Jump to content

Are there solar eclipses in ksp?


Jeb federation

Recommended Posts

35 minutes ago, razark said:

Would Kerbals even have a year?  Since there are no seasons, the concept of a yearly cycle may not even occur to them.

Of course, watching the stars would show them a repeating, yearly cycle, but without other changes, why bother to pay attention to it?

But they count days. And the MET/UT is based on a yearly thing, in some part.

Link to comment
Share on other sites

17 minutes ago, qzgy said:

But they count days.

Days and months are obvious.  But Kerbals have almost absolutely no reason to group them into years.  To a Kerbal, it doesn't matter if crops get planted in the spring, or summer, or the dead of winter, since they don't have those.  There's no reason to start storing up food at a certain time to get you through winter.  They have no equinoxes, or solstices.  There's absolutely none of what makes a year important and no reason to note it.

 

19 minutes ago, qzgy said:

And the MET/UT is based on a yearly thing, in some part.

Because we're human and we think in those terms.  Those timers are for us, not the Kerbals.

Of course, once Kerbals reached the point of developing a space program, the repeating "stellar" year would be known, and possibly used for tracking planetary positions.  But it wouldn't really have much meaning to the average Mr. or Ms. Kerman, going about their daily lives.

Link to comment
Share on other sites

12 hours ago, Alshain said:

I think EVE is doing that.  I see that and I don't use Scatterer.

 

Hmmm, then if so, I wonder what the point is of these settings do in scatterer:

Spoiler

planetslist.cfg

Scatterer_planetsList
{        
    scattererCelestialBodies
    {
        Item
        {
            celestialBodyName = Kerbin
            transformName = Kerbin
            loadDistance = 100000000
            unloadDistance = 200000000
            hasOcean = True
            usesCloudIntegration = True
            mainSunCelestialBody = Sun
            eclipseCasters
            {
                Item = Mun
                Item = Minmus
            }

            planetshineSources
            {
                Item
                {
                    bodyName = Mun
                    color = 1,1,1
                    intensity = 0.0799999982
                    isSun = False
                }
            }
        }
        Item
        {
            celestialBodyName = Duna
            transformName = Duna
            loadDistance = 100000000
            unloadDistance = 200000000
            hasOcean = False // True
            usesCloudIntegration = True
            mainSunCelestialBody = Sun
            eclipseCasters
            {
                Item = Ike
            }

        }
        Item
        {
            celestialBodyName = Laythe
            transformName = Laythe
            loadDistance = 300000000
            unloadDistance = 500000000
            hasOcean = True
            usesCloudIntegration = True
            mainSunCelestialBody = Sun
            eclipseCasters
            {
                Item = Jool
                Item = Vall
                Item = Tylo
                Item = Bop
                Item = Pol
            }

            planetshineSources
            {
                Item
                {
                    bodyName = Jool
                    color = 0.600000024,1,0.400000006
                    intensity = 0.25
                    isSun = False
                }
            }
        }

etc....

 

Link to comment
Share on other sites

18 hours ago, Jeb federation said:

So I guess the next question is if there are munar eclipses?

@The Aziz Does scatterer affect game speed?

It surely affects the game performance

15 hours ago, eloquentJane said:

This is what batteries are for. It's somewhat surprising how few people use enough of them. 

I personally pack ~200 units of electric charge, more than enough for most missions where the only power-consuming thing is the probe core. Unless the eclipse happens, which I don't predict, don't care about and just go for it, aaand I get the dark surprise.

Link to comment
Share on other sites

Interestingly, total solar eclipses shouldn't exist on Kerbin.  If you do the math, the apparent size of Mun's disk is about 90% the size of the Sun's disk.  Therefore eclipses should be annular, not total.  The only visual effect I see occurring during an eclipse it that the sunflare disappears.  The sunflare is the bright spot of light seen emanating from the Sun.  (If you've ever noticed the sudden brightening of the Sun during sunrise, that's the appearance of the sunflare.)  The sunflare disappears when the center point of the Sun is covered.  Therefore, when Mun covers up the center of the sun, the sunflare disappears producing an apparent eclipse.  This occurs when the Sun is actually only half eclipsed.  And since Mun never complete covers the Sun (at least not from the surface of Kerbin), the disappearance of the sunflare shouldn't actually occur at all.

Link to comment
Share on other sites

21 hours ago, razark said:

Would Kerbals even have a year?  Since there are no seasons, the concept of a yearly cycle may not even occur to them.

Of course, watching the stars would show them a repeating, yearly cycle, but without other changes, why bother to pay attention to it?

Well Kerbals would have a year because they have clocks right?

Link to comment
Share on other sites

15 hours ago, KerikBalm said:

Hmmm, then if so, I wonder what the point is of these settings do in scatterer:

  Reveal hidden contents

planetslist.cfg

Scatterer_planetsList
{        
    scattererCelestialBodies
    {
        Item
        {
            celestialBodyName = Kerbin
            transformName = Kerbin
            loadDistance = 100000000
            unloadDistance = 200000000
            hasOcean = True
            usesCloudIntegration = True
            mainSunCelestialBody = Sun
            eclipseCasters
            {
                Item = Mun
                Item = Minmus
            }

            planetshineSources
            {
                Item
                {
                    bodyName = Mun
                    color = 1,1,1
                    intensity = 0.0799999982
                    isSun = False
                }
            }
        }
        Item
        {
            celestialBodyName = Duna
            transformName = Duna
            loadDistance = 100000000
            unloadDistance = 200000000
            hasOcean = False // True
            usesCloudIntegration = True
            mainSunCelestialBody = Sun
            eclipseCasters
            {
                Item = Ike
            }

        }
        Item
        {
            celestialBodyName = Laythe
            transformName = Laythe
            loadDistance = 300000000
            unloadDistance = 500000000
            hasOcean = True
            usesCloudIntegration = True
            mainSunCelestialBody = Sun
            eclipseCasters
            {
                Item = Jool
                Item = Vall
                Item = Tylo
                Item = Bop
                Item = Pol
            }

            planetshineSources
            {
                Item
                {
                    bodyName = Jool
                    color = 0.600000024,1,0.400000006
                    intensity = 0.25
                    isSun = False
                }
            }
        }

etc....

 

No idea.  But I do know EVE does eclipse shadows.  In fact, they are a little buggy.  They remove all light, not just the light from the Sun.  So your landing lights are useless.

Edited by Alshain
Link to comment
Share on other sites

2 hours ago, Gargamel said:

Clocks measure hours, and it will tell you when 1 day ends, they don't usually measure years.  That would be a calendar, 

Yeah that would be a calendar, but wouldn't Kerbals be busy with missions to ever look at a calender? 

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...