linuxgurugamer Posted October 17, 2021 Author Share Posted October 17, 2021 On 10/15/2021 at 5:42 PM, linuxgurugamer said: New release, 3.7.2.6 Thanks to forum user @Daniel Prates for gathering the needed information: Added following Cupolas from various mods: sspx-dome-cupola-5-1 sspx-cupola-greenhouse-125-1 sspx-observation-25-1 sspx-cupola-125-1 sspx-cupola-375-1 sspx-cupola-1875-1 KKAOSS_Cupola_g ht2_moduleCupola Due to a limitation in CC, this breaks the contract. I'm going to have to redo it, having multiple entries for each. Hope to have it out soon Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 17, 2021 Author Share Posted October 17, 2021 (edited) I need some of you to test this, please, it's a combined package of all (including those I missed) cupolas for the StationCore. Delete the file: ContractPacks/KerbinSpaceStation/StationMissions/StationCore.cfg and add this in it's place Please let me know how it goes, I don't have time right now to test it Spoiler @CONTRACT_TYPE[StationCoreCombined]:NEEDS[Kopernicus] { @PARAMETER[NewStation] { @PARAMETER[LKO] { %maxAltitude = @/targetBody1.IsSun() ? 113549713200 : @/targetBody1.SpaceAltitudeThreshold() } } } CONTRACT_TYPE { name = StationCoreCombined group = BasesandStations title = Launch the @/targetBody1 Space Station! genericTitle = Launch a New Space Station description = In order to aid our efforts of exploring @/targetBody1 we'd like you to launch a space station. genericDescription = We'd like you to deploy a new space station. synopsis = Launch the @/targetBody1 Space Station! completedMessage = Station Complete! // Contract min/max expiry in days. minExpiry = 1 maxExpiry = 7 // Contract can be cancelled and declined. cancellable = true declinable = true targetBody = @/targetBody1 maxSimultaneous = 3 // Contract rewards - no science random other rewards. rewardScience = 0 rewardReputation = Random(1.0, 10.0) rewardFunds = Random(100000.0, 150000.0) failureReputation = Random(1.0, 100.0) failureFunds = 50000.0 advanceFunds = 50000.0 // Failsafe Data. DATA { type = List<Vessel> requiredValue = false stations = AllVessels().Where(v => v.VesselType() == Station) } DATA { type = CelestialBody requiredValue = true uniquenessCheck = GROUP_ACTIVE targetBody1 = OrbitedBodies().Where(body => @/stations.Where(v => v.CelestialBody() == body).Count() == 0).SelectUnique() //targetBody1 = Kerbin title = Must have orbited a Celestial Body, but not have any stations deployed. } //Checks all vessel parameters are correct PARAMETER { name = NewStation type = VesselParameterGroup title = Launch a new Station Core into the specified orbit around @/targetBody1. notes = The station must include 1 Docking Port and support 4 Kerbals. This can be done in one launch, or multiple launches. //Checks station is in orbit PARAMETER { name = LKO type = Orbit targetBody = @/targetBody1 situation = ORBITING maxAltitude = @/targetBody1.IsSun() ? 113549713200 : @/targetBody1 == Gilly ? 16000 : @/targetBody1.SpaceAltitudeThreshold() } //Check for a Docking Port PARAMETER { name = PartValidation type = PartValidation partModule = ModuleDockingNode minCount = 1 } //Check for crew capacity PARAMETER { name = HabModuleChild type = HasCrewCapacity title = Support 4 Kerbals minCapacity = 4 } //Checks that vessel can generate power, accepts solar panels or RTGs PARAMETER { name = RTGSolar type = Any title = Have one of the following power generators PARAMETER { name = PartValidationRTG type = PartValidation title = 1 or more solar panels hideChildren = true partModule = ModuleDeployableSolarPanel minCount = 1 } PARAMETER { name = PartValidationSolar type = PartValidation title = 1 or more generators hideChildren = true partModule = ModuleGenerator minCount = 1 } PARAMETER:NEEDS[NearFutureSolar] { name = PartValidationNearFutureSolar type = PartValidation title = 1 or more curved solar panels hideChildren = true partModule = ModuleCurvedSolarPanel minCount = 1 } PARAMETER:NEEDS[NearFutureElectrical] { name = PartValidationNearFutureReactors type = PartValidation title = 1 or more fission reactors hideChildren = true partModule = FissionReactor minCount = 1 } PARAMETER:NEEDS[NearFutureElectrical] { name = PartValidationNearFutureRTGs type = PartValidation title = 1 or more radioisotope generators hideChildren = true partModule = ModuleRadioisotopeGenerator minCount = 1 } PARAMETER:NEEDS[Kopernicus] { name = PartValidationRTG type = PartValidation hideChildren = true title = 1 or more solar panels partModule = KopernicusSolarPanel minCount = 1 } } } PARAMETER { name = Any type = Any //OPTIONAL Checks for cupola PARAMETER { name = PartValidation type = PartValidation title = Include a stock cupola (optional) optional = true hideChildren = true // Can add multiple "part" lines here will match on ANY of them part = cupola minCount = 1 } PARAMETER:NEEDS[StationPartsExpansionRedux] { name = PartValidation type = PartValidation title = Include a cupola from Station Parts Expansion (optional) optional = true hideChildren = true part = sspx-dome-cupola-5-1 part = sspx-cupola-greenhouse-125-1 part = sspx-observation-25-1 part = sspx-cupola-125-1 part = sspx-cupola-375-1 part = sspx-cupola-1875-1 minCount = 1 } PARAMETER:NEEDS[HabTech2] { name = PartValidation type = PartValidation title = Include a cupola from HabTech2 (optional) optional = true hideChildren = true // Can add multiple "part" lines here will match on ANY of them part = ht2_moduleCupola minCount = 1 } PARAMETER:NEEDS[PlanetaryBaseInc] { name = PartValidation type = PartValidation title = Include a cupola from Planetary Base Inc (optional) optional = true hideChildren = true // Can add multiple "part" lines here will match on ANY of them part = KKAOSS_Cupola_g minCount = 1 } PARAMETER:NEEDS[Tantares] { name = PartValidation type = PartValidation title = Include a cupola from Tantares (optional) optional = true hideChildren = true // Can add multiple "part" lines here will match on ANY of them part = nashira_cupola_s1_1 minCount = 1 } //Checks for Supplies (USI Life Support) PARAMETER:NEEDS[USILifeSupport] { name = Supplies type = HasResource title = Have Supplies on board your vessel resource = Supplies minQuantity = 1 } //OPTIONAL Checks for science labs from various mods PARAMETER { name = ScienceModuleValidation type = Any optional = true completeInSequence = true PARAMETER { name = ScienceLab type = PartValidation title = Include a Mobile Processing Lab MPL-LG-2 rewardFunds = 75000.0 hideChildren = true partModule = ModuleScienceLab } PARAMETER:NEEDS[StationScience] { name = PartValidation type = PartValidation title = Include a TH-NKR Research Lab rewardFunds = 85000.0 hideChildren = true part = StnSciLab } PARAMETER:NEEDS[Kerbalism] { name = PartValidation type = PartValidation title = Include a Science Laboratory rewardFunds = 75000.0 hideChildren = true partModule = Laboratory } } PARAMETER { name = VesselIsType type = VesselIsType vesselType = Station } } //Begins a 2-day countdown. Station must be in orbit for 2 days for contract to complete PARAMETER { name = Duration type = Duration duration = 2d preWaitText = Orbit time required: waitingText = Time to completion: completionText = You survived! startCriteria = PARAMETER_COMPLETION parameter = NewStation } REQUIREMENT { name = PartModuleUnlocked type = PartModuleUnlocked partModule = ModuleDockingNode } REQUIREMENT { name = Any type = Any REQUIREMENT { name = PartModuleUnlocked type = PartModuleUnlocked partModule = ModuleDeployableSolarPanel } //REQUIREMENT:NEEDS[Kopernicus] //{ // name = PartModuleUnlocked // type = PartModuleUnlocked // // partModule = KopernicusSolarPanel //} REQUIREMENT:NEEDS[NearFutureSolar] { name = PartModuleUnlocked type = PartModuleUnlocked partModule = ModuleCurvedSolarPanel } } // REQUIREMENT // { // name = CompleteContract // type = CompleteContract // contractType = StationCore // minCount = 0 // checkOnActiveContract = false // cooldownDuration = 5d // title = Must not have completed this contract in the last 5 days. // } REQUIREMENT { name = PartUnlocked type = PartUnlocked part = crewCabin } REQUIREMENT { name = SunCheck type = Expression expression = !@/targetBody1.IsSun() title = Target body must not be the Sun } } Edited to update parameters Edited October 17, 2021 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted October 17, 2021 Share Posted October 17, 2021 3 hours ago, linuxgurugamer said: I need some of you to test this, please, it's a combined package of all (including those I missed) cupolas for the StationCore. @visssius that's you in particular, come on, make us proud. Quote Link to comment Share on other sites More sharing options...
Grimmas Posted October 17, 2021 Share Posted October 17, 2021 Loads fine for me now. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 17, 2021 Author Share Posted October 17, 2021 1 hour ago, Grimmas said: Loads fine for me now. and does it work? Quote Link to comment Share on other sites More sharing options...
Grimmas Posted October 17, 2021 Share Posted October 17, 2021 1 hour ago, linuxgurugamer said: and does it work? Yes, I got offered contracts for Mun and Minmus stations again and there is no issue without HabTech2 installed. Though ironically I am actually planning on installing it now lol. Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted October 17, 2021 Share Posted October 17, 2021 12 minutes ago, Grimmas said: Yes, I got offered contracts for Mun and Minmus stations again and there is no issue without HabTech2 installed. Though ironically I am actually planning on installing it now lol. Grimmas if you could, do check what parts of SSPR work and which doesnt. I went through all part configs but I am as yet unsure that I got all of them right. Quote Link to comment Share on other sites More sharing options...
Grimmas Posted October 17, 2021 Share Posted October 17, 2021 I'd have to attach each cupola one by one and cheat the station into orbit to do this, right? My loading times are abysmal, it takes 15 mins just to start the game and every scene change takes 15-20 seconds or more of staring at a black screen, so that's quite a task I think it's fine to wait and see. If there's a problem, someone who uses the mod (like me) will eventually notice. And no news is good news. Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted October 20, 2021 Share Posted October 20, 2021 On 10/17/2021 at 3:42 PM, Grimmas said: I'd have to attach each cupola one by one and cheat the station into orbit to do this, right? My loading times are abysmal, it takes 15 mins just to start the game and every scene change takes 15-20 seconds or more of staring at a black screen, so that's quite a task I think it's fine to wait and see. If there's a problem, someone who uses the mod (like me) will eventually notice. And no news is good news. Yeah I guess flaws will appear eventually. As for tantares and habtech2 I am confident, part names in the VAB and configs are easily relatable. It is with SSPR that I worry somewhat. Nertea uses a nomenclature that is certainly obvious to him but wast for me. But we'll see. Quote Link to comment Share on other sites More sharing options...
MirrorsareHard154 Posted October 27, 2021 Share Posted October 27, 2021 AVC Won't let me play KSP as it thinks this needs to be at version 3.7.2.7 even though there's only 3.7.2.6 on github Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 27, 2021 Author Share Posted October 27, 2021 (edited) 2 hours ago, MirrorsareHard154 said: AVC Won't let me play KSP as it thinks this needs to be at version 3.7.2.7 even though there's only 3.7.2.6 on github Ignore that, 3.7.2.6 is the current one. AVC is just giving you a warning that it thinks there is a newer one, I'll fix that Edit: Looks like I forgot to upload the last update, doing that now Edited October 27, 2021 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
MirrorsareHard154 Posted October 27, 2021 Share Posted October 27, 2021 Well, it gets to the main menu now, but pressing any key just instantly closes the game Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 27, 2021 Author Share Posted October 27, 2021 2 hours ago, MirrorsareHard154 said: Well, it gets to the main menu now, but pressing any key just instantly closes the game Then you have another problem. No logs, no support Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ Quote Link to comment Share on other sites More sharing options...
MirrorsareHard154 Posted October 27, 2021 Share Posted October 27, 2021 (edited) Dont have dropbox Edited October 27, 2021 by MirrorsareHard154 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 27, 2021 Author Share Posted October 27, 2021 1 hour ago, MirrorsareHard154 said: Dont have dropbox There are plenty of file sharing services which do it for free. Find one, I can't help you without the log Quote Link to comment Share on other sites More sharing options...
MirrorsareHard154 Posted October 27, 2021 Share Posted October 27, 2021 Can't the site handle this, stupid goddamn entry barrier Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 27, 2021 Author Share Posted October 27, 2021 1 minute ago, MirrorsareHard154 said: Can't the site handle this, stupid goddamn entry barrier Log files can be 20 meg or bigger (that's 20,000,000). That's a rather large file for a text-based system to deal with. Tens of thousands of other people seem to be able to deal with this without a problem. I've never seen anyone complain about this requirement (before this, that is). If you have Google Drive, you can use that. I did a quick Google search for you. Lots came up, here is a page which lists 10 good ones: https://www.softwaretestinghelp.com/file-sharing-sites-and-software-programs/ Quote Link to comment Share on other sites More sharing options...
MirrorsareHard154 Posted October 27, 2021 Share Posted October 27, 2021 https://we.tl/t-T4evjBH8IY Stupid goddamn system Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 28, 2021 Author Share Posted October 28, 2021 (edited) 2 hours ago, MirrorsareHard154 said: https://we.tl/t-T4evjBH8IY I found the following in the log file, which could cause the problem you have, but I have no idea what mod that is: PartLoader: Compiling Part 'JDSA/KSPMagnetoDrive/EC6/EC6/TeeslaKaanon' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Module ModuleEnginesFX threw during OnLoad: System.ArgumentException: Requested value 'ElectricCharge' was not found. at System.Enum+EnumResult.SetFailure (System.Enum+ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument) [0x00023] in <9577ac7a62ef43179789031239ba8798>:0 at System.Enum.TryParseEnum (System.Type enumType, System.String value, System.Boolean ignoreCase, System.Enum+EnumResult& parseResult) [0x0017a] in <9577ac7a62ef43179789031239ba8798>:0 at System.Enum.Parse (System.Type enumType, System.String value, System.Boolean ignoreCase) [0x00010] in <9577ac7a62ef43179789031239ba8798>:0 at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at ModuleEngines.OnLoad (ConfigNode node) [0x002ed] in <cd473063d3a2482f8d93d388d0c95035>:0 at PartModule.Load (ConfigNode node) [0x001ab] in <cd473063d3a2482f8d93d388d0c95035>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Edited October 28, 2021 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
MirrorsareHard154 Posted October 28, 2021 Share Posted October 28, 2021 So that worked, for some reason, despite it being in the gamedata folder, that mod was nowhere to be found among my installs in CKAN, and I can't remember it having to be installed as part of a dependency, Unity is a strange beast Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 28, 2021 Author Share Posted October 28, 2021 30 minutes ago, MirrorsareHard154 said: So that worked, for some reason, despite it being in the gamedata folder, that mod was nowhere to be found among my installs in CKAN, and I can't remember it having to be installed as part of a dependency, Unity is a strange beast What worked? What was the mod? Quote Link to comment Share on other sites More sharing options...
PhilTact Posted October 28, 2021 Share Posted October 28, 2021 I had a thing happen after my game crashed while a KRASH simulation was loading. Before running the game I saw an update for Bases and Station version 2:3.7.2.7. Upon loading I had duplicated toolbar buttons (including an additional one I have never seen before). I reverted to the previous version of Bases and Stations and the problem was gone. Not looking for support, just letting you know in case it's related. Thanks for everything you do. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 28, 2021 Author Share Posted October 28, 2021 8 hours ago, PhilTact said: I had a thing happen after my game crashed while a KRASH simulation was loading. Before running the game I saw an update for Bases and Station version 2:3.7.2.7. Upon loading I had duplicated toolbar buttons (including an additional one I have never seen before). I reverted to the previous version of Bases and Stations and the problem was gone. Not looking for support, just letting you know in case it's related. Thanks for everything you do. Totally unrelated, this is only a contract pack, it doesn't have any code. I'll test it, but don't expect anything Quote Link to comment Share on other sites More sharing options...
MirrorsareHard154 Posted October 28, 2021 Share Posted October 28, 2021 All I did was delete JDSA and now I can play KSP Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 29, 2021 Share Posted October 29, 2021 @MirrorsareHard154@linuxgurugamer I've moved the most relevant posts (the log file URL and LGG's analysis) to this thread: Quote Link to comment Share on other sites More sharing options...
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