Chris Solomon Posted January 13, 2019 Share Posted January 13, 2019 I am trying out this mod as KSP doesn't support all the buttons on my x-52 Pro natively. I was wondering if anyone is aware of any mods which would utilize the Saitek X-52 Pro's MFD. The x52 pro MFD (along with the Saitek (Logitech) lineup of flight sim MFD panels (sold separately)) are capable of displaying different data. in flight sims such as M$ flight Simulator or X-plane, the radio channel is displayed in the MFD. but what is displayed is dependant on the setup of the direct output setting file for the game. so for KSP, it could display speed, delta-V, altitude, or any of a number of various things. I have tried searching on my own, but I have yet to find anything that might do this for KSP. I am hoping someone here might know more than me. Quote Link to comment Share on other sites More sharing options...
Aonova Posted January 30, 2019 Share Posted January 30, 2019 Excuse me if I missed something obvious, but I was wondering if it was possible to separate horizontal and vertical camera control sensitivity. I see the controls to change overall sens, but allowing individual x and y factors adjustment would be a great feature with what I assume minimal code-work to implement, if @linuxgurugamer is open to suggestions. Excellent stuff as always! Quote Link to comment Share on other sites More sharing options...
ringerc Posted February 11, 2019 Share Posted February 11, 2019 Thankyou thankyou thankyou. Why the stock game doesn't use SDL joystick support - when the control configuration UI obviously supports it - is beyond me. Finally I can fly. Quote Link to comment Share on other sites More sharing options...
Auriga_Nexus Posted February 16, 2019 Share Posted February 16, 2019 (edited) On 1/12/2019 at 11:41 AM, o24UK42o said: Hi, I have installed the version for KSP 1.4.5 (AFBW 1.8.1.3), and the required dependencies. However, there was no toolbar icon for the control setup, nor could I use the Shift+L shortcut. Everything was installed correctly, with the GameData folder contents in GameData and the rest of the .dlls in the same folder as the KSP executable. I am running a heavily modded instance. Could it be caused by a conflict, or am I doing something wrong? EDIT: Definitely something wrong with the mod for me; still wouldn't work with all dependencies on a fresh install. EDIT 2: For some reason, reinstalling the game a second time worked; it functions now Just got back to KSP after a hiatus, now I'm having this same issue. Fresh Steam install of version 1.6.1+DLC with no other mods. Downloaded from Spacedock, followed instructions to the letter (unpack .zip file, copy contents and paste to KSP root folder). No toolbar button appears and Shift-L does nothing. Edited February 16, 2019 by Auriga_Nexus Quote Link to comment Share on other sites More sharing options...
soulsource Posted February 17, 2019 Share Posted February 17, 2019 On 2/16/2019 at 8:20 AM, Auriga_Nexus said: Just got back to KSP after a hiatus, now I'm having this same issue. Fresh Steam install of version 1.6.1+DLC with no other mods. Downloaded from Spacedock, followed instructions to the letter (unpack .zip file, copy contents and paste to KSP root folder). No toolbar button appears and Shift-L does nothing. Did you get the required dependencies (as listed in the first post, right at the beginning)? For me the (Linux version of) the mod is working perfectly fine. Quote Link to comment Share on other sites More sharing options...
Auriga_Nexus Posted February 17, 2019 Share Posted February 17, 2019 (edited) 16 hours ago, soulsource said: Did you get the required dependencies (as listed in the first post, right at the beginning)? For me the (Linux version of) the mod is working perfectly fine. By dependencies, you mean ClickThroughBlocker and Toolbar Controller, right? At the time I posted this originally, no. However, I went back and installed both via CKAN, and ran the game again. Still nothing. Also just an FYI I am running the Windows version of the mod. EDIT: Not sure if this is the cause or not but I did realize, rather stupidly, that the version of Toolbar Controller on CKAN is not the latest version. After manually installing the latest version from GitHub everything works. Some old bull@#$^ really. Have I ever told anyone how much I hate CKAN? Edited February 18, 2019 by Auriga_Nexus Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 21, 2019 Author Share Posted February 21, 2019 On 2/17/2019 at 5:39 PM, Auriga_Nexus said: EDIT: Not sure if this is the cause or not but I did realize, rather stupidly, that the version of Toolbar Controller on CKAN is not the latest version. You can probably lay that at my feet, I hadn't bothered to update the executable, just updated the version file on github. I did a full release 3 days ago. FYI, I install over 250 mods using CKAN, and don't have a problem with CKAN itself; usually with mods which aren't updated or aren't updated properly Quote Link to comment Share on other sites More sharing options...
ChobitsCrazy Posted March 26, 2019 Share Posted March 26, 2019 Having an issue with the Throttle. It just wiggs out instead of increasing. At first the setup was working correctly, but now no matter how I assign the throttle axis it just freaks out. Recorded a clip of it happening. Ideas? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 26, 2019 Author Share Posted March 26, 2019 Try a different joystick. Quote Link to comment Share on other sites More sharing options...
ChobitsCrazy Posted March 30, 2019 Share Posted March 30, 2019 (edited) I plugged in a controller and tested the joysticks on that with the same results. The Pitch, Yaw, and Roll all work fine on both but the Throttle seems to just spaz. *EDIT* - so for some reason when (by sheer luck) I select both the controller and the flight stick now it registers correctly.. Edited March 30, 2019 by ChobitsCrazy Quote Link to comment Share on other sites More sharing options...
StarkRG Posted April 26, 2019 Share Posted April 26, 2019 I've got this running in 1.7 and it mostly seems to work (at least the basic rotation and throttle stuff works). However, I can't seem to get wheel throttle to work. Additionally, it would be cool to be able to use an axis setting as a button, this would allow the use of flight pedals to activate brakes (above 50% activate brakes). While it would be nice if brakes could be an analog input, I don't see an easy way to do this and would likely have to be an entirely separate mod. Quote Link to comment Share on other sites More sharing options...
Red Stapler Posted April 26, 2019 Share Posted April 26, 2019 4 hours ago, StarkRG said: I've got this running in 1.7 and it mostly seems to work (at least the basic rotation and throttle stuff works). However, I can't seem to get wheel throttle to work. ... I have the same issue in 1.6.1. I read earlier in the thread: "Throttle issue on joystick: This happens sometimes with my Saitek X55. I recalibrate every time I start KSP with the joystick plugged in and if this happens I just recalibrate again and that fixes it. Make sure the throttle is closed, at full back, as well when you click the calibration button" Sorry, I can't recall who posted that as I had copied the text over to my phone so I could test last night. Not sure if above is related to the wheel throttle issue, but I tried and no luck. Not sure if this is possible at this time, but it was late and I was tired so I probably missed something obvious (which would be typical) Quote Link to comment Share on other sites More sharing options...
politas Posted May 5, 2019 Share Posted May 5, 2019 (edited) I've been unable to get my engine throttle or my hat axes (Logitech Extreme 3D Pro) working in either 1.6.1 or 1.7.0. I've tried calibrating with the throttle at both extremes and centred. If I turn on the "AFBW overrides throttle" setting, then I get absolutely nothing happening on moving the throttle. If I have that setting off, the throttle moves, but snaps back immediately to 100% throttle. Edited May 12, 2019 by politas My problem is with the engine throttling, not wheels (haven't tried that) Quote Link to comment Share on other sites More sharing options...
StarkRG Posted May 10, 2019 Share Posted May 10, 2019 (edited) On 4/27/2019 at 1:38 AM, Red Stapler said: I have the same issue in 1.6.1. I read earlier in the thread: "Throttle issue on joystick: This happens sometimes with my Saitek X55. I recalibrate every time I start KSP with the joystick plugged in and if this happens I just recalibrate again and that fixes it. Make sure the throttle is closed, at full back, as well when you click the calibration button" Sorry, I can't recall who posted that as I had copied the text over to my phone so I could test last night. Not sure if above is related to the wheel throttle issue, but I tried and no luck. Not sure if this is possible at this time, but it was late and I was tired so I probably missed something obvious (which would be typical) Again, the engine throttle works fine, it's the wheel throttle that doesn't work, in other words, I can't control a rover using my flight stick without resorting to using the keyboard to make it go forward and then, because it's keyboard input, it's either full torque or zero. Another thing that would be really, really useful would be to have an "Absolute" setting for trim axes (and, while you're at it, all the others as well, though I don't know what use they might be). What I mean by that is the same kind of input as the throttle, if the input is 10% in the positive then trim is at 10% instead of increasing at a rate of 10% or whatever, if it's increased to 20% then trim gets set to 20% instead of increasing twice as fast. Edited May 10, 2019 by StarkRG Quote Link to comment Share on other sites More sharing options...
Ericwi Posted May 31, 2019 Share Posted May 31, 2019 Thank you for maintaining so many modes. This one is working in 1.7.1! When you get a chance can you update it to add support for the new axis for robotics? Quote Link to comment Share on other sites More sharing options...
SilentWindOfDoom Posted June 6, 2019 Share Posted June 6, 2019 (edited) Thank you, this is fantastic. I just got a new joystick (X52) after the old one broke but it suffered from major input lag, not when using this! Edited June 6, 2019 by SilentWindOfDoom Quote Link to comment Share on other sites More sharing options...
Svm420 Posted June 14, 2019 Share Posted June 14, 2019 (edited) @linuxgurugamer I have a request regarding trim axis control. I would like the trim value to map 1:1 to the current value of the axis like a throttle. It currently behaves more like a joystick input increasing/decreasing trim value until the axis returns to 0/neutral. I want trim to be set directly to the current value of the axis so that I can directly control the output trim value. Would that be a possible change? Thanks! Edited June 14, 2019 by Svm420 Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted June 15, 2019 Share Posted June 15, 2019 On 6/14/2019 at 12:55 AM, Svm420 said: @linuxgurugamer I have a request regarding trim axis control. I would like the trim value to map 1:1 to the current value of the axis like a throttle. It currently behaves more like a joystick input increasing/decreasing trim value until the axis returns to 0/neutral. I want trim to be set directly to the current value of the axis so that I can directly control the output trim value. Would that be a possible change? Thanks! Use the Trim buttons. They work properly now and adjust the trim in miniscule increments. So you use the axis to make large adjustments and the trim buttons for small ones. Works perfect Quote Link to comment Share on other sites More sharing options...
Svm420 Posted June 15, 2019 Share Posted June 15, 2019 6 minutes ago, Drew Kerman said: Use the Trim buttons. They work properly now and adjust the trim in miniscule increments. So you use the axis to make large adjustments and the trim buttons for small ones. Works perfect I know the buttons work . The trim axis doesn't work as I'd expect it to so I am asking @linuxgurugamer if changing it is possible. Thanks. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted June 15, 2019 Share Posted June 15, 2019 3 hours ago, Svm420 said: I know the buttons work . The trim axis doesn't work as I'd expect it to so I am asking @linuxgurugamer if changing it is possible. Thanks. My response would probably make more sense if I add that LGG and I already had this conversation about the trim axis. It works super fine this way but if he wants to change it I wouldn't mind. Although, with expanded null zones it's a lot easier to not accidentally move my trim if I bump my knob. If it's tied directly to the axis any accidental movement will also upset the trim Quote Link to comment Share on other sites More sharing options...
Neganix Posted June 19, 2019 Share Posted June 19, 2019 Hi, First of all, this is an absolutely fantastic mod! Thank you! Is there any plans on updating the mod for KSP1.7 and above? Basically the mod works all right on 1.7 as well, but I'm having a pretty big issue, that prevents me from using it at the moment: The controls control multiple vessels simultaneously. This is quite bad, as you can imagine. Separating two vessels and the firing up the thusters, activates them on both vessels. Also same for turning the vessel (yaw, pitch, roll), and as far as I know, for every other controller input action. Only workaround I know is just to completety shutdown every engine & RCS and reaction wheel on the other vessel to avoid this. It messes up your missions so easily that I just had to go back using keyboard, which feels very awkward after playing with this mod. There's also some controls that have been updated to 1.7, like rover throttle for instance. There's no axis for it anymore, but instead rover drive forward and backward bindings, or something like that (I'm not on my computer at the moment so I can't double check). PS. I've only recently discovered this mod, so I haven't used it prior to 1.7, so I do not know if these are some known issues already..? Quote Link to comment Share on other sites More sharing options...
Svm420 Posted June 25, 2019 Share Posted June 25, 2019 On 6/15/2019 at 2:42 PM, Drew Kerman said: My response would probably make more sense if I add that LGG and I already had this conversation about the trim axis. It works super fine this way but if he wants to change it I wouldn't mind. Although, with expanded null zones it's a lot easier to not accidentally move my trim if I bump my knob. If it's tied directly to the axis any accidental movement will also upset the trim Well after a about an hour coded the behavior myself Much happier with it this way. Now pushing reset trim doesn't set it to zero if the knob is too far from 0, but the precise and absolute adjustment was worth it to me. Quote Link to comment Share on other sites More sharing options...
politas Posted June 28, 2019 Share Posted June 28, 2019 KSP 1.7.2 seems to have finally broken AFBW Linux - I am getting constant full left Yaw. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 28, 2019 Author Share Posted June 28, 2019 I am slowly updating all my mods for 1.7.2. This one will be updated soon. Quote Link to comment Share on other sites More sharing options...
Geonovast Posted June 28, 2019 Share Posted June 28, 2019 It works for me in 1.7.2. Quote Link to comment Share on other sites More sharing options...
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