AtomicTech Posted November 17, 2021 Share Posted November 17, 2021 3 minutes ago, linuxgurugamer said: no need. Just delete the other directories inside. Or, use CKAN to only install the Recycled Part - Atomic Age Thanks! Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 18, 2021 Share Posted November 18, 2021 (edited) On 10/26/2021 at 2:58 AM, JadeOfMaar said: I have some changes on the way for Atomic Age: Mainly I'm bringing the wrap-around radiators up to par with Nertea's Heat Control. Also, I've noticed that the nuclear jet has an obscenely high heat production value and I wonder if that's on purpose. It's pretty quick to overheat for me (at least, with patches I have that add characteristics to it). If other folks have the overheat issue, I'll reduce this and add it to my PR when it happens. @linuxgurugamer I've opened the PR for this. There's also a set of Waterfall configs for all engines (not made by me). Radiator specs: Spoiler Edited November 19, 2021 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 19, 2021 Author Share Posted November 19, 2021 15 hours ago, JadeOfMaar said: @linuxgurugamer I've opened the PR for this. There's also a set of Waterfall configs for all engines (not made by me). Radiator specs: Reveal hidden contents Thanks, I'll try to get to it today, if I have time Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 19, 2021 Author Share Posted November 19, 2021 new release, 0.2.2 Thanks to @JadeOfMaar for this: Raised their costs, masses, capacities and ElectricCharge demands to compare well with Nertea's Heat Control. Disabled parent cooling only so they're effective from anywhere on vessel. Updated titles and descriptions. Nuclear jet Decreased Isp so it requires more air. It's extremely efficient just by handling IntakeAtm, but it can't be that efficient with IntakeAtm itself. Decreased heat production so it doesn't threaten to overheat so soon. Waterfall Waterfall configs for all engines. Contributed by Hohmannson (same name on GitHub and KSP forum). Derived from Stock Waterfall Effects by Knight of St John. Quote Link to comment Share on other sites More sharing options...
Randazzo Posted December 7, 2021 Share Posted December 7, 2021 (edited) @linuxgurugamer Thank you for all your wonderful work maintaining so many mods for us. I was just lamenting the loss of some beloved old parts only to discover that you've adopted and saved them here, along with so many others. Truly, thank you. Edited December 7, 2021 by Randazzo Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted December 15, 2021 Share Posted December 15, 2021 (edited) @linuxgurugamer, can I borrow the LV-2N and LV-4N clusters? Edited December 15, 2021 by AtomicTech Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 15, 2021 Author Share Posted December 15, 2021 New release, 0.2.3 Converted textures to dds 1 hour ago, AtomicTech said: @linuxgurugamer, can I borrow the LV-2N and LV-4N clusters? Yes, the license allows, but please rename the parts to avoid conflicts Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted December 15, 2021 Share Posted December 15, 2021 9 minutes ago, linuxgurugamer said: New release, 0.2.3 Converted textures to dds Yes, the license allows, but please rename the parts to avoid conflicts Thanks! (Which license is it under again?) Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 15, 2021 Author Share Posted December 15, 2021 5 minutes ago, AtomicTech said: Thanks! (Which license is it under again?) Look in the folder, I don't remember. Recycled Parts contains several mods, each with their own license Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted December 15, 2021 Share Posted December 15, 2021 9 minutes ago, linuxgurugamer said: Look in the folder, I don't remember. Recycled Parts contains several mods, each with their own license Double thanks! Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted December 15, 2021 Share Posted December 15, 2021 With permission for @kommitz, the new license is: License: --------http://creativecommons.org/licenses/by-nc/4.0/ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted December 15, 2021 Share Posted December 15, 2021 @linuxgurugamer In the following code, Spoiler MODULE { name = ModuleEngines engineID = lv2n thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 130 heatProduction = 430 EngineType = Nuclear exhaustDamageDistanceOffset = 1.86 //PROPELLANT //{ // name = LiquidFuel // ratio = 1.0 // DrawGauge = True //} PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } atmosphereCurve { key = 0 800 key = 1 185 key = 2 0.001 } } What does the Engine ID do? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 15, 2021 Author Share Posted December 15, 2021 1 hour ago, AtomicTech said: @linuxgurugamer In the following code, Reveal hidden contents MODULE { name = ModuleEngines engineID = lv2n thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 130 heatProduction = 430 EngineType = Nuclear exhaustDamageDistanceOffset = 1.86 //PROPELLANT //{ // name = LiquidFuel // ratio = 1.0 // DrawGauge = True //} PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } atmosphereCurve { key = 0 800 key = 1 185 key = 2 0.001 } } What does the Engine ID do? I think it's used when there are multiple ModuleEngineFX in the config Quote Link to comment Share on other sites More sharing options...
Randazzo Posted December 15, 2021 Share Posted December 15, 2021 (edited) 5 hours ago, AtomicTech said: What does the Engine ID do? 3 hours ago, linuxgurugamer said: I think it's used when there are multiple ModuleEngineFX in the config This is correct. It tells the game which engine effects to use for a given mode on an engine with multiple modes. If I were to venture a guess, the nuclear engine you're looking at has a LOX mode as well which will have a different visual effect. Somewhere in the CFG you should find something similar to this block: Spoiler MODULE { name = MultiModeEngine primaryEngineID = LFO secondaryEngineID = Monopropellant carryOverThrottle = False autoSwitchAvailable = False } (Edit) I just noticed in your post that it's being used in a ModuleEngines node as opposed to a ModuleEnginesFX so in that cfg it may actually be doing nothing. Edited December 15, 2021 by Randazzo Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted March 30, 2022 Share Posted March 30, 2022 Are there any patches that make the AtomicAge parts run on Liquid Hydrogen? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 30, 2022 Author Share Posted March 30, 2022 16 hours ago, xD-FireStriker said: Are there any patches that make the AtomicAge parts run on Liquid Hydrogen? Not in the mod itself, you would have to look at the RealFuels or other mods like that Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted April 1, 2022 Share Posted April 1, 2022 On 3/31/2022 at 8:34 AM, linuxgurugamer said: Not in the mod itself, you would have to look at the RealFuels or other mods like that I found one apart of KerbalAtomics Quote Link to comment Share on other sites More sharing options...
Morphin Posted May 29, 2022 Share Posted May 29, 2022 Is it intended that installing the Recycled Parts Atomic Age Part of this mod doubles the air intakes? Quote Link to comment Share on other sites More sharing options...
Ronjoe Posted October 17, 2022 Share Posted October 17, 2022 Heyo, I noticed that the Mk22 cockpit fell off my parts list at some point, even though its game files are still included. Could you please double-check its configuration? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 17, 2022 Author Share Posted October 17, 2022 5 hours ago, Ronjoe said: Heyo, I noticed that the Mk22 cockpit fell off my parts list at some point, even though its game files are still included. Could you please double-check its configuration? Would need a log file (Player.log) Quote Link to comment Share on other sites More sharing options...
Ronjoe Posted October 23, 2022 Share Posted October 23, 2022 On 10/17/2022 at 3:50 PM, linuxgurugamer said: Would need a log file (Player.log) Here ya go: https://gist.github.com/Ronjoe/6b089bc50fa50c670faadd0bae875abe I hope that a github gist is acceptable. I started from a fresh install and used CKAN to install Recycled Parts Mk2 Lightning and its dependencies. I ensured the Mk22 dll is present, and started a fresh sandbox save to check whether the cockpit is there. It isn't. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 11, 2023 Share Posted August 11, 2023 (edited) Atomic rockets builders are in for a treat. I've fixed the normal map problem with this engine: --> And done a balance pass and plume configs pass on FTmN and LV-N Clusters: @linuxgurugamer @HebaruSan Once these changes are published I'd like Recycled Parts FtmN, FTmN Improved and LVN Clusters to recommend Waterfall and Stock Waterfall Effects. Related: I'd like my mod Tea Kettle RCS to recommend Recycled Parts FtmN, FTmN Improved and LVN Clusters. I wanted to make engines to go with that RCS but then I found these.... and Bob Kerman's your uncle. Edited July 22 by JadeOfMaar replaced images. Discord links expiring is a thing Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 11, 2023 Author Share Posted August 11, 2023 New release, 0.2.4 Thanks to @JadeOfMaar for all the following: FTmN: Added/Updated effect configs where necessary, with and without Waterfall. Added config for deprecating old redundant/duplicate parts when FTmN and FTmN_New are installed together. Added alternators to most engines. Raised thrust by 2.5x and mass by roughly 2x. Lowered heat production value so engines don't threaten to overheat so quickly. Updated titles to neatly group the engines and reflect updated thrust and suggested engine types. Updated specific impulse to reflect suggested engine types and be better vacuum optimized. Updated tech node positioning. Updated some engines into bimodal/LANTR. Updated BL40n model to resolve normal map issue. LV-N Clusters: Added/Updated effect configs where necessary, with and without Waterfall. Raised thrust by 2.5x. Lowered heat production value so engines don't threaten to overheat so quickly. Updated titles to make you chuckle and neatly group the engines. Updated specific impulse. Added very slight sea level performance. 44 minutes ago, JadeOfMaar said: Once these changes are published I'd like Recycled Parts FtmN, FTmN Improved and LVN Clusters to recommend Waterfall and Stock Waterfall Effects. I'll get these changes done Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted August 11, 2023 Share Posted August 11, 2023 4 minutes ago, linuxgurugamer said: I'll get these changes done They're in progress here, FYI so you don't need to duplicate efforts: https://github.com/KSP-CKAN/NetKAN/pull/9757 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 11, 2023 Author Share Posted August 11, 2023 2 minutes ago, HebaruSan said: They're in progress here, FYI so you don't need to duplicate efforts: https://github.com/KSP-CKAN/NetKAN/pull/9757 In addition to what @JadeOfMaar said, also add the recommends to the full RecycledParts Thx Quote Link to comment Share on other sites More sharing options...
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