GoAHead Posted July 13, 2021 Share Posted July 13, 2021 (edited) after i installed TSE i'm not able to get in flight mode after selecting a vessel and also the Menue with the settings do not show up following error happens (KSP latest version 1.12.1) [EXC 18:57:01.431] MissingMethodException: void UnityEngine.UI.ToggleGroup.SetAllTogglesOff() BetterTracking.Tracking_Vessel.OnVesselSelect () (at <040a9cd6c27f4554b6b1245403528706>:0) BetterTracking.Tracking_Controller.OnWidgetSelected (KSP.UI.Screens.TrackingStationWidget widget) (at <040a9cd6c27f4554b6b1245403528706>:0) UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <12e76cd50cc64cf19e759e981cb725af>:0) BetterTracking.Tracking_WidgetListener.OnToggle (System.Boolean isOn) (at <040a9cd6c27f4554b6b1245403528706>:0) UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <12e76cd50cc64cf19e759e981cb725af>:0) BetterTracking.Tracking_Vessel.OnToggle (System.Boolean isOn) (at <040a9cd6c27f4554b6b1245403528706>:0) BetterTracking.Unity.SubVesselItem.OnVesselToggle (System.Boolean isOn) (at <784c3e38a47b49829c2c99ca638248b1>:0) UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.UI.Toggle.Set (System.Boolean value, System.Boolean sendCallback) (at <9f35cb25d6a4409c8c02e911403f3f7f>:0) UnityEngine.UI.Toggle.set_isOn (System.Boolean value) (at <9f35cb25d6a4409c8c02e911403f3f7f>:0) UnityEngine.UI.Toggle.InternalToggle () (at <9f35cb25d6a4409c8c02e911403f3f7f>:0) UnityEngine.UI.Toggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <9f35cb25d6a4409c8c02e911403f3f7f>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9f35cb25d6a4409c8c02e911403f3f7f>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9f35cb25d6a4409c8c02e911403f3f7f>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.EventSystems.EventSystem:Update() greets Edited July 13, 2021 by GoAHead Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted July 16, 2021 Share Posted July 16, 2021 I think that the window of Tracking Station Evolved is broken in KSP 1.12.1. Comparing to the screenshot, is missing the filter and sort panel: Thanks. Quote Link to comment Share on other sites More sharing options...
histalonia Posted July 16, 2021 Share Posted July 16, 2021 I really like this Mod. I've been using it for years. Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted July 17, 2021 Share Posted July 17, 2021 1 hour ago, histalonia said: I really like this Mod. I've been using it for years. I hope it gets updated to 1.12... Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted July 17, 2021 Share Posted July 17, 2021 I found another bug with Tracking Station Evolved: This happened when I deselected all the stock filter and the tracking stations should be empty! Instead, they hide the name of the probes, but left the spaces... Thanks. Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted July 28, 2021 Share Posted July 28, 2021 On 7/16/2021 at 2:19 AM, Dominiquini said: I think that the window of Tracking Station Evolved is broken in KSP 1.12.1. Comparing to the screenshot, is missing the filter and sort panel: Thanks. Â On 7/17/2021 at 3:17 AM, Dominiquini said: I found another bug with Tracking Station Evolved: This happened when I deselected all the stock filter and the tracking stations should be empty! Instead, they hide the name of the probes, but left the spaces... Thanks. Another bug that I found was that if I double click the tab "Tracked Objects: ", the scroll on the list stop working! I tried clicking there to discover how to enable the search box, the filters and custom sorter... * I hope this mod don't get abandoned! Thanks. Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted August 6, 2021 Share Posted August 6, 2021 The filter buttons are blocked by the 1.12 stock alarm clock widget, but apart from that no issues in 1.12 so far. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 6, 2021 Share Posted August 6, 2021 @GoAHead @Dominiquini If you don't provide logs, no one can even begin to help you. Snippets are fine if you also include the log, otherwise they are usually useless.  Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted August 6, 2021 Share Posted August 6, 2021 3 hours ago, jimmymcgoochie said: The filter buttons are blocked by the 1.12 stock alarm clock widget, but apart from that no issues in 1.12 so far. @jimmymcgoochie In addition to this, another bug is that the layout breaks when I deselected all the stock filter. Other bug happens when I double click on "Tracked Objects:" tab and the list stop scrolling! I listed in a comment above: https://forum.kerbalspaceprogram.com/index.php?/topic/172162-19x-dmagics-evolved-mods-tracking-station-evolved-60-5-4-2018/&do=findComment&comment=4011238 2 hours ago, linuxgurugamer said: @GoAHead @Dominiquini If you don't provide logs, no one can even begin to help you. Snippets are fine if you also include the log, otherwise they are usually useless. I can try to provide the logs later, but it looks like this mod has been abandoned unfortunately! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 6, 2021 Share Posted August 6, 2021 1 minute ago, Dominiquini said: I can try to provide the logs later, but it looks like this mod has been abandoned unfortunately! why do you say that? Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted August 6, 2021 Share Posted August 6, 2021 54 minutes ago, Dominiquini said: the layout breaks when I deselected all the stock filter Not a new issue in this version, I've seen that before in 1.11 and possibly earlier versions than that too. Easily solved by Not Doing That. Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted August 7, 2021 Share Posted August 7, 2021 5 hours ago, linuxgurugamer said: why do you say that? @DMagic don't interact with this thread for a very long time. The last commit is more then 1 year ago. 4 hours ago, jimmymcgoochie said: Not a new issue in this version, I've seen that before in 1.11 and possibly earlier versions than that too. Easily solved by Not Doing That. I only install this mod recently, with KSP 1.12. I'm just reporting bugs that I encounter... I agree that some of that is low priority, but is a bug nevertheless! Quote Link to comment Share on other sites More sharing options...
histalonia Posted August 7, 2021 Share Posted August 7, 2021 59 minutes ago, Dominiquini said: @DMagic don't interact with this thread for a very long time. The last commit is more then 1 year ago. I only install this mod recently, with KSP 1.12. I'm just reporting bugs that I encounter... I agree that some of that is low priority, but is a bug nevertheless! I'll test it in 1.11.2. Can you try it in 1.9.1.  I didn't see any of these issues reported on the git hub page. Quote Link to comment Share on other sites More sharing options...
DMagic Posted August 7, 2021 Author Share Posted August 7, 2021 Probably some changes to how the vessel lists work in 1.12.2. This mod kind of pokes around in the stock tracking station functions, so changes to those might be breaking things here. I'll try to look into what's causing it. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 7, 2021 Share Posted August 7, 2021 12 hours ago, Dominiquini said: @DMagic don't interact with this thread for a very long time. The last commit is more then 1 year ago. See the previous message Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted August 7, 2021 Share Posted August 7, 2021 6 hours ago, linuxgurugamer said: See the previous message I just saw! I was happy to see that he is interested in continuing to keep this mod! Glad to be wrong! Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted August 7, 2021 Share Posted August 7, 2021 On 8/6/2021 at 3:49 PM, linuxgurugamer said: @GoAHead @Dominiquini If you don't provide logs, no one can even begin to help you. Snippets are fine if you also include the log, otherwise they are usually useless. KSP.log: https://www.dropbox.com/s/kv6esqzg5et4hfg/KSP(TSE).log?dl=0 Player.log: https://www.dropbox.com/s/7xrpzhp8jwc9oua/Player(TSE).log?dl=0 I load the game, opened my saved game and enter Tracking Station. Then I toggle some filters (toggle all filters off, that should hide the entire list, but has a bug). And I also double clicked in the tab "Tracked Objects:" and the list scroll stop working! Thanks. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 7, 2021 Share Posted August 7, 2021 4 minutes ago, Dominiquini said: KSP.log: https://www.dropbox.com/s/kv6esqzg5et4hfg/KSP(TSE).log?dl=0 Player.log: https://www.dropbox.com/s/7xrpzhp8jwc9oua/Player(TSE).log?dl=0 I load the game, opened my saved game and enter Tracking Station. Then I toggle some filters (toggle all filters off, that should hide the entire list, but has a bug). And I also double clicked in the tab "Tracked Objects:" and the list scroll stop working! Thanks. Just an FYI, also helps to tag the mod author so they see it: @DMagic Quote Link to comment Share on other sites More sharing options...
General Apocalypse Posted October 23, 2021 Share Posted October 23, 2021 I'm General Apocalypse and this is my favorite mod in KSP. Seriously the game becomes a nightmare when you have 20+ missions and you try to find your rover among it. Quote Link to comment Share on other sites More sharing options...
DfA-DoM Posted November 22, 2021 Share Posted November 22, 2021 Hi @DMagic, The difference between an enjoyable gaming experience and a truly intense moment that you will find hard to leave is relying on few things. Tracking Station Evolved is indeed one of those that make all the difference (at least for me, but according to the thread length, I shouldn't be alone). So, other than asking for your help, what could we do to have this mod working in the last release? Quote Link to comment Share on other sites More sharing options...
DMagic Posted December 18, 2021 Author Share Posted December 18, 2021 Tracking Station Evolved Version 7.0 is out; get it on Space Dock.  This update fixes the hidden sorting buttons at the top of the vessel list, they were hidden underneath the new stock alarm UI element. It also fixes a bug related to changing the stock vessel type filters if all vessels should be hidden.  I was not able to replicate any issues with vessels not being able to load, as mentioned above. Let me know if anyone else runs into this or any other new issues. Quote Link to comment Share on other sites More sharing options...
610yesnolovely Posted December 18, 2021 Share Posted December 18, 2021 2 hours ago, DMagic said: Tracking Station Evolved Version 7.0 is out; get it on Space Dock. Yay! Thanks @DMagic I found this mod so useful, glad you updated. You do make some super cool mods. Quote Link to comment Share on other sites More sharing options...
Krzeszny Posted January 14, 2022 Share Posted January 14, 2022 (edited) Maneuver Node Evolved is bugged at least in 1.12.3, causing input locks when you create more maneuver nodes than 1 (in a rendezvous?). With 1 node it works fine, so this mod is mostly usable. Bug information: Spoiler [EXC 23:51:29.984] OverflowException: Negating the minimum value of a twos complement number is invalid. System.Math.AbsHelper (System.Int32 value) (at <9577ac7a62ef43179789031239ba8798>:0) System.Math.Abs (System.Int32 value) (at <9577ac7a62ef43179789031239ba8798>:0) UnityEngine.Mathf.Abs (System.Int32 value) (at <12e76cd50cc64cf19e759e981cb725af>:0) KSPUtil+DefaultDateTimeFormatter.get_date_from_UT (System.Double time, System.Int32 year_len, System.Int32 day_len) (at <39c0323fb6b449a4aaf3465c00ed3c8d>:0) KSPUtil+DefaultDateTimeFormatter.GetKerbinDateFromUT (System.Double time) (at <39c0323fb6b449a4aaf3465c00ed3c8d>:0) KSPUtil+DefaultDateTimeFormatter.GetDateFromUT (System.Double time) (at <39c0323fb6b449a4aaf3465c00ed3c8d>:0) KSPUtil+DefaultDateTimeFormatter.PrintTime (System.Double time, System.Int32 valuesOfInterest, System.Boolean explicitPositive, System.Boolean logEnglish) (at <39c0323fb6b449a4aaf3465c00ed3c8d>:0) KSPUtil+DefaultDateTimeFormatter.PrintTime (System.Double time, System.Int32 valuesOfInterest, System.Boolean explicitPositive) (at <39c0323fb6b449a4aaf3465c00ed3c8d>:0) KSPUtil.PrintTime (System.Double time, System.Int32 valuesOfInterest, System.Boolean explicitPositive) (at <39c0323fb6b449a4aaf3465c00ed3c8d>:0) BetterManeuvering.ManeuverSnapTab.UpdateTimers () (at <200cb0fefb0242d08290965190a38d43>:0) BetterManeuvering.ManeuverSnapTab.UpdateUIElements () (at <200cb0fefb0242d08290965190a38d43>:0) BetterManeuvering.ManeuverSnapTab.SetInitialValues () (at <200cb0fefb0242d08290965190a38d43>:0) ManeuverNodeEditorManager+<ManNodeCreateCooldown>d__54.MoveNext () (at <39c0323fb6b449a4aaf3465c00ed3c8d>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) This (with an input lock) happens when I have a target vessel and create a second maneuver node behind the first one. The MNE mod forces the alternative maneuver UI to stay open (as seen in the screenshot) and prevents most interactions. Just FYI, you can't: open the Esc menu, close the solar view with M, remove the node, quicksave, warp or steer. You can: open the debug menu to clear input locks (do it when you encounter this bug), open the quickload menu (I think it's only because my quickload menu is modded), interact with UI (but not with maneuvers). It happens consistently in this particular scenario. I didn't test it in other scenarios. Input lock shown in the screenshot: KSP.log Player.log  Edited January 15, 2022 by Krzeszny moar logs Quote Link to comment Share on other sites More sharing options...
CasualKerbal Posted January 17, 2022 Share Posted January 17, 2022 Late to the party but thanks for the update! Missed the sorting feature I did Quote Link to comment Share on other sites More sharing options...
Rodger Posted July 16, 2022 Share Posted July 16, 2022 (edited) @DMagicif you're still around, in Tracking Station Evolved I'm getting an error when I try toggle a map filter, though the visibility change does work for craft/waypoints. However when I try toggle "contract offered orbits" to off, they don't get disabled. From the log: Spoiler [ERR 11:00:23.876] Exception handling event OnMapViewFiltersModified in class Tracking_Controller:System.NullReferenceException at (wrapper managed-to-native) UnityEngine.MonoBehaviour.IsObjectMonoBehaviour(UnityEngine.Object) at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00014] in <12e76cd50cc64cf19e759e981cb725af>:0 at BetterTracking.Tracking_Controller.OnMapViewFiltersModified (MapViewFiltering+VesselTypeFilter filterType) [0x0000f] in <cb40b1189d71419681afcc0060740214>:0 at EventData`1[T].Fire (T data) [0x000b0] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 [EXC 11:00:23.877] NullReferenceException UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) (at <12e76cd50cc64cf19e759e981cb725af>:0) BetterTracking.Tracking_Controller.OnMapViewFiltersModified (MapViewFiltering+VesselTypeFilter filterType) (at <cb40b1189d71419681afcc0060740214>:0) EventData`1[T].Fire (T data) (at <39c0323fb6b449a4aaf3465c00ed3c8d>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventData`1:Fire(VesselTypeFilter) ContractConfigurator.Util.TrackingStationUI:OfferedOrbitButtonClick() UnityEngine.Events.UnityEvent:Invoke() KSP.UI.Screens.TrackingStationObjectButton:Update() Â Edited July 16, 2022 by Rodger Quote Link to comment Share on other sites More sharing options...
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