ragzilla Posted March 12, 2019 Share Posted March 12, 2019 40 minutes ago, DStaal said: CTT is a superset of the stock tech tree - do any of the parts in US2 need to be in a non-stock node? Seems more like any CTT modifications for US2 would be better handled in another pack that reorders the tech tree, like SETI-UbM, or Probes before Crew. Otherwise US2 has a hard dependency on CTT. What techtree config are you using @garwel? I know PBC has US2 support (but likely not for the new modules especially if they're using DMagicScienceAnimate). Quote Link to comment Share on other sites More sharing options...
Danky2233 Posted March 12, 2019 Share Posted March 12, 2019 Yesss! This is exactly what I needed! Quote Link to comment Share on other sites More sharing options...
garwel Posted March 12, 2019 Share Posted March 12, 2019 5 hours ago, ragzilla said: Seems more like any CTT modifications for US2 would be better handled in another pack that reorders the tech tree, like SETI-UbM, or Probes before Crew. Otherwise US2 has a hard dependency on CTT. What techtree config are you using @garwel? I know PBC has US2 support (but likely not for the new modules especially if they're using DMagicScienceAnimate). I use CTT + SETI-UbM (the latter admittedly outdated). I've been in this playthrough for almost 2 years already and I really don't want to start again now with a different tech tree. Quote Link to comment Share on other sites More sharing options...
Paul Kingtiger Posted March 12, 2019 Author Share Posted March 12, 2019 14 hours ago, Redacted said: The new wedge models are really nice yet when i compare their size / weight to the equipment its replacing... Granted its hard to compare the two for each serves a specific purpose. However I’m curious to know if the science earned is the same or increased due to the added mass / size? Or... is this a WIP element thats not been fully hashed over? Size options are limited by the minimum size of a wedge, however they should be comparable, especially as you get two sensors in each wedge. Cost and mass should be directly matched against the stock parts for the sensors, the goo and material bay are slightly different because they hold multiple uses of each experiment. For example the goo wedge contains 2 sets of goo, but only costs and masses 1.5x a standard goo bay, so the wedge is cheaper and lighter than the two goo containment units it replaces. Same with the materials bay. Over all the Universal Storage science parts are either the same cost/mass as stock or cheaper. They might be larger in some cases but that shouldn't be as important compared to cost and mass. The values might change, but having them the same as stock is an easy way to ensure they aren't under/over powered. Quote Link to comment Share on other sites More sharing options...
Redacted Posted March 12, 2019 Share Posted March 12, 2019 Being slightly overpowered is ok so long as this is something higher up the tech tree. Quote Link to comment Share on other sites More sharing options...
ragzilla Posted March 12, 2019 Share Posted March 12, 2019 (edited) 10 hours ago, garwel said: I use CTT + SETI-UbM (the latter admittedly outdated). I've been in this playthrough for almost 2 years already and I really don't want to start again now with a different tech tree. If you've unlocked most of the tree already, what's the issue? From what I could glean from the SETI-UbM MM configs, these seem to be the differences between US and SETI-UbM tree placement, honestly I'd probably keep the US2 placement in most cases, also including the PbC placement, because why not. The engineering101 for the cores might be inaccurate, also I guess there could be differences between US2 and US1 placement but I'm assuming @Paul Kingtiger kept things pretty consistent: Name BaseTechRequired SETI-UbM Requirement PbC Requirement USThermoBaroWedge spaceExploration engineering101 USFluidSpectroWedge scienceTech electronics USGooBayWedge scienceTech precisionEngineering USAccelGravWedge advScienceTech USMatBayWedge spaceExploration basicScience USSabatier electronics shortTermHabitation logistics USWaterPurifier electronics recycling logistics USElektron advExploration hydroponics logistics USDoubleProbeCore precisionEngineering USKASRadial spaceExploration generalConstruction USKASWedge spaceExploration generalConstruction USEVAX electronics USFoodWedge spaceExploration storageTech storageTech USWaterWedge spaceExploration storageTech storageTech USGreyWaterWedge spaceExploration storageTech USSolidWasteWedge spaceExploration storageTech USCarbonDioxideWedge spaceExploration storageTech USRadialTanks survivability fuelSystems survivability USAdaptorShroud1500 specializedConstruction engineering101 advConstruction USCylindricalShroud0625 generalConstruction engineering101 engineering101 USCylindricalShroud125 advConstruction engineering101 generalConstruction USAdaptorShroud1875 specializedConstruction engineering101 specializedConstruction USCylindricalShroud250 specializedConstruction engineering101 specializedConstruction USAdaptorShroud0625 advConstruction engineering101 stability USOctocore specializedConstruction engineering101 specializedConstruction USPenticore specializedConstruction engineering101 advConstruction USHexcore specializedConstruction engineering101 specializedConstruction USQuadcore advConstruction engineering101 generalConstruction USACD1500 specializedControl specializedConstruction USACDLarge specializedControl advMetalworks USACDSmall advFlightControl advConstruction USACDTiny advFlightControl generalConstruction USACDMedium specializedControl specializedConstruction USFuelCellSmal spaceExploration basicScience recycling USRTGWedge experimentalElectrics experimentalElectrics USBatteryWedge electrics advElectrics USGuidanceComputer specializedControl USFuelCellMedium advExploration shortTermHabitation USOxygenWedge spaceExploration storageTech storageTech USHydrogenWedge spaceExploration basicScience storageTech USHydrazineWedge advFuelSystems fuelSystems advFuelSystems USAerozineWedge fuelSystems fuelSystems advFuelSystems There's also some discussion over at the SETI-UbM thread, one person appears to have made a continuation/extended mod. Edited March 12, 2019 by ragzilla Quote Link to comment Share on other sites More sharing options...
Paul Kingtiger Posted March 13, 2019 Author Share Posted March 13, 2019 Small Beta Update Fixed a bug with the Atmospheric Fluid Spectro Variometer The localization code was in the wrong place (The category field) causing all sorts of problems. Fixed pushed to OneDrive as usual. Quote Link to comment Share on other sites More sharing options...
Catatau_27 Posted March 13, 2019 Share Posted March 13, 2019 I would like all Restock and Restock Plus parts to follow the same pattern in the color palette that you used, a white, a standard gray, a black and a black and white, would be great, besides combining, would leave that SQUAD pattern that we already see the years, their choice of colors are perfect, they pass a very real and attractive metallic impression. Quote Link to comment Share on other sites More sharing options...
FellipeC Posted March 14, 2019 Share Posted March 14, 2019 I'm experiencing several issues with the strength of the crafts I build with this mod. When the engines run the Universal Storage part gets compressed and my last attempts to build a satellite with this always end in a complete disassembly as soon the fairings open. I already tried autostruts but doesn't seen to help. What can I do? Quote Link to comment Share on other sites More sharing options...
Chilkoot Posted March 15, 2019 Share Posted March 15, 2019 2 hours ago, FellipeC said: I'm experiencing several issues with the strength of the crafts I build with this mod. When the engines run the Universal Storage part gets compressed and my last attempts to build a satellite with this always end in a complete disassembly as soon the fairings open. I already tried autostruts but doesn't seen to help. What can I do? I would say the fix right now is to grab the latest beta: what you're describing is a known issue with some of the parts in the release version. There have been so many new features and parts under development lately that a new release may be a ways off - only the author(s) can provide guidance on that. The beta has been fantastic for me personally, though your mileage may vary. Find Paul's post a few above yours, and you'll see a link in the signature his OneDrive folder with the beta release. If you're a CKAN guy and need a bit of help installing a mod from "raw files", post here and someone will almost certainly point you in the right direction without *too* much grief Quote Link to comment Share on other sites More sharing options...
Paul Kingtiger Posted March 15, 2019 Author Share Posted March 15, 2019 I've added download links to the beta release to the first post so it's a bit easier to find. Download from OneDrive Use the onedrive download to access: Previous versions Beta releases Source code Balance spreadsheets and other information Quote Link to comment Share on other sites More sharing options...
FellipeC Posted March 15, 2019 Share Posted March 15, 2019 (edited) No lucky here. Got the beta, but as soon my faring stages, it goes crazy https://imgur.com/a/Ev59rGF EDIT: Recorded it to help find the cause Edited March 15, 2019 by FellipeC Added a video Quote Link to comment Share on other sites More sharing options...
Paul Kingtiger Posted March 16, 2019 Author Share Posted March 16, 2019 We're looking for help to translate Universal Storage to other languages. We currently have files for German, Italian and Spanish, but with new parts being added those files need updating. We'd also like to add more langages to the mod! To make working on the files easier I have created a BitBucket Repository with a wiki https://bitbucket.org/uvs2/uvsii-localization/wiki/Home If you're able to help with translations it will be massivly appresiated. Quote Link to comment Share on other sites More sharing options...
Paul Kingtiger Posted March 16, 2019 Author Share Posted March 16, 2019 12 hours ago, FellipeC said: No lucky here. Got the beta, but as soon my faring stages, it goes crazy https://imgur.com/a/Ev59rGF EDIT: Recorded it to help find the cause The recording was a big help, great idea! I can't recreate the issue though, not using a similer craft but with only stock + Universal Storage II parts. Maybe something from DMagic orbital science is causing the issue? Or a conflict with another mod. Quote Link to comment Share on other sites More sharing options...
danielboro Posted March 16, 2019 Share Posted March 16, 2019 I have installed the beta. I think that the LS-USI parts wer not updated for the last usi prosesur name Quote Link to comment Share on other sites More sharing options...
Paul Kingtiger Posted March 16, 2019 Author Share Posted March 16, 2019 2 hours ago, danielboro said: I have installed the beta. I think that the LS-USI parts wer not updated for the last usi prosesur name Should be fixed in the current beta Quote Link to comment Share on other sites More sharing options...
Chilkoot Posted March 16, 2019 Share Posted March 16, 2019 (edited) Hey there @Paul Kingtiger there's a part in the latest beta called "Recycling Module" which doesn't seem to be working with USI Life Support. I've had a good look through the config (WaterPurifier.cfg) and I can't find what's wrong. Because of the way the swap/recipe is presenting, I think it might be a simple typo somewhere, as the USI-LS module stuff appears OK. I even went as far as to paste the module code from the USI recycler part in, and it still didn't work, hence the general typo thought. Happy to help troubleshoot if you want to flip me any .cfg's to test out. I may try building one from scratch to try and isolate the issue. I see you pushed a fixed part to your OneDrive before I even finished troubleshooting/posting. Get out of my head! (and thanks, of course ) Edited March 16, 2019 by Chilkoot Quote Link to comment Share on other sites More sharing options...
Paul Kingtiger Posted March 16, 2019 Author Share Posted March 16, 2019 Pushed a new update to the Beta built (see my sig for links) Fixed the USI Recycler bug New part: Probe core with working gyroscope model (the gyro maintains the same facing while the probe core rotates around it) Some minor fixes to the Science parts 2.5m cylindrical fairing now has optional solar panels on the inside of the bay doors. These panels will only work when the doors are open and of course must be facing the sun. You can select between including panels or not in the VAB/SPH and there will be an additional part cost if you take the panels. This part and function is brand new so extra testing and feedback is welcome! For a complete list of everything included in the beta build check the Relase Issue in BitBucket: https://bitbucket.org/uvs2/universalstorage2/issues/21/version-release-16010 Quote Link to comment Share on other sites More sharing options...
Chilkoot Posted March 16, 2019 Share Posted March 16, 2019 Recommending an Agroponics (USI-LS) wedge be added to mostly close the LS loop in that environment as there are already fertilizer, supplies, and mulch wedges. Maybe that doesn't fit with the design plan as the other agroponics modules generally have "non-interior" artwork, but thought I'd throw it out there. Absolutely loving this mod - thanks again for all the effort! Quote Link to comment Share on other sites More sharing options...
danielboro Posted March 16, 2019 Share Posted March 16, 2019 (edited) 2 hours ago, Chilkoot said: Recommending an Agroponics (USI-LS) wedge be added to mostly close the LS loop in that environment as there are already fertilizer, supplies, and mulch wedges. Maybe that doesn't fit with the design plan as the other agroponics modules generally have "non-interior" artwork, but thought I'd throw it out there. Absolutely loving this mod - thanks again for all the effort! Im not sure an agroponics module can be small inaf to be in a wedge @Paul Kingtigerafter installing the new beta i found i am missing a part "USCylindricalShroud250" i think the new Shroud is not compatible whit ships that has the old one Edited March 16, 2019 by danielboro Quote Link to comment Share on other sites More sharing options...
bokrif Posted March 16, 2019 Share Posted March 16, 2019 9 hours ago, Paul Kingtiger said: The recording was a big help, great idea! I can't recreate the issue though, not using a similer craft but with only stock + Universal Storage II parts. Maybe something from DMagic orbital science is causing the issue? Or a conflict with another mod. I experienced the same problem. Sorry I have no images or video but the problem seems to be based on my testing that the smallest US wedge, the one that has 4 radial attachment point, is doing to much contracting and compressing based on the forces applied, then it starts to wobble to a point of catastrophic disassembly. In short, the wedge doesn't seem to be rigid enough. I experienced this problem when the wedge was larger than length one. I tested it with basic batteries and stuff not other modded US parts like DMagic. The symptom is the same as in @FellipeC's video. Quote Link to comment Share on other sites More sharing options...
Paul Kingtiger Posted March 17, 2019 Author Share Posted March 17, 2019 10 hours ago, danielboro said: Im not sure an agroponics module can be small inaf to be in a wedge @Paul Kingtigerafter installing the new beta i found i am missing a part "USCylindricalShroud250" i think the new Shroud is not compatible whit ships that has the old one It was designed to be compatable with exsisting craft so that's a bug, we'll look into it. In the meantime, the original part is in the download under GameData\UniversalStorage2\Parts\Shrouds\CylindricalShroud250.zip so you can swap them out to fix the issue while we work on it. 9 hours ago, bokrif said: I experienced the same problem. Sorry I have no images or video but the problem seems to be based on my testing that the smallest US wedge, the one that has 4 radial attachment point, is doing to much contracting and compressing based on the forces applied, then it starts to wobble to a point of catastrophic disassembly. In short, the wedge doesn't seem to be rigid enough. I experienced this problem when the wedge was larger than length one. I tested it with basic batteries and stuff not other modded US parts like DMagic. The symptom is the same as in @FellipeC's video. The four bay core is physicsless in the current beta so it can't compress and cause this issue. In GameData\UniversalStorage2\Parts\Structural check US_Quad.cfg in notepad and check it has the following line: If it doesn't then you're not on the latest beta version (you can manually enter the line in your install to fix the issue. If you do have the line and it's compressing then another mod must be conflicting with the build or I don't know what's going on.h Quote Link to comment Share on other sites More sharing options...
danielboro Posted March 17, 2019 Share Posted March 17, 2019 24 minutes ago, Paul Kingtiger said: In GameData\UniversalStorage2\Parts\Structural check US_Quad.cfg in notepad and check it has the following line: Thanks. I fixed it before posting by using the zip in the ckan download dir Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted March 17, 2019 Share Posted March 17, 2019 I'm having trouble with a contract that demands having a Magnetometer Boom and a RPWS Antenna on board. The contract doesn't seem to recognize the parts from Universal Storage II. Quote Link to comment Share on other sites More sharing options...
Arcurador Posted March 18, 2019 Share Posted March 18, 2019 I'm having an issue with the Universal Storage science experiments. They no longer seem to exist. I can only find the original game versions of the experiments. I downloaded US2 from Ckan but not the original US. It looks as though it isn't compatible anymore. Did I miss something or forget to do something? I'm kinda new to this lol. Quote Link to comment Share on other sites More sharing options...
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