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Air Superiority Competition Unlimited Re-Continued - Now in KSP 1.4 and BDA 1.2!


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@goduranus's Vampire Squirrel Re-Advancement match against PEGASys-D3:

 

 

 

 

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Edited by Box of Stardust
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Basilisk continues its leadboard climb, going up against PEGASys.

 

 

 

 

 

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Okay, so the next plane in the Tier 1 queue is Vampire Squirrel B.

I'm going to make an executive decision and just replace Vampire Squirrel in the leaderboard with VS B because it's literally just part angle changes. That's hardly worth the effort of a full combat test again... plus I don't want to have to deal with the probability that a variant doesn't make it far enough to face itself... since I'm not sure if there's an established rule for that situation yet.

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I was doing some testing with Flash, and it doesn’t seem that the updates broke anything on it. I might try to switch the wings out for the B9 PWings version, because it seems that PWings is no longer supported, but the mod works unmodified on 1.4.2, so I’m not too worried about that. I’ll have to try to do some thorough testing against the leaderboard to make sure(and probably make improvements)

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Next Tier 1 series: @dundun92's Du-5Rs starts off against Gunbrick.

 

 

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  On 5/6/2018 at 3:33 AM, goduranus said:

I like how the each missile in Basilisk's MLRS has an angle offset to make them spread out.

This one is really really close.

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While impressive and scary-looking, honestly lol, I'm not sure how much difference the missile spread makes. It's like the RWR only detects the initial launch. Maybe the missile angles do something, maybe they don't, I never really determined it through the many, many tests I did. I just kept it just in case it did though.

  On 5/6/2018 at 3:31 AM, 53miner53 said:

I was doing some testing with Flash, and it doesn’t seem that the updates broke anything on it. I might try to switch the wings out for the B9 PWings version, because it seems that PWings is no longer supported, but the mod works unmodified on 1.4.2, so I’m not too worried about that. I’ll have to try to do some thorough testing against the leaderboard to make sure(and probably make improvements)

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We were told by the BDA team to replace all BDA parts, or at the minimum, the weapons, so I recommend doing so. Sidewinders actually got adjusted (larger default proximity detonation range), so that's kind of important, plus maybe some other hidden values.

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I felt like filming one more battle, but I'm really quite tired of missile salvos being thrown at each other or massive amounts of gun fire, so here's the start of the next Tier 2 series.

@GillyMonster's quite conventional Dart II is up. In many BDA competitions, it probably wouldn't look too far out of place, but here in ASC, it is a stranger in a strange land indeed, facing off against a very unique assortment of aircraft- drones, actually. And what better aircraft to exemplify that than @ZLM-Master's wiry V-TEK.

 

 

 

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  On 5/6/2018 at 3:54 AM, Box of Stardust said:

We were told by the BDA team to replace all BDA parts, or at the minimum, the weapons, so I recommend doing so. Sidewinders actually got adjusted (larger default proximity detonation range), so that's kind of important, plus maybe some other hidden values.

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In that case, expect a rebuilt version soon!

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Hey guys, tentative rule adjustment.

So, we have a 'no text-editing' rule, but who thinks it would be fine to text-edit engine thrust limiters? Heat rating scales with thrust, so giving an engine higher thrust balances out by being easier to heat-lock.

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So the idea is a Juno could now have the thrust of a Goliath, but will become gloriously incandescent in doing so?
Wouldn't it be simpler to increase engines' heatProduction value, which would maintain standard craft construction metas and performance while making all craft hotter (possibly deincentivizing all afterburners, all the time and/or see a sudden viability of prop craft vs hypersonic darts jousting at each other?)

All I can say on this is, regardless of what form the edits take, it would almost certainly be more consistent, accurate, and expedient to do via a MM patch instead.

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  On 5/6/2018 at 6:34 PM, SuicidalInsanity said:

So the idea is a Juno could now have the thrust of a Goliath, but will become gloriously incandescent in doing so?
Wouldn't it be simpler to increase engines' heatProduction value, which would maintain standard craft construction metas and performance while making all craft hotter (possibly deincentivizing all afterburners, all the time and/or see a sudden viability of prop craft vs hypersonic darts jousting at each other?)

All I can say on this is, regardless of what form the edits take, it would almost certainly be more consistent, accurate, and expedient to do via a MM patch instead.

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Hm? Not sure what you mean here.

I was thinking about allowing designers to mess with their thrust limiters so they could set it to the amount of thrust they want out of an engine. Within reason, probably, so maybe a max of 200% for an engine. Kind of like simulating improving engine technology to get more output of an engine design.

And if you're saying that it could be a problem for a plane being hotter because of increased thrust, I don't see that as a problem since I figure it works as a balance parameter. 

I'm not implementing rules against engine clipping here, so just clipping engines into each other is still valid and doesn't increase heat. You could say this simulates better engine technology in a different way, through increased weight. 

So now there would be a choice for tradeoffs: weight or heat detectbility. Or do a mix of the two and increase engine outputs slightly to get a little more performance without drastically increasing heat. 

Speaking of giving a Juno the thrust of a Goliath, I'd be interested in doing a quick test of setting its thrust limiter to the requisite value and seeing what the BDA debug readouts show for heat level.

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Mutual confusion, I guess; that's what it sounded like you were suggesting - I thought the whole point was to boost heat levels (via thrust increases) for longer range sidewinder locks. My comment about messing with heatProduction instead was due to thinking that would be a easier way of boosting heat than massively increasing thrust to boost it.

Quick test with a hacked Juno with thrust limiter set to 1500 (static thrust 300, effective flight thrust of ~250 KN) gives a heat value of ~3100 at mach 2; limiting it to 200% it hits ~480 heat at mach 1, standard juno is ~370 at mach 1. Panther in AB for comparison are ~2500. Panthers (in AB) boosted to 200% get interesting. Panther at mach 1 is ~4500 heat, panther at mach 2 is ~26000, mach 2.5 is ~60000.

Edited by SuicidalInsanity
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  On 5/7/2018 at 12:03 AM, SuicidalInsanity said:

Mutual confusion, I guess; that's what it sounded like you were suggesting - I thought the whole point was to boost heat levels (via thrust increases) for longer range sidewinder locks. My comment about messing with heatProduction instead was due to thinking that would be a easier way of boosting heat than massively increasing thrust to boost it.

Quick test with a hacked Juno with thrust limiter set to 1500 (static thrust 300, effective flight thrust of ~250 KN) gives a heat value of ~3100 at mach 2; limiting it to 200% it hits ~480 heat at mach 1, standard juno is ~370 at mach 1. Panther in AB for comparison are ~2500. Panthers (in AB) boosted to 200% get interesting. Panther at mach 1 is ~4500 heat, panther at mach 2 is ~26000, mach 2.5 is ~60000.

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From experience, I can say that heat under 400 is pretty good for thermal stealth, heat at 500 above is prone to getting heat-locked at ranges beyond 3km. Panther at dry at max throttle around Mach 1 runs about... mid-500s - low-600s I think?

The ever-popular Tiger engine runs about 400-420 at about 120% and max throttle on dry.

It would be an interesting dynamic to have for sure, even to the point where I was wondering about disallowing engine clipping but allowing thrust limiter editing, but not allowing engine clipping seems too drastic of a change to the spirit of the competition, at least the way I see it right now.

 

 

My theorycrafting on the effect of opening up thrust limiter editing isn't that it'll cause a huge change in the construction meta, but with enough engines, boosting their output by a relatively low amount can amount to the equivalent of an additional engine or two (though BDA 1.2 actually encourages having *more* parts to spread out damage).

I dunno, this is all kind of mad rambling from someone whose designs are built around clipped engines for aesthetics and low profile, and even has a design with 3 groups of 3 engines clipped together.

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@GillyMonster's Dart II continues its series, going on the offensive against @53miner53's P-5 Flash:

 

 

 

 

 

 

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@dundun92 The next Tier 1 series is supposed to be Du-6s, but I kind of remember saying you wanted that replaced? Are you going to replace it or not? Or do you just want it taken out of the 1.3.1+ BDA 1.0 queue completely and just put something else new for BDA 1.2?

Edited by Box of Stardust
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  On 5/6/2018 at 2:25 PM, Box of Stardust said:

So, we have a 'no text-editing' rule, but who thinks it would be fine to text-edit engine thrust limiters? Heat rating scales with thrust, so giving an engine higher thrust balances out by being easier to heat-lock.

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Would this increase fuel consumption as well?

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  On 5/7/2018 at 3:30 AM, Box of Stardust said:

 

 

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I basically designed it so that nothing could get a lock beyond 2km, and I figured that by that point, everyone would switch to the guns. Worked flawlessly in testing (which was mostly against RS and VS, with some against F3Mk2, 3, or 4), so I sent it in. 

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  On 5/6/2018 at 2:45 PM, Earthlinger said:
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  On 5/6/2018 at 3:50 PM, Box of Stardust said:

53697461.jpg

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look at him' he's the captain now. My thought would be no dice. Text editing isn't something in-game, can really change performance of missiles and the like , and isn't something a noobie will catch onto. But again, he's the captain now.

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Normally, to add 100kN you'd have to add 1.5 tons, not just weight of the extra engines, but also counterweight elsewhere to maintain balance, extra fuel to push the extra weight and maintain the same endurance, as well as weight of extra wings to lift the added weight. Allowing text editing engines would increase of planes' maneuverability far more than one might expect. There's really no downside to compensate for this advantage that text editing brings.

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