AlphaMensae Posted December 15 Author Share Posted December 15 (edited) More progress, the topmost tower section is done. While I was at it, I realized the upper stairs really were on the outside, not inside, and so decided to make them better . Call it Stairs, second draft. They're not perfect, but they'll do for now, it's practice for later. Some of the details will be toggleable, as this tower has appeared in various forms over the years. I'm not going to make every variant, but a few representative ones. Edited December 15 by AlphaMensae Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted December 18 Author Share Posted December 18 (edited) And now the modeling is done! Last details put in place (including an adjustable side plate for banner decals). Time to put it all into Unity and then into KSP. Screenshots from Wings3D show the "everything on" version, and don't have the arm umbilicals, as most got moved into their Unity positions. Edited December 18 by AlphaMensae Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted December 18 Author Share Posted December 18 And in game, a quick shot... Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted December 19 Author Share Posted December 19 And now it's all done! Had to modify one of the general droop umbilicals into an Atlas I/II version, as the general ones, while they could work, didn't really match the actual one. This one is asymmetrical, with separate deploy limit sliders for the inner and outer segments. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted Saturday at 04:08 AM Author Share Posted Saturday at 04:08 AM After some final tweaks, it is fully complete now, ready to put on the GitHub. Have this little build and launch demo: It's now on the master branch of the GitHub. I have some housekeeping things to do with all the launch bases, and I think I'll add some fixed legs as an option to the general bases that currently only have wheels. Then v2.8 will be ready for official release. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted Saturday at 03:46 PM Share Posted Saturday at 03:46 PM (edited) 11 hours ago, AlphaMensae said: It's now on the master branch of the GitHub. This is awesome, thanks for the updates! I seem to have a new nit, though. I'm in sync with Github and finding that the pipe sliders aren't doing anything on the Atlas stand. Here the sliders are moved but the pipes are still in their default position. Just me? Spoiler Edited Saturday at 03:46 PM by OrbitalManeuvers Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted Saturday at 05:49 PM Author Share Posted Saturday at 05:49 PM 2 hours ago, OrbitalManeuvers said: This is awesome, thanks for the updates! I seem to have a new nit, though. I'm in sync with Github and finding that the pipe sliders aren't doing anything on the Atlas stand. Here the sliders are moved but the pipes are still in their default position. Just me? Reveal hidden contents Oops! I made a late change to the Atlas Stand, removing the colliders from the clamp arms, but didn't do it to the revised stand, but the old one Correct one is on the GitHub now. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted Tuesday at 01:29 AM Author Share Posted Tuesday at 01:29 AM Ok, the final modeling thing for v2.8, I did add legs as an alternate option to the General Small and Medium Bases. Kind of a a quickie interim thing, as the launch bases will be remade again in v3. Quote Link to comment Share on other sites More sharing options...
Fizzlebop Smith Posted Tuesday at 07:39 AM Share Posted Tuesday at 07:39 AM Man. I keep realizing my last galaxy spanning career save was severely lacking. I've always been afraid kerbal constructs would be too much troubleshooting for my level of understanding. Things like this make me wanna give it a go. Quote Link to comment Share on other sites More sharing options...
kornourt Posted Tuesday at 12:27 PM Share Posted Tuesday at 12:27 PM hey man when i load the pre saved bare assemblies and put my rocket on it and try to launch it says that there are experimental parts and i can't launch. I have all the required mods but i do not have Bluedog Design Bureau. WHY IS THIS HAPPNING TO ME. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted Tuesday at 01:44 PM Author Share Posted Tuesday at 01:44 PM 1 hour ago, kornourt said: hey man when i load the pre saved bare assemblies and put my rocket on it and try to launch it says that there are experimental parts and i can't launch. I have all the required mods but i do not have Bluedog Design Bureau. WHY IS THIS HAPPNING TO ME. "Experimental parts" means science or career mode, and most of the MLP parts will need to be unlocked first from their custom nodes on the very left side of the tech tree (assuming some tech tree mod didn't remove them), there's only a small number of them at the start. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted yesterday at 02:09 AM Author Share Posted yesterday at 02:09 AM Version 2.8! It's on the GitHub right now, Spacedock will come later as it is currently having trouble doing an update. I think CKAN will pick up the GitHub release. Changelog: * NEW Vandenberg SLC-6 Shuttle Mount and Tower parts. * NEW Atlas-Agena Service Tower. * NEW Atlas SLV3-Centaur Service Tower and modified umbilical arms. * NEW Atlas I/II Service Tower and custom Umbilical Arm. * NEW Modular version of the Delta IV Service Tower with core and top section parts. * Remade the Round and Rectangular General Launch Stands and gave them adjustable-height legs. * Modified the Shuttle Launcher Base with integrated adjustable SRB hold-downs and custom decks for different shuttle stacks, as well as an SLS variant. * Modified many of the launch stands and launch plates by minimizing the stretchy launch clamp module meshes and adding a switcher to turn them off. * Added blank decouple animations to all launch clamp bases, stands and plates to prevent throwing an orange-color NRE in the log. * Removed the few RO craft files of mine as they are at risk of becoming outdated. Quote Link to comment Share on other sites More sharing options...
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