nothingSpecial Posted July 22, 2021 Share Posted July 22, 2021 Ohhhh I did it! The trick was simple. As stock (and stockalike) KSP tanks don't have real partition between oxidizer and fuel - and as fuel is some generic "liquid fuel" - I tried to simulate the density of liquid hydrogen part of external fuel tank with a sctructural tube. I present you the CCTS - Cursed Callisto Transportation System, using Knes and ReStock+ Spoiler Only green part is fueled (well, and small slice at bottom) It flies, well, not perfectly - but it mimics STS flight profile. The only small hitch I had is that I totally forgot to add landing gears and chutes... Quote Link to comment Share on other sites More sharing options...
Well Posted July 23, 2021 Author Share Posted July 23, 2021 10 hours ago, nothingSpecial said: Ohhhh I did it! The trick was simple. As stock (and stockalike) KSP tanks don't have real partition between oxidizer and fuel - and as fuel is some generic "liquid fuel" - I tried to simulate the density of liquid hydrogen part of external fuel tank with a sctructural tube. I present you the CCTS - Cursed Callisto Transportation System, using Knes and ReStock+ Hide contents Only green part is fueled (well, and small slice at bottom) It flies, well, not perfectly - but it mimics STS flight profile. The only small hitch I had is that I totally forgot to add landing gears and chutes... Congrats i've made some shuttle style launch but i'm not a specialist of this config, but maybe that could be great to share some craft sometime! Quote Link to comment Share on other sites More sharing options...
Well Posted July 23, 2021 Author Share Posted July 23, 2021 Tested a target module for early career with Viking pod. Using inflatable airlock, i love the idea. The module is small enought to fit early rocket. Quote Link to comment Share on other sites More sharing options...
josselin2196 Posted July 23, 2021 Share Posted July 23, 2021 Vega C launch with 48 luciole micro satellite: Spoiler Launchpad: Liftoff: P120C booster separation: Fairing Separation: Zephiro 40 Booster Separation: Zephiro 9 separation and SSMS-C engine ON: Beautiful View: Sat Deployment good formation: Now time to assume control to each sat to circularise at each resonnant orbit Quote Link to comment Share on other sites More sharing options...
Well Posted July 24, 2021 Author Share Posted July 24, 2021 11 hours ago, josselin2196 said: Vega C launch with 48 luciole micro satellite: Hide contents Launchpad: Liftoff: P120C booster separation: Fairing Separation: Zephiro 40 Booster Separation: Zephiro 9 separation and SSMS-C engine ON: Beautiful View: Sat Deployment good formation: Now time to assume control to each sat to circularise at each resonnant orbit i don't even want to think about the framerates on this flight Nice config! Quote Link to comment Share on other sites More sharing options...
josselin2196 Posted July 24, 2021 Share Posted July 24, 2021 8 hours ago, Well said: i don't even want to think about the framerates on this flight Nice config! 10 FPS max, 308 part, 2 FPS when the rocket shake due to P120C G acceleration when close to depletion, booster based rocket are a nightmare in KSP and auto-launch mod, i wonder how real Vega handle that, the fairing must be well designed to negate sound and vibration for the payload. Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted July 28, 2021 Share Posted July 28, 2021 @Well Do you remember these parts? I know that it's not in the scope of KNES, but I can't find a good download of this. Would it be possible for you to release this separately or at least send me the files so I can use it for myself? Quote Link to comment Share on other sites More sharing options...
Well Posted July 28, 2021 Author Share Posted July 28, 2021 1 hour ago, Clamp-o-Tron said: @Well Do you remember these parts The CEV is not aviable anymore to download, i don't even know if i still have file arround, sorry Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted July 28, 2021 Share Posted July 28, 2021 5 minutes ago, Well said: still have file arround I successfully recovered v.0.1 [2017-06-03] archive. Its license allows redistribution(CC BY-NC-ND 4.0), but say "ok" or "not ok" just in case. Quote Link to comment Share on other sites More sharing options...
Well Posted July 28, 2021 Author Share Posted July 28, 2021 2 minutes ago, Hohmannson said: I successfully recovered v.0.1 [2017-06-03] archive. Its license allows redistribution(CC BY-NC-ND 4.0), but say "ok" or "not ok" just in case. If someone have it, you could put the file online somewhere i allow it, just respected the licence. From memory the last KSP supported is 1.3 (not sure) if online i'm not going to make any support for it. Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted July 28, 2021 Share Posted July 28, 2021 (edited) 14 hours ago, Clamp-o-Tron said: download Here it is. https://disk.yandex.ru/d/cUGJnRmZ_C7oQQ 1)Converted the textures to DXT5, it's allowed by license bc it's a technical modification https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode#s2a4 2)3 MM patches in a separate folder(again, license), they fix outdated RCS module, add 1.11 inventory and add Waterfall if you have Waterfall. Have fun! I had already, testing this. UPD: tag for Googleability of the post - Lockheed Kerbin CEV Edited July 29, 2021 by Hohmannson Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted August 1, 2021 Share Posted August 1, 2021 (edited) Playing Kerbalism and always had issues with the ATV to properly supply my ISS. So I sat down and wrote a MM patch for Kerbalism and the five ATVs, trying to mimic their payload as much as possible. It is working for me in Stock Kerbalism, as well as JNSQ Kerbalism. Just the dry mass payload above food you need to add Gas tanks are duplicated, to allow Nitrogen or Oxygen. There might be better options to structure the PartSwitch, happy on feedback to learn. Leaving it here, for anyone interested. Spoiler B9_TANK_TYPE { name = ATV1 tankMass = 0.00010627500 tankCost = 0.15 primaryColor = Azure RESOURCE { name = Water unitsPerVolume = 0.112 percentFilled = 33.33333333 } RESOURCE { name = Food unitsPerVolume = 1.03619177 percentFilled = 33.33333333 } RESOURCE { name = Oxygen unitsPerVolume = 9.45626478 percentFilled = 100 } RESOURCE { name = Nitrogen unitsPerVolume = 10.65814015 percentFilled = 0 } RESOURCE { name = MonoPropellant unitsPerVolume = 0.15666666 percentFilled = 47.87 } RESOURCE { // 380kg name = LiquidFuel unitsPerVolume = 0.01013333 percentFilled = 100 } RESOURCE { // 465kg name = Oxidizer unitsPerVolume = 0.01238519 percentFilled = 100 } RESOURCE { // 5500kg name = Waste unitsPerVolume = 0.97777777 percentFilled = 0 } RESOURCE { // 840kg name = WasteWater unitsPerVolume = 0.11144278 percentFilled = 0 } } B9_TANK_TYPE { name = ATV2 tankMass = 0.00010627500 tankCost = 0.15 primaryColor = Avocado RESOURCE { name = Water unitsPerVolume = 0.112 percentFilled = 0 } RESOURCE { name = Food unitsPerVolume = 1.03619177 percentFilled = 0 } RESOURCE { name = Oxygen unitsPerVolume = 9.45626478 percentFilled = 100 } RESOURCE { name = Nitrogen unitsPerVolume = 10.65814015 percentFilled = 0 } RESOURCE { name = MonoPropellant unitsPerVolume = 0.15666666 percentFilled = 96.49 } RESOURCE { // 380kg name = LiquidFuel unitsPerVolume = 0.01013333 percentFilled = 100 } RESOURCE { // 465kg name = Oxidizer unitsPerVolume = 0.01238519 percentFilled = 100 } RESOURCE { // 5500kg name = Waste unitsPerVolume = 0.97777777 percentFilled = 0 } RESOURCE { // 840kg name = WasteWater unitsPerVolume = 0.11144278 percentFilled = 0 } } B9_TANK_TYPE { name = ATV3 tankMass = 0.00010627500 tankCost = 0.15 primaryColor = Aubergine RESOURCE { name = Water unitsPerVolume = 0.112 percentFilled = 33.33333333 } RESOURCE { name = Food unitsPerVolume = 1.03619177 percentFilled = 33.33333333 } RESOURCE { name = Oxygen unitsPerVolume = 9.45626478 percentFilled = 100 } RESOURCE { name = Nitrogen unitsPerVolume = 10.65814015 percentFilled = 0 } RESOURCE { name = MonoPropellant unitsPerVolume = 0.15666666 percentFilled = 67.02 } RESOURCE { // 380kg name = LiquidFuel unitsPerVolume = 0.01013333 percentFilled = 100 } RESOURCE { // 465kg name = Oxidizer unitsPerVolume = 0.01238519 percentFilled = 100 } RESOURCE { // 5500kg name = Waste unitsPerVolume = 0.97777777 percentFilled = 0 } RESOURCE { // 840kg name = WasteWater unitsPerVolume = 0.11144278 percentFilled = 0 } } B9_TANK_TYPE { name = ATV4 tankMass = 0.00010627500 tankCost = 0.15 primaryColor = Banana RESOURCE { name = Water unitsPerVolume = 0.112 percentFilled = 66.66666666 } RESOURCE { name = Food unitsPerVolume = 1.03619177 percentFilled = 33.33333333 } RESOURCE { name = Oxygen unitsPerVolume = 9.45626478 percentFilled = 100 } RESOURCE { name = Nitrogen unitsPerVolume = 10.65814015 percentFilled = 0 } RESOURCE { name = MonoPropellant unitsPerVolume = 0.15666666 percentFilled = 52.02 } RESOURCE { // 380kg name = LiquidFuel unitsPerVolume = 0.01013333 percentFilled = 100 } RESOURCE { // 465kg name = Oxidizer unitsPerVolume = 0.01238519 percentFilled = 100 } RESOURCE { // 5500kg name = Waste unitsPerVolume = 0.97777777 percentFilled = 0 } RESOURCE { // 840kg name = WasteWater unitsPerVolume = 0.11144278 percentFilled = 0 } } B9_TANK_TYPE { name = ATV5 tankMass = 0.00010627500 tankCost = 0.15 primaryColor = BloodOrange RESOURCE { name = Water unitsPerVolume = 0.112 percentFilled = 100 } RESOURCE { name = Food unitsPerVolume = 1.03619177 percentFilled = 33.33333333 } RESOURCE { name = Oxygen unitsPerVolume = 9.45626478 percentFilled = 100 } RESOURCE { name = Nitrogen unitsPerVolume = 10.65814015 percentFilled = 0 } RESOURCE { name = MonoPropellant unitsPerVolume = 0.15666666 percentFilled = 42.40 } RESOURCE { // 380kg name = LiquidFuel unitsPerVolume = 0.01013333 percentFilled = 100 } RESOURCE { // 465kg name = Oxidizer unitsPerVolume = 0.01238519 percentFilled = 100 } RESOURCE { // 5500kg name = Waste unitsPerVolume = 0.97777777 percentFilled = 0 } RESOURCE { // 840kg name = WasteWater unitsPerVolume = 0.11144278 percentFilled = 0 } } @PART[_Knes_ATV_Cargo]:NEEDS[Knes,B9PartSwitch,ProfileDefault]:BEFORE[KerbalismDefault] { !CrewCapacity = 2 !RESOURCE[MonoPropellant] {} } @PART[_Knes_ATV_Cargo]:NEEDS[Knes,B9PartSwitch,ProfileDefault]:AFTER[KerbalismDefault] { !MODULE[Configure] {} MODULE { name = ModuleB9PartSwitch moduleID = fuelSwitch baseVolume = 7500 switcherDescription = ATV Type SUBTYPE { name = ATV1 title = Jules Verne tankType = ATV1 } SUBTYPE { name = ATV2 title = Johannes Kepler tankType = ATV2 } SUBTYPE { name = ATV3 title = Edoardo Amaldi tankType = ATV3 } SUBTYPE { name = ATV4 title = Albert Einstein tankType = ATV4 } SUBTYPE { name = ATV5 title = Georges Lemaitre tankType = ATV5 } } } Edited August 1, 2021 by chris-kerbal added spoiler Quote Link to comment Share on other sites More sharing options...
Well Posted August 1, 2021 Author Share Posted August 1, 2021 6 minutes ago, chris-kerbal said: Playing Kerbalism and always had issues with the ATV to properly supply my ISS. So I sat down and wrote a MM patch for Kerbalism and the five ATVs, trying to mimic their payload as much as possible. It is working for me in Stock Kerbalism, as well as JNSQ Kerbalism. Just the dry mass payload above food you need to add Gas tanks are duplicated, to allow Nitrogen or Oxygen. There might be better options to structure the PartSwitch, happy on feedback to learn. Leaving it here, for anyone interested. Spoiler Thanks to you for Kerbalism player. (could you edit your post to use "spoiler" to not have the full config on the post, some people read the forum on phone) Quote Link to comment Share on other sites More sharing options...
Well Posted August 4, 2021 Author Share Posted August 4, 2021 Knes 1.9.8 is online Github download Knes 1.9.8 [2021-08-04] ------------------------------- - New 0.9375 Cargo module - New 0.9375 Flat Adapter - Fix Waterfall Patch for Cora SL - Add more fuel on Rita2 booster - Improve Landing Skid with new physical material, nodes and new collider - StarRider and StarWatcher have now nodes to attach skids - Callisto grey Defaut variant is replaced by a new texture Quote Link to comment Share on other sites More sharing options...
idamoofus Posted August 4, 2021 Share Posted August 4, 2021 Skid nodes! Bless. Quote Link to comment Share on other sites More sharing options...
nothingSpecial Posted August 10, 2021 Share Posted August 10, 2021 Hello again! Finally got a taste of StarWatcher which has became my go-to option for crew rotation crafts (on a VERY cursed restock-powered fully reusable launcher that is really an SSTO), and have a question: how do I use paraglider properly? Right now I go for "better safe than sorry" and put two of them in mirror symmetry over the top at the center of craft and deploy them at 500-700 meters above ground with almost horizontal speed of ~250 m/s, but the time frame where I can actually glide anywhere is rather small. After like about ten seconds the craft just starts to gracefully descend, and all I can do is unsuccessfully burn all my monoprop to get closer to the runway. Am I missing something? Quote Link to comment Share on other sites More sharing options...
Well Posted August 10, 2021 Author Share Posted August 10, 2021 9 hours ago, nothingSpecial said: Hello again! Finally got a taste of StarWatcher which has became my go-to option for crew rotation crafts (on a VERY cursed restock-powered fully reusable launcher that is really an SSTO), and have a question: how do I use paraglider properly? Right now I go for "better safe than sorry" and put two of them in mirror symmetry over the top at the center of craft and deploy them at 500-700 meters above ground with almost horizontal speed of ~250 m/s, but the time frame where I can actually glide anywhere is rather small. After like about ten seconds the craft just starts to gracefully descend, and all I can do is unsuccessfully burn all my monoprop to get closer to the runway. Am I missing something? If you don't have the mod "RetractableLiftingSurface" the parafoil work exactly like a classic chute. If you install the dependencies you could play with a steerable variant but that not so great(work like a giant wheel), really difficult to play with it. But that the best we could have for KSP, Parafoil are not something we could have. The StarWatcher could perfectly land on the runway, he have enought lift, but need maybe some practice. That how i land it ( dump all fuel before landing). For career, if you really care about Security and don't want to land on the runway, i suggest for StarRider and StarWatcher to use 2 or 3 parachute (MainChute "Vega" is a good choice) in this case you could even remove landing skid and just land in the water. Quote Link to comment Share on other sites More sharing options...
nothingSpecial Posted August 10, 2021 Share Posted August 10, 2021 Ah thank you! I missed "Optional Deoendencies" line my bad! Quote Link to comment Share on other sites More sharing options...
RocketFowl Posted August 10, 2021 Share Posted August 10, 2021 (edited) On 4/13/2020 at 7:09 PM, josselin2196 said: If you use the version with RetractableLiftingSurface. My standard re-entry is when entering atmosphere with a re-entry angle inferior than 45°: point 30° up compared to prograde without go further 20° in navball when prograde is at -10° -5°, point to 10° at 700m/s point a little up compare to prograde at 300m/s point prograde without let it go below 15° open paraglider at 200m/s direct craft to the ground using standard approach for plane, be careful to not brutally change trajectories and watch out for the vessel which tends to point downwards at 10 meters retract paraglider Landing! @nothingSpecial, @josselin2196 Edited August 10, 2021 by RocketFowl Quote Link to comment Share on other sites More sharing options...
NiL Posted August 11, 2021 Share Posted August 11, 2021 (edited) - Edited July 14, 2023 by NiL - Quote Link to comment Share on other sites More sharing options...
Nixod321 Posted August 21, 2021 Share Posted August 21, 2021 (edited) Hi Well, I really love the mod, so I wrote a basic remotetech cfg for it. It only adds signal processors to the probe cores, for now. https://www.dropbox.com/s/ujuf9fqqnh4ra42/RemoteTech_KNES_Probes.cfg?dl=0 I'm still fairly new to working with KSP so I hope this works ok. Edited August 21, 2021 by Nixod321 Quote Link to comment Share on other sites More sharing options...
Neebel Posted August 24, 2021 Share Posted August 24, 2021 On 8/3/2017 at 9:56 PM, Well said: - CryoTanks (Patch by @Zorg ) Recommanded for people who want more realistic cryogenic fuel do we need the entire Cryo Tanks with all the tanks and everything for this to work or just the core with the SimpleBoiloff.dll plugin? Quote Link to comment Share on other sites More sharing options...
Well Posted August 25, 2021 Author Share Posted August 25, 2021 15 hours ago, Neebel said: do we need the entire Cryo Tanks with all the tanks and everything for this to work or just the core with the SimpleBoiloff.dll plugin? No idea, never tested, just the plugin could actually work Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted August 25, 2021 Share Posted August 25, 2021 16 hours ago, Neebel said: do we need the entire Cryo Tanks with all the tanks and everything for this to work or just the core with the SimpleBoiloff.dll plugin? You can delete Parts folder, but you should leave Patches (it contains patches that add fuel switch to tanks) and Localization (contains text strings for aforementioned patches). Quote Link to comment Share on other sites More sharing options...
Neebel Posted August 25, 2021 Share Posted August 25, 2021 2 hours ago, Well said: No idea, never tested, just the plugin could actually work 1 hour ago, biohazard15 said: You can delete Parts folder, but you should leave Patches (it contains patches that add fuel switch to tanks) and Localization (contains text strings for aforementioned patches). Yeah, that's what I ended up doing. Just the plugin didn't work. Quote Link to comment Share on other sites More sharing options...
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