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Doing It Constellation Style


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The Konstellation Space Program

This challenge entry is played in KSP 1.4.3. Along with the visually stunning Astronomer's Visual Pack, it includes TAC Life Support and a few others (all listed below) but notably the Unrapid Planned Assembly mod Kerbal Construction Time. This is made relevant by not allowing for quicksaving/reverting when a mission goes awry. If a crew is in trouble, there better be a ready-to-launch rescue craft or some of those nasty (-50) points will be tracked! This also means planning the Altair/Orion construction order so that the probes are ready for the upcoming Duna transfer window.

Other than the life support mod, there are no extra parts. This means no delta-v calculators, although there is a HUD mod to make flying from the flight screen more intuitive. Stage Recovery is making sure the SRB's are recovered and Kerbal Alarm Clock helps with the time warping. In-game settings include g-force limits for parts and Kerbals, non-respawning Kerbals, plasma blackout, commnet enabled with signal required for control. 

Prior to the Munar Sortie mission, two satellites were launched around the Mun. Flown off-screen prior to the first Altair launch was an uncrewed Munar flyby with recovery of the 4-crew Orion spacecraft. Thanks to Scrapyard, the capsule will be flown again on the upcoming Munar Base mission. For those familiar with the Kerbal Construction Time mod, I've only allowed a total of 15 points which are spread on two construction tracks (10/5). For comparison, with those rates it would take 35 days to build the stock Kerbal-X and 50 days to build the stock Dynawing. 

Mission debrief:

After docking with the pre-launched Altair/EDS and performing the TMI burn, the EDS performed one small flight correction before it was discarded. The landing site was chosen for its easy equatorial location and scenic beauty (near an arch). The crew spent 7 days and 2 hours on the Munar surface proving it can run for a full Munar day on the fuel cells. Two single-driver rovers were deployed and driven 1.7 km to mark a potential location for the upcoming Munar Base. 

General Score: 73

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Munar Sortie Score: 50

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Mod list:

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Edited by Death Engineering
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Konstellation Space Program: Asteroid Rendezvous / Munar Base

Mun Base: Taking steps toward Duna and beyond, proving deep space missions to other bodies successfully accomplished using Altair ARM and Orion. Long term surface exploration on the Mun completed using advanced Altair landers to build a Munar base located near a Monolith on the northern side of the Northern Basin biome. Munar hardware included: Altair based Habitation module, Science Lab and Cargo Variant which delivered a pressurized rover to ferry the crew from the Altair Outpost variant and the Munar Base. The rover and crewed Altair Outpost variant were landed 2.8 km from the Munar Base where it waited for the crew while they did what kerbals do at the Munar Base. The crew were on the surface for 29 days and 2 hours and were back on Kerbin after over 32 days in space.

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Asteroid Rendezvous: The asteroid rendezvous was technically a success but was compromised by an attempt to return the crew home as quickly as possible. Without enough delta-v to de-orbit, the crew was stuck in a high elliptical orbit around Kerbin until a rescue ship could be constructed. In order to save time, an Ares V destined for the Munar base was modified to support an Orion Block II. An ore sample was returned separately from the crew and the asteroid was poked, but the mission was far longer than intended at over 20 days. However, there was sufficient life support to allow the safe return of the crew, thanks to the rescue mission. The use of the Ares V intended for the Munar base puts rocket production behind schedule,  putting the Duna mission in jeopardy of meeting the next launch window. 

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Munar Base Score: 141

Album a/yWL5G6d will appear when post is submitted
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Asteroid Rendezvous Score: 45

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Edited by Death Engineering
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Konstellation Space Program: Crewed Duna Landing

Meeting the goals of landing 6 Kerbals on Duna utilized the Kopernicus module/ Habitation module/ Duna Ascent module seven-launch approach:

  • Kopernicus crew transfer module: Reusuable crew module (max seating: 12) with docked Kerbin entry module
  • Crew landing/Habitation module: Extended Duna research lab and habitation lander with 2 small rovers (max seating: 6 + 2 lab)
  • Duna ascent module: Duna orbital return craft and pressurized rover (max seating 4). ISRU for ascent craft refueling.
  • 3 Nuclear propulsion stages for Duna modules
  • Orion EXT (max seating 6) on Ares I

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Mission debrief:

All Duna modules and their nuclear propulsion stages launched on Ares V followed by Orion EXT (6 crew) on Ares I delivering the crew to the Kopernicus transfer module. Arrival at Duna was timed that the crew was last into Duna's SOI providing mission contingency for failures in either the Duna ascent landing or Habitation Module capture into Duna's orbit. No aerobraking was used to enter Duna's orbit, relying instead on the nuclear engines for propulsive orbital insertion. 

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After landing the Ascent module/pressuring rover, the crew moved from the transfer module to the landing module in the Orion EXT (which will be used to land on Kerbin after the Duna surface excursion). As the crew module descended thru Duna's thin atmosphere, the aeroshell was jettisoned and drogue chutes deployed to assist in separating lander from the payload bay. Using propulsive landing, the habitation module set down less than 2 km from the ascent module landing site.

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While the science lab was setting up, a crew member took one of two small single-seat rovers which was brought along with the habitation lander over to the ascent module for inspection and deployment of the pressurized rover. The rover was brought back to the habitation module for use in exploring the Duna surface and carrying the crew to the ascent module until the Kerbin return windows approached.  After an extended stay on Duna's surface, the crew traveled to the Ascent module and returned to the orbiting crew transfer spacecraft before the single long burn to return to Kerbin.

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Summary:

  • Separate transfer, habitation/lab and ascent modules on Ares V. 3x Nuclear propulsion on Ares V. Six crew on Orion EXT/ Ares I
  • All spacecraft depart Kerbin SOI on same transfer window. Crew surface stay: 1 year 7 days. Today crew mission time: 4 years, 252 days
  • Ascent stage refueling with ISRU using common Duna parachute assisted propulsive landing platform.
  • Return to Kerbin profile: Duna Orbit Rendezvous with return craft and transported Orion EXT. Crew transfer module docked to Deep Space Gateway for refit.

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Additional notes:

  • Altair derived Deep Space Gateway built and launched while Duna mission underway.
  • Dres transfer window in 289 days. Mission spacecraft construction underway.
  • Some graphic mods removed from installation prior to Duna landing due to severe lag issues.

Crewed Duna Landing Score: 121

Mission details and images:

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Edited by Death Engineering
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I've been completely away from KSP for a while due to my exam season and a few other factors. I'm glad to see people are still interested in this challenge; I have only a few exams remaining and following those I'll take a proper look at the new challenge entries and update this thread.

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Hello there !

 

Here is my entry to this Challenge, I usually don't look much on Saturn V recreations and historic stuff like that, but reading about the Constellation program and the way that missions would have been flown was very interesting ! I used a custom career mod for this, starting with 5000 science, getting rid of the money stuff, because I wanted to gather science points if needed. Also, Im not using any mod but the DLC.

This being my first post on this thread, it's quite a large photobomb because I get to show you every step of Ares 5, EDS + Altair, Ares 1, Orion, and all the Mün stuff.

Almost all pics in spoilers are staging screenshots, technical datas, encounters and boring stuff :D

 

Part 1 : ARES 5

 

 

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Part 2 : Altair + EDS

 

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Part 3 : ARES 1

 

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Part 4 : Orion

 

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Part 5 : Orion, Altair, EDS

 

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I started departure with a single burn, which later required a correction maneuver (with Altair) before entering Mun SOI, because I was using only Jeb's (limited) capacity to aim at the maneuver node.

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Part 6 : Altair landing

 

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Part 7 : Deploying stuff !

 

Cargo bay had a tiny rover inside, 2 seats + optionnal probe control !

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Bill marking his territory studying samples.

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Part 8 : Meeting with Orion

 

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Part 9 : Coming back home

 

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Landing at KSC, absolutely not part of the planning :o

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Spacecrafts used :

Ares 5 with Altair + EDS weight 390 t., 2 Kickbacks 4 Skippers 1 Vector then 1 Mainsail.

Ares 1 with Orion weight 73t., 2 kickbacks then 1 Skiff

Orion is 6.6t. only above 1 Cheetah

Altair with rover + ascent module weights just shy of 20t. powered by 1 Skiff then 1 Terrier

EDS with Altair weight 54.5t. powered by a Skipper

 

Things I should have done :

_Put more lights on Altair, for beauty.

_Take less than 26 days to complete the mission !

_Anticipate how much the polar insertion and departure would change my dV calculations

_Put probes and reaction wheels on stuff, so I can de-orbit them

_Take less screenschots xD Again, sorry for the huge photobomb !

 

Thanks for reading :kiss:

 

Edit : Typo and stuff I forgot !

 

General score objectives :

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Munar Sortie objectives :

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Edited by Kerbolitto
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I don't know if this thread is still alive or if the OP is on holidays, so this is my entry to the second challenge ! : D

 

All crafts were launched on a polar orbit, the asteroid was coming from very high, shooting down between Kerbin and the Mun.

 

Part 1 : Ares 5 with ARM on the launchpad

 

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Part 2 : Launching Orion on Ares 1

 

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Part 3 : Orion + ARM burning to the asteroid

 

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Part 4 : Asteroid stuff !

 

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Part 5 : Coming back to Kerbin

 

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This mission was a bit easier, because I already designed Orion, Ares 1 and 5 (the ARM was mostly an Altair with more fuel, a Wolfhound and no ascent stage). and the asteroid's encounter was quite easy. I went on with all fuel tanks topped up as I was not sure on what I would need exactly to catch the asteroid, and how much I'd have to burn to get Orion back on the ground but in the end I carried far too much fuel, and could have done the mission without the Wolfhound which is a bit overpefficient.

 

 

Asteroid Rendez-vous objectives :

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Edited by Kerbolitto
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  • 2 weeks later...

Hey there,

I've just finished the 3rd challenge to Duna, this was a huge achievement to me because I've never done something on this scale in term of mission planification / architecture, and overall design restrictions.

 

I'm sorry for those like me who got a poor connection, because there's a lot of pics even after keeping only the most interrestings.

 

Starring : Jebediah, Valentina, Bill, Bob, and Margaret, with the help of Ares 1, Ares 5, Orion EXT, Vector Red and Blue, Le Jadis-Naguère, multiple com-sat, Omicron Lyrae and  Freedom's Reach  land-bases, 3 nukes pods as secondary roles and too much French flags xD

 

Part 1 : Unmanned payloads

 

Everything was -very- quickly set-up because the transfer window to Duna was closing, or so I thought. All those ships were launched at night, docked and assembled in orbit, and burning to Duna in less than 3 hours.

 

Com-sat :

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Vector's DTV :

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Nuke Pods 1 and 2

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Arrival in Duna SOI

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Both Vectors captured after burning 2 times, the first (330-350m/s) on an eliptical orbit (around 50 days) and the second to circularize (340-350m/s)

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Part 2 : Le Jadis-Naguère

 

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This ship is inspired of Copernicus, which would have been use to transit Kerbals to Mars, on Humans on Duna, can't remember.

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Part 2 : Orion-EXT

 

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This is a modified version of Orion with 2 more seats, 2 baguettes (for les tartines) and an heavier thermal shield

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Part 3 : Transit to Duna

 

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Duna's injection was performed 16 minutes after Orion docked to J-N, no time to unpack !

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Part 4 : Setting things up around Duna, crew transfer to Blue Vector, simultaneous landing

 

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Part 5 : Unpacking land-bases !

 

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Blue carried Omicron Lyrae, an habitat base with science module, crew cabin, and science stuff

Red hold Freedom's Reach, which consisted of a mining base, a Duna Ascent Vehicle and Spiderette, a 3 seats rover. It also has 2 vertical docking ports to re-dock the DAV after it has return the crew on orbit, or that was the plan before someone forgot to install a probe in it ...

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Part 6 : Going back to Kerbin

 

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Crewed Duna Mission objectives :

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Complete timeline : (sorted by ships)

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I hope you enjoyed this ---long---post, I certainly did while flying this awesome challenge !

 

Edited by Kerbolitto
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  • 2 weeks later...

The Konstellation Space Program - Crewed Dres Mission

Well, I admit now that it was well into this challenge before I realized the OP has marked this challenge 'not currently active'. Sorry.  :(

This is the last entry I'll be doing on this challenge and only dropping it here because it evolved into a kind of cross-challenge mission with the Elkano Challenge. The crew boarding the Konstellation vessel:

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Six crew on Dres with the Science Rover and Altair Outpost:

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Large crater near Dres' lowest point ASL:

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Crewed Dres Landing Score: 122

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  • 4 weeks later...
  • 4 months later...

I am back; apologies for the long wait, I've had a busy year. I will be maintaining this challenge again now that I am getting back into playing KSP. I can't promise amazing consistency as I am a uni student now, but I will update when I can. Currently I am not at uni on account of winter break, so I'm going to take some time going through the challenge entries that I've missed, followed by updating the challenge to suit the latest game version (hopefully this should not be difficult).

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@ZXStarFox Congratulations on completing the Munar Sortie and Asteroid Rendezvous missions. I am fairly sure that your point totals appear to be accurate, and they will be added to the leaderboards. Some of your images make it difficult to see exactly what is going on; for future reference I would advise planning missions so that most screenshots will be taken in the light (I am aware that this is not always possible, but sometimes what can help is doing things such as attempting to ensure landing and screenshotted surface activities occur on the day side, and plotting rendezvous maneuvers so that they don't occur behind a planet or moon), and also zooming in closer to the vehicles in question so that they fill most of the screen (though not always practical in some situations). You've earned the badges for Munar Sortie and Asteroid Rendezvous.

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@Death Engineering I am very much impressed; you've accomplished more aspects of this challenge than anyone else so far. I enjoyed your mission reports and I like that you made a video for the Munar Sortie; it makes a change from everything being done with images. You also gave me an idea for something extra to add to landing/asteroid missions (sample returns). I would've preferred that your Duna Ascent Vehicle be shorter, but only for the sake of fitting in a similar-sized fairing to the habitat lander (though the lander base was standardized so this isn't going to impact your point totals). Since your only part-adding mod is life support, you fall into the "stock" category (I think I may change this when I update the rules though, to have "stock", "stock + life support", and "modded"). Your calculated point totals appear to be accurate and will be added to the leaderboards, and you've earned the badges for all missions you performed. If you do have some interest in continuing with this challenge now that I've returned to maintaining it you can expect an update fairly soon (some rules will be modified and I'll try to put together complete rulesets for the Jool and Komet challenges (though the latter will definitely depend on the Komets mod being updated); Richell rules are also a goal but less of a priority since XPC is still stuck in 1.2).

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@Kerbolitto I appreciate your thorough mission reports (I'm a little too sleep-deprived right now to read through them fully, but I will do so later because I like this amount of detail), and your vehicle designs are nice considering the limitations of stock parts. I probably should clarify that the satellites don't have to be launched simultaneously, but the fact that you did so is not an issue. Your Duna landings were good; I suppose the fins helped with precision in that regard. As far as I can tell your calculated point totals are accurate, and will be added to the leaderboards. You've earned the relevant badges. And I'm very glad this challenge encouraged you to plan missions with more complexity and difficulty than you were previously used to, that is part of the idea of it.

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@The Minmus Derp Though I am now updating this challenge I won't be including Sarnus or the other outer planets. Depending on how much time I have, I am strongly considering making a separate challenge to cover Moho, Eve, Eeloo (with stock planetary layout) and the entire Outer Planets mod, but if I do this it will not be part of this challenge thread as I think those locations are too far beyond the possible scope of the Constellation program (even Jool is a stretch). I do think making this separate extended challenge would be interesting, but as I am in university I do not know how much time I will have available to manage it.

Edited by septemberWaves
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Jool rules aren't up yet (this may take me a day or two; I will work on it today and tomorrow, and hopefully it'll be done by tomorrow, but since Jool should be the biggest challenge here I want to give players plenty of tasks and it might take me a little while longer than I anticipate). It's probably worth starting to make prototype landers though (I'll be changing the existing Tylo rule though just so you know; I don't know what I was thinking when I thought that players should have to land their whole crew on Tylo, it'll only require a 2-kerbal landing vehicle), and whatever I end up doing to update the main rules shouldn't affect your existing mission infrastructure.

Edited by septemberWaves
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  • 2 weeks later...
  On 12/25/2018 at 12:50 PM, septemberWaves said:

 

@Kerbolitto I appreciate your thorough mission reports (I'm a little too sleep-deprived right now to read through them fully, but I will do so later because I like this amount of detail), and your vehicle designs are nice considering the limitations of stock parts. I probably should clarify that the satellites don't have to be launched simultaneously, but the fact that you did so is not an issue. Your Duna landings were good; I suppose the fins helped with precision in that regard. As far as I can tell your calculated point totals are accurate, and will be added to the leaderboards. You've earned the relevant badges. And I'm very glad this challenge encouraged you to plan missions with more complexity and difficulty than you were previously used to, that is part of the idea of it.

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Glad to see you back, and thank you :).

Back then I used lots of fins because I wanted to land the 2 ships together despite their weight difference so it just helped control even if it was overpowered.

I'll probably take a shot at the following missions :)

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  • 2 weeks later...

The Jool mission parameters are complete (or at least as complete as they are going to get for now; I will post in this thread if they are updated at any point). With that, the challenge is re-opened properly. Mission parameters for the Komet mission are my next goal (as well as any minor updates I deem necessary for the other missions); Richell is a lower priority since the mod is not up-to-date but I will provide parameters at some point.

I am also going to be doing a new attempt at the challenge myself; I will post links here when that is updated.

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@Mythical Donuts what do you mean a Kopernicus asteroid? Is this an object which acts (in terms of things like physics and gravity) like a planet or moon? The intention is to use a stock-style asteroid; the kind which has no gravity (in terms of game mechanics) and which passes through the Kerbin system at a high velocity before moving to a solar orbit. Also; the asteroid mission should not be done before the Mun mission in any case.

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