linuxgurugamer Posted August 29, 2023 Share Posted August 29, 2023 On 8/29/2023 at 3:34 PM, linuxgurugamer said: That's very odd, the mod is not using the ClickThroughBlocker, it only uses dialogs. I'll look into it. I need to check, I'm not sure it should eve LGG Edit: I've been able to reproduce this, will look at it this evening What's really odd is that it only seems to be the area of the left half part of the dialog, not the right Expand I found the problem, will be fixed in the next release. Sorry about it, was caused by a typo Quote Link to comment Share on other sites More sharing options...
Anonim2 Posted August 30, 2023 Share Posted August 30, 2023 I installed trajectories resently in my pack and when i was trying to create maneuwr node trajectories made it impossible to click on my orbital path. I uninstalled all my mods, added trajectories again and it again made it impossible to create on orbital lines to create node Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 30, 2023 Share Posted August 30, 2023 On 8/30/2023 at 8:02 AM, Anonim2 said: I installed trajectories resently in my pack and when i was trying to create maneuwr node trajectories made it impossible to click on my orbital path. I uninstalled all my mods, added trajectories again and it again made it impossible to create on orbital lines to create node Expand There is a bug which will be fixed in the next release. For now, what's happening is that the window is sill interfering even when you hide it, so move the window to one of the corners of the screen which will hopefully bypass the issue for you. Next release is currently testing Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 30, 2023 Share Posted August 30, 2023 New release, v2.4.5.2 Added toggle to swap left/right clicks (replaced the Blizzy option) Fixed toobar button colors More cleanup of old toolbar code Fixed issue of dialog locks activating when dialog was hidden (caused by a typo) Quote Link to comment Share on other sites More sharing options...
EndAllFilms Posted September 5, 2023 Share Posted September 5, 2023 My trajectories UI never showed up KSP Log: https://www.dropbox.com/scl/fi/b5gyftuoy9f9vcqy7z0cj/KSP.log?rlkey=bsilgndgery022tf12luqcu7c&dl=0 Quote Link to comment Share on other sites More sharing options...
Zertex Posted September 19, 2023 Share Posted September 19, 2023 Hey, I was wondering if there is a way to add a button that updates the aerodynamic model of the ship after you change something to it like, for example, deploying airbrakes or attaching new parts to it while in space? In my case, I use airbrakes for control during decent and The problem is that I can't change the aerodynamic model of the aircraft once it's already launched. The way I do it now is by launching the ship with my airbrakes extended and then I retract them right after I start ascending. In addition to that I extend them whenever I stage because I'm not sure how the mod tracks any changes to the ship and that seems to be working pretty well. It would be good though if you could implement something like this. Thanks for the great job. Quote Link to comment Share on other sites More sharing options...
UltraJohn Posted September 21, 2023 Share Posted September 21, 2023 (edited) So there is definetely a bug with the latest version. When you switch to a different vessel during flight, the toolbar button will disappear and the trajectories window will open by itself, and there is no way to close it again, since the toolbar button is gone. Should be fairly easy to reproduce. KSP.log Edited September 21, 2023 by UltraJohn Quote Link to comment Share on other sites More sharing options...
ZeroA4 Posted September 28, 2023 Share Posted September 28, 2023 On a clear install from CKAN of the 2.4.5.2 version the TRAJ button does not show up neither in stock or in blizzy toolbar. Installing it over the 2.4.2 version and telling CKAN to KEEP the old folders appears to solver it. It appears to be a missing config.xml file from GameData\Trajectories\Plugins\PluginData\Trajectories\config.xml. There are also some empty folders in GameData\Trajectories\Plugin\PluginData\Trajectories (please note the "Plugin" in singular). I hope to have helped. Thanks for the usefull mod Quote Link to comment Share on other sites More sharing options...
JebTheDestroyer Posted October 1, 2023 Share Posted October 1, 2023 Is there any chance this could be made to work with Principia somehow? Would love to be able to plan my reentries ahead of time with it. Quote Link to comment Share on other sites More sharing options...
Tuupertunut Posted November 1, 2023 Share Posted November 1, 2023 Github issues are disabled. Do you wish to receive bug reports here or Github? Quote Link to comment Share on other sites More sharing options...
Tuupertunut Posted November 1, 2023 Share Posted November 1, 2023 Here's one: The "Swap left/right clicks for toolbar button" checkbox actually toggles between four states: - left click disable, right click menu - left click disable and menu, right click disable and menu - left click menu, right click disable - left click nothing, right click nothing I haven't tested if this happens also without any other mods. Quote Link to comment Share on other sites More sharing options...
Lathari Posted November 2, 2023 Share Posted November 2, 2023 Is it possible somehow to simulate ablator burn-off? In JNSQ even simple science containers need heatshields and the ablator is heaviest part of return capsule. As it ablates the the capsule slows drastically faster than the prediction. Guesstimating the needed overshot can get annoying after a while. Quote Link to comment Share on other sites More sharing options...
Tuupertunut Posted November 8, 2023 Share Posted November 8, 2023 Another bug: https://github.com/neuoy/KSPTrajectories/issues/186 (Trajectory does not reset after time warp in FAR model) still exists even though it was claimed to be fixed in 2.4.4. The bug only happens in FAR aerodynamic model, not the stock one. Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted November 11, 2023 Share Posted November 11, 2023 Another minor issue... it always defaults to turn on when a ship is loaded. Just wastes CPU time if you're not using it. Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted November 14, 2023 Share Posted November 14, 2023 @linuxgurugamerassumed control recently but it seems he is AWOL. So while we wait... For those having minor issues, can I suggest trying the previous release on the original GitHub page, just a hunch. Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted November 14, 2023 Share Posted November 14, 2023 On 11/8/2023 at 11:48 PM, Tuupertunut said: Another bug: https://github.com/neuoy/KSPTrajectories/issues/186 (Trajectory does not reset after time warp in FAR model) still exists even though it was claimed to be fixed in 2.4.4. The bug only happens in FAR aerodynamic model, not the stock one. Expand That fix was never released in 2.4.4 it was fixed after that release, you will have to build from GitHub or wait for @linuxgurugamerto fix the issue. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 18, 2023 Share Posted November 18, 2023 On 11/8/2023 at 11:48 PM, Tuupertunut said: Another bug: https://github.com/neuoy/KSPTrajectories/issues/186 (Trajectory does not reset after time warp in FAR model) still exists even though it was claimed to be fixed in 2.4.4. The bug only happens in FAR aerodynamic model, not the stock one. Expand No logs, no support. On 11/14/2023 at 12:10 PM, PiezPiedPy said: That fix was never released in 2.4.4 it was fixed after that release, you will have to build from GitHub or wait for @linuxgurugamerto fix the issue. Expand It's listed in my 2.4.4 release notes On 11/1/2023 at 1:19 AM, Tuupertunut said: Github issues are disabled. Do you wish to receive bug reports here or Github? Expand Issues are now enabled on my fork on Github: https://github.com/linuxgurugamer/KSPTrajectories I have 4 bugs listed which I've gleaned from the last few months messages, I'll be working on this over the next week or so Quote Link to comment Share on other sites More sharing options...
davide96 Posted November 19, 2023 Share Posted November 19, 2023 Hello everybody, I have the kerbol system rescaled with sigma dimension and RESCALE at 10.6x (real dimension) but I'm not able to get the red cross. can somebody help me to solve this issue??? Quote Link to comment Share on other sites More sharing options...
Brutha Posted November 21, 2023 Share Posted November 21, 2023 On 12/18/2020 at 9:41 PM, dok_377 said: It's worth mentioning that with every major release of KSP you supposed to rename the .bin file for the mod to even show in game. For example, with KSP 1.11 the file name should be Trajectories111.bin, not Trajectories110. Expand I’m confused my trajectories folder is just named trajectories and there’s not one folder in it that has numbers next to it this is what it says in order localizations, plug-in data, plug-ins change log contributing copyright license read me trajectories trajectories that last two are a cfg file and last one a version file Quote Link to comment Share on other sites More sharing options...
Tuupertunut Posted November 25, 2023 Share Posted November 25, 2023 (edited) On 11/8/2023 at 11:48 PM, Tuupertunut said: Another bug: https://github.com/neuoy/KSPTrajectories/issues/186 (Trajectory does not reset after time warp in FAR model) still exists even though it was claimed to be fixed in 2.4.4. The bug only happens in FAR aerodynamic model, not the stock one. Expand I think I found and fixed the issue and will be making a PR shortly. It was that the FAR model is not ready for force computations immediately after exiting time warp. It was not yet fixed even in the latest Github commit. Edited November 25, 2023 by Tuupertunut Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 28, 2023 Share Posted November 28, 2023 On 11/25/2023 at 1:45 PM, Tuupertunut said: I think I found and fixed the issue and will be making a PR shortly. It was that the FAR model is not ready for force computations immediately after exiting time warp. It was not yet fixed even in the latest Github commit. Expand I'll be watching for it Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 17, 2023 Share Posted December 17, 2023 (edited) On 11/25/2023 at 1:45 PM, Tuupertunut said: I think I found and fixed the issue and will be making a PR shortly. It was that the FAR model is not ready for force computations immediately after exiting time warp. It was not yet fixed even in the latest Github commit. Expand Merged, thanks On 11/11/2023 at 5:22 AM, Krazy1 said: Another minor issue... it always defaults to turn on when a ship is loaded. Just wastes CPU time if you're not using it. Expand Are you sure? It remembers the last setting, try setting it off (check the config.xml to be sure) and try it again. I just confirmed this :-( will get it fixed before next release Someone reported that a new install failed due to a missing config.xml. I have been unable to replicate that. Also reported that there were extra directories, again, I have not been able to replicate this Edited December 17, 2023 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 17, 2023 Share Posted December 17, 2023 On 9/28/2023 at 1:18 PM, ZeroA4 said: On a clear install from CKAN of the 2.4.5.2 version the TRAJ button does not show up neither in stock or in blizzy toolbar. Installing it over the 2.4.2 version and telling CKAN to KEEP the old folders appears to solver it. It appears to be a missing config.xml file from GameData\Trajectories\Plugins\PluginData\Trajectories\config.xml. There are also some empty folders in GameData\Trajectories\Plugin\PluginData\Trajectories (please note the "Plugin" in singular). I hope to have helped. Thanks for the usefull mod Expand I was unable to replicate this. The fact you you mention "Plugin" as opposed to "Plugins" tells me that you are looking at the older version, I don't use that, my version uses the more standard "Plugins" I have a beta ready now: Thanks to github user @Tuupertunut for these fixes Fix wrong trajectory after timewarp/loading in FAR model Fix swapping left and right clicks toggles between four states Fixed button icon display when starting to show correct icon (was always showing the Active icon to start, even when it was not active) Replaced logging with KSP_Log (now needs SpaceTuxUtilities as new dependency) Added code to dump config to log file when in debug mode here: https://www.dropbox.com/scl/fi/z9327pqqm0mx3v2ct3l9g/Trajectories-2.4.5.3-BETA.zip?rlkey=eu0j6eufdj8uss0q4tv0k5qx2&dl=0 I don't think it will be a problem to add the SpaceTuxUtilities, most of my mods already use that. It was easier for me to make this change for debugging purposes Please try this out and let me know how it goes Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted December 19, 2023 Share Posted December 19, 2023 On 12/17/2023 at 9:09 PM, linuxgurugamer said: Fixed button icon display when starting to show correct icon (was always showing the Active icon to start, even when it was not active) Expand Ah. I wasn't precise. It wasn't actually running, icon was just out of sync initially. I'll try to test but holidays may intervene. Thanks Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 19, 2023 Share Posted December 19, 2023 On 12/19/2023 at 7:01 AM, Krazy1 said: Ah. I wasn't precise. It wasn't actually running, icon was just out of sync initially. I'll try to test but holidays may intervene. Thanks Expand Yes, but it wasn't obvious. Thanks for the report Quote Link to comment Share on other sites More sharing options...
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