Well Posted January 9, 2018 Author Share Posted January 9, 2018 basic color texture Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted January 9, 2018 Share Posted January 9, 2018 im quietly waiting Quote Link to comment Share on other sites More sharing options...
Well Posted January 10, 2018 Author Share Posted January 10, 2018 Robotic Arm (simple animation to deploy) Now work like the Klaw Quote Link to comment Share on other sites More sharing options...
Well Posted January 11, 2018 Author Share Posted January 11, 2018 Today some work on the IVA with the Big Help of @steedcrugeon Thank to him. Use of the NF Props pack. Still in progress Actual Road Map: Hermes Shuttle - Texture and normal map Module MRH - Texture and normal map Elevon - Unwrap and final texture Hermes IVA - in progress MRH IVA - to do Airbrakes - to do Landing gear ? - to do Lateral engine - to do Hera Robotic Arm - final modelling unwrap and texture ................ to do a lot Description for all the part Quote Link to comment Share on other sites More sharing options...
steedcrugeon Posted January 11, 2018 Share Posted January 11, 2018 You've done some great work with it @Well! glad i could help. Quote Link to comment Share on other sites More sharing options...
Well Posted January 14, 2018 Author Share Posted January 14, 2018 Unity Render of the actual texture of Hermes, need more work for the brown section for elevon (maybe structural and wire texture) I have also added the light animation for the hatch on the back. Quote Link to comment Share on other sites More sharing options...
Well Posted January 15, 2018 Author Share Posted January 15, 2018 I've started the Resource Module Quote Link to comment Share on other sites More sharing options...
Well Posted January 19, 2018 Author Share Posted January 19, 2018 Still work in progress... Quote Link to comment Share on other sites More sharing options...
Well Posted January 21, 2018 Author Share Posted January 21, 2018 rentry test with 2 crazy test pilot. Airbrakes work, and science experiment on the nose bay a little to hot but not destroy. Yeah have said nose bay.... The Hermes project from esa have 2 nose doors for "solar sensor" so have decided to use that for little cargo bays Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted January 25, 2018 Share Posted January 25, 2018 (edited) Screenshots of beta testing the bird : Edited January 25, 2018 by DiscoSlelge Quote Link to comment Share on other sites More sharing options...
Beale Posted January 25, 2018 Share Posted January 25, 2018 Are we not men? We are Devo Euro! @Well made the best mod again. Quote Link to comment Share on other sites More sharing options...
Well Posted January 28, 2018 Author Share Posted January 28, 2018 Thanks to my beta tester I work on the IVA, a lot of work in perspective Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted January 28, 2018 Share Posted January 28, 2018 im sat quietly waiting so i can ass a wildblue storage module Cant remember if i posted this for the CEV but this changes the KIS storage to convertable storage from Pathfinder, feel free to include it. It keeps the default storage as kis but you can change it to anything supported by pathfinder. @PART[Knes_Command_K-CEV]:NEEDS[Pathfinder] { !MODULE[ModuleKISInventory] {} MODULE { name = WBIConvertibleStorage enableLogging = True fieldReconfigurable = True confirmResourceSwitch = True showGUI = True defaultTemplate = KIS // LFO templateNodes = STORAGE_TEMPLATE capacityFactor = 1 resourcesToKeep = ElectricCharge;Ablator;MonoPropellant; logoPanelTransforms = decalsVisible = false baseStorage = .001 maxStorage = 14000 } } Quote Link to comment Share on other sites More sharing options...
Well Posted January 28, 2018 Author Share Posted January 28, 2018 (edited) 9 minutes ago, Space Kadet said: im sat quietly waiting so i can ass a wildblue storage module Cant remember if i posted this for the CEV but this changes the KIS storage to convertable storage from Pathfinder, feel free to include it. It keeps the default storage as kis but you can change it to anything supported by pathfinder. I don't know what is the mod Pathfinder, but thank you for this patch, I shall include it to the next update More compatibility is always useful Edited January 28, 2018 by Well Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted January 28, 2018 Share Posted January 28, 2018 third mod in my signature, and such a great complementary one for yours with the KIS things! Quote Link to comment Share on other sites More sharing options...
Well Posted January 28, 2018 Author Share Posted January 28, 2018 (edited) I don't have the time to see this mod now. But if you want more patch compatibility, i could integrate them for the future update soon. Just post the MM Patch here I've already added the Hermes Shuttle with the same config Edited January 28, 2018 by Well Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted January 28, 2018 Share Posted January 28, 2018 (edited) Album of screens, Hermes leaving the European-Russian spacestation after some days Edited January 28, 2018 by DiscoSlelge Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted January 28, 2018 Share Posted January 28, 2018 Does the ariane 5 launch on the wrong azimuth without anyone noticing until after spacecraft sep? Too soon? Quote Link to comment Share on other sites More sharing options...
Well Posted January 28, 2018 Author Share Posted January 28, 2018 2 hours ago, DiscoSlelge said: Album of screens, Hermes leaving the European-Russian spacestation after some days Look like the best mission ever ! Thanks for this album 1 hour ago, Kerbal01 said: Does the ariane 5 launch on the wrong azimuth without anyone noticing until after spacecraft sep? Too soon? Sorry, I'm not responsable for this. Quote Link to comment Share on other sites More sharing options...
Sudragon Posted January 29, 2018 Share Posted January 29, 2018 21 hours ago, Space Kadet said: im sat quietly waiting so i can ass a wildblue storage module Cant remember if i posted this for the CEV but this changes the KIS storage to convertable storage from Pathfinder, feel free to include it. It keeps the default storage as kis but you can change it to anything supported by pathfinder. @PART[Knes_Command_K-CEV]:NEEDS[Pathfinder] { !MODULE[ModuleKISInventory] {} MODULE { name = WBIConvertibleStorage enableLogging = True fieldReconfigurable = True confirmResourceSwitch = True showGUI = True defaultTemplate = KIS // LFO templateNodes = STORAGE_TEMPLATE capacityFactor = 1 resourcesToKeep = ElectricCharge;Ablator;MonoPropellant; logoPanelTransforms = decalsVisible = false baseStorage = .001 maxStorage = 14000 } } How does this interact with TAC? Would I have to add Food, Oxygen and Water to the resources to keep line? Quote Link to comment Share on other sites More sharing options...
Well Posted January 29, 2018 Author Share Posted January 29, 2018 9 minutes ago, Sudragon said: How does this interact with TAC? Would I have to add Food, Oxygen and Water to the resources to keep line? This patch is only for Pathfinder. But you could make a patch for TAC if you want, i don't use this mod, but i could integrate a patch compatibility if someone want to make a patch. Please see the ModuleManager thread or TAC for that. Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted January 29, 2018 Share Posted January 29, 2018 11 minutes ago, Sudragon said: How does this interact with TAC? Would I have to add Food, Oxygen and Water to the resources to keep line? if you have pathfinder installed there you have switchable resources for all the templates pathfinder has, and it support TAC as well (thats what i use) you will have to remember that the resources add weight, so you may need a heavier launcher.... Quote Link to comment Share on other sites More sharing options...
Sudragon Posted January 29, 2018 Share Posted January 29, 2018 (edited) Just now, Space Kadet said: if you have pathfinder installed there you have switchable resources for all the templates pathfinder has, and it support TAC as well (thats what i use) you will have to remember that the resources add weight, so you may need a heavier launcher.... I tried making a patch like this, I couldn't work out how to keep the 'ship supplies' TAC separate from the 'cargo' TAC. I'd either have none or a a years supply. And do you have one for the Patin? Edited January 29, 2018 by Sudragon Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted January 29, 2018 Share Posted January 29, 2018 2 minutes ago, Sudragon said: I tried making a patch like this, I couldn't work out how to keep the 'ship supplies' TAC separate from the 'cargo' TAC. I'd either have none or a a years supply. And do you have one for the Patin? thats a great point, let me fix the patch, ive done it already for another mod! Quote Link to comment Share on other sites More sharing options...
Sudragon Posted January 29, 2018 Share Posted January 29, 2018 Just now, Space Kadet said: thats a great point, let me fix the patch, ive done it already for another mod! Wooo! Quote Link to comment Share on other sites More sharing options...
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