linuxgurugamer Posted May 27, 2018 Author Share Posted May 27, 2018 24 minutes ago, BlueTiger12 said: @linuxgurugamer I am sorry, i don't understand where you point me to. I understand, that the ullage simulation is not working correctly, but i thought therefore you implemented the option to disable it. Or does this also mean, that the option to disable the simulation, that you implemented in 1.3.3 is also known to be not working? Oh, ok. I'll have to take a look at it Quote Link to comment Share on other sites More sharing options...
BlueTiger12 Posted May 27, 2018 Share Posted May 27, 2018 Thank you very much And also for enriching the game with so many great mods :-) Quote Link to comment Share on other sites More sharing options...
Errol Posted May 27, 2018 Share Posted May 27, 2018 (edited) 38 minutes ago, BlueTiger12 said: @linuxgurugamer I am sorry, i don't understand where you point me to. I understand, that the ullage simulation is not working correctly, but i thought therefore you implemented the option to disable it. Or does this also mean, that the option to disable the simulation, that you implemented in 1.3.3 is also known to be not working? Have you tried testing in KSP 1.4+ yet? The current version of engine ignitor is compiled for 1.4+, not 1.3.x Edited May 27, 2018 by Errol Quote Link to comment Share on other sites More sharing options...
BlueTiger12 Posted May 28, 2018 Share Posted May 28, 2018 @Errol Good point, i just tried it with a clean 1.4.3 install. Unfortunatelly it shows the same results. Quote Link to comment Share on other sites More sharing options...
kurgut Posted June 1, 2018 Share Posted June 1, 2018 Hi, thanks for this great mod! I've got a problem, I can't found the way to put "internal ignitors" in my rocket.. any ideas? Thanks :) Quote Link to comment Share on other sites More sharing options...
Errol Posted June 2, 2018 Share Posted June 2, 2018 (edited) On 6/1/2018 at 2:29 PM, kurgut said: Hi, thanks for this great mod! I've got a problem, I can't found the way to put "internal ignitors" in my rocket.. any ideas? Thanks Internal ignitor means that engine can be ignited without the need of an external ignitor from a launch clamp. Basically it is a tag for engines that can be used as upper stage engines. All you need to make sure you pack is enough EC for ignition, make sure you have the required propellants for combustion, and that there are unused ignitors left in the engine (can be checked in the PAW). There is supposed to be the ability to reload ignitors on EVA via KIS, however this is one area I have not tested yet myself (and may not bother with, as I find it a little broken to think that we can refurbish engines in space with wrenches and duct tape). Hope this helps. Edited June 2, 2018 by Errol Quote Link to comment Share on other sites More sharing options...
kurgut Posted June 2, 2018 Share Posted June 2, 2018 15 hours ago, Errol said: Hope this helps. Yes! Thanks Errol, so much thanks! Quote Link to comment Share on other sites More sharing options...
kraden Posted June 8, 2018 Share Posted June 8, 2018 Hey guys, quick question. I can't get this mod to work 100% in my install, are there any known mod incompatibilities? Thought I'd ask before starting from square one, just in case. Quote Link to comment Share on other sites More sharing options...
Errol Posted June 8, 2018 Share Posted June 8, 2018 1 hour ago, kraden said: Hey guys, quick question. I can't get this mod to work 100% in my install, are there any known mod incompatibilities? Thought I'd ask before starting from square one, just in case. Can you be more specific than "can't get this mod to work"? If your problems are with the ullage simulation, that is a known issue, and the fix is to use the included option to disable it. Quote Link to comment Share on other sites More sharing options...
BlueTiger12 Posted June 8, 2018 Share Posted June 8, 2018 1 hour ago, Errol said: Can you be more specific than "can't get this mod to work"? If your problems are with the ullage simulation, that is a known issue, and the fix is to use the included option to disable it. Which currently seems not to be working, at least for me Quote Link to comment Share on other sites More sharing options...
kraden Posted June 9, 2018 Share Posted June 9, 2018 (edited) On 6/8/2018 at 2:11 PM, Errol said: Can you be more specific than "can't get this mod to work"? If your problems are with the ullage simulation, that is a known issue, and the fix is to use the included option to disable it. Sorry, sure. The only part of the mod that is working for me is the container that holds additional ignitions. All engines still have infinite re-lights. EDIT: So, I must have had an issue with the download because I just re-downloaded and reinstalled, and it's working. Edited June 12, 2018 by kraden update Quote Link to comment Share on other sites More sharing options...
bojangles9999 Posted June 24, 2018 Share Posted June 24, 2018 Hi @linuxgurugamer - thanks for putting this together, it really makes the game more immersive and adds realism. I'm having trouble getting engine igniter to work with Raster Prop Monitor. It looks like RPM had some compatibility with EI, but not why it's reporting it's not installed, when it is. Any ideas? Thanks again! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 24, 2018 Author Share Posted June 24, 2018 1 hour ago, bojangles9999 said: Hi @linuxgurugamer - thanks for putting this together, it really makes the game more immersive and adds realism. I'm having trouble getting engine igniter to work with Raster Prop Monitor. It looks like RPM had some compatibility with EI, but not why it's reporting it's not installed, when it is. Any ideas? Thanks again! Start off by posting a link to your log file Quote Link to comment Share on other sites More sharing options...
bojangles9999 Posted June 24, 2018 Share Posted June 24, 2018 1 hour ago, linuxgurugamer said: Start off by posting a link to your log file @linuxgurugamer Behold: https://www.dropbox.com/s/kl2159vppqhadr4/output_log.txt?dl=0 Quote Link to comment Share on other sites More sharing options...
Daedalus451 Posted June 30, 2018 Share Posted June 30, 2018 (edited) Thanks for your hard work maintaining another great mod. Are there any configs to make the Making History engines work with this? Edited June 30, 2018 by Daedalus451 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 4, 2018 Author Share Posted July 4, 2018 On 6/30/2018 at 12:00 PM, Daedalus451 said: Thanks for your hard work maintaining another great mod. Are there any configs to make the Making History engines work with this? There is a default setting which should work for them Quote Link to comment Share on other sites More sharing options...
idl0r Posted July 8, 2018 Share Posted July 8, 2018 Hm, am I blind or isn't this version/variant available via CKAN? Quote Link to comment Share on other sites More sharing options...
idl0r Posted July 9, 2018 Share Posted July 9, 2018 It's there now. Thanks! Quote Link to comment Share on other sites More sharing options...
TheAnonymous Posted July 9, 2018 Share Posted July 9, 2018 @linuxgurugamer Hey bro, love the mod, thanks for picking it up, I see you're keeping a lot of mods alive you the real MVP. I just wrote to say that I think the FASA clamps no longer have the external ignitor module. I think it's because the part names were changed by the author (added prefix BDB_), thought I'd let you know. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 10, 2018 Author Share Posted July 10, 2018 18 hours ago, TheAnonymous said: @linuxgurugamer Hey bro, love the mod, thanks for picking it up, I see you're keeping a lot of mods alive you the real MVP. I just wrote to say that I think the FASA clamps no longer have the external ignitor module. I think it's because the part names were changed by the author (added prefix BDB_), thought I'd let you know. Link to the mod, please. I'll take a look Quote Link to comment Share on other sites More sharing options...
TheAnonymous Posted July 10, 2018 Share Posted July 10, 2018 2 hours ago, linuxgurugamer said: Link to the mod, please. I'll take a look It's this one. Quote Link to comment Share on other sites More sharing options...
DAL59 Posted July 11, 2018 Share Posted July 11, 2018 On 7/4/2018 at 1:22 PM, linuxgurugamer said: There is a default setting which should work for them Great mod! BTW, why is this version not on CKAN? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 11, 2018 Author Share Posted July 11, 2018 Just now, DAL59 said: Great mod! BTW, why is this version not on CKAN? Ummm, because it is on CKAN????? If you aren't seeing it, then it may be because you are running 1.4.3 or 1.4.4, and you haven't told CKAN to allow all 1.4 mods to be seen as compatible Quote Link to comment Share on other sites More sharing options...
DAL59 Posted July 11, 2018 Share Posted July 11, 2018 1 minute ago, linuxgurugamer said: you haven't told CKAN to allow all 1.4 mods to be seen as compatible How do I do that? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 11, 2018 Author Share Posted July 11, 2018 Just now, DAL59 said: How do I do that? In the menu: Settings->Compatible KSP Versions Then click the checkbox for 1.4 and hit Save Quote Link to comment Share on other sites More sharing options...
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