Nightside Posted August 30, 2018 Share Posted August 30, 2018 30 minutes ago, Initial-Dee said: i'm trying to get it to work for me. i know it's unrelated to this thread, but how did you get RO to work, if you did? i have it installed, but none of the rocket engines from stock are showing up at all. I'm not using RO, just RSS, SMURFF and Transmogrifier (see link in my sig). Quote Link to comment Share on other sites More sharing options...
Bornholio Posted August 30, 2018 Share Posted August 30, 2018 On 7/9/2018 at 1:34 PM, C3nturionsparta said: Hi All, Version 1.3.1 - I have an issue with the Ocean on Earth i.e. anything that I try to splash down just passes directly through the water and eventually impacts the sea floor below Running 1.3.1 RSS plus all of the compatible mods in the RO suit from the spread sheet... Edit - At the moment my workaround is using the cheat menu to disable part damage just before splash down. The capsule still floats to the bottom of the sea but I can now recover it :). thats a kopernicus problem Quote Link to comment Share on other sites More sharing options...
Marandil Posted August 30, 2018 Share Posted August 30, 2018 I've started using RSS with 1.4.5 and the newest Kopernicus (1.4.5.4) a couple of days ago and the only issue I have so far is that Earth/KSC seems to be... shaking quite a bit sometimes. Is that a known issue? I didn't try to debug this issue yet and it may be caused by some weird mod interaction, but I just wanted to ask, if someone has encountered this before. Quote Link to comment Share on other sites More sharing options...
Nightside Posted August 31, 2018 Share Posted August 31, 2018 5 hours ago, Marandil said: I've started using RSS with 1.4.5 and the newest Kopernicus (1.4.5.4) a couple of days ago and the only issue I have so far is that Earth/KSC seems to be... shaking quite a bit sometimes. Is that a known issue? I didn't try to debug this issue yet and it may be caused by some weird mod interaction, but I just wanted to ask, if someone has encountered this before. I haven’t seen that. Is it just visual or is stuff moving around? Quote Link to comment Share on other sites More sharing options...
Marandil Posted August 31, 2018 Share Posted August 31, 2018 16 hours ago, Nightside said: I haven’t seen that. Is it just visual or is stuff moving around? After trying to drive around KSC in a simple "rover", I can confirm it's not only visual, athough I've also observed some visual-only glitches, like the flags on flagposts going completely nuts Quote Link to comment Share on other sites More sharing options...
Jesusthebird Posted September 1, 2018 Share Posted September 1, 2018 I really like this mod the textures and stuff look spectacular! But i still like kerbal as my start world. Can I somehow make that happen?? Maybe with some rescale configs?? Jus wondering. Cheers! Quote Link to comment Share on other sites More sharing options...
Theysen Posted September 3, 2018 Author Share Posted September 3, 2018 UPDATE FOR KERBAL SPACE PROGRAM 1.4.5 Updated for KSP 1.4.5 Added a patch to fix the density and size of the asteroids. Cleaned up the RSS source to remove obsolete code. Thanks to PhineasFreak for providing the patches and fixes for this release. Follow the usual installation steps and enjoy the real solar system experience in KSP 1.4.5! Quote Link to comment Share on other sites More sharing options...
Spaceception Posted September 3, 2018 Share Posted September 3, 2018 (edited) Does the visual pack work with this version too? I noticed it wasn't for 1.4.x, and I can't seem to get past betas to work. Or is that still being worked on by the mod maker? Edited September 3, 2018 by Spaceception Quote Link to comment Share on other sites More sharing options...
NotTheRealRMS Posted September 4, 2018 Share Posted September 4, 2018 Did anyone try RSS with this unofficial 1.4.5 recompile for FAR ? Most importantly, is there any real, objective improvement to the base game that justifies updating from 1.3.1 to 1.4.5 for anyone completely uninterested in Making History? Changes like 2-5 FPS more on average for surface ISRU bases, reduced memory leaks or better OpenGL rendering support. Depending on the answer to the latter, for those who consider RSS and FAR indispensable, it might be better to stick to 1.3.1, at least until both are officially updated. Quote Link to comment Share on other sites More sharing options...
Nightside Posted September 4, 2018 Share Posted September 4, 2018 On 9/3/2018 at 6:29 AM, Theysen said: UPDATE FOR KERBAL SPACE PROGRAM 1.4.5 Thanks @Phineas Freakand @Theysen! Quote Link to comment Share on other sites More sharing options...
Agnemon Posted September 5, 2018 Share Posted September 5, 2018 This may be a Kopernicus issue so may be in the wrong forum but the errors relate to the loading of planets, gets as far as loading callisto data then crash's Win 10 64 Bit 16 GB RAM Core I7 -6700K 4GHz (10% overclock) Nvidia GeForce GTX 1080 @1920x1080 KSP 1.4.5 Kopernicus 1.4.5-4 KSC_Switcher-master Real Solar System 14.0.0 (Theysen) RSSDateTime 1.2.0.0 RSS Texture pack 8192 (also tried 4096) Module Manager 3.0.7 KSP was run once bare to check install then the above mods were installed. GAMEDATA looks correct (No nested Gamedata folders) Game gets to the initial start screen ( Start Game -- Settings etc) Kopernicus error message on screen "Kopernicus was not able to load custom planetary system due to an exception in the loading process" Logs : https://www.dropbox.com/sh/kbds9wo8nu3ywrx/AAAeoD5xD9Y9MqzA-lo0qfcBa?dl=0 Kopernicus log indicates an out of memory exception as does KSP's log which I don't think is the issue (16GB) Quote Link to comment Share on other sites More sharing options...
4x4cheesecake Posted September 5, 2018 Share Posted September 5, 2018 (edited) 11 minutes ago, Agnemon said: Kopernicus log indicates an out of memory exception as does KSP's log which I don't think is the issue (16GB) Actually it is because you run the 32bit version of KSP. Launch it through the 'KSP_x64.exe' Also: 11 minutes ago, Agnemon said: KSC_Switcher-master Looks like you grabbed the wrong file, this one seem to be just the source code. You should download the the actual mod instead: https://github.com/KSP-RO/KSCSwitcher/releases/download/1.4.5.1/KSCSwitcher_1.4.5.1.zip Edited September 5, 2018 by 4x4cheesecake Quote Link to comment Share on other sites More sharing options...
Agnemon Posted September 5, 2018 Share Posted September 5, 2018 Oops, mis read the download text from KSP as first line as X86, second line as X64. Personally I blame my keyboard, it's obviously dyslexic. /me sheepishly goes off to download the correct version Quote Link to comment Share on other sites More sharing options...
Agnemon Posted September 5, 2018 Share Posted September 5, 2018 Now that you guys have finished with the foolproof install setup I can help you test the idiot proof version ( I am eminently qualified for the role it seems ) Quote Link to comment Share on other sites More sharing options...
Ringotuna Posted September 8, 2018 Share Posted September 8, 2018 Maybe the answer to this question might be obvious, but when playing RSS is it absolutely necessary to have RO? Or really anything else besides procedural parts and tweakscale? I know the stock delta v requirements are fairly wack. Yet, there are people who have done things like this without RO. Quote Link to comment Share on other sites More sharing options...
Starfire70 Posted September 8, 2018 Share Posted September 8, 2018 12 minutes ago, Ringotuna said: Maybe the answer to this question might be obvious, but when playing RSS is it absolutely necessary to have RO? Or really anything else besides procedural parts and tweakscale? I know the stock delta v requirements are fairly wack. Yet, there are people who have done things like this without RO. No, you don't need RO. You can use SMURFF to fix the stock fuel. Quote Link to comment Share on other sites More sharing options...
drtedastro Posted September 8, 2018 Share Posted September 8, 2018 Great work, many thanks. Cheers. Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted September 10, 2018 Share Posted September 10, 2018 Are there any Scatterer configs available for RSS? I tried snagging the old RSSVE from github but got some serious weirdness with it (a brightly glowing ring around the poles in map view, for instance). Quote Link to comment Share on other sites More sharing options...
Marschig Posted September 11, 2018 Share Posted September 11, 2018 13 hours ago, Bombaatu said: Are there any Scatterer configs available for RSS? I tried snagging the old RSSVE from github but got some serious weirdness with it (a brightly glowing ring around the poles in map view, for instance). Just delete blocks "EarthAurorasLow " and "EarthAurorasHigh" in RSSVE\Configs\EVE_Configs\Clouds\RSSVE_Clouds_Config.cfg Quote Link to comment Share on other sites More sharing options...
InterstelarGamer Posted September 11, 2018 Share Posted September 11, 2018 My game keeps getting stuck on module manager any help? Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted September 11, 2018 Share Posted September 11, 2018 (edited) Does anyone know if you can move KSC to the Moon in RSS? Edited September 12, 2018 by Jimbodiah Quote Link to comment Share on other sites More sharing options...
Table Posted September 12, 2018 Share Posted September 12, 2018 Anyone know how to use RSSVE for 1.4.5? Quote Link to comment Share on other sites More sharing options...
LopoMetello Posted September 12, 2018 Share Posted September 12, 2018 Or just to move clouds to the earth's atmosphere in KSP 1.4.5? Quote Link to comment Share on other sites More sharing options...
Cousnouf Posted September 12, 2018 Share Posted September 12, 2018 Hello, I really like this mod but of course as you know the stock rockets are not adapted for this new solar system size. What are the minimum mods to put with RSS to have the proper delta v's and so on? Thanks a lot. Quote Link to comment Share on other sites More sharing options...
Marandil Posted September 12, 2018 Share Posted September 12, 2018 3 hours ago, Cousnouf said: Hello, I really like this mod but of course as you know the stock rockets are not adapted for this new solar system size. What are the minimum mods to put with RSS to have the proper delta v's and so on? Thanks a lot. Check out SMURFF https://forum.kerbalspaceprogram.com/index.php?/topic/117992-*, it should be sufficient to play with "stockalike" mods :) Quote Link to comment Share on other sites More sharing options...
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