The guy from duna Posted April 12, 2021 Share Posted April 12, 2021 Hello, for some reason any metallic parts I use are now just black . I used CKAN to download Textures unlimited for parts in Tundra Exploration . do you know how to solve this problem by any chance? Quote Link to comment Share on other sites More sharing options...
OnlyLightMatters Posted April 16, 2021 Share Posted April 16, 2021 Hello community. I've noticed that a few colored metals are not present in the configuration files. Here are my very humble suggestions. Copper (appliable to Poodle's nozzles) Rust (kinda metal) In ColorPresets.cfg that would be KSP_COLOR_PRESET { name = copper title = Copper Metallic color = 190, 85, 50 specular = 176 metallic = 255 } and PRESET_COLOR_GROUP { name = Metallics color = brass color = bronze color = gold color = platinum color = silver color = steel color = copper } For Rust I have an issue because I can't find the Detail% identifier in the cfg file. I've tried with detail, no success. Rust would be KSP_COLOR_PRESET { name = rust title = Rust Metallic color = 171, 71, 0 specular = 0 metallic = 79 detail% = 444 } @Shadowmage is it possible to configure this parameter from the configuration file? If yes what is its variable name? Thank you for supporting this mod! Quote Link to comment Share on other sites More sharing options...
OnlyLightMatters Posted May 5, 2021 Share Posted May 5, 2021 (edited) EDIT: no problem, bad custom .cfg configuration here. Edited May 5, 2021 by OnlyLightMatters Quote Link to comment Share on other sites More sharing options...
AstroTicTac Posted May 6, 2021 Share Posted May 6, 2021 Hello! I have an issue which might be just me but any metallic or reflective parts or colors (for instance gold foiled fuel tanks or Tundra Exploration Starship) are colored either really dark or entirely black. Now my pc isn't the best, but I don't know what might be causing this. I would love to know what I can do to fix this. Quote Link to comment Share on other sites More sharing options...
OnlyLightMatters Posted May 14, 2021 Share Posted May 14, 2021 (edited) Hi. I'm trying to bring recolouration to the Gemini pod of Making History. EDIT: Ok i've been helped on the other thread, things are getting better Edited May 16, 2021 by OnlyLightMatters Quote Link to comment Share on other sites More sharing options...
theleg Posted May 26, 2021 Share Posted May 26, 2021 On 11/12/2017 at 1:48 AM, Shadowmage said: In this image, a part recolouring box can be seen. Which is this mod? Can anyone please tell me? Quote Link to comment Share on other sites More sharing options...
OnlyLightMatters Posted May 29, 2021 Share Posted May 29, 2021 On 5/26/2021 at 8:49 AM, theleg said: In this image, a part recolouring box can be seen. Which is this mod? Can anyone please tell me? It is an add on named Textures Unlimited Recolour Depot, which is actually based on Textures Unlimited. Quote Link to comment Share on other sites More sharing options...
theleg Posted June 3, 2021 Share Posted June 3, 2021 (edited) deleted Edited June 12, 2021 by theleg Quote Link to comment Share on other sites More sharing options...
Totally Posted June 10, 2021 Share Posted June 10, 2021 Right, how do you stop textures unlimited from making every single part shiny? I have a radiator panel and its supposed to be white but instead its shiny metal. This has happened to nearly every part in the game and idk how to fix this. Quote Link to comment Share on other sites More sharing options...
theleg Posted June 12, 2021 Share Posted June 12, 2021 (edited) deleted Edited June 28, 2021 by theleg Quote Link to comment Share on other sites More sharing options...
Sputnik Planitia Posted June 25, 2021 Share Posted June 25, 2021 Hi, I have been using this mod for a while now because Tundra Exploration makes use of it for shiny starships. However (this happened before the 1.12 update) Textures unlimited has seemed to stop working for me. Reflection refresh is set to every frame, so is reflection resolution set to max. I've have reinstalled both Tundra and Textures unlimited but to no avail. All help is appreciated. Quote Link to comment Share on other sites More sharing options...
Sputnik Planitia Posted June 29, 2021 Share Posted June 29, 2021 To elaborate, everything is pitch black as if Reflection Refresh was disabled. Quote Link to comment Share on other sites More sharing options...
Jimm Posted July 9, 2021 Share Posted July 9, 2021 I must ask.Is this compatible with texture replacer I must ask before I try to corrupt my safe game Quote Link to comment Share on other sites More sharing options...
theleg Posted July 10, 2021 Share Posted July 10, 2021 14 hours ago, Jimm said: I must ask.Is this compatible with texture replacer I must ask before I try to corrupt my safe game Yes it is. Quote Link to comment Share on other sites More sharing options...
Kapitalizing Every Word Posted July 23, 2021 Share Posted July 23, 2021 Does this work in 1.12? Quote Link to comment Share on other sites More sharing options...
theleg Posted July 24, 2021 Share Posted July 24, 2021 11 hours ago, Kapitalizing Every Word said: Does this work in 1.12? Yes. Quote Link to comment Share on other sites More sharing options...
KㅤSㅤP Posted July 27, 2021 Share Posted July 27, 2021 Thanks. This is a really great mod. Though i have experiencing a slight hiccup. I'm a noob at coding and I downloaded the TU 1.9 mod for 1.12. And most parts including DLC didn't really work with the mod. Is there any way to apply the mod for the new parts and the dlc parts? Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted July 27, 2021 Author Share Posted July 27, 2021 1 hour ago, KㅤSㅤP said: Thanks. This is a really great mod. Though i have experiencing a slight hiccup. I'm a noob at coding and I downloaded the TU 1.9 mod for 1.12. And most parts including DLC didn't really work with the mod. Is there any way to apply the mod for the new parts and the dlc parts? Not provided with TU itself. This is mostly a 'framework' for other modders to use. At one point several others had started creating configs for the stock + DLC parts (basic retextures, full retextures, full recoloring masks, etc), but I'm a bit out-of-touch and do not know the current compatibility status or location of those mods. Hopefully someone else can respond with that info Quote Link to comment Share on other sites More sharing options...
Bob’sCousin Posted August 1, 2021 Share Posted August 1, 2021 (edited) So I installed this mod and Procedural Parts, and I encountered a problem, the paint will work in the VAB/Hanger however when you launch it disappears Spoiler Spoiler Edited August 1, 2021 by Bob’sCousin Forgot pictures Quote Link to comment Share on other sites More sharing options...
Bellabong Posted September 4, 2021 Share Posted September 4, 2021 (edited) The difference between configs that mass config parts and actual proper textures is amazing. After getting frustrated with the effects just model config mod (transparent stuff wasn't transparent, too many mismatches in colours between parts and deviation from the original colours etc.) I decided to make my own textures. More Atlas stuff Spoiler Titan IIIE/Centaur Spoiler Edited September 4, 2021 by Bellabong Quote Link to comment Share on other sites More sharing options...
Puggonaut Posted September 5, 2021 Share Posted September 5, 2021 15 hours ago, Bellabong said: The difference between configs that mass config parts and actual proper textures is amazing. After getting frustrated with the effects just model config mod (transparent stuff wasn't transparent, too many mismatches in colours between parts and deviation from the original colours etc.) I decided to make my own textures. More Atlas stuff Hide contents Titan IIIE/Centaur Hide contents These are stunning , will they be something to be released ? Quote Link to comment Share on other sites More sharing options...
Bellabong Posted September 5, 2021 Share Posted September 5, 2021 8 hours ago, Puggonaut said: These are stunning , will they be something to be released ? Yeah! Just m,aking enough textures so things don't look too awkward. Once I've refined the Titan and the Centaur then a little pack of Atlas/Agena/Titan/Centaur will be posted on the forums. If you're impatient, In releases you'll find the Atlas and Agena whilst downloading the git will net you the Titan and Centaur as well - https://github.com/Bellabong/Bella_TU Quote Link to comment Share on other sites More sharing options...
Puggonaut Posted September 6, 2021 Share Posted September 6, 2021 12 hours ago, Bellabong said: Yeah! Just m,aking enough textures so things don't look too awkward. Once I've refined the Titan and the Centaur then a little pack of Atlas/Agena/Titan/Centaur will be posted on the forums. If you're impatient, In releases you'll find the Atlas and Agena whilst downloading the git will net you the Titan and Centaur as well - https://github.com/Bellabong/Bella_TU Not impatient at all , but I am grateful for the link . Take as long as you need to refine this add on , it's very cool so thank you . Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted September 6, 2021 Share Posted September 6, 2021 23 hours ago, Bellabong said: Yeah! Just m,aking enough textures so things don't look too awkward. Once I've refined the Titan and the Centaur then a little pack of Atlas/Agena/Titan/Centaur will be posted on the forums. If you're impatient, In releases you'll find the Atlas and Agena whilst downloading the git will net you the Titan and Centaur as well - https://github.com/Bellabong/Bella_TU Is it normal for the Titan and Centaur configs not to appear. Also these are absolutely gobstopping. Maybe you could combine these with BDBNIC to replace the existing shiny atlas textures? Quote Link to comment Share on other sites More sharing options...
Bellabong Posted September 8, 2021 Share Posted September 8, 2021 On 9/6/2021 at 11:14 PM, SpaceFace545 said: Is it normal for the Titan and Centaur configs not to appear. Also these are absolutely gobstopping. Maybe you could combine these with BDBNIC to replace the existing shiny atlas textures? Yeah, for Titan and Centaur you'd have to download the git version of the mod - the reason Titan and Centaur aren't included in the gif is because I'll be making changes that could potentially break crafts. The Atlas is fully integrated with the liveries from NIC and the configs of Agena/Titan integrate with the Delta Blue BDBNIC textures (if they're present, they incorporated into the TU texture switch menu, Atlas liveries don't require BDBNIC). The reason the Titan isn't in the zip yet is because I want to cut down its file size - all of its recolours could be represented by recolouring masks instead of having an entire set of metallic textures for each livery. Planning to have some fun with that and the Centaur this weekend Quote Link to comment Share on other sites More sharing options...
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