Spaceman.Spiff Posted January 31, 2021 Share Posted January 31, 2021 Hey @themaster401 Is there any chance you will update this soon? Even just marking this for 1.11 would be really nice for CKAN support. Im not entirely sure how you list dependencies, but it would be cool if you changed from old EVE to the Redux version. Quote Link to comment Share on other sites More sharing options...
themaster401 Posted January 31, 2021 Author Share Posted January 31, 2021 2 hours ago, Spaceman.Spiff said: Hey @themaster401 Is there any chance you will update this soon? Even just marking this for 1.11 would be really nice for CKAN support. Im not entirely sure how you list dependencies, but it would be cool if you changed from old EVE to the Redux version. I'm currently waiting on a minor update to EVE to deploy a major update in the works As for the rest of you folk, apologies for any unresponsiveness on my part. It's been a stressful many months. Hopefully the upcoming update to AVP will rectify the last of our issues to become the greatest, most performant update yet. Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted January 31, 2021 Share Posted January 31, 2021 7 minutes ago, themaster401 said: I'm currently waiting on a minor update to EVE to deploy a major update in the works As for the rest of you folk, apologies for any unresponsiveness on my part. It's been a stressful many months. Hopefully the upcoming update to AVP will rectify the last of our issues to become the greatest, most performant update yet. EVE Redux was updated today! According to Blackrack, he is now maintaining EVE as the Redux version. Looking forward to the update. This is tied with ReStock as my most essential mod I totally get it. Life is crazy these days. I just wanted to check in to see what was going on. Glad I didn’t poke the bear too hard I would be surprised if it’s performant. The updates to EVE and Scatterer have made huge strides in performance. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted February 3, 2021 Share Posted February 3, 2021 (edited) On 1/31/2021 at 7:33 AM, Spaceman.Spiff said: Im not entirely sure how you list dependencies, but it would be cool if you changed from old EVE to the Redux version. Yes, I am no longer maintaining that other version, so this'd be best until CKAN people hand the dependencies over to blackrack properly. Edited February 3, 2021 by R-T-B Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted February 3, 2021 Share Posted February 3, 2021 6 hours ago, R-T-B said: Yes, I am no longer maintaining that other version, so this'd be best until CKAN people hand the dependencies over to blackrack properly. They already did. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted February 3, 2021 Share Posted February 3, 2021 4 hours ago, Spaceman.Spiff said: They already did. Shows how in the loop I am, lol. Kopernicus takes all my brain power. Quote Link to comment Share on other sites More sharing options...
Dafni Posted February 10, 2021 Share Posted February 10, 2021 Could AVP run on EVEredux on KSP 1.10.1? thanks in advance Quote Link to comment Share on other sites More sharing options...
Neebel Posted February 14, 2021 Share Posted February 14, 2021 (edited) I'm currently playing with AVP and OPM in 1.11 and everything seems to work correct, exept two things: Vall is almost completely black and Eeloo (now a moon of Sarnus) is unusually dark too. Here are images of both. Would be nice if anyone can help me Edited February 14, 2021 by Neebel Quote Link to comment Share on other sites More sharing options...
boBylliB Posted February 17, 2021 Share Posted February 17, 2021 On 2/14/2021 at 2:50 AM, Neebel said: I'm currently playing with AVP and OPM in 1.11 and everything seems to work correct, exept two things: Vall is almost completely black and Eeloo (now a moon of Sarnus) is unusually dark too. Here are images of both. Would be nice if anyone can help me I'm having a similar issue with AVP in 1.11.1, it wasn't an issue in 1.11.0 but once I updated to 1.11.1 the Mun is now doing the same thing that Vall in your photo is doing. If anyone has a fix for this that'd be great, I've gone through all my mods and singled it down to AVP causing the issue. I'm only running visual mods btw, AVP is the main one alongside some cockpit interior mods. Quote Link to comment Share on other sites More sharing options...
Neebel Posted February 18, 2021 Share Posted February 18, 2021 (edited) 14 hours ago, boBylliB said: I'm having a similar issue with AVP in 1.11.1, it wasn't an issue in 1.11.0 but once I updated to 1.11.1 the Mun is now doing the same thing that Vall in your photo is doing. If anyone has a fix for this that'd be great, I've gone through all my mods and singled it down to AVP causing the issue. I'm only running visual mods btw, AVP is the main one alongside some cockpit interior mods. It unfortunately looks like the developer of AVP is currently taking a break (I don't want to say it's something bad although it might sound like that). His last activity on the forum was 17 days ago when he liked someones post. He's maybe working on the update but I wouldn't bet on it. I also couldn't fix the bug, only deleting AVP solved the problem. Edited February 18, 2021 by Neebel Quote Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted February 20, 2021 Share Posted February 20, 2021 Sorry, but what do the different resolutions of textures mean (I’m really not a computer person ) and what Graphics card / other things are recommended for each level? Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted February 20, 2021 Share Posted February 20, 2021 12 minutes ago, Ollz said: Sorry, but what do the different resolutions of textures mean (I’m really not a computer person ) and what Graphics card / other things are recommended for each level? I think it’s the resolution of the cloud textures. I’m using 8k with an RX 580 and I have no problems. Quote Link to comment Share on other sites More sharing options...
Junyo Posted February 24, 2021 Share Posted February 24, 2021 Greetings all. I installed this mod but it does not look anything like the video in the first post. I thought i had followed the instructions properly. Copies the AVP folder into gamedata, along with the other dependencies and suggests mods. But this is what I get. What am i doing wrong? Quote Link to comment Share on other sites More sharing options...
VencaCZ Posted February 24, 2021 Share Posted February 24, 2021 Hi, I wanted to try out your mod, but it doesn't work for me I guess? I tried CKANed it first, but it doesn't work, so I manually downloaded and installed it in GameData folder, as instruction says. Maybe, is it because of these config files? I deleted EVE's BoulderCO configs because KSP is going to use AVP's right? I have scatterer, ModuleManager and EVE installed at latest versions. Quote Link to comment Share on other sites More sharing options...
Junyo Posted February 25, 2021 Share Posted February 25, 2021 I installed the unofficial latest version of Scatterer, and it fixed the sky, and on first load and in the VAB the water is good, but on subsequent loads and launch the water disappears.... Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted February 27, 2021 Share Posted February 27, 2021 On 2/24/2021 at 3:00 AM, Junyo said: Greetings all. I installed this mod but it does not look anything like the video in the first post. I thought i had followed the instructions properly. Copies the AVP folder into gamedata, along with the other dependencies and suggests mods. But this is what I get. What am i doing wrong? Wow. That is..... very broken I recommend uninstalling and then using CKAN to reinstall. On 2/24/2021 at 11:29 AM, VencaCZ said: I tried CKANed it first, but it doesn't work If you think there was an installation error on CKAN’s part, bring it up in that thread. They usually want feedback on that sort of thing. I personally have had no problems with it. On 2/25/2021 at 2:04 AM, Junyo said: unofficial latest version of Scatterer No entirely sure what you mean by that but maybe switch to the latest stable release? If it’s not a mainstream release it’s not surprising that it’s buggy. You should definitely ask Blackrack in the Scatterer thread. Quote Link to comment Share on other sites More sharing options...
jebalicious Posted March 6, 2021 Share Posted March 6, 2021 Thank you for creating a beautiful pack! I think I like being able to look at Jool most of all. @Davian Linhas created Kolyphemus system, which imo is a really cool planet pack. He's mentioned that you can't use AVP with Kolyphemus as it screws with the cloouds etc, both on Kerbin and planets in his pack...is there a way to get this working? I know the question has been asked in his thread also. If not I may have to settle with AVP without Kolyphemus. Quote Link to comment Share on other sites More sharing options...
Davian Lin Posted March 6, 2021 Share Posted March 6, 2021 13 hours ago, jebalicious said: Thank you for creating a beautiful pack! I think I like being able to look at Jool most of all. @Davian Linhas created Kolyphemus system, which imo is a really cool planet pack. He's mentioned that you can't use AVP with Kolyphemus as it screws with the cloouds etc, both on Kerbin and planets in his pack...is there a way to get this working? I know the question has been asked in his thread also. If not I may have to settle with AVP without Kolyphemus. I am not a creator. I am the co-creator and the one who keeps this mod alive. AVP will work with Kolyphemus if @themaster401 will create a separate AVP pack for KS, in addition, compatible with the original AVP. Quote Link to comment Share on other sites More sharing options...
oldman78 Posted March 12, 2021 Share Posted March 12, 2021 On 1/26/2021 at 8:40 PM, Iodyne said: Here you go man, it's just the scatterer .half files (and config) from SVE, although I may have changed it a little. Just decompress and drag into your GameData folder. If for some reason it doesn't work let me know. Also, if you are interested, keep an eye out for a modified set of AVP configs I'll be dropping pretty soon. https://drive.google.com/file/d/1AyinEdCSUMKWfcRIIanPyytXQJH87ywZ/view?usp=sharing EDIT: It might not look as good but if you want a simpler fix, go into GameData/AstronomersVisualPack/AVP_Scatterer/Planets/Kerbin/atmo.cfg and edit the three "scatteringExposure" values. They are set at 0.23 and lowering these will make the ground easier to see. SVE had values as low as 0.065 but you can fiddle with it until you find the look that you like. Something in between is probably good. Thank you this really helped me I was wondering if you might have a fix for laythe as the same issue applies and can't figure out how to modify it so I can see through the atmo. I've been having so many issues trying to get this visual pack to work. I tried it with ks3p but can't access the ks3p menu once I install e.v.e and astro's pack, so now using UTFX but this has some issues with casting shadows on planets and moons when zooming in and out on the map and tracking station, also the mun is very dark by default when using astro profile through TUFX, and kerbin from orbit has no colour or only very very slight difference in colour between mountains desert and grass and that's only if you can make out the land through the atmo . this gets fixed if I add terrain (default profile) through E.v.e ui I also tried this with the mun and minmus and the mun turns bright white but very detailed and cast nice shadows but it seems far too intense and minmus is too bright to see any detail. at all., I did notice however that adding terrain profile through E.V.E loads the same cfg parameters regardless of which planetary body you choose. another annoying thing is once I apply the terrain profile I cannot undo it so I have to reinstall astro pack. Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted March 14, 2021 Share Posted March 14, 2021 (edited) Excuse me, but when I install AVP (think I did it properly) (with 4k textures on 1.11), all other atmospheres work except Eve and Laythe. Below is an image of what this looks like. Has anyone else noticed such a problem? I would really appreciate any help you would be able to offer. EDIT: I have Corelian, could that be whats causing it? Edited March 14, 2021 by The Minmus Derp Quote Link to comment Share on other sites More sharing options...
Neebel Posted March 19, 2021 Share Posted March 19, 2021 (edited) Forget about it Edited March 19, 2021 by Neebel I'm dumb Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted March 19, 2021 Share Posted March 19, 2021 @Neebel He was online like a day ago. One can still be active without posting/liking. Quote Link to comment Share on other sites More sharing options...
Neebel Posted March 19, 2021 Share Posted March 19, 2021 Oh, well, completely missed that. Was just wondering if he's still working on the update, I'm going to delete my question now. Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted March 19, 2021 Share Posted March 19, 2021 (edited) I heard that AVP can be used with Parallax. Is this true? If so what do I need to get that working? Just the StockTextures from Parallax? If so does that override any texture work done by AVP? Edit: Yes.. yes it can. Lol. Shame we cant delete messages on this forum... Atleast that I know of. Edited March 28, 2021 by Motokid600 Quote Link to comment Share on other sites More sharing options...
HelloMaxxo Posted April 3, 2021 Share Posted April 3, 2021 can you make one for 1.8.1? Quote Link to comment Share on other sites More sharing options...
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