ssd21345 Posted January 8, 2019 Share Posted January 8, 2019 (edited) Is there any way by using ZeroMiniAVC to ignore ksp version notice but keep update available notice? the parameters of ZeroMiniAVC config are not really clear, what is the difference between prune vs delete vs NoMessage? Cannot find it during quick glance of readme file. Sorry if I miss it Edited January 8, 2019 by ssd21345 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 8, 2019 Author Share Posted January 8, 2019 Not the way it is right now. Quote Link to comment Share on other sites More sharing options...
4x4cheesecake Posted January 30, 2019 Share Posted January 30, 2019 I've noticed two minor issues today while using quick hide: 1) The framerate drops <10 as soon as the settings window is open 2) The button for ScienceAlert got a wierd name: Spoiler The latter one is probably caused by ScienceAlert itself Regarding the FPS issue, I haven't seen anything unusual in the log but if you want take a look anyway: https://www.dropbox.com/s/pzef3izum5lpwd8/output_log(quickhide).txt?dl=0 Also, wasn't it possible to put mod buttons into the stock toolbar by using QuickHide or was this always restricted to the Quickhide button itself? Quote Link to comment Share on other sites More sharing options...
pap1723 Posted January 30, 2019 Share Posted January 30, 2019 @linuxgurugamer I created a PR for Quick Search. It allows you to right click in the Search bar to delete all of the text. This is a feature that is very popular in Modded Minecraft with the JEI mod and is a nice QoL thing to have. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 30, 2019 Author Share Posted January 30, 2019 New release of QuickSearch, 3.2.3 Added the feature that if you Right Click in the Search Bar, it erases the current search Quote Link to comment Share on other sites More sharing options...
Kolago Posted February 2, 2019 Share Posted February 2, 2019 (edited) Can you make a change to QuickRevert so "KRASH - Kerbal Ramification Artificial Simulation Hub (simulation mod for KSP)" is detected and is preventing the QuickRevert when a simulation is running? Edited February 2, 2019 by Kolago Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 2, 2019 Author Share Posted February 2, 2019 2 hours ago, Kolago said: Can you make a change to QuickRevert so "KRASH - Kerbal Ramification Artificial Simulation Hub (simulation mod for KSP)" is detected and is preventing the QuickRevert when a simulation is running? Not as easy as it sounds Quote Link to comment Share on other sites More sharing options...
cyberKerb Posted February 18, 2019 Share Posted February 18, 2019 Haven't had a chance to install the QuickIVA mod, but had a question for @4x4cheesecake who seems to use it a fair bit. Does the mod keep the camera in IVA after a successful docking? Or does it switch to 3rd person like it does in stock? Quote Link to comment Share on other sites More sharing options...
4x4cheesecake Posted February 18, 2019 Share Posted February 18, 2019 1 hour ago, wile1411 said: Haven't had a chance to install the QuickIVA mod, but had a question for @4x4cheesecake who seems to use it a fair bit. Does the mod keep the camera in IVA after a successful docking? Or does it switch to 3rd person like it does in stock? You will stay in IVA while undocking and docking and afaik, it is impossible to switch to the external camera at all if you set Quick IVA to disable the third person view (it is disabled by default). I would suggest to use some mods like part commander or ship manifest to keep controll over the PAW of all the parts on your vessel (and RPM + custom IVA internals for the cockpits of course^^). Quote Link to comment Share on other sites More sharing options...
Grem Posted April 27, 2019 Share Posted April 27, 2019 Hello! Planned update for version 1.7.0 + ?? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 27, 2019 Author Share Posted April 27, 2019 17 hours ago, Grem said: Hello! Planned update for version 1.7.0 + ?? No need, they should work. Notify me if they don’t Quote Link to comment Share on other sites More sharing options...
Grem Posted April 28, 2019 Share Posted April 28, 2019 (edited) 5 hours ago, linuxgurugamer said: Сообщите мне, если они этого не делают Oh, damn. I forgot about dependencies. Now everything works, I apologize. Edited April 28, 2019 by Grem Quote Link to comment Share on other sites More sharing options...
JedTech Posted July 10, 2019 Share Posted July 10, 2019 Hey thanks for maintaining Zero MiniAVC, it really cleans things up for me. Quote Link to comment Share on other sites More sharing options...
aerospace_engineer Posted September 7, 2019 Share Posted September 7, 2019 Hi, I am trying to get quickSAS to work on KSP 1.7.3. I put the QuickMods-folder into the GameData folder as explained, but it doesn't work. According to the documentation, QuickSAS 1.1.5 only supports KSP until verseion 1.7.2. Is there a way around that? Thanks, Frank Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted September 7, 2019 Share Posted September 7, 2019 58 minutes ago, aerospace_engineer said: Hi, I am trying to get quickSAS to work on KSP 1.7.3. I put the QuickMods-folder into the GameData folder as explained, but it doesn't work. According to the documentation, QuickSAS 1.1.5 only supports KSP until verseion 1.7.2. Is there a way around that? Thanks, Frank First question is, did you install the two required dependencies as listed? New Dependencies Click Through Blocker ToolbarController All the mods are included in a single zip file for the beta. I know, its kinda confusing and not really clear that you have to grab these two *seperately*, and that these two are *not* included in the single zip file. Quote Link to comment Share on other sites More sharing options...
aerospace_engineer Posted September 7, 2019 Share Posted September 7, 2019 Hello Stone Blue, thank you so much, that did the trick! Kind regards, Frank Quote Link to comment Share on other sites More sharing options...
scottadges Posted October 3, 2019 Share Posted October 3, 2019 (edited) Hard to believe I am JUST finding this set of mods now! Downloaded separate versions from Github, as I'm only interested in QuickStart and QuickExit at the moment. So just wanted to confirm, each of the separate mods all go under same QuickMods folder, correct? (i.e. [KSP]/GameData/Quickmods/) Edited October 3, 2019 by scottadges Quote Link to comment Share on other sites More sharing options...
Brigadier Posted October 3, 2019 Share Posted October 3, 2019 13 hours ago, scottadges said: Hard to believe I am JUST finding this set of mods now! Downloaded separate versions from Github, as I'm only interested in QuickStart and QuickExit at the moment. So just wanted to confirm, each of the separate mods all go under same QuickMods folder, correct? (i.e. [KSP]/GameData/Quickmods/) Yes. Quote Link to comment Share on other sites More sharing options...
TanoPrime Posted October 20, 2019 Share Posted October 20, 2019 (edited) Been through a series of installs and reinstalls with multiple KSP versions, now downgraded to 1.6.1 to work with most of my mods. Somewhere along the line, something happened with QuickHide - it now spawns a new set (with new id) of entries for installed mods every time there's a scene change, requiring manual update of the hide settings every time one switches from VAB to Flight and vice-versa. Has anyone else encountered this? QuickHide Config.txt content: [moderator snip] Edited October 30, 2019 by Vanamonde Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 25, 2019 Author Share Posted October 25, 2019 New update, 1.4.0 Added InstallChecker to all minimods Rebuild for 1.8 Quote Link to comment Share on other sites More sharing options...
WissyWassy Posted October 26, 2019 Share Posted October 26, 2019 Hey Guru, I've downloaded and installed Quickstart 2.2.0 and QuickExit 2.2.0 (plus dependencies) in my 1.8 game, but get the following error message when the game is started; Cheers Quote Link to comment Share on other sites More sharing options...
DfA-DoM Posted October 26, 2019 Share Posted October 26, 2019 Same issue here. You just reported it faster than me. -D- Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted October 30, 2019 Share Posted October 30, 2019 On 10/25/2019 at 7:21 PM, WissyWassy said: Hey Guru, I've downloaded and installed Quickstart 2.2.0 and QuickExit 2.2.0 (plus dependencies) in my 1.8 game, but get the following error message when the game is started; Cheers On 10/26/2019 at 5:16 AM, DfA-DoM said: Same issue here. You just reported it faster than me. -D- Tagging @linuxgurugamer as I've just migrated from 1.7.3 and can confirm this is happening. Player.log here: https://www.dropbox.com/s/7pj7gpm7tcradhv/Player.log?dl=0 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 30, 2019 Author Share Posted October 30, 2019 6 minutes ago, leatherneck6017 said: Tagging @linuxgurugamer as I've just migrated from 1.7.3 and can confirm this is happening. Player.log here: https://www.dropbox.com/s/7pj7gpm7tcradhv/Player.log?dl=0 Thank you. You can ignore this for now, I'll get an update out tonite Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 30, 2019 Author Share Posted October 30, 2019 On 10/25/2019 at 10:21 PM, WissyWassy said: Hey Guru, I've downloaded and installed Quickstart 2.2.0 and QuickExit 2.2.0 (plus dependencies) in my 1.8 game, but get the following error message when the game is started; Cheers On 10/26/2019 at 8:16 AM, DfA-DoM said: Same issue here. You just reported it faster than me. -D- 5 hours ago, leatherneck6017 said: Tagging @linuxgurugamer as I've just migrated from 1.7.3 and can confirm this is happening. Player.log here: https://www.dropbox.com/s/7pj7gpm7tcradhv/Player.log?dl=0 All of you are running out-of-date mods. That issue was fixed, please update Quote Link to comment Share on other sites More sharing options...
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