Gameslinx Posted July 12, 2017 Author Share Posted July 12, 2017 4 hours ago, Arthas_ImmortalDK said: I have integrated all the planets and configs under GPO_Scatterer. Add all Planets in planetlist. chance way for planets (Suthe),but I do not know how add new planet for mod. In GPO_Scatterer.cfg add all new (Suthe) Planet "@Body[Sonus,Olu'um,Telos,Butai,Volux,Scorch,Gaia,Niebos]" Scatterer just does not see the setting of a new planet. What steps need to be taken to add a new planet? (For GPO). GPO_Scatterer.cfg is not integration. It is a config patch. You need to add the planetList.cfg from Suthe to the planetList.cfg from GPO. It's an awkward task, so again, you're better off ditching one of the mods. Quote Link to comment Share on other sites More sharing options...
KerbolExplorer Posted July 12, 2017 Share Posted July 12, 2017 how do i see the version that i have? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted July 12, 2017 Author Share Posted July 12, 2017 26 minutes ago, KerbolExplorer said: how do i see the version that i have? The zip folder you downloaded should have it written on the end. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted July 12, 2017 Author Share Posted July 12, 2017 Welcome to version 2.3a! IMPORTANT - Nothing terrain related. You're in luck! Using 8K cloud texture for Gaia and Sonus Updated dependency: Scatterer Water refraction from Scatterer implemented Redid Butai's scatterer atmosphere Terminator lines now appear Increased Olu'um's size to 10,000,000 radius Fixed Dreidos and Niebos atmosphere ramps Other fixes and quality of life improvements Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted July 12, 2017 Share Posted July 12, 2017 Keeps getting better Thank you! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted July 12, 2017 Author Share Posted July 12, 2017 1 hour ago, TheKurgan said: Keeps getting better Thank you! No problem! I try my best I'm releasing a patch over the next few days because someone in the discord chat found some minor bugs. Quote Link to comment Share on other sites More sharing options...
TheWanderer05 Posted July 13, 2017 Share Posted July 13, 2017 (edited) Are you still accepting screenshots of planets? I got a bunch more in the past few days. I've also been meaning to ask for a while now - What's with those peaks in the west covered in green clouds? (Although I must admit they're fun to fly around) Edit: Now they're more fun and 10x as scary to fly around. Edited July 13, 2017 by TheWanderer05 Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted July 13, 2017 Author Share Posted July 13, 2017 5 hours ago, TheWanderer05 said: Are you still accepting screenshots of planets? I got a bunch more in the past few days. I've also been meaning to ask for a while now - What's with those peaks in the west covered in green clouds? (Although I must admit they're fun to fly around) Edit: Now they're more fun and 10x as scary to fly around. I'm still accepting screenshots Those peaks are just an individual biome called 'Toxic Spires' which you can see from space as a cool feature Quote Link to comment Share on other sites More sharing options...
Luovahulluus Posted July 13, 2017 Share Posted July 13, 2017 @Gameslinx, the screenshots link in the OP doesn't work. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted July 13, 2017 Author Share Posted July 13, 2017 2 hours ago, Luovahulluus said: @Gameslinx, the screenshots link in the OP doesn't work. Working for me. Quote Link to comment Share on other sites More sharing options...
KerbolExplorer Posted July 13, 2017 Share Posted July 13, 2017 (edited) 22 hours ago, Gameslinx said: The zip folder you downloaded should have it written on the end. i only see a readme txt at the end i found it Edited July 13, 2017 by KerbolExplorer Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted July 13, 2017 Author Share Posted July 13, 2017 (edited) Olu'um now emits light! Unfortunately, because it has to have its template set to a star to produce light, it looks a tad ugly from close up. For example, the stock sunflare fades out as you zoom in, which I hate. @KillAshley is there a way to stop the fading-out of the sunflare as you zoom into a star (Kopernicus)? Edited July 13, 2017 by Gameslinx Quote Link to comment Share on other sites More sharing options...
MoeKitsune Posted July 14, 2017 Share Posted July 14, 2017 That looks beautiful. Quote Link to comment Share on other sites More sharing options...
Luovahulluus Posted July 14, 2017 Share Posted July 14, 2017 On 7/13/2017 at 0:06 PM, Gameslinx said: Working for me. That's strange. When I click the picture, all I have is Imgur saying "Oops! We couldn't find that page". I tried with my PC and Android device. Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted July 14, 2017 Share Posted July 14, 2017 16 hours ago, Gameslinx said: For example, the stock sunflare fades out as you zoom in, which I hate. @KillAshley is there a way to stop the fading-out of the sunflare as you zoom into a star (Kopernicus)? That'll require editing the brightnessCurve of the star. For the stock sun it gets lower up-close for this effect. brightnessCurve { key = -0.01573471 0.217353 1.706627 1.706627 key = 5.084181 3.997075 -0.001802375 -0.001802375 key = 38.56295 1.82142 0.0001713 0.0001713 } Look at the first curveKey, then imagine what the curve would look like. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted July 14, 2017 Author Share Posted July 14, 2017 8 hours ago, The White Guardian said: That'll require editing the brightnessCurve of the star. For the stock sun it gets lower up-close for this effect. brightnessCurve { key = -0.01573471 0.217353 1.706627 1.706627 key = 5.084181 3.997075 -0.001802375 -0.001802375 key = 38.56295 1.82142 0.0001713 0.0001713 } Look at the first curveKey, then imagine what the curve would look like. Ahhhh thank you very much! This helped an awful lot. I've managed to half-fix the issue. The flare automatically fades out at a certain distance anyway, but it stays bright until then. I could just set a zoom limit since I've seen it somewhere before in the stock configs, if that's possible. If not, no worries. This is what I have so far. Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted July 14, 2017 Share Posted July 14, 2017 @Gameslinx keep in mind that, if you classified Olu'um as a star, you can add a custom lens flare to it with Scatterer... Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted July 14, 2017 Author Share Posted July 14, 2017 12 minutes ago, The White Guardian said: @Gameslinx keep in mind that, if you classified Olu'um as a star, you can add a custom lens flare to it with Scatterer... I've tried a small bit but it looks absolutely huge on it! But yes that's totally something I'd love to do, and I'm surely planning on doing it. I've seen @Galileo's awesome flare textures so I'll have a look at a softer, subtle one (if I have permission to use them, of course.) Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted July 16, 2017 Author Share Posted July 16, 2017 Our friend Olu'um will be making a return as it now glows over the horizon of Telos! It also turns the clouds purple, which is awesome. I'll be releasing an update once I fix a serious error where MFI is spamming the log because of 'solar flux'. After taking a detailed look at the config, there doesn't seem to be anything wrong with it. Interesting... Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted July 16, 2017 Author Share Posted July 16, 2017 TheWanderer05 just uploaded this to the discord - backflipping off Dreidos Quote Link to comment Share on other sites More sharing options...
Tutur Posted July 17, 2017 Share Posted July 17, 2017 @Gameslinx Good job for Olu'um , but the planets are illuminated by it or Kerbol? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted July 17, 2017 Share Posted July 17, 2017 (edited) @The White Guardian Can you elaborate on the units for brightnessCurve? I'm also hoping for understanding to control a sunflare's brightness over distance. Does this affect both stock and scatterer flares? @Gameslinx That......... That Olu'um Telos screenshot! It reminds me I wanted to make a sunflare style for Olu'um's class. I've seen stars here and there that call themselves L class but look like T class, including yours. Spoiler This is just an approximation..... Edited July 17, 2017 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted July 17, 2017 Author Share Posted July 17, 2017 4 hours ago, Tutur said: @Gameslinx Good job for Olu'um , but the planets are illuminated by it or Kerbol? Kopernicus will switch the primary light source to Olu'um and won't be lit by Kerbol anymore. Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted July 17, 2017 Share Posted July 17, 2017 14 hours ago, JadeOfMaar said: @The White Guardian Can you elaborate on the units for brightnessCurve? I'm also hoping for understanding to control a sunflare's brightness over distance. Does this affect both stock and scatterer flares? Sorry, that it has to do with lens flare scale over distance is all I know. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted July 17, 2017 Share Posted July 17, 2017 Dang. Quote Link to comment Share on other sites More sharing options...
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