zer0Kerbal Posted August 23, 2019 Share Posted August 23, 2019 1 minute ago, maja said: ?? BV goes nautical right after KAS 1.2 and it no longer has anchors (maybe in the future). Just now, Jognt said: Tbf.. that’s kind of what anchors are for. thought they were just giant fish hooks! Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted August 25, 2019 Share Posted August 25, 2019 @maja Would you be open for adding any additional feature that would improve unmanned rovers travel speed. I think tech like artificial inteligence should allow it to more just as fast as a manned rover. Quote Link to comment Share on other sites More sharing options...
maja Posted August 25, 2019 Author Share Posted August 25, 2019 13 minutes ago, FreeThinker said: @maja Would you be open for adding any additional feature that would improve unmanned rovers travel speed. I think tech like artificial inteligence should allow it to more just as fast as a manned rover. Do you mean a part upgrade? That's a reasonable feature. I just don't know how to detect it, so if you can direct me to the right API class/property/function, I'll be glad. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted August 25, 2019 Share Posted August 25, 2019 (edited) 14 minutes ago, maja said: Do you mean a part upgrade? That's a reasonable feature. I just don't know how to detect it, so if you can direct me to the right API class/property/function, I'll be glad. The most simple way is to test it by code: private static bool hasTech(string techid) { if (ResearchAndDevelopment.Instance == null) return false var techstate = ResearchAndDevelopment.Instance.GetTechState(techid); if (techstate != null) { var available = techstate.state == RDTech.State.Available; if (available) Debug.Log(" found techid " + id + " available"); else Debug.Log("found techid " + id + " unavailable"); return available; } } upgradetech would have to be a public field [KSPField] public string upgradeTech = "artificialIntelligence"; Edited August 25, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Joshinken Posted August 26, 2019 Share Posted August 26, 2019 Right, posting this a second time cause im an idiot and posted it in the wrong tab last time I have remote tech installed and it keeps telling me that i need an active connection to use bon voyage, but i have a full connection and complete control over the rover. is there any way to turn off the need for an active connection? Cause if bon voyage wont accept my connection, that means my very expensive rover is a very expensive extra-terrestial paperweight Quote Link to comment Share on other sites More sharing options...
maja Posted August 26, 2019 Author Share Posted August 26, 2019 10 minutes ago, Joshinken said: Right, posting this a second time cause im an idiot and posted it in the wrong tab last time I have remote tech installed and it keeps telling me that i need an active connection to use bon voyage, but i have a full connection and complete control over the rover. is there any way to turn off the need for an active connection? Cause if bon voyage wont accept my connection, that means my very expensive rover is a very expensive extra-terrestial paperweight I need more info. RemoteTech version and if you have a connection to the Kerbin or you are controlling that rover from the orbit. Quote Link to comment Share on other sites More sharing options...
Joshinken Posted August 26, 2019 Share Posted August 26, 2019 (edited) 5 hours ago, maja said: I need more info. RemoteTech version and if you have a connection to the Kerbin or you are controlling that rover from the orbit. I have no idea what version, but i downloaded it a week ago, so id assume its the newest version, and i dont quite know what you mean, but i have a connection to ksc using 4 jumps. edit: works now. I dont know why. Maybe it was just glitched last time. Honestly, i didnt try to re-start the game because it was really late, i wanted to quit playing anyways, and my game takes actual litteral 10 minutes to load, so maybe restarting fixed it. edit 2: now i have the very different problem that my rover doesnt generate nearly enough electricity to use bon voyage, so its a very expensive underpowered paperweight. Ill just cheat in the money it cost and send a new one with larger rtgs, cause honestly... Edited August 26, 2019 by Joshinken Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted August 26, 2019 Share Posted August 26, 2019 (edited) Question, why isn't the Bon-voyage controller added to the stock Rovermate part by default? In my view, it should be added by default Edited August 26, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Jognt Posted August 26, 2019 Share Posted August 26, 2019 29 minutes ago, Joshinken said: I have no idea what version, but i downloaded it a week ago, so id assume its the newest version, and i dont quite know what you mean, but i have a connection to ksc using 4 jumps. edit: works now. I dont know why. Maybe it was just glitched last time. Honestly, i didnt try to re-start the game because it was really late, i wanted to quit playing anyways, and my game takes actual litteral 10 minutes to load, so maybe restarting fixed it. edit 2: now i have the very different problem that my rover doesnt generate nearly enough electricity to use bon voyage, so its a very expensive underpowered paperweight. Ill just cheat in the money it cost and send a new one with larger rtgs, cause honestly... Disable the motor on some wheels and press the ‘system check’ button in the BV control panel. Quote Link to comment Share on other sites More sharing options...
Joshinken Posted August 26, 2019 Share Posted August 26, 2019 1 hour ago, Jognt said: Disable the motor on some wheels and press the ‘system check’ button in the BV control panel. I cant open the control panel without an active connection, sooooooooooo 7 hours ago, maja said: I need more info. RemoteTech version and if you have a connection to the Kerbin or you are controlling that rover from the orbit. Its back now. Maybe it happens every time i launch a new rover? Ill try to restart, really not looking forward to that load time Quote Link to comment Share on other sites More sharing options...
Jognt Posted August 26, 2019 Share Posted August 26, 2019 (edited) 1 minute ago, Joshinken said: I cant open the control panel without an active connection, sooooooooooo You said in your edit that it worked now but that you didn’t have enough power. If the problem returned I’ll assume it’s a local error. Good luck. Edited August 26, 2019 by Jognt Quote Link to comment Share on other sites More sharing options...
Joshinken Posted August 26, 2019 Share Posted August 26, 2019 16 minutes ago, Jognt said: You said in your edit that it worked now but that you didn’t have enough power. ‘Sooooo’ .. Oh that. Sorry, lots of stuff in that quote, didnt know which part you meant. I could do that, but my rover is already moving at an extremely hasty 3m per second when i drive it around, i cant imagine bon voyage about to beat fujiwara in a race if i also take away 2 wheels. actually, that would improve drift, so it may help in the very specific case of beating fujiwara in a minmus drift race, but thats not really the point. Quote Link to comment Share on other sites More sharing options...
maja Posted August 26, 2019 Author Share Posted August 26, 2019 (edited) @Joshinken I tested it and it's working. On the launchpad even without an extended antena, because there is that 3km signal range for a probe core. The signal went through one hop (KSC - satellite - rover) and Bv had control without a problem. 0.5.2 Changes BonVoyage modul added to RoveMate by default Added part upgrades which raise the speed of unmanned rovers and ships. The last upgrade is for Community Tech Tree only. ( @FreeThinker ) Edited August 26, 2019 by maja Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted August 26, 2019 Share Posted August 26, 2019 (edited) @majaThanks for the quick release , but I noticed the technodes are hardcoded for CTT technodes and are impossible to reconfigure for alternative tech tree like simplex techtree that don't use the 3 tech nodes. Could please you replace the 3 constant by 3 configurable public fields? you could give them the default value of the 3 current technodes Edited August 26, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Jognt Posted August 26, 2019 Share Posted August 26, 2019 47 minutes ago, maja said: @Joshinken I tested it and it's working. On the launchpad even without an extended antena, because there is that 3km signal range for a probe core. The signal went through one hop (KSC - satellite - rover) and Bv had control without a problem. 0.5.2 Changes BonVoyage modul added to RoveMate by default Added part upgrades which raise the speed of unmanned rovers and ships. The last upgrade is for Community Tech Tree only. ( @FreeThinker ) Cheers! Now to remember removing the rovemate from my personal BV patch! Might I suggest adding it to the rover-variant of the 2.5m landercan? Thank you VERY much for the upgrades, those’ll come in quite nicely! Quote Link to comment Share on other sites More sharing options...
maja Posted August 26, 2019 Author Share Posted August 26, 2019 29 minutes ago, FreeThinker said: @majaThanks for the quick release , but I noticed the technodes are hardcoded for CTT technodes and are impossible to reconfigure for alternative tech tree like simplex techtree that don't use the 3 tech nodes. Could please you replace the 3 constant by 3 configurable public fields? you could give them the default value of the 3 current technodes Only one is CTT. Others are stock and I see them in Simplex tech tree too. I can change it in the future. Quote Link to comment Share on other sites More sharing options...
Zuldwyn Posted August 28, 2019 Share Posted August 28, 2019 This just doesn’t work at all for me, no matter what I do it says “path could not be found” when pressing the GO! Button. I thought it might be not enough coverage for commlink but after sending 4 more satellites to the mun and covering the entire thing 24/7 still nothing. I tried on duna and minmus and same issue. I need a mod like this to work as driving a rover is excruciatingly boring. Quote Link to comment Share on other sites More sharing options...
maja Posted August 28, 2019 Author Share Posted August 28, 2019 29 minutes ago, Zuldwyn said: This just doesn’t work at all for me, no matter what I do it says “path could not be found” when pressing the GO! Button. I thought it might be not enough coverage for commlink but after sending 4 more satellites to the mun and covering the entire thing 24/7 still nothing. I tried on duna and minmus and same issue. I need a mod like this to work as driving a rover is excruciatingly boring. Obvious questions. Did you tried a rover on Kerbin before launching to another body? Manned? Short distance? There is a 10 second limit for pathfinding (to not block KSP for too long), so if you want it to travel too far, then the path is not found. You must then try some closer point. Quote Link to comment Share on other sites More sharing options...
Zuldwyn Posted August 28, 2019 Share Posted August 28, 2019 3 hours ago, maja said: Obvious questions. Did you tried a rover on Kerbin before launching to another body? Manned? Short distance? There is a 10 second limit for pathfinding (to not block KSP for too long), so if you want it to travel too far, then the path is not found. You must then try some closer point. Yeah i've done that, i literally put a marker 100m away to and nothing Quote Link to comment Share on other sites More sharing options...
maja Posted August 28, 2019 Author Share Posted August 28, 2019 @Zuldwyn Wait a moment. The text "path could not be found" is not in the latest version of BonVoyage. And definitelly not after you press GO button. What version are you using? Quote Link to comment Share on other sites More sharing options...
Zuldwyn Posted August 29, 2019 Share Posted August 29, 2019 3 hours ago, maja said: @Zuldwyn Wait a moment. The text "path could not be found" is not in the latest version of BonVoyage. And definitelly not after you press GO button. What version are you using? The latest version? The download link is on the page for space dock and I also tried the GitHub one but no dice same issue. And no I didn’t use the dev source code. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted August 29, 2019 Share Posted August 29, 2019 (edited) 1 hour ago, Zuldwyn said: The latest version? The download link is on the page for space dock and I also tried the GitHub one but no dice same issue. And no I didn’t use the dev source code. Not to be snarky but 'the latest version' aint no version number I ever heard of! You need to give accurate information or else how do you expect to get accurate help? The latest version number (for the branch of Bon Voyage maintained by Maja) is 0.5.2 and doesn't say anything about path not found. That's the kind of thing the older version by the original author would have said. Maybe you want this: https://github.com/jarosm/KSP-BonVoyage/releases/latest And, whatever you have installed right now, COMPLETELY delete it. Shift-delete so it doesn't even go to the recycle bin. Then install the file you download from the link above. Edited August 29, 2019 by Starwaster Quote Link to comment Share on other sites More sharing options...
Zuldwyn Posted August 29, 2019 Share Posted August 29, 2019 (edited) 8 hours ago, Starwaster said: Not to be snarky but 'the latest version' aint no version number I ever heard of! You need to give accurate information or else how do you expect to get accurate help? The latest version number (for the branch of Bon Voyage maintained by Maja) is 0.5.2 and doesn't say anything about path not found. That's the kind of thing the older version by the original author would have said. Maybe you want this: https://github.com/jarosm/KSP-BonVoyage/releases/latest And, whatever you have installed right now, COMPLETELY delete it. Shift-delete so it doesn't even go to the recycle bin. Then install the file you download from the link above. I referred to the paths I downloaded it from which both host 0.5.2. Maybe those aren’t accurate in the version they are hosting? Edited August 29, 2019 by Zuldwyn Quote Link to comment Share on other sites More sharing options...
maja Posted August 29, 2019 Author Share Posted August 29, 2019 48 minutes ago, Zuldwyn said: I referred to the paths I downloaded it from which both host 0.5.2. Maybe those aren’t accurate in the version they are hosting? Really? So from now on, if you want any help from me, install the BonVoyage properly (delete the entire BonVoyage folder and reinstall it as Starwaster wrote) and if the error still exists, then show us a KSP log, where are clearly visible versions of dll's. Because if I'm telling you, that the mentioned text isn't in BV and you still argue with me, the author, that it's maybe the wrong version, than I cannot help you any more. Quote Link to comment Share on other sites More sharing options...
Zuldwyn Posted August 29, 2019 Share Posted August 29, 2019 (edited) 38 minutes ago, maja said: Really? So from now on, if you want any help from me, install the BonVoyage properly (delete the entire BonVoyage folder and reinstall it as Starwaster wrote) and if the error still exists, then show us a KSP log, where are clearly visible versions of dll's. Because if I'm telling you, that the mentioned text isn't in BV and you still argue with me, the author, that it's maybe the wrong version, than I cannot help you any more. I’m not arguing with you, I’m literally stating that I downloaded it off of the front page from the links you provided. Currently installing it from the link StarWaster provided which isn't on the mod page. Edited August 29, 2019 by Zuldwyn Quote Link to comment Share on other sites More sharing options...
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