Jump to content

Recommended Posts

8 hours ago, TwinKerbal said:

Have any of y'all considered running this on DMP?  We could get some cool results if we got it to work.

It doesn’t work at all. When I tried combat vs a friend with dmp he appeared in about one frame every minute, and half the time he was in the floor. Even if it did work, it dosent send updates 2 ways so damage is client side.

Quote

rFnGtoR.png

That looks familiar...

do you have a download link?

Edited by MiffedStarfish
Link to comment
Share on other sites

You guys sure seem to like pitting my AA corvettes against ships designed to fight other ships :D

@Sidestrafe2462 Nice cruiser, though the 'light' part may be a tad unjustified. It took a lot of abuse before going down :o

@Eidahlil Wow, those Sleds were super effective :D I think the one that was destroyed took off flying and then crashed. My ships did nothing :D

Edited by Earthlinger
Link to comment
Share on other sites

31 minutes ago, MiffedStarfish said:

Can there be a rule about using AI pilots on ships? I would be against them, as though they do add variety to how the ships move in battle, they tend to throw battleships around like speedboats, and don’t fire weapons until very close to the target.

Sure :) What do you suggest though?

Link to comment
Share on other sites

Well, the AI does handle things like speedboats well, it just dosent do large battleships and things. In the corvettes vs sleds video, you see the corvette basically throwing itself around, using roll to steer. That can capsize ships with thinner hulls, so I’d suggest using them for things under 10 or 15m in all dimensions, but not using them for anything larger.

Link to comment
Share on other sites

1 hour ago, Earthlinger said:

You guys sure seem to like pitting my AA corvettes against ships designed to fight other ships :D

@Eidahlil Wow, those Sleds were super effective :D I think the one that was destroyed took off flying and then crashed. My ships did nothing :D

Let's be honest, those Renegade corvettes are awesome, of course we'd use them every chance we get. :D (Though I did strip off the lasers, cause those are no fun...)

I actually completely missed the sled's destruction, could be an Abrams round, could be a maneuvering error. I'd guess the former, because if it crashed there usually wouldn't be so much debris, it would either lose air intakes and engines, or get completely destroyed.

I wanted to say that they seemed rather stable to me, but now I'm trying this again, and I have no idea how they managed to stay level on the water that time. Scratch that, don't test them with FAR installed. They're quite stable, and mostly don't wipe out randomly. Mostly. I can post it, but it has a custom AI part, and is quite useless without it. :) 

27 minutes ago, MiffedStarfish said:

Well, the AI does handle things like speedboats well, it just dosent do large battleships and things. In the corvettes vs sleds video, you see the corvette basically throwing itself around, using roll to steer. That can capsize ships with thinner hulls, so I’d suggest using them for things under 10 or 15m in all dimensions, but not using them for anything larger.

Actually in that video I'm using a custom AI which I'm testing. If you're referring to the yaw wobble, yes, I'm no good at PID controllers. :D

If to what it does at 1:05, it quite meant to do that, as the corvettes are set to do a broadside attack, so they can bring all their turrets to bear. And since they are very stable, I've allowed them to be aggressive with controls, though if one had a less stable ship, one could make it drive less recklessly. Here's an example of them just driving around, and they seem quite OK to me.

Sorry if it was unclear about the AI, I think I mentioned it a few pages back, easy to miss though. Though if somebody wants to (help me) test the AI, I can probably package it up for download. I think the cc-by-sa license permits that.  :)

Link to comment
Share on other sites

6 minutes ago, Earthlinger said:

These are slightly better at ship-on-ship combat than the corvettes:

https://www.dropbox.com/s/au2cgp69nt50347/Frigate.craft?dl=0

80 parts. (They are modified frigates)

For some weird reason, they crash my game when I try to spawn them in with vesselmover. From the runway is fine, but vesselmover causes them to go into orbit and then crash. Sooo I haven't been using them much. :D

It also happened with the previous version of the Frigate. So if somebody else is having this problem too, let me know, I'll submit a bug report, but for now I'll assume it's just some silliness in my installation. :)

Link to comment
Share on other sites

7 hours ago, MiffedStarfish said:

It doesn’t work at all. When I tried combat vs a friend with dmp he appeared in about one frame every minute, and half the time he was in the floor. Even if it did work, it dosent send updates 2 ways so damage is client side.

That looks familiar...

do you have a download link?

for the avenger or for the castellum? no for the castellum and that ship was 100% made by me, just with my own internals. The only real similarity is the float method, I was looking for one.

3 hours ago, Eidahlil said:

Let's be honest, those Renegade corvettes are awesome, of course we'd use them every chance we get. :D (Though I did strip off the lasers, cause those are no fun...)

I actually completely missed the sled's destruction, could be an Abrams round, could be a maneuvering error. I'd guess the former, because if it crashed there usually wouldn't be so much debris, it would either lose air intakes and engines, or get completely destroyed.

I wanted to say that they seemed rather stable to me, but now I'm trying this again, and I have no idea how they managed to stay level on the water that time. Scratch that, don't test them with FAR installed. They're quite stable, and mostly don't wipe out randomly. Mostly. I can post it, but it has a custom AI part, and is quite useless without it. :) 

Actually in that video I'm using a custom AI which I'm testing. If you're referring to the yaw wobble, yes, I'm no good at PID controllers. :D

If to what it does at 1:05, it quite meant to do that, as the corvettes are set to do a broadside attack, so they can bring all their turrets to bear. And since they are very stable, I've allowed them to be aggressive with controls, though if one had a less stable ship, one could make it drive less recklessly. Here's an example of them just driving around, and they seem quite OK to me.

Sorry if it was unclear about the AI, I think I mentioned it a few pages back, easy to miss though. Though if somebody wants to (help me) test the AI, I can probably package it up for download. I think the cc-by-sa license permits that.  :)

I wondered why my Avenger wanted to take off so badly..........

Link to comment
Share on other sites

ok! give me a sec......

here we are! test it out for me, will ya?

 

The Avenger Class Light Cruiser

For pics see vids and images above

The Aveger: a deadly warship, used in hunter-killer roles and more importanly, escort, hence the amount of AA armnaments.

https://kerbalx.com/Sidestrafe2462/Avenger-Class-Light-Crusier

461 parts, top speed is 39 m/s

Link to comment
Share on other sites

6 hours ago, Earthlinger said:

You guys sure seem to like pitting my AA corvettes against ships designed to fight other ships :D

@Sidestrafe2462 Nice cruiser, though the 'light' part may be a tad unjustified. It took a lot of abuse before going down :o

@Eidahlil Wow, those Sleds were super effective :D I think the one that was destroyed took off flying and then crashed. My ships did nothing :D

Thanks! your AA corvettes are taking down my cruisers at roughly even odds! Its not that bad! watches as they pour 3000 rounds into a carrier and fail to hurt it* 

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...