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Trajectory changes when starting/stopping timewarp


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This is driving me crazy. I’ll set up a perfect intercept, hit timewarp...and BOOM no longer have an intercept, or it’s 100km off.  This seems to happen to some ships more than others - not sure if it depends on the ships complexity or something about how it’s constructed.

Any tips to fix or mitigate this problem?  Thanks!

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  • 3 weeks later...

This has never happened to me. I've nailed a LAYTHE encounter from Kerbin's SOI and I don't think it moved a meter when I went into time warp.

Also, you posted this 20 days ago and nobody answered until today. Maybe you're in some weird time loop or something.

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On 6/5/2018 at 10:12 AM, JonnyOThan said:

This is driving me crazy. I’ll set up a perfect intercept, hit timewarp...and BOOM no longer have an intercept, or it’s 100km off.  This seems to happen to some ships more than others - not sure if it depends on the ships complexity or something about how it’s constructed.

Any tips to fix or mitigate this problem?  Thanks!

I think this is a Hyperedit bug.  Remove HyperEdit and try it again

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