facmanpob Posted October 7, 2019 Share Posted October 7, 2019 I've been testing the mod out for the past couple of weeks and it is really good! It's going to form the basis of my next career save and will hopefully work well with JNSQ at 2.7x scale. Quote Link to comment Share on other sites More sharing options...
Well Posted October 12, 2019 Author Share Posted October 12, 2019 I've started to rework on Hermes, at first the texture of the HRM Hermes module : & Some other Bare variant : Quote Link to comment Share on other sites More sharing options...
Well Posted October 13, 2019 Author Share Posted October 13, 2019 Hermes Update, new endcap model and bumpmap texture: Texture Variant for an Hermes MK2 : inspired by the early Hermes by "Dassault" Quote Link to comment Share on other sites More sharing options...
Well Posted October 14, 2019 Author Share Posted October 14, 2019 For a more modular system, i've decided to add an Adapter for Hermes, 1.25 and 1.875 scale. With that, Hermes could be launched without orbital module. Quote Link to comment Share on other sites More sharing options...
Zorg Posted October 16, 2019 Share Posted October 16, 2019 Hermes mission. Quote Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted October 20, 2019 Share Posted October 20, 2019 On 10/6/2019 at 11:57 AM, Well said: Many thanks, i could understand why a mod about french rocket don't look interesting for many people, but i try my best to make interesting parts, rocket and vehicle. --------------------------------- An other Variant for the next update: Ariane V going Energia mode, lol. Also love your bare variants for engines, except that Vulcain without its assembly just can't work for me, it needs its spherical injector tanks... RCS embedded adaptors are nice for station extension or docking, you have the RCS to brake before docking ! I understand now why KNES isn't marked as 1.8 compatible yet, it is because you'll add many things in it for that update. Your parts are still interesting because they encompass the whole (or next to) spectrum just like Tantares or BDB, with some differences. In many instances, KNES is a downscaled whole spectrum mod with smaller things doing the same purpose in a different style. It as complementarity with many other mods and has good looking parts for beauty shots. It works well with JNSQ also, Ariane parts don't feel OP there, they just feel right. Quote Link to comment Share on other sites More sharing options...
Well Posted October 20, 2019 Author Share Posted October 20, 2019 16 minutes ago, Quoniam Kerman said: I understand now why KNES isn't marked as 1.8 compatible yet, it is because you'll add many things in it for that update. Your parts are still interesting because they encompass the whole (or next to) spectrum just like Tantares or BDB, with some differences. In many instances, KNES is a downscaled whole spectrum mod with smaller things doing the same purpose in a different style. It as complementarity with many other mods and has good looking parts for beauty shots. It works well with JNSQ also, Ariane parts don't feel OP there, they just feel right. For vulcain, that mostly because nertea made a beautiful Vulcain model already, if you want a bare variant of this engine with more detail, i hightly recommand this one : Many thanks for your message, also the actual fact Knes is not 1.8 ready, is because the new KSP have broken many little things, Fairings texture / new monoprop FX engine / some other FX I've uppdated all my other mods, now i work on Knes but i still have some trouble with those bugs. also because actually KSP 1.8 don't run realy well on my computer ( saving settings bugs and other weird problem) Quote Link to comment Share on other sites More sharing options...
t6jesse Posted October 20, 2019 Share Posted October 20, 2019 (edited) I admit, I wasn't super interested in KNES at first until I really got into historical rocket mods like Tantares and BDB and realized how much you've done here! Also learned that Ariane was the first successful commercial rocket. I also like the lifting bodies. I've never been good at building/flying spaceplanes, but I've given the Hermes and IXT(?) a whirl and I can definitely find uses for them (given my bad flying ability). Also love the tiny Viking pod! Edited October 20, 2019 by t6jesse Quote Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted October 20, 2019 Share Posted October 20, 2019 3 hours ago, Well said: For vulcain, that mostly because nertea made a beautiful Vulcain model already, if you want a bare variant of this engine with more detail, i hightly recommand this one : Many thanks for your message, also the actual fact Knes is not 1.8 ready, is because the new KSP have broken many little things, Fairings texture / new monoprop FX engine / some other FX I've uppdated all my other mods, now i work on Knes but i still have some trouble with those bugs. also because actually KSP 1.8 don't run realy well on my computer ( saving settings bugs and other weird problem) I stopped using Cryo engines for sometime due to conflicts with other mods, sadly. Quote Link to comment Share on other sites More sharing options...
Well Posted October 20, 2019 Author Share Posted October 20, 2019 3 hours ago, t6jesse said: I admit, I wasn't super interested in KNES at first until I really got into historical rocket mods like Tantares and BDB and realized how much you've done here! Also learned that Ariane was the first successful commercial rocket. I also like the lifting bodies. I've never been good at building/flying spaceplanes, but I've given the Hermes and IXT(?) a whirl and I can definitely find uses for them (given my bad flying ability). Also love the tiny Viking pod! I'm really happy to hear that! I know French rocket doesn't look interesting, but i try my best to make interesting parts for those little Kerbals. ---------------------------------- I work on the next release, wich are going to be also a fix for KSP 1.8 I still have a lot of work, i need to test every part in game. Probably this week Quote Link to comment Share on other sites More sharing options...
Varix Posted October 24, 2019 Share Posted October 24, 2019 Hey just wondering how to use MLP with the ariane 1-4 because it won't snap to the rocket engine. I keep seeing @Zorg putting awesome pictures of the launches with MLP Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted October 24, 2019 Share Posted October 24, 2019 (edited) 4 hours ago, Varix said: Hey just wondering how to use MLP with the ariane 1-4 because it won't snap to the rocket engine. I keep seeing @Zorg putting awesome pictures of the launches with MLP You need to make a new .cfg with something like this: @PART[_Knes_L3S_L140|_Knes_L3S_L220|_Knes_L3S_L220N]:NEEDS[KNES] { node_stack_bottom02 = 0.0, -7.5, 0.0, 0.0, -1.0, 0.0, 5 } Put it somewhere into GameData. Ready This adds a new node on the bottom of the 3 Ariane Firststages. The second value (-7.5) is the vertical position. You can change it by yourself if it don`t match your requirements. Edited October 24, 2019 by Cheesecake Quote Link to comment Share on other sites More sharing options...
Zorg Posted October 24, 2019 Share Posted October 24, 2019 Oh yes I have a patch for the Ariane engines like that. I ought to make a pull request to Modular Launch Pads, kept forgetting. Quote Link to comment Share on other sites More sharing options...
Well Posted October 24, 2019 Author Share Posted October 24, 2019 (edited) 8 hours ago, Cheesecake said: You need to make a new .cfg with something like this: @PART[_Knes_L3S_L140|_Knes_L3S_L220|_Knes_L3S_L220N]:NEEDS[KNES] { node_stack_bottom02 = 0.0, -7.5, 0.0, 0.0, -1.0, 0.0, 5 } Put it somewhere into GameData. Ready This adds a new node on the bottom of the 3 Ariane Firststages. The second value (-7.5) is the vertical position. You can change it by yourself if it don`t match your requirements. 7 hours ago, Zorg said: Oh yes I have a patch for the Ariane engines like that. I ought to make a pull request to Modular Launch Pads, kept forgetting. let me know what is the best value, that easy to add to the config. i could add this node for the next release. ------------------------------------- I've decided to add 4 more crew to Hermes (because irl a rescue variant was planned) so 3 crew for launch, 7 for return/rescue The fact the shuttle don't have any cargobays, more crew was the best way to make the Hermes Shuttle more interesting in KSP Hermes IVA update : Orbital Module IVA was also updated ----------------------------------------------------------- i still have a lot of test to make in 1.8 before release, and i'm pretty busy actually, but the release is for soon Edited October 24, 2019 by Well Quote Link to comment Share on other sites More sharing options...
Well Posted October 26, 2019 Author Share Posted October 26, 2019 Knes 1.4 - "IVA Time" is online : Knes 1.4 [2019-10-26] - Cost fix for all L3S First Stage - Cost fix for Catherine Stage - ISP nerf for all Cryo engines - Thrust up for H2 H3 HM4 HM7 Cryo Engine - Texture update for the Viking service Module - StarWatcher Collider remade - New plume for Monoprop engine - Cost balance for Lifting bodies - Fix bug with fairing adapter - LH2 patch made by @Zorg for cryo compatibility - New Bare Variant for HM60 Engine - New Bare Variant for HM7 Engine - New Bare Variant for Vulcain Engine - Add more tags - New Model an config for P80 booster - New texture for p80 and EAP boosters - New H4 small Fuel Tank 1.875 - Texture update for L3S parts - New p35 Booster 1.875 scale - New Model for All safe system abort module - New small payload adapter to replace "fairing adapter" - New various craft files - New Bare Variant for H3 Engine - New Bare Variant for H2 Engine - New Texture variant for Hermes shuttle - Hermes Model and Texture update - New node for Hermes Shuttle - Inline Decoupler allow srf attach - HRM module Mesh update, new node setting - Fix Hydrolox Particle FX for KSP 1.8 - Fix Monoprop Particle FX for KSP 1.8 - Fix Fairing texture for KSP 1.8 - New Monoprop Engine using separatron assets - Hermes IVA update with overlay - Hermes is now 7 crew capacity for rescue - HRM IVA update - New bottom node for L140 L220 and L220N stage - All texture converted to DDS DXT5 for KSP 1.8 https://github.com/AstroWell/Knes/releases Quote Link to comment Share on other sites More sharing options...
Zorg Posted October 26, 2019 Share Posted October 26, 2019 Yay! Looking forward to trying out the new Hermes IVA. Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted October 26, 2019 Share Posted October 26, 2019 (edited) @Well Does the update work fine in 1.7.3? EDIT: It appears to work perfectly fine. Congrats on the release, the new parts are excellent! Unrelated, but could you please consider adding a 2.5m Hermes adapter in the near future so we can adapt it to the original 2 stage Ariane 5 proposal? EDIT 2: Disregard that, I just noticed the Safesystem fulfills this role perfectly. Edited October 26, 2019 by golkaidakhaana Quote Link to comment Share on other sites More sharing options...
Barar Posted October 27, 2019 Share Posted October 27, 2019 Thank you for this, I have played with this mod for a while. Always enjoyed the parts and quality work you put into your mod. Quote Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted October 27, 2019 Share Posted October 27, 2019 Seems a nice update, getting French rocketery up to the level of Tantares. Sad for the nerfs to the ISP, but they were way too high for what the launch vehicles were supposed to be, even in JNSQ, the engines were generally too efficient, unless you are refeering only to the cryo engine special config of course. Quote Link to comment Share on other sites More sharing options...
Well Posted October 27, 2019 Author Share Posted October 27, 2019 56 minutes ago, Quoniam Kerman said: Seems a nice update, getting French rocketery up to the level of Tantares. Sad for the nerfs to the ISP, but they were way too high for what the launch vehicles were supposed to be, even in JNSQ, the engines were generally too efficient, unless you are refeering only to the cryo engine special config of course. Thanks for the review, ISP balance are actually really hard for all those cryogenic engine in stock system, KSP Fuel density broke everything, if someone find the nice balance... i could adjust. For now the best way is to use the patch made by Zorg, that switch fuel to LH2, ISP and thrust adjusted. Quote Link to comment Share on other sites More sharing options...
Zorg Posted October 27, 2019 Share Posted October 27, 2019 54 minutes ago, Quoniam Kerman said: Seems a nice update, getting French rocketery up to the level of Tantares. Sad for the nerfs to the ISP, but they were way too high for what the launch vehicles were supposed to be, even in JNSQ, the engines were generally too efficient, unless you are refeering only to the cryo engine special config of course. Since by default those engines are running LFO giving them high Isp makes them overpowered compared to the real thing (even when taking into account KSP conversion). Keeping in mind the real launchers would use LH2 in those stages and LFO is much much denser so you're packing more Dv into the same volume. Nerfing the Isp hard makes them behave more reasonably while running LFO and using the optional LH2 configs will bring it even closer to accuracy in a system like JNSQ. But like Well said balancing real world cryogenic stages using LFO only is very difficult if you care about accuracy to a reasonable degree. Quote Link to comment Share on other sites More sharing options...
Well Posted October 27, 2019 Author Share Posted October 27, 2019 17 hours ago, Zorg said: Yay! Looking forward to trying out the new Hermes IVA. Many thanks ! Take a look also to StarWatcher / StarRider IVA 12 hours ago, sslaptnhablhat said: @Well Does the update work fine in 1.7.3? EDIT: It appears to work perfectly fine. Congrats on the release, the new parts are excellent! Unrelated, but could you please consider adding a 2.5m Hermes adapter in the near future so we can adapt it to the original 2 stage Ariane 5 proposal? EDIT 2: Disregard that, I just noticed the Safesystem fulfills this role perfectly. yes no problem in 1.7.3 Take also a look to the new "Hermes Adapter" adapt to 1.25 or 1.875 8 hours ago, Barar said: Thank you for this, I have played with this mod for a while. Always enjoyed the parts and quality work you put into your mod. Many thanks, i try to make my best ! Quote Link to comment Share on other sites More sharing options...
Robban279 Posted October 27, 2019 Share Posted October 27, 2019 Great to see this updated! Was my most used parts mod in 1.7.. I also gotta say, I was surprised how much quality content this mod has when I first got it, since then it’s one of my absolute favourites! Good job & thanks a lot for sharing it! Quote Link to comment Share on other sites More sharing options...
Well Posted October 28, 2019 Author Share Posted October 28, 2019 (edited) On 10/27/2019 at 12:39 PM, Robban279 said: Great to see this updated! Was my most used parts mod in 1.7.. I also gotta say, I was surprised how much quality content this mod has when I first got it, since then it’s one of my absolute favourites! Good job & thanks a lot for sharing it! Many thanks! that make me really happy! -------------------------------------- I've forgot to include craft files for StarRider and StarWatcher lifting bodies... I've uploaded them on github for those they want to play with those vehicle: https://github.com/AstroWell/Knes/blob/master/Ships/VAB/DLA-P - StarRider.craft https://github.com/AstroWell/Knes/blob/master/Ships/VAB/DSL - StarWatcher.craft 2 vehicle fully operational, with docking and rcs, IVA with monitor, and landing skid. the Small star Rider land with chute, StarWatcher could land on the runway or with the chute in emergency. Please enjoy! Edited October 28, 2019 by Well Quote Link to comment Share on other sites More sharing options...
Well Posted October 29, 2019 Author Share Posted October 29, 2019 Updated collection: Quote Link to comment Share on other sites More sharing options...
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