Krakatoa Posted October 30, 2017 Share Posted October 30, 2017 1 hour ago, Tyko said: Thanks for all the work! love the new parts. Does the new pack reuse part names from the legacy SSPX 0.5.2 pack or would I be able to have both loaded? I think it's been stated a couple times that they won't conflict, just that going forward, there won't be any more support for SSPX once the version starts to mismatch. Link to comment Share on other sites More sharing options...
Tyko Posted October 30, 2017 Share Posted October 30, 2017 17 minutes ago, Krakatoa said: I think it's been stated a couple times that they won't conflict, just that going forward, there won't be any more support for SSPX once the version starts to mismatch. Thanks, I read back through the thread but missed that. Appreciate the clarification Link to comment Share on other sites More sharing options...
Krakatoa Posted October 30, 2017 Share Posted October 30, 2017 On 8/15/2017 at 12:19 PM, Nertea said: Ok, I'll provide that eventually. Mostly things are just multiples of hitchiker lengths, so that's fairly simple. Eg. all the short parts are 1x hitchiker, all the long are 2x hitchiker, with some exceptions So important note: This version of SSPX will actually be a completely different project/path. This is to be nice to people who want to upgrade, as literally nothing will survive unchanged. This means that SSPX is only being maintained up 1.3.1 now. You can follow its development in the new git project I created. In addition, I have finalized the 2.5m parts list. This is fairly ambitious. -snip- It's from back on page 4 or 5, the discussion exploded in the last couple months. Link to comment Share on other sites More sharing options...
Nertea Posted October 31, 2017 Author Share Posted October 31, 2017 On 10/30/2017 at 11:26 AM, Tyko said: Thanks for all the work! love the new parts. Does the new pack reuse part names from the legacy SSPX 0.5.2 pack or would I be able to have both loaded? No names are re-used - they are completely separate and can exist in parallel with no issues. Link to comment Share on other sites More sharing options...
Messernacht Posted November 4, 2017 Share Posted November 4, 2017 On 10/29/2017 at 12:20 AM, Nergal8617 said: From everything I've seen that Nertea has been teasing the new SSPX is going to be even better than the existing one. I for one am waiting as patiently as I can for it to be released so I can play around with it Definitely. Am in the midst of designing a new fueling station, and am just hanging out for the new parts. Should be good. Link to comment Share on other sites More sharing options...
Nertea Posted November 5, 2017 Author Share Posted November 5, 2017 Forgot to post update, here it is... 1 new part, 1 redone part. Link to comment Share on other sites More sharing options...
danfarnsy Posted November 5, 2017 Share Posted November 5, 2017 (edited) @Nertea, I know you're still well in development. I've been updating the SSPX Redux as you post commits, giving it a spin. Is there some point where you'd like to start getting feedback, bug reports, etc.? I know it's not yet, but I'd be happy to post Github issues when you think it's mature enough to start putting it through some paces. Happy modeling! Your stuff looks awesome already (or rather, as usual ). Edited November 5, 2017 by danfarnsy Link to comment Share on other sites More sharing options...
Messernacht Posted November 7, 2017 Share Posted November 7, 2017 OK, I do apologise if I've missed something here. May be lack of sleep. Or lack of coffee. Both suck. Am I correct in thinking that the centrifuges and such will be added into SSPX as opposed to SSPE? Link to comment Share on other sites More sharing options...
Nergal8617 Posted November 7, 2017 Share Posted November 7, 2017 23 minutes ago, Messernacht said: Am I correct in thinking that the centrifuges and such will be added into SSPX as opposed to SSPE? Yes, they will be in the new Station Parts Expansion which has not yet been released. It's still in development and Nertea enjoys teasing us with awesome pictures of new and redone parts Link to comment Share on other sites More sharing options...
BadOaks Posted November 7, 2017 Share Posted November 7, 2017 Holy crap, I'm just finding out about this. Nertea, these parts are beautiful! Link to comment Share on other sites More sharing options...
Pulsar Posted November 7, 2017 Share Posted November 7, 2017 Now I wonder how the aquaculture module would be balanced for life support mods. I'm playing with USI-LS. I guess being high-efficiency recycler would be nice. Since making it similar to greenhouse would yield too low supplies for Kerbals. It supposes to be a supplement to all the kales that they eat. I'm currently writing a USI-LS patch for the new SSPX. I can help you with that if you need to. Link to comment Share on other sites More sharing options...
StarStreak2109 Posted November 7, 2017 Share Posted November 7, 2017 (edited) 2 hours ago, Pulsar said: Now I wonder how the aquaculture module would be balanced for life support mods. I'm playing with USI-LS. I guess being high-efficiency recycler would be nice. Since making it similar to greenhouse would yield too low supplies for Kerbals. It supposes to be a supplement to all the kales that they eat. I'm currently writing a USI-LS patch for the new SSPX. I can help you with that if you need to. Been playing with the new SSPX as well, I just adapted the old USI LS patch for my purposes. One just needs to change the names of the parts... May I take this opportunity to say that the new parts are awesome! Love the textures and animations - being the best station parts which are not based on real world counterparts. Also a few posts above, the question has been raised, when will be the right time for you to appreciate feedback on the parts, as in error reports and the likes? Keep up the good work, Sebastian Edited November 7, 2017 by StarStreak2109 Edited as per Nertea's request. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 7, 2017 Share Posted November 7, 2017 @Nertea Im working on updting FilterExtensions. I'd like to create a category for this mod, would you have a 32x32 icon I could use with it? Link to comment Share on other sites More sharing options...
Nertea Posted November 7, 2017 Author Share Posted November 7, 2017 33 minutes ago, linuxgurugamer said: Im working on updting FilterExtensions. I'd like to create a category for this mod, would you have a 32x32 icon I could use with it? Afraid not. 49 minutes ago, StarStreak2109 said: Been playing with the new SSPX as well, I just adapted the old USI LS patch for my purposes. One just needs to change the names of the parts... May I take this opportunity to say that the new parts are awesome! Love the textures and animations - being the best station parts which are not based on real world counterparts. Also a few posts above, the question has been raised, when will be the right time for you to appreciate feedback on the parts, as in error reports and the likes? Risking to point out stuff you already know and have to the "to fix"-list: - have all the extensibles start in their retracted state - check the extendable docking port, if I am not mistaken, there is some issue with it (ships won't dock) - some of the centrifuge parts are not displaying correctly Please send early feedback via PM if you would. This will help make the thread clean and not confuse people who are not using the pre-release. 1 hour ago, Pulsar said: Now I wonder how the aquaculture module would be balanced for life support mods. I'm playing with USI-LS. I guess being high-efficiency recycler would be nice. Since making it similar to greenhouse would yield too low supplies for Kerbals. It supposes to be a supplement to all the kales that they eat. I'm currently writing a USI-LS patch for the new SSPX. I can help you with that if you need to. Definitely appreciate patches, but if you write one and submit it, you will be its defacto maintainer ;). Link to comment Share on other sites More sharing options...
Pulsar Posted November 7, 2017 Share Posted November 7, 2017 (edited) @Nertea Thank you! I will put it up and making pull request on Github. I need some refinement and feedback though. Edited November 7, 2017 by Pulsar Link to comment Share on other sites More sharing options...
Nertea Posted November 7, 2017 Author Share Posted November 7, 2017 6 minutes ago, Pulsar said: @Nertea Thank you! I will put it up and making pull request on Github. I need some refinement and feedback though. Ok, if I were you I'd socialize it here when done. @Merkov and @TheRagingIrishman seem to have some input to offer here. I have a sheet with approximate volumes of the parts if that is useful. Link to comment Share on other sites More sharing options...
Pulsar Posted November 7, 2017 Share Posted November 7, 2017 (edited) @Nertea Good point. I will put it here when I finished then. Also, Volume sheet would be nice. Edited November 7, 2017 by Pulsar forget about volume things. Link to comment Share on other sites More sharing options...
Pulsar Posted November 9, 2017 Share Posted November 9, 2017 Here is the USI-LS patch. Feedback would be appreciated. https://www.dropbox.com/s/0rdtnqcn2hlh2ok/SSPXR-USILS.cfg?dl=0 Link to comment Share on other sites More sharing options...
KSPNoob Posted November 9, 2017 Share Posted November 9, 2017 This may sound dumb but whats this SSPX Legacy pack everyone is talking about? Link to comment Share on other sites More sharing options...
Pulsar Posted November 9, 2017 Share Posted November 9, 2017 22 minutes ago, KSPNoob said: This may sound dumb but whats this SSPX Legacy pack everyone is talking about? The current version of SSPX that is on spacedock right now. That will become a legacy pack. It will be replaced by the one under development, one that Nertea keep teasing us with those awesome models such as the centrifuges. Link to comment Share on other sites More sharing options...
White Owl Posted November 9, 2017 Share Posted November 9, 2017 Not a dumb question at all. The current situation is kind of confusing. This parts pack, in this very thread, is SSPX. Very soon, Nertea will release a new parts pack also called SSPX, that will improve upon and continue this current mod. When that happens, this mod will become SSPX Legacy, or some other similar label. Link to comment Share on other sites More sharing options...
Brigadier Posted November 9, 2017 Share Posted November 9, 2017 (edited) Just to add to the confusion, isn't the current version called SSPE and the new version going to titled SSPX? If not, I've lost it Edited November 9, 2017 by Brigadier Link to comment Share on other sites More sharing options...
Nergal8617 Posted November 9, 2017 Share Posted November 9, 2017 3 hours ago, Brigadier said: Just to add to the confusion, isn't the current version called SSPE and the new version going to titled SSPX? If not, I've lost it As far as I am aware it has always been SSPX, I really don't know where SSPE came from. Take a look in the patches folder provided with the mod and you will see they are all named things like SSPXCommunityTechTree.cfg Link to comment Share on other sites More sharing options...
Nertea Posted November 10, 2017 Author Share Posted November 10, 2017 It's Stockalike Station Parts EXpansion and Stockalike Station Parts EXpansion Redux. The names of the actual files are pretty clear on this. Today's previews - the 2.5m crew tubes and attach point. Link to comment Share on other sites More sharing options...
RaiderMan Posted November 10, 2017 Share Posted November 10, 2017 sweet work man Link to comment Share on other sites More sharing options...
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