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TheAnonymous

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Everything posted by TheAnonymous

  1. I can't seem to fit the LEM inside the fairing without the model overlapping with the Service Module Engine. Also, the Service Module Doors aren't opening for me, any ideas why?
  2. Hi, I downloaded this mod a long time ago in tandem with Kerbal Construction Time but lately I noticed that the Quick Apply button isn't working. Is there a fix for it? Also what else does this mod do? thanks
  3. Hallooooo, how exactly do I earn more Upgrade Points without buying them with Science or Funds?
  4. Is there a way to disable the new science mechanics but keep the data storage, like from the previous versions? coz i downloaded a lot of science mods but cant use them coz of the new mechanics, I love it but unless there's a patch for other science mods I think I'm sticking with just the data storage. thanks a bunch in advance
  5. What mod did you use to match the colors of procedural wings? Thanks!
  6. @linuxgurugamer Hey bro, love the mod, thanks for picking it up, I see you're keeping a lot of mods alive you the real MVP. I just wrote to say that I think the FASA clamps no longer have the external ignitor module. I think it's because the part names were changed by the author (added prefix BDB_), thought I'd let you know.
  7. @Temeter Thanks but how do I make them appear in-game? Never tried editing an IVA before lol
  8. Hi, is there a way to know what level your flaps are at without right-clicking on the flap? I try to only play in IVA for roleplaying. Also, is FAR toolbar compatible? Thanks very much!
  9. @scottadges @Gordon Dry https://drive.google.com/file/d/12bd9Gbmr6PlZFkDMgnrhoLfnDxXs8RSP/view Try replacing the shaders.windows with this. I think this only works if you are using windows. Make a back up of the file tho, coz I'm not sure.
  10. Hi, any ideas why maneuver planner and several other features aren't showing up in career mode? In sandbox they're all there but when I play in career even when I unlocked all of the nodes it's not showing.
  11. Hi, so I'm very noob when it comes to making config files, so I'm just gonna ask. How do I make Diverse Kerbal Heads work? Do I have to rename the "Head" files to "Skins"? What should I do? Thanks in advance.
  12. Hi has the bug with recovered planes pointing up been fixed? I love this mod, this is the only bummer for me coz I love flying planes in KSP.
  13. How do I make a part function like an external ECLSS? I've searched for a similar cfg in the support files but can't find any.
  14. Right, thanks man! I will try, haha. So the one' with "*" are the ones I change right? I really don't know what I'm doing, just maximum effort lul. I appreciate your help man, will update if it works.
  15. Hi! Is there a way to make parts from other mods to function as supply container? I added this outdated mod "Phoenix Industries-CRS" and I'd like to make the Dragon capsule function as a supply container. Thanks! https://imgur.com/aAJzIyD
  16. @PiezPiedPy Thanks I'll try this. Oh btw are there any issues if I use this with TAC-LS? Found it! Apparently, I accidentally placed another Kerbalism folder in the RealPlume Folder. Brain fart. Thanks man.
  17. Hi! Love the role playing this mod brings to the game. That being said, is there a way to modify the control scheme as the "H" button coincides with a function in KIS/KAS. I would love to try the force EVA setting but I can't detach/attach a part during EVA. Thanks in advance!
  18. Hi, I was wondering if this is normal. The controls always appear twice, and even if I don't have the Water Recycler and the Humidity controller they show as "running". How do I fix it? Thanks in advance.
  19. Thanks! Still, I find it confusing that it shows all 4 are "running" even though you didn't configure the other 2 in VAB.
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