Caerfinon Posted September 22, 2021 Share Posted September 22, 2021 New version dropped today on SpaceDock and CKAN - v1.5.0 Quote Link to comment Share on other sites More sharing options...
Rakete Posted September 22, 2021 Share Posted September 22, 2021 1 hour ago, Caerfinon said: New version dropped today on SpaceDock and CKAN - v1.5.0 Some changelog somewhere to find? What are the improvements? Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted September 22, 2021 Author Share Posted September 22, 2021 26 minutes ago, Rakete said: Some changelog somewhere to find? What are the improvements? Changelog on SpaceDock I finally got around to updating, since it's been over a year since my last... sorry about that. It's mostly small things, just fixing compatibility issues. Quote Link to comment Share on other sites More sharing options...
rextable Posted October 1, 2021 Share Posted October 1, 2021 Hello Me again. I've just downloaded and installed Spectra 1.5 on a fresh install of KSP. Guess what. The sunflares still don't work . I've just have the stock ones. I have no other mods installed except for the Spectra dependencies. all of which are the latest and greatest. Any ideas chaps? Quote Link to comment Share on other sites More sharing options...
GuessingEveryDay Posted October 1, 2021 Share Posted October 1, 2021 4 minutes ago, rextable said: Any ideas chaps? Getting a different sunflare mod? Quote Link to comment Share on other sites More sharing options...
Guest Posted October 2, 2021 Share Posted October 2, 2021 1 hour ago, rextable said: Hello Me again. I've just downloaded and installed Spectra 1.5 on a fresh install of KSP. Guess what. The sunflares still don't work . I've just have the stock ones. I have no other mods installed except for the Spectra dependencies. all of which are the latest and greatest. Any ideas chaps? I had the same problem sometime ago and what I did was to delete the "Sunflares" folder in "Spectra_scatterer" and manage the sunflares directly from the scatterer directory. Quote Link to comment Share on other sites More sharing options...
rextable Posted October 2, 2021 Share Posted October 2, 2021 (edited) 12 hours ago, Firebird989 said: I had the same problem sometime ago and what I did was to delete the "Sunflares" folder in "Spectra_scatterer" and manage the sunflares directly from the scatterer directory. Thank you for the suggestion. I'll give it a try and report back. :-) [in silly French accent] "A Few Moments Lateeerrrrrr" So, I have discovered that the sunflares are in-fact working..... kind of. They just don't look anything like they do in the official Spectra pics. The issue appears to be the intensity setting in the Spectra sun config file. However, HalCoJoe's flare intensity settings are in fact identical to the original Sunflares of Maar mod. So the difference in appearance must be due to a change in how Scatterer renders the flares. The solution: up the intensity in the Spectra sun config file. Edited October 2, 2021 by rextable Quote Link to comment Share on other sites More sharing options...
geostationary_coffee Posted October 2, 2021 Share Posted October 2, 2021 It appears that the "dustiness" of Duna has gone down in the new version: http://imgur.com/a/brHeVR8 I'm on Linux. Any fix? Quote Link to comment Share on other sites More sharing options...
rextable Posted October 2, 2021 Share Posted October 2, 2021 44 minutes ago, geostationary_coffee said: It appears that the "dustiness" of Duna has gone down in the new version: http://imgur.com/a/brHeVR8 I'm on Linux. Any fix? I reckon that "dustiness" is actually Scatterer's atmosphere. Unfortunately I know nothing about Scatterer's settings or what they do so I can't help you tweak them to your liking. However Scatterer does have a user guide linked in its download folder. Why not have a look there :-) Quote Link to comment Share on other sites More sharing options...
rextable Posted October 2, 2021 Share Posted October 2, 2021 Apologies if this has already been reported (looked at previous pages but there's 57 of them) but... There is a very nasty transition on Minmus as you go from a very high orbit to a low orbit. It's being caused by the Minmus' Scatterer teal glow. It looks fine from far away and lovely close up, it's just that middle part.... ya know... as you approach . The quick and dirty fix is to set the the 4th column in the colour row of the MinmusGlowTeal object in the EVE_atmoMain Spectra config file to zero. Doing so effectively makes the glow invisible. I reckon the problem could be solved properly with the Scatterer configuration tool, but it's beyond me and I haven't the patience. Soz. Quote Link to comment Share on other sites More sharing options...
geostationary_coffee Posted October 4, 2021 Share Posted October 4, 2021 On 10/2/2021 at 9:54 PM, geostationary_coffee said: It appears that the "dustiness" of Duna has gone down in the new version: http://imgur.com/a/brHeVR8 I'm on Linux. Any fix? Just wanted to pop in here and say I managed to fix this! @rextable was mostly right, I deleted /GameData/Spectra/Spectra_scatterer/Planets/Duna and atmospheric dust levels went back up again (it also made Duna's Auroras a lot more noticeable). @HafCoJoe If I remember correctly this is similar to a bug on the previous version that gave Duna a white atmosphere. That bug looked like it was being caused by a conflict between Spectra and Scatterer and the solution was to delete Spectra_scatterer. Looks like the conflict might still be there. (entirely unrelated sidenote: can someone point me in the right direction to independently install KSPRC city lights? Installing CKAN seems like a hassle and I haven't been able to find this individual mod.) Quote Link to comment Share on other sites More sharing options...
rextable Posted October 4, 2021 Share Posted October 4, 2021 1 hour ago, geostationary_coffee said: Just wanted to pop in here and say I managed to fix this! @rextable was mostly right, I deleted /GameData/Spectra/Spectra_scatterer/Planets/Duna and atmospheric dust levels went back up again (it also made Duna's Auroras a lot more noticeable). @HafCoJoe If I remember correctly this is similar to a bug on the previous version that gave Duna a white atmosphere. That bug looked like it was being caused by a conflict between Spectra and Scatterer and the solution was to delete Spectra_scatterer. Looks like the conflict might still be there. (entirely unrelated sidenote: can someone point me in the right direction to independently install KSPRC city lights? Installing CKAN seems like a hassle and I haven't been able to find this individual mod.) Being "mostly right" is something I guess Quote Link to comment Share on other sites More sharing options...
geostationary_coffee Posted October 4, 2021 Share Posted October 4, 2021 1 hour ago, rextable said: Being "mostly right" is something I guess I was kind of in a hurry If I had more time I would have composed that correctly Quote Link to comment Share on other sites More sharing options...
BARRAGAN Posted October 4, 2021 Share Posted October 4, 2021 (edited) Hello, Newbie set of questions here as well as some observations. I installed the lastest version of Spectra (via CKNA) along with EVE redux, Scatterer and Distant Object continued. Everything seems to work fine. However, Kerbin clouds at the edge of the planet's dark side are extremely contrasted and colorful (especially purple). It didn't use to be like this. Is it normal? Subsidiary question concerning EVE config file w/ Spectra. Sorry if it has been ask tons of times but is this config file automatically created by Spectra and ready to use? When I open CKAN I have this little tab that indicates a conflict: I'd also like to thank the author of this mod for recent improvements (unless the credit is on EVE Redux side), but I noticed huge performance gains between this version and previous one I played with. Best regards, F. Edited October 7, 2021 by BARRAGAN Quote Link to comment Share on other sites More sharing options...
Kapitalizing Every Word Posted October 17, 2021 Share Posted October 17, 2021 Is there any chance more clouds are added in kerbin? I realized that there are way less compared to for example AVP (wich I can't run) Great pack btw Quote Link to comment Share on other sites More sharing options...
waefre_1 Posted October 23, 2021 Share Posted October 23, 2021 Hey all: Afraid I'm popping in to second @BARRAGAN's report. I've also noticed a strange over-saturation of the colors post update (not just the terminator as previously reported, but also through atmosphere - screenshots in the spoiler). For whatever reason, the loading screen is unaffected, but both views from loaded craft and from the tracking station are affected. It seems to only affect Kerbin thus far, but I hadn't made it out of Kerbin's SOI on this run prior to the update dropping so I can't say for sure (tracking station views seem fine). It almost seems like there was some saturation value that got set abnormally high during the last update, but I can't seem to find anything in skimming the config files that would be a likely culprit. Sadly, this has persisted through a variety of different uninstalls, reinstalls, and downgrades. Spectra is an amazing mod and I'm not going to stop using it, but if anyone has any ideas as to what this could be or how to fix it, I would appreciate it. Spoiler Normal colors: Over-colored (this happens a lot further in from the limb than expected - it's particularly noticeable to the lower left here): Quote Link to comment Share on other sites More sharing options...
The_only_spaceace Posted October 25, 2021 Share Posted October 25, 2021 just a question, is this compatible with paralax? Quote Link to comment Share on other sites More sharing options...
DPOHbl4 Posted October 28, 2021 Share Posted October 28, 2021 Hands down THE best visual mod for KSP, just gorgeous! And what's more important - stable. Thank you for your time and dedication! You definitely have an eye for beauty. I just wish there were dust storms on Dune, other than that - perfect IMHO On 10/25/2021 at 7:42 AM, The_only_spaceace said: just a question, is this compatible with paralax? Seems so - i run both of these On 10/23/2021 at 3:25 AM, waefre_1 said: Hey all: Afraid I'm popping in to second @BARRAGAN's report. I've also noticed a strange over-saturation of the colors post update (not just the terminator as previously reported, but also through atmosphere - screenshots in the spoiler). For whatever reason, the loading screen is unaffected, but both views from loaded craft and from the tracking station are affected. It seems to only affect Kerbin thus far, but I hadn't made it out of Kerbin's SOI on this run prior to the update dropping so I can't say for sure (tracking station views seem fine). It almost seems like there was some saturation value that got set abnormally high during the last update, but I can't seem to find anything in skimming the config files that would be a likely culprit. Sadly, this has persisted through a variety of different uninstalls, reinstalls, and downgrades. Spectra is an amazing mod and I'm not going to stop using it, but if anyone has any ideas as to what this could be or how to fix it, I would appreciate it. Reveal hidden contents Normal colors: Over-colored (this happens a lot further in from the limb than expected - it's particularly noticeable to the lower left here): You can actually adjust those things yourself - just read a couple of pages back, OP already provided instructions. What you are looking for is "extinctionThickness" and "extinctionTint" On 10/4/2021 at 11:17 AM, geostationary_coffee said: Just wanted to pop in here and say I managed to fix this! @rextable was mostly right, I deleted /GameData/Spectra/Spectra_scatterer/Planets/Duna and atmospheric dust levels went back up again (it also made Duna's Auroras a lot more noticeable). @HafCoJoe If I remember correctly this is similar to a bug on the previous version that gave Duna a white atmosphere. That bug looked like it was being caused by a conflict between Spectra and Scatterer and the solution was to delete Spectra_scatterer. Looks like the conflict might still be there. (entirely unrelated sidenote: can someone point me in the right direction to independently install KSPRC city lights? Installing CKAN seems like a hassle and I haven't been able to find this individual mod.) You can adjust atmosphere 'orb' yourself actually if you want to keep changes to Duna that Specta brings. You need to adjust "experimentalAtmoScale" value in "Kerbal Space Program\GameData\Spectra\Spectra_scatterer\Planets\Duna\atmo.cfg" Quote Link to comment Share on other sites More sharing options...
waefre_1 Posted October 30, 2021 Share Posted October 30, 2021 On 10/28/2021 at 8:33 AM, DPOHbl4 said: ...You can actually adjust those things yourself - just read a couple of pages back, OP already provided instructions. What you are looking for is "extinctionThickness" and "extinctionTint"... Good call - setting the extinctionThickness back down to 1 seemed to do the trick (given the context of the post you're talking about, I'd wonder if there was a Scatterer update around then as well that I'd simply forgotten or didn't notice). Thanks for the tip! Quote Link to comment Share on other sites More sharing options...
geostationary_coffee Posted November 2, 2021 Share Posted November 2, 2021 On 10/28/2021 at 9:33 PM, DPOHbl4 said: You need to adjust "experimentalAtmoScale" value in "Kerbal Space Program\GameData\Spectra\Spectra_scatterer\Planets\Duna\atmo.cfg" I'll look into that…what do I need to change this value to? Quote Link to comment Share on other sites More sharing options...
DPOHbl4 Posted November 4, 2021 Share Posted November 4, 2021 On 11/2/2021 at 7:00 PM, geostationary_coffee said: I'll look into that…what do I need to change this value to? Just follow the instructions from this post by OP to play around with values using Scatterer GUI and determine which one suits you. Obviously you have to chose Duna instead of Kerbin and 'experimentalAtmoScale'value instead of the ones OP mentions, all the other actions are pretty much the same. (Remember that you have to edit atmo.cfg file directly to apply those values it won't work otherwise) On 4/9/2021 at 9:35 AM, HafCoJoe said: It is possible, but its a bit annoying to do since the save button in the Scatterer GUI doesn't actually save. I can walk you through it though: 1. View Kerbin in-game and press Alt+F11 to pull up the Scatterer GUI: 2. Press the 'right' arrow at the top of the GUI to select Config point 1 (the upper-most config point): 3. Locate 'Extinction Tint (scaled+local)' and 'Extinction Thickness (scaled+local)': Mess around with these values and press 'Set' to make the changes visible in game. Once you get values you like, remember them but do not press ' Save atmo'. This doesn't actually save, and instead might be breaking things unseen. 4. Open the Scatterer config for Kerbin's atmosphere, located at 'Kerbal Space Program\GameData\Spectra\Spectra_scatterer\Planets\Kerbin\atmos.cfg' and scroll down to config point 1 (The last item/item with an altitude of 250000): Replace the values of 'extinctionThickness = 2.5' and 'extinctionTint = 1.5' with the variables you want, then press save to make these changes permanent. [note, do not mess with skyExtinctionTint, this is something else] Done! You have now changed the extinction tint and thickness of the top most config point of Kerbin, changing the red-ness on the planets extinction. I hope this helps? Quote Link to comment Share on other sites More sharing options...
ssd21345 Posted November 4, 2021 Share Posted November 4, 2021 (edited) A bit sidenote if you want spectra works on 1.11 somehow, you need downgrade your eve to 3:1.11.2.1, or eve thinks no config installed. Edit: likely fixed in 1.11.5.1 Edited November 7, 2021 by ssd21345 Quote Link to comment Share on other sites More sharing options...
geostationary_coffee Posted November 5, 2021 Share Posted November 5, 2021 On 11/4/2021 at 5:47 PM, DPOHbl4 said: Just follow the instructions from this post by OP to play around with values using Scatterer GUI and determine which one suits you. Obviously you have to chose Duna instead of Kerbin and 'experimentalAtmoScale'value instead of the ones OP mentions, all the other actions are pretty much the same. (Remember that you have to edit atmo.cfg file directly to apply those values it won't work otherwise) I tried that…it didn't work. If I leave the Duna folder in Spectra_scatterer in place Scatterer's in-game menu actually doesn't show an option for Duna, but if I delete that file Duna's scatterer options reappear. It appears to me the Duna folder in Spectra_Scatterer is disabling all Scatterer options for that particular planet. Quote Link to comment Share on other sites More sharing options...
Kasyan Posted November 7, 2021 Share Posted November 7, 2021 I've installed the new version and KSP crashes. I tried on Mac and Windows. On Windows it crashes when loading cloud textures. On Mac it manages to load the main menu, but when I start a new game or load an existing one, it crashes (though I suspect it may happen because Mac's graphics card is too weak). Does someone else have similar problems? Quote Link to comment Share on other sites More sharing options...
Rakete Posted November 9, 2021 Share Posted November 9, 2021 (edited) Spectra comes with written plugins, right? Does it use other sources from github? If so, this might be of interest: Some popular libraries were hacked... https://www.bleepingcomputer.com/news/security/popular-coa-npm-library-hijacked-to-steal-user-passwords/ If not affected, just forget about this sidenote. But there was kinda big alert in my RL job about this issue. Edited November 9, 2021 by Rakete Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.