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[WIP] Kerbal Science Innovation [1.3.1]


Ourshinigami

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Kerbal Science Innovation

Creat 30/06/2017

This is a science mod which use the science of today and the science of the future

 

 

Version : 1.8.1

Change log :

  Reveal hidden contents

 

Download From :   PTEr7uY.png

                                   5XehmTT.png

                              CKAN

 

 

Author : @Ourshinigami

 

Scorpius Space is enjoy to show you those part !

 

4TMec2V.png

 

 

 

Scorpius Space Science Laboratory

AtomicFountain (Caesium 133)

Description : An atomic fountain is a cloud of atoms that is tossed upwards by lasers in the Earth's gravitational field. If it were visible, it would resemble the water in a fountain. While weightless in the toss, the atoms are measured to set the frequency of an atomic clock.

 

 

Dark matter collector

Imgur : Dark Matter Collector

Description : This is a dark matter collector.

 

Dark matter sensor

Imgur : Dark matter sensor

Description : Dark matter has never been directly observed; however its existence would explain a number of otherwise puzzling astronomical observations. The name refers to the fact that it does not emit or interact with electromagnetic radiation, such as light, and is thus invisible to the entire electromagnetic spectrum. Although dark matter has not been directly observed, its existence and properties are inferred from its gravitational effects such as the motions of visible matter, gravitational lensing, its influence on the universe's large-scale structure, on galaxies, and its effects on the cosmic microwave background.

 

 

Polaris-Ray X

imgur : Polaris-Ray X

description : X-ray fluorescence spectrometry is a chemical analysis technique using a physical property of matter, X-ray fluorescence. When material is bombarded with x-rays, the material re-emits energy under Forms, inter alia, X-rays; This is X-ray fluorescence or X-ray secondary emission. The spectrum of the X-rays emitted by the material is characteristic of the composition of the sample, by analyzing this spectrum, one can deduce the elementary composition, Ie the mass concentrations of elements.

 

 

 

PRIME SPACE MANUFACTURING is enjoy to show you those part !jTm71TE.png

Author : @PR1ME

 

MicroverseBattery

Description : A battery containing a miniature universe with intelligent life that can produce massive amounts of energy. "It's just slavery with extra steps." Requires concentrated dark matter to keep the microverse stable.

 

 

Dark matter contaiment module

Description : A specialized container to store dark matter at extremely high densities.

 

 

 

 

 

Language : [English] translate by @Ourshinigami and @Aelfhe1m and @PR1ME

                       [Spanish] translate by @fitiales and @Ourshinigami

                      [Français] Translate by @Ourshinigami  Télécharger la viersion Français ici puis suivez les instruction dans le "lisez moi"

 

Contract Pack

nLjNFxD.png

 

Version : 1.1

Change log:

  Reveal hidden contents

Downlowd of the contract pack : Space Dock

                                                                  Curse Forge

                                                   CKAN

Requires :

 

 

Author : @Ourshinigami @Aelfhe1m

 

Language : [English] translate by @Ourshinigami and @Aelfhe1m

                       [Spanish] translate by @fitiales

 

 

 

 

 

 

 

Thanks to @Aelfhe1m for the plugin of the gravity waves sensor. (deleted now)

                  @TheRagingIrishman , @artwhaley, @steedcrugeon for their help in my start.

                  @fitiales for the translation in spanish

If you want help me, let me a personal message, the help is welcome

            

Source of the plugin for GWS : here

Licence:  Licence Creative Commons Attribution - Pas d’Utilisation Commerciale - Pas de Modification 3.0 France.

Licence for the flag of the Kerbal Science Innovation Contract Pack:Flag icon made by Freepik from www.flaticon.com

Licence : MIT for contract pack configurator and for texture replacer.

 

Edited by Ourshinigami
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I think the one thing lacking in KSP is a sense of great discovery.  The anomalies are certainly fun and exciting to track down and discover.  Obviously some of them must be alien in origin.  But until; your mod there has been little, if any attempt to depict the theoretical science of space exploration.  We need hard to find microbes, a black hole perhaps, maybe even fossil remains, or alien artifacts.  So, I applaud your contribution.  Gotta go find me some dark matter now. Steven Hawking has promised me a signed copy of his book if I bring him some.

Have a great day.

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Actually, this is a collector (now) and I work on a Dark matter sensor (will be more realistic and more elaborate).

 

In this case, I search how can I do for what the collector can't  find dark matter on kerbin, or Duna, or Eve but only in the space.

 

For the black hole their is a mod (but not in 1.3) but for me it isn't fonction (why, I don't know). to me, a Wormhole will be really interested (like the black hole)

 

And you are right

Edited by Ourshinigami
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I would like change the place of Dark matter collector in the comunity tech tree but I do not succeed. Someone can explain me please ? an example ?

Edited by Ourshinigami
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  • 3 weeks later...
  On 7/4/2017 at 4:04 PM, Ourshinigami said:

Seriously ,if someone can help so as to move my part in the comunity teck tree (where say I can't) please.

 

It is making me crazy. :confused:

Expand  

Found a solution yet? the easiest method is to use a simple MM Script which is triggered when CTT is installed

@PART[YourPartName]:NEEDS[CTT]:FOR[YourModName]
{
	@TechRequired = new_tech_id
}

 

Edited by FreeThinker
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Can you say me where is the fault ?

PART
{
    name = Dark matter collector
    module = Part
    author = Oursshinigami
    mesh = DMC.mu
    scale = 0.8
        rescaleFactor = 0.95
        node_stack_bottom = -0.96, 0.02, -0.983, 0.0, -1.0, 0.0, 1
    TechRequired = scienceTech
    entryCost = 20000
    cost = 10000
    category = Science
    subcategory = 0
    title = Dark matter collector
    manufacturer = Oursshinigami
    description = This is a dark matter collector (Why not)
    attachRules = 1,0,1,1,0
    mass = 0.2
    bulkheadProfiles =
    crashTolerance = 10
    
    tags = experiment material research science
    
    angularDrag = 0.5
    dragModelType = default
    maximum_drag = 0.1
    minimum_drag = 0.1

MODULE
{
        name = Dark matter collector
    
      experimentID = mobileMaterialsLab
      experimentLimit = 1
      xmitDataScalar = 0.85
    
    experimentActionName = Collect dark matter
    
    useStaging = False    
    useActionGroups = True
    hideUIwhenUnavailable = False
    dataIsCollectable = True
    collectActionName = Collect dark matter.
    interactionRange = 1.5
    usageReqMaskInternal = 1
    usageReqMaskExternal = 8
    }
}

 

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@Ourshinigami There is no fault in your configuration (for the tech tree node). The matter is that when CTT is installed, then your part will move. @FreeThinker's suggestion of an MM patch is how it is done. Just put the MM info in a new config file reserved for MM patches.

Also, you might need this.

bulkheadProfiles = srf //for anything that is surface attach and not stackable. This is for when you sort parts by form factor in the VAB or SPH.
bulkheadProfiles = srf,size1 // Multiple profiles are valid
// size1 for 1.25m
// size2 for 2.5m
// size3 for 3.75m

 

It is mostly easy to match a tech node's ID (as in the config) to it's title (the display name) but you will need to have the CTT's main config file GameData\CommunityTechTRee\Tree\CommunityTechTree.cfg open in an advanced text editor, and the layout image open on-screen.

XCkHCrs.png

Inside the spoiler is a portion of the CTT config.

  Reveal hidden contents

 

Edited by JadeOfMaar
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This is one of the new parts will arrive, I hope you will find beatiful and I hope you will enjoy with this pat.

 

Imgur : New part

 

If all is good, there is a plugin with this part, You Will discover what it is the Day of the update

Edited by Ourshinigami
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  • 2 weeks later...

Just a question, if I create a 3Model for a docking port, I just need of a cfg file so as to create this docking port.

 

I wanna say, if,for example, it is 2 cube , this is With the  cfg file can I create the dock at 1 meter ?

Edited by Ourshinigami
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The version 1.5 is available

 

!!!!Warning!!!! I search someone who accept to be my associate in this mod for the texture (like you can see, I am not really good in texture), I will have less time to project, in fact, the resumption of my studies.

 

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