Hohmannson Posted December 16, 2020 Share Posted December 16, 2020 Just wanted to say "thank you" for that masterpiece! Quote Link to comment Share on other sites More sharing options...
Senpai17 Posted December 20, 2020 Share Posted December 20, 2020 I'm getting a B9PartSwitch - Fatal Error, and it looks like it's stemming from a subtype around "Food" and 20 errors around SSPXR-Snacks.cfg note, I have several mods installed and they all play nice with each other except SSPXR , and installed it via ckan, as well as manually from all downloads available currently. I'm at a loss, I've also tried installing the B9PartSwitch manually as well, and had no luck. I've also tried no mods except those required for SSPXR and I still come up with 20 errors. I'm completely at a loss right now. Quote Link to comment Share on other sites More sharing options...
TBenz Posted December 20, 2020 Share Posted December 20, 2020 2 minutes ago, Senpai17 said: I'm getting a B9PartSwitch - Fatal Error, and it looks like it's stemming from a subtype around "Food" and 20 errors around SSPXR-Snacks.cfg note, I have several mods installed and they all play nice with each other except SSPXR , and installed it via ckan, as well as manually from all downloads available currently. I'm at a loss, I've also tried installing the B9PartSwitch manually as well, and had no luck. I've also tried no mods except those required for SSPXR and I still come up with 20 errors. I'm completely at a loss right now. Can't do much with that little of info. I'd suggest following the steps here. Quote Link to comment Share on other sites More sharing options...
Kokobear Posted December 20, 2020 Share Posted December 20, 2020 After upgrading KSP to 1.11 I noticed some blank textures on my spacestation, before it used to have the Metal Handels. What could be causing this? Is it in anyway possible to fix this on a craft in flight? For a few more screenshots: https://imgur.com/gallery/HN4TaR1 Thx in advance! Quote Link to comment Share on other sites More sharing options...
Senpai17 Posted December 22, 2020 Share Posted December 22, 2020 On 12/20/2020 at 2:25 AM, TBenz said: Can't do much with that little of info. I'd suggest following the steps here. sorry, It was late when I posted, and had tried tracking down the problem for about 6 hours by then. working off of version 1.10.1ModuleManger excerptModuleManager LogPlayer Logscreenshot of the MM error message Quote Link to comment Share on other sites More sharing options...
TBenz Posted December 22, 2020 Share Posted December 22, 2020 (edited) 1 hour ago, Senpai17 said: sorry, It was late when I posted, and had tried tracking down the problem for about 6 hours by then. working off of version 1.10.1ModuleManger excerptModuleManager LogPlayer Logscreenshot of the MM error message It looks like you have Kerbalism and Snacks installed at the same time, which is causing multiple different conflicts in the way SSPXR patches life support. Kerbalism actually lists snacks as mod that is "major[ly] incompatible", so if you do have both installed it is a small miracle that SSPXR was the only mod with serious patching conflicts. And even if you could get MM to choke through the patches for both, the two would end up seriously stepping on eachother's toes during gameplay, which would result in a lot of strange and undesirable behavior. Since Kerbalism has its own implementation of food, you are probably best just dropping Snacks entirely. Also, Kerbalism is very, VERY, aggressive about overwriting the contents of other mods. It essentially scrapes out all the game mechanics of other part mods to inject its own modules. Which means that, if those parts break, it's typically Kerbalism's fault. If you have any more issues while using it, you will probably want to check with the people at Kerbalism first, they tend to have a better idea of what these kind of "Kerbalism-ized" parts are up to. Generally I'd recommend only using Kerbalism with a small and carefully curated set of mods that you can be sure Kerbalism properly patches. Edited December 22, 2020 by TBenz Quote Link to comment Share on other sites More sharing options...
The Dressian Exploder Posted December 23, 2020 Share Posted December 23, 2020 Does this mod work with 1.11? Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted December 23, 2020 Share Posted December 23, 2020 Just now, The Dressian Exploder said: Does this mod work with 1.11? I haven't entcountered any issues myself Quote Link to comment Share on other sites More sharing options...
Senpai17 Posted December 25, 2020 Share Posted December 25, 2020 On 12/22/2020 at 2:18 AM, TBenz said: It looks like you have Kerbalism and Snacks installed at the same time, which is causing multiple different conflicts in the way SSPXR patches life support. Kerbalism actually lists snacks as mod that is "major[ly] incompatible", so if you do have both installed it is a small miracle that SSPXR was the only mod with serious patching conflicts. And even if you could get MM to choke through the patches for both, the two would end up seriously stepping on eachother's toes during gameplay, which would result in a lot of strange and undesirable behavior. Since Kerbalism has its own implementation of food, you are probably best just dropping Snacks entirely. Also, Kerbalism is very, VERY, aggressive about overwriting the contents of other mods. It essentially scrapes out all the game mechanics of other part mods to inject its own modules. Which means that, if those parts break, it's typically Kerbalism's fault. If you have any more issues while using it, you will probably want to check with the people at Kerbalism first, they tend to have a better idea of what these kind of "Kerbalism-ized" parts are up to. Generally I'd recommend only using Kerbalism with a small and carefully curated set of mods that you can be sure Kerbalism properly patches. trimmed Kerbalism out of my mod list and had no problems, thanks much! I was going nuts tracking that down. I initially added Snacks because incorrectly assumed that SSPXR was looking for the missing files. Then I tried to see if the B9 had some missing files (which it did not). Quote Link to comment Share on other sites More sharing options...
visssius Posted December 27, 2020 Share Posted December 27, 2020 (edited) today it was added on CKAN as compatible with KSP 1.11. but i can't install it yet because of incompatible "B9 Part Switch" dependent mod. Edited December 27, 2020 by visssius grammar Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 27, 2020 Author Share Posted December 27, 2020 4 hours ago, visssius said: today it was added on CKAN as compatible with KSP 1.11. but i can't install it yet because of incompatible "B9 Part Switch" dependent mod. B9 PS works fine in 1.11. SSPXr 1.4.0 KSP 1.11 Updated NearFutureProps to 0.6.4 Added inventories and cargo stuff Quote Link to comment Share on other sites More sharing options...
Tangle Posted December 28, 2020 Share Posted December 28, 2020 I've noticed that structural parts (like the long adapters and spacers and such) don't have cargo capacity. Is this intended, or a bug? Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted December 28, 2020 Share Posted December 28, 2020 22 minutes ago, Tangle said: I've noticed that structural parts (like the long adapters and spacers and such) don't have cargo capacity. Is this intended, or a bug? I would think this is intented, because they (for example kerbodyne-rockomax long adapter) don't have any actual cargo bays or something Quote Link to comment Share on other sites More sharing options...
Desdenova Posted January 1, 2021 Share Posted January 1, 2021 I gotta say, I've been using this mod for years and it's one of my favorites. I think the only thing that could improve would be the ability to switch between the stock skin and the mod skin for the 2.5m parts and the 1.25m docking port, but even then it's still top tier Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 2, 2021 Share Posted January 2, 2021 On 12/16/2020 at 9:32 PM, Hohmannson said: Just wanted to say "thank you" for that masterpiece! Nice pic what are those bases from Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted January 2, 2021 Share Posted January 2, 2021 3 hours ago, Virtualgenius said: Nice pic what are those bases from if you mean the pads under the habs, that's from Luciole Quote Link to comment Share on other sites More sharing options...
SpaceFoon Posted January 8, 2021 Share Posted January 8, 2021 On 1/2/2021 at 1:38 AM, Drew Kerman said: if you mean the pads under the habs, that's from Luciole Is there gold in the metal skin pack or did you add that? Quote Link to comment Share on other sites More sharing options...
Dafni Posted January 8, 2021 Share Posted January 8, 2021 15 minutes ago, SpaceFoon said: Is there gold in the metal skin pack or did you add that? That looks like morning- or evening light from Scatterer?? Could be wrong though Quote Link to comment Share on other sites More sharing options...
BerinianTankos Posted January 10, 2021 Share Posted January 10, 2021 Anyone else experiencing problems with the inflatable crew parts? I'm trying to transfer crew into the centrifuges but the game won't let me because apparently the parts don't have personal inventory space https://imgur.com/a/QUiuaL1 Quote Link to comment Share on other sites More sharing options...
Kerminator K-100 Posted January 10, 2021 Share Posted January 10, 2021 TIL that the largest gravity ring (the Mercury) is inspired by the Martian. I was very surprised at how much the Hermes craft looked like something you would make in KSP. Quote Link to comment Share on other sites More sharing options...
visssius Posted January 11, 2021 Share Posted January 11, 2021 On 12/28/2020 at 12:09 AM, Nertea said: B9 PS works fine in 1.11. SSPXr 1.4.0 KSP 1.11 Updated NearFutureProps to 0.6.4 Added inventories and cargo stuff yes i had to install it manualy Quote Link to comment Share on other sites More sharing options...
Nertea Posted January 11, 2021 Author Share Posted January 11, 2021 On 1/10/2021 at 8:45 AM, BerinianTankos said: Anyone else experiencing problems with the inflatable crew parts? I'm trying to transfer crew into the centrifuges but the game won't let me because apparently the parts don't have personal inventory space https://imgur.com/a/QUiuaL1 Do you have KIS or something? Quote Link to comment Share on other sites More sharing options...
Nic0o0o Posted January 14, 2021 Share Posted January 14, 2021 Hi all, I just installed Stockalike Station Parts Redux using CKAN (on KSP 1.9.1, just installed, it had no mod before today) and B9PartSwitch always gives me a fatal error like in the photo due to missing the 'Food' element . Looking at the KSP logs I have, perhaps, managed to trace a problem inside the tank files of the Stockalike Station Parts Redux, but I don't know how to solve the problem, can someone help me please? Image of the error: https://www.dropbox.com/s/dgpdkjy7rf0dyqa/Error.png?dl=0 KSP and ModuleManager logs in this folder: https://www.dropbox.com/sh/gqbg4bfo16a61x5/AACBLgt0elg29cq24vrDWGIva?dl=0 Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Nertea Posted January 14, 2021 Author Share Posted January 14, 2021 4 hours ago, Nic0o0o said: Hi all, I just installed Stockalike Station Parts Redux using CKAN (on KSP 1.9.1, just installed, it had no mod before today) and B9PartSwitch always gives me a fatal error like in the photo due to missing the 'Food' element . Looking at the KSP logs I have, perhaps, managed to trace a problem inside the tank files of the Stockalike Station Parts Redux, but I don't know how to solve the problem, can someone help me please? Image of the error: https://www.dropbox.com/s/dgpdkjy7rf0dyqa/Error.png?dl=0 KSP and ModuleManager logs in this folder: https://www.dropbox.com/sh/gqbg4bfo16a61x5/AACBLgt0elg29cq24vrDWGIva?dl=0 Thanks in advance. Doesn't look like this has much to do with this mod. This mod ships a tankType called 'SSPXFood' and manages it, it doesn't do anything with a tank called 'Food'. You have a lot of other mods present, might want to check which one of them does Food tank types. Quote Link to comment Share on other sites More sharing options...
PocketBrotector Posted January 15, 2021 Share Posted January 15, 2021 I'm sure I'm not the first one to notice, but the extra metal textures for SSPXr are quite nice for a Jamestown recreation. Spoiler Spoiler I could probably make this a true replica instead of just a "reinterpretation" if I borrowed some engines and greebles from BDB, but my RAM wouldn't like that very much. Quote Link to comment Share on other sites More sharing options...
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