.0.7 NF Launch Vehicles 1.1.6 KSP 1.4.5 Widened versioning specification up to KSP 1.4.99 Updated B9PartSwitch to 2.3.3 Updated MM to 3.0.7 Added CLS patch Fixed diameter of 7.5 to 5m adapter being slightly too large Quote Link to comment Share on other sites More sharing options...
Messernacht Posted August 7, 2018 Share Posted August 7, 2018 Many thanks @Nertea for the updates across the board. Just to check, I'm clicking the links for the Spacedock downloads, and they're all showing up as 1.4.4. In the immortal words of Charles 'Charlie' Fodderite, 'Is that a typo?' Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 7, 2018 Author Share Posted August 7, 2018 4 minutes ago, Messernacht said: Many thanks @Nertea for the updates across the board. Just to check, I'm clicking the links for the Spacedock downloads, and they're all showing up as 1.4.4. In the immortal words of Charles 'Charlie' Fodderite, 'Is that a typo?' Spacedock doesn't seem to have a meta tag for 1.4.5 yet, so I picked the highest one. Quote Link to comment Share on other sites More sharing options...
Messernacht Posted August 7, 2018 Share Posted August 7, 2018 14 minutes ago, Nertea said: Spacedock doesn't seem to have a meta tag for 1.4.5 yet, so I picked the highest one. Excellent. Cheers again. Quote Link to comment Share on other sites More sharing options...
Juba Posted August 7, 2018 Share Posted August 7, 2018 @Nertea Thank You ... Time to start a new game. BTW any chance for Heat Control and Mark IV Spaceplane System ? Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted August 7, 2018 Share Posted August 7, 2018 @Nertea thank you for this. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted August 8, 2018 Share Posted August 8, 2018 2 hours ago, Juba said: Mark IV Spaceplane System ? visit the thread to see the latest plan for that mod Nertea posted about a few days ago Quote Link to comment Share on other sites More sharing options...
Apollo Outamon Posted August 9, 2018 Share Posted August 9, 2018 ran into an issue. with the trusses I select the structural truss and it should be just a metal rectangular cage but it shows a tank inside. selecting a sub type where I usually use a hollow to fill as I need in most cases still shows the tank inside and there is a weird fuzzing like when more then one part is occupying the same space. I have all the near mods except launch installed and am running ksp 1.4.4 wit the making history add on. is there any issues regarding this and a fix? Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 9, 2018 Author Share Posted August 9, 2018 Sounds like you're missing B9PartSwitch. 36 minutes ago, Apollo Outamon said: ran into an issue. with the trusses I select the structural truss and it should be just a metal rectangular cage but it shows a tank inside. selecting a sub type where I usually use a hollow to fill as I need in most cases still shows the tank inside and there is a weird fuzzing like when more then one part is occupying the same space. I have all the near mods except launch installed and am running ksp 1.4.4 wit the making history add on. is there any issues regarding this and a fix? Quote Link to comment Share on other sites More sharing options...
StarStreak2109 Posted August 9, 2018 Share Posted August 9, 2018 (edited) 3 hours ago, Nertea said: Sounds like you're missing B9PartSwitch. Or have an outdated version installed. Edited August 9, 2018 by StarStreak2109 Quote Link to comment Share on other sites More sharing options...
Mutex Posted August 10, 2018 Share Posted August 10, 2018 On 8/24/2017 at 9:30 PM, Nertea said: @Lyneira This is a somewhat known issue. You may be interested in this discussion here: It's basically what you just went through. The person who defined the cfg values in CRP just went and threw "real" numbers in there. The changes just haven't gone through yet. It seems nothing came of this discussion and Xenon/Argon are still impossible to harvest from the atmosphere on any planet? Most recent CRP Xenon config: GLOBAL_RESOURCE { ResourceName = XenonGas ResourceType = 2 Distribution { PresenceChance = 50 MinAbundance = 0.00000005 MaxAbundance = 0.0000005 Variance = 5 } } GLOBAL_RESOURCE { ResourceName = XenonGas ResourceType = 1 Distribution { PresenceChance = 50 MinAbundance = .0001 MaxAbundance = 0.01 Variance = 50 } } PLANETARY_RESOURCE { ResourceName = XenonGas ResourceType = 2 PlanetName = Kerbin Distribution { PresenceChance = 100 MinAbundance = 0.00000009 MaxAbundance = 0.0000002 Variance = 5 } } So, only oceans have a harvestable amount and I don't think there's a tool to do that in NF. Is there any reason not to just change the MinAbundance to 0.001? That's still very tiny and takes forever to harvest a usable amount. Or have I missed something? Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 10, 2018 Author Share Posted August 10, 2018 6 hours ago, Mutex said: It seems nothing came of this discussion and Xenon/Argon are still impossible to harvest from the atmosphere on any planet? Most recent CRP Xenon config: GLOBAL_RESOURCE { ResourceName = XenonGas ResourceType = 2 Distribution { PresenceChance = 50 MinAbundance = 0.00000005 MaxAbundance = 0.0000005 Variance = 5 } } GLOBAL_RESOURCE { ResourceName = XenonGas ResourceType = 1 Distribution { PresenceChance = 50 MinAbundance = .0001 MaxAbundance = 0.01 Variance = 50 } } PLANETARY_RESOURCE { ResourceName = XenonGas ResourceType = 2 PlanetName = Kerbin Distribution { PresenceChance = 100 MinAbundance = 0.00000009 MaxAbundance = 0.0000002 Variance = 5 } } So, only oceans have a harvestable amount and I don't think there's a tool to do that in NF. Is there any reason not to just change the MinAbundance to 0.001? That's still very tiny and takes forever to harvest a usable amount. Or have I missed something? I did a PR against that some time ago, then there was a regression. I'll do it again. Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 14, 2018 Author Share Posted August 14, 2018 @Mutex Hopefully this will go through and will solve the problem. Quote Link to comment Share on other sites More sharing options...
BlackHat Posted August 14, 2018 Share Posted August 14, 2018 (edited) Recently wanted to download the NF Electrical on CKAN. But it would not allow because two of its Dependencies (NF Electrical Core And NF Electrical Extras) as still listed as 1.4.4 Edited August 14, 2018 by BlackHat Quote Link to comment Share on other sites More sharing options...
Streetwind Posted August 14, 2018 Share Posted August 14, 2018 @BlackHat CKAN is not officially supported. Some community members sometimes update their repository to allow installation, but we don't offer support for problems arising from this. Quote Link to comment Share on other sites More sharing options...
StarStreak2109 Posted August 14, 2018 Share Posted August 14, 2018 1 hour ago, BlackHat said: Recently wanted to download the NF Electrical on CKAN. But it would not allow because two of its Dependencies (NF Electrical Core And NF Electrical Extras) as still listed as 1.4.4 As a workaround you can you can enable further compatible KSP versions in CKAN. For this, go to "Settings", then select "Compatible KSP versions". Just enable the relevant KSP version and then click "Save". DISCLAIMER: The warnings displayed in the screenshot above are to be observed at all times. Just remember, pure part packs are probably fine amongst 1.4.x patch versions, as long as any dependencies (part modules) are compatible with the version you are running. Part modules from recent versions may not work as intended (or at all). Quote Link to comment Share on other sites More sharing options...
garwel Posted August 14, 2018 Share Posted August 14, 2018 Usually, if a mod is compatible with the minor KSP version (e.g. 1.4.x), it is compatible with all patch version (1.4.0 to 1.4.5). There are some exceptions, but they are quite rare. Quote Link to comment Share on other sites More sharing options...
Mutex Posted August 15, 2018 Share Posted August 15, 2018 On 8/14/2018 at 1:33 AM, Nertea said: @Mutex Hopefully this will go through and will solve the problem. Thank you Fingers crossed. Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 29, 2018 Author Share Posted August 29, 2018 Welcome to new Near Future pack time! Introducing Near Future Aeronautics! Full Screenshot Gallery Well, it's not that new. It basically scoops up all the non-fuselage parts from the MkIV Spaceplane system and makes them available without downloading that rather heavy mod. Also, as a bonus, I retextured everything , made new effects and added some new stuff. In summary, you get: Large Multimode Engines: Big (2.5m), powerful RAPIER-like engines for your wildest spaceplane needs. Large Jet Engines: Hefty atmospheric 2.5m engines - turbofans and turbojets for big aircraft. Advanced Propeller Engines: Super-efficient low speed propfans and turboprops. Lift Fans: Designed specifically for efficient VTOL and available in many sizes, these engines can run on LiquidFuel and air, or be driven electrically for flight in oxygenless atmospheres. You might need a nuclear reactor for that though, can't think were you might find a mod giving those though... Nuclear Jet Engines: Massive, rewarding engines that let you fly almost forever as long as you're in their performance envelope. VTOL Jet Engines: A pair of fast response pretty engine ports that are thrust optimized for VTOLling. Large Nacelles and Intakes: Of course, 2.5m nacelles, aviation fuel tanks, engine pods, precoolers and advanced intakes are available to help out. Let's also give a shoutout to @JadeOfMaar and @Maffif for last-minute testing and screenshot taking. Quote Link to comment Share on other sites More sharing options...
H0FF1 Posted August 29, 2018 Share Posted August 29, 2018 @Nertea That could replace the B9 Mod for me. Thank you for your work Nertea Quote Link to comment Share on other sites More sharing options...
ZobrAA Posted August 29, 2018 Share Posted August 29, 2018 O M G !!! This is craaaaaaaazy! Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted August 29, 2018 Share Posted August 29, 2018 This sounds pretty cool. I never really liked the rather distinct shaped fuselage parts of Mk-IV, but the Engine parts do are appealing to me. Quote Link to comment Share on other sites More sharing options...
Cavscout74 Posted August 29, 2018 Share Posted August 29, 2018 36 minutes ago, Nertea said: Introducing Near Future Aeronautics! Well that looks amazing! Quote Link to comment Share on other sites More sharing options...
Rocketology Posted August 29, 2018 Share Posted August 29, 2018 @Nertea As always, your work is impeccable! Quote Link to comment Share on other sites More sharing options...
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