Mihara Posted July 16, 2017 Share Posted July 16, 2017 Woot, it's the new one! I was expecting to see the old one, not sure why. Does the IVA render at all? I see it's commented out, but the file is there. My take on the USI-LS config for the new centrifuge. Since there are no sensible balancing guidelines for that, I just took the numbers of the larger inflatable centrifuge from MKS and assumed the habitation bonus conferred as well as the electric charge consumed are proportional to mass, so take it with a grain of salt. @PART[centrifugeSmall]:NEEDS[USILifeSupport] { MODULE { name = ModuleLifeSupport } MODULE { name = USI_ModuleFieldRepair } MODULE { name = ModuleHabitation BaseKerbalMonths = 288 CrewCapacity = 0 BaseHabMultiplier = 0 ConverterName = Habitat StartActionName = Start Habitat StopActionName = Stop Habitat INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 7.2 } } } Quote Link to comment Share on other sites More sharing options...
Tokamak Posted July 16, 2017 Share Posted July 16, 2017 Oh god, now that I look at those screenshots, my IVAs are embarassingly bad. I may have to redo those when I have the time, now that I sort of know what I am doing with 3d modelling. Don't worry about too many cooks in the kitchen though; If I did that I'd just submit them to you for inclusion. Quote Link to comment Share on other sites More sharing options...
Ventzi Posted July 17, 2017 Share Posted July 17, 2017 On 7/15/2017 at 0:40 PM, linuxgurugamer said: You can't willy-nilly change part names. Those names are significant and can't change The part shows up in the Utility section. If it isn't there (I just installed via CKAN to test), then you have another problem. So, do the following: Delete the entire directory Install it again, preferably using CKAN Start the game and see if it's there If it isn't there, send me the following files: output_log.txt ModuleManager.ConfigCache https://drive.google.com/file/d/0B4fFcVxVOPBAOTFuRE9jY2dtcDQ/view?usp=sharing -- output_log.txthttps://drive.google.com/file/d/0B4fFcVxVOPBAMDk0U29aTS1EalU/view?usp=sharing -- ModuleManager.CopnfigCache Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 17, 2017 Author Share Posted July 17, 2017 8 hours ago, Mihara said: Woot, it's the new one! I was expecting to see the old one, not sure why. Does the IVA render at all? I see it's commented out, but the file is there. My take on the USI-LS config for the new centrifuge. Since there are no sensible balancing guidelines for that, I just took the numbers of the larger inflatable centrifuge from MKS and assumed the habitation bonus conferred as well as the electric charge consumed are proportional to mass, so take it with a grain of salt. @PART[centrifugeSmall]:NEEDS[USILifeSupport] { MODULE { name = ModuleLifeSupport } MODULE { name = USI_ModuleFieldRepair } MODULE { name = ModuleHabitation BaseKerbalMonths = 288 CrewCapacity = 0 BaseHabMultiplier = 0 ConverterName = Habitat StartActionName = Start Habitat StopActionName = Stop Habitat INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 7.2 } } } The IVA is horrible, will give someone seizures. If someone want's to make an IVA for it, I'd love it. Quote Link to comment Share on other sites More sharing options...
Tokamak Posted July 17, 2017 Share Posted July 17, 2017 3 hours ago, linuxgurugamer said: The IVA is horrible, will give someone seizures. If someone want's to make an IVA for it, I'd love it. Which IVA? Quote Link to comment Share on other sites More sharing options...
theJesuit Posted July 17, 2017 Share Posted July 17, 2017 1 hour ago, Tokamak said: Which IVA? For the newer small centrifuge. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 17, 2017 Author Share Posted July 17, 2017 1 hour ago, theJesuit said: For the newer small centrifuge. Which is commented out in the config Quote Link to comment Share on other sites More sharing options...
Spaceception Posted July 17, 2017 Share Posted July 17, 2017 23 hours ago, linuxgurugamer said: Added Small Centrifuge *Excited squealing* Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted July 17, 2017 Share Posted July 17, 2017 (edited) Fresh find: PartLoader: Compiling Part 'TokamakIndustries/parts/inflatoflat/HabitatPack_FLAT_Fix/TIinflatoFlat' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PartLoader Warning: Variable ExpectedCrew not found in Part (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ERROR IN USIAnimationOnLoad - Array index is out of range. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module ModuleDockingHatch threw during OnLoad: System.NullReferenceException: Object reference not set to an instance of an object at ConnectedLivingSpace.ModuleDockingHatch.IsRelatedDockingNode (.ModuleDockingNode dockNode) [0x00000] in <filename unknown>:0 at ConnectedLivingSpace.ModuleDockingHatch.CheckModuleDockingNode () [0x00000] in <filename unknown>:0 at ConnectedLivingSpace.ModuleDockingHatch.isInDockedState () [0x00000] in <filename unknown>:0 at ConnectedLivingSpace.ModuleDockingHatch.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -INFO- Tac.LifeSupportModule[FFEBF072][319.09]: OnAwake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Part already contains resource 'ElectricCharge' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Starting the Dispatcher (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) (Filename: Line: 97) Cannot find a PartModule of typename 'BuildEngineer' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Cannot find a PartModule of typename 'FlightEngineer' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -INFO- Tac.LifeSupportModule[FFEBF020][319.09]: OnAwake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Starting the Dispatcher (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) (Filename: Line: 97) PartLoader: Part 'TokamakIndustries/parts/inflatoflat/HabitatPack_FLAT_Fix/TIinflatoFlat' has no database record. Creating. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -INFO- Tac.LifeSupportModule[FFEBEFBC][319.09]: OnAwake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Starting the Dispatcher (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) (Filename: Line: 97) DragCubeSystem: Creating drag cubes for part 'TIinflatoFlat' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) IndexOutOfRangeException: Array index is out of range. at USITools.USIAnimation.AssumeDragCubePosition (System.String name) [0x00000] in <filename unknown>:0 at DragCubeSystem+<RenderDragCubes>c__Iterator1F.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <RenderDragCubesCoroutine>c__Iterator1E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <SetupDragCubeCoroutine>c__Iterator20:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <CompileParts>c__Iterator66:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) PartLoader: Compiling Part 'TokamakIndustries/parts/inflatoflat/inflatoflat/TIinflatoFlat' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PartLoader Warning: Variable ExpectedCrew not found in Part (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module ModuleDockingHatch threw during OnLoad: System.NullReferenceException: Object reference not set to an instance of an object at ConnectedLivingSpace.ModuleDockingHatch.IsRelatedDockingNode (.ModuleDockingNode dockNode) [0x00000] in <filename unknown>:0 at ConnectedLivingSpace.ModuleDockingHatch.CheckModuleDockingNode () [0x00000] in <filename unknown>:0 at ConnectedLivingSpace.ModuleDockingHatch.isInDockedState () [0x00000] in <filename unknown>:0 at ConnectedLivingSpace.ModuleDockingHatch.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Edited July 17, 2017 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted July 18, 2017 Share Posted July 18, 2017 @Gordon Dry Do you have USI Tools installed? This needs to be present regardless of your favorite LS, for most of the inflatables' inflation. ExpectedCrew is a placeholder I put, used by the Kerbalism code to keep the line count down in that area. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted July 18, 2017 Share Posted July 18, 2017 Yes, I got USI tools. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted July 18, 2017 Share Posted July 18, 2017 @Gordon Dry Have you tried removing mods to sift out a potential cause of this problem? For one, I don't use Connected Living Space (assuming you do) so if that's the cause I'd never know. Quote Link to comment Share on other sites More sharing options...
Vaga Posted July 18, 2017 Share Posted July 18, 2017 (edited) On 7/16/2017 at 11:21 AM, linuxgurugamer said: I made a mistake, working on fixing it how. Basicly, I asked @JadeOfMaar to review all the LS stuff. He sent me some new files which were supposed to REPLACE the old ones, instead I just added them :-( Anyway, I've updated it for a new release: 0.1.6 Removed old LS files, moved into Extras directory Added Small Centrifuge Note that some of the LS settings have changed For some reason I have multiple instances of Inflato F.L.A.T. Command Module. Advanced Construction don't seem to show it as purchased now also. Edited July 18, 2017 by Vaga New Info Quote Link to comment Share on other sites More sharing options...
NNYGamer Posted July 18, 2017 Share Posted July 18, 2017 I wondered why it didn't work then I saw it needed another mod. Always read the whole initial post! Since this pack is a mix several other mods is there any possibility of adding the S6 compartments? An old but nice mod that needs updating and tweeking. Quote Link to comment Share on other sites More sharing options...
DeltaDizzy Posted July 18, 2017 Share Posted July 18, 2017 (edited) I knew this when tokamak was doing it. also, 6S would be good too. Edited July 18, 2017 by DeltaDizzy Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 19, 2017 Author Share Posted July 19, 2017 15 hours ago, Vaga said: For some reason I have multiple instances of Inflato F.L.A.T. Command Module. Advanced Construction don't seem to show it as purchased now also. that's my mistake, I accidently included two extra files. New release, 0.1.7: Removed extra files in the InflatoFlat directory Quote Link to comment Share on other sites More sharing options...
Syrius Posted July 19, 2017 Share Posted July 19, 2017 Is Infernal Robotics running on 1.3? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 19, 2017 Author Share Posted July 19, 2017 3 minutes ago, Syrius said: Is Infernal Robotics running on 1.3? No idea, this thread is about the Tokamak mod Quote Link to comment Share on other sites More sharing options...
Vaga Posted July 19, 2017 Share Posted July 19, 2017 16 minutes ago, Syrius said: Is Infernal Robotics running on 1.3? It does work in 1.3 there are instructions for how to install and get it working on page 90 about 14 posts down from the top. Quote Link to comment Share on other sites More sharing options...
AlexTheNotSoGreat Posted July 19, 2017 Share Posted July 19, 2017 (edited) Is there a 1.2.2 compatible version of this? Edited July 19, 2017 by AlexTheNotSoGreat Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 19, 2017 Author Share Posted July 19, 2017 (edited) Look at the older thread Edited July 21, 2017 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
AlexTheNotSoGreat Posted July 20, 2017 Share Posted July 20, 2017 thanks! Quote Link to comment Share on other sites More sharing options...
Kerbal101 Posted July 21, 2017 Share Posted July 21, 2017 Oh, nice, I will update links on the Porkjet part integration guide then. Thank you for taking care of yet another great mod, LGG. Seriously, guys, support him! Quote Link to comment Share on other sites More sharing options...
Kerbal101 Posted July 21, 2017 Share Posted July 21, 2017 So I noticed that the new "Inflato F.L.A.T." ring is not assigned to any category, and I was only able to find it via TechTree sorting - its level 5. I think this is an oversight I can't find the small centrifuge.. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 21, 2017 Author Share Posted July 21, 2017 1 hour ago, Kerbal101 said: So I noticed that the new "Inflato F.L.A.T." ring is not assigned to any category, and I was only able to find it via TechTree sorting - its level 5. I think this is an oversight I can't find the small centrifuge.. Sandbox or career? Quote Link to comment Share on other sites More sharing options...
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