linuxgurugamer Posted April 9, 2018 Author Share Posted April 9, 2018 2 hours ago, SmarterThanMe said: Psst! Did you need to update the version number in the topic title? Not anymore Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 24, 2018 Author Share Posted April 24, 2018 New release, 0.1.15.1: Thanks to @Fitiales for the spanish translation Link to comment Share on other sites More sharing options...
Gordon Dry Posted May 25, 2018 Share Posted May 25, 2018 Hmm, will the Inflato F.L.A.T ever get nodes, either fully working docking ports or at least attach nodes to add own docking ports? Link to comment Share on other sites More sharing options...
NotoriousPugs Posted June 26, 2018 Share Posted June 26, 2018 The low profile base mount is not retractable anymore. I tried installing it both with CKAN and manually (Module Manager and USI tools included), tried reinstalling my game, tried in both 1.4.3 and 1.4.4, even tried on a different computer. Is that happening only to me? Link to comment Share on other sites More sharing options...
theJesuit Posted June 27, 2018 Share Posted June 27, 2018 6 hours ago, NotoriousPugs said: The low profile base mount is not retractable anymore. I tried installing it both with CKAN and manually (Module Manager and USI tools included), tried reinstalling my game, tried in both 1.4.3 and 1.4.4, even tried on a different computer. Is that happening only to me? Now you mentioned it I have this problem too. It has a dependency of USI tools as you say. But I don't think I've ever been able to get it to work. When I get home I'll raise it as an issue on Github @linuxgurugamer. Peace. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 27, 2018 Author Share Posted June 27, 2018 1 hour ago, theJesuit said: Now you mentioned it I have this problem too. It has a dependency of USI tools as you say. But I don't think I've ever been able to get it to work. When I get home I'll raise it as an issue on Github @linuxgurugamer. Peace. Please be specific as to the part, thx Link to comment Share on other sites More sharing options...
NotoriousPugs Posted June 27, 2018 Share Posted June 27, 2018 (edited) 14 hours ago, theJesuit said: Now you mentioned it I have this problem too. It has a dependency of USI tools as you say. But I don't think I've ever been able to get it to work. When I get home I'll raise it as an issue on Github @linuxgurugamer. Peace. The weird thing is that it used to work until, I don't know, two weeks ago? Even the description is gone, all it says is "Piccolo industries" or something. And it seems like it's the only part with any problems. I have no idea what happened, because as far I remember the mod wasn't even updated around the time the bug started? I think it started when I used CKAN to replace USI Life Support with Kerbalism, it's the only thing I can think that I did differently, I'm not sure it's related tho, because I've since tried fresh installs, other PCs etc, without installing Kerbalism. Edited June 27, 2018 by NotoriousPugs Forgot to add something. Link to comment Share on other sites More sharing options...
theJesuit Posted June 27, 2018 Share Posted June 27, 2018 3 hours ago, NotoriousPugs said: The weird thing is that it used to work until, I don't know, two weeks ago? Even the description is gone, all it says is "Piccolo industries" or something. And it seems like it's the only part with any problems. I have no idea what happened, because as far I remember the mod wasn't even updated around the time the bug started? I think it started when I used CKAN to replace USI Life Support with Kerbalism, it's the only thing I can think that I did differently, I'm not sure it's related tho, because I've since tried fresh installs, other PCs etc, without installing Kerbalism. Have you tried putting usi tools back in by themselves? Kerbalism could be the conflict as well. Link to comment Share on other sites More sharing options...
NotoriousPugs Posted June 28, 2018 Share Posted June 28, 2018 Yes, I have, both manually and using CKAN. Also no Kerbalism. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 4, 2018 Author Share Posted July 4, 2018 On 5/25/2018 at 4:30 PM, Gordon Dry said: Hmm, will the Inflato F.L.A.T ever get nodes, either fully working docking ports or at least attach nodes to add own docking ports? Most likely not, unless someone sends me a patch Link to comment Share on other sites More sharing options...
Critter79606 Posted July 18, 2018 Share Posted July 18, 2018 @linuxgurugamer I've been chasing some ExtraPlanetary Launchpad issues, and in doing so, I found that your support for this mod is out of date. In v6.0.0 of EL, he renamed things from Ex~ to El~ and shortened the needs name to just Launchpad. I thought I'd mention it since I ran across it. Thanks for maintaining so many useful mods! Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 18, 2018 Author Share Posted July 18, 2018 4 hours ago, Critter79606 said: @linuxgurugamer I've been chasing some ExtraPlanetary Launchpad issues, and in doing so, I found that your support for this mod is out of date. In v6.0.0 of EL, he renamed things from Ex~ to El~ and shortened the needs name to just Launchpad. I thought I'd mention it since I ran across it. Thanks for maintaining so many useful mods! Mind telling me what you are referring to? Filename would be helpful Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 18, 2018 Author Share Posted July 18, 2018 6 hours ago, Critter79606 said: @linuxgurugamer I've been chasing some ExtraPlanetary Launchpad issues, and in doing so, I found that your support for this mod is out of date. In v6.0.0 of EL, he renamed things from Ex~ to El~ and shortened the needs name to just Launchpad. I thought I'd mention it since I ran across it. Thanks for maintaining so many useful mods! Ok, I found the problem. The name changes are important, thanks. But the NEEDS can stay as is, since the directory/folder the EPL mod is in has not been renamed. From the MM handbook: Quote The stuff within the needs section is based on either: A plugin .dll with the same assembly name. A subdirectory name under GameData. (Names with spaces can be used, just remove the spaces: GameData/My Mod/ => :NEEDS[MyMod] A FOR[Blah] defined would allow NEEDS[Blah] New release, 0.1.15.2 Updated EPL patches to reflect the new names for the workshop and convertor Thanks to @Critter79606 for pointing out that EPL had the names changed Link to comment Share on other sites More sharing options...
Critter79606 Posted July 18, 2018 Share Posted July 18, 2018 14 hours ago, linuxgurugamer said: Mind telling me what you are referring to? Filename would be helpful Sorry, called it a night after posting that. It was ELP.cfg That late at night it didn't dawn on me that you probably inherited the mod and didn't know where it was. Good thing to know about the Needs. I didn't know it would do both. Link to comment Share on other sites More sharing options...
JoE Smash Posted July 26, 2018 Share Posted July 26, 2018 I like the heat shields in this parts pack, but for some reason the intermediate sizes don't attach properly.....i.e. the Modest and Largish sizes (don't know if there is a bigger intermediate size I haven't unlocked it yet) don't attach close to the above and below parts. There is a rather large gap above and below the part. I then have to fix it with the part moving arrows on both ends every time I place them. Don't know if this is an attachment issue you can fix? Is this just happening to me? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 26, 2018 Author Share Posted July 26, 2018 New release, 0.1.15.3 Fixed node offsets for the ADAPT Largish and ADAPT Medium heat shields Link to comment Share on other sites More sharing options...
JoE Smash Posted July 27, 2018 Share Posted July 27, 2018 13 hours ago, linuxgurugamer said: New release, 0.1.15.3 Fixed node offsets for the ADAPT Largish and ADAPT Medium heat shields Thanks m8, it's the little things....you know? Link to comment Share on other sites More sharing options...
scottadges Posted August 2, 2018 Share Posted August 2, 2018 (edited) Hi @linuxgurugamer thanks for keeping this mod (and ALL the other ones you manage) alive and kicking. You truly are the unsung hero of the KSP Community. I wanted to point out something I saw in the KSP.log file on my fresh 1.4.5 install. You're probably aware of something like this already: [ERR 01:45:55.143] Texture 'TokamakIndustries/spaces/centrifuge1internal/model000' not found! [ERR 01:45:55.143] Texture 'TokamakIndustries/spaces/centrifuge1internal/model001_NRM' not found! [ERR 01:45:55.219] Texture 'TokamakIndustries/spaces/orbitalOrbInternals/bag3_normals_NRM' not found! Since it says "internals", I'm wondering are these just IVA textures? I'm not sure it's actually causing a problem, but thought I would ask the question. Thanks for all your hard work! Edited August 2, 2018 by scottadges Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 2, 2018 Author Share Posted August 2, 2018 1 hour ago, scottadges said: Hi @linuxgurugamer thanks for keeping this mod (and ALL the other ones you manage) alive and kicking. You truly are the unsung hero of the KSP Community. I wanted to point out something I saw in the KSP.log file on my fresh 1.4.5 install. You're probably aware of something like this already: [ERR 01:45:55.143] Texture 'TokamakIndustries/spaces/centrifuge1internal/model000' not found! [ERR 01:45:55.143] Texture 'TokamakIndustries/spaces/centrifuge1internal/model001_NRM' not found! [ERR 01:45:55.219] Texture 'TokamakIndustries/spaces/orbitalOrbInternals/bag3_normals_NRM' not found! Since it says "internals", I'm wondering are these just IVA textures? I'm not sure it's actually causing a problem, but thought I would ask the question. Thanks for all your hard work! Not an issue Link to comment Share on other sites More sharing options...
taniwha Posted November 28, 2018 Share Posted November 28, 2018 @linuxgurugamer: I've sent you two PRs, one tweaking the EL configs, and one for CLS support, both on the inflatoflat. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 28, 2018 Author Share Posted November 28, 2018 7 hours ago, taniwha said: @linuxgurugamer: I've sent you two PRs, one tweaking the EL configs, and one for CLS support, both on the inflatoflat. I got the first one last night, will get the CLS one later today Thanks Link to comment Share on other sites More sharing options...
KSPrynk Posted November 29, 2018 Share Posted November 29, 2018 @linuxgurugamer, in reference to the EL and CLS updates above, are you also tracking the major update to USI-LS that breaks life support in habitation modules? I'd submit a PR except I have zero skill appropriate to the task. However, it looks like there are a few users offering to cover down if help is needed: Link to comment Share on other sites More sharing options...
taniwha Posted November 29, 2018 Share Posted November 29, 2018 @KSPrynk: I do not use USI, so I would not know how to do it right. The CLS patches actually require an update to CLS as I had to fix that too (papa_joe said he would get to my PR soon), and EL is one of my mods, so I know how to tweak those. I'm sure linuxgurugamer would be happy to receive PRs for USI updates from someone who does know how to do it right. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 29, 2018 Author Share Posted November 29, 2018 9 hours ago, KSPrynk said: @linuxgurugamer, in reference to the EL and CLS updates above, are you also tracking the major update to USI-LS that breaks life support in habitation modules? I'm not myself, but I've asked for some help from @DoktorKrogg Link to comment Share on other sites More sharing options...
KraterKreator Posted December 1, 2018 Share Posted December 1, 2018 Hi @linuxgurugamer, I want to use this mod but CKAN shows that it is incompatible with SETI-CommunityTechTree. I'm no expert in how mods work together. I haven't seen this conflict in other part mods. Is this an insurmountable conflict? Thanks for maintaining this mod. I'm getting ready to start a space station building campaign and I've been hoping to incorporate these realistic-tech parts. Link to comment Share on other sites More sharing options...
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