Wyzard Posted July 8, 2017 Share Posted July 8, 2017 In my 1.2 game, the Flight Engineer panel would appear whenever I hovered my mouse over the KER button in flight mode. After reinstalling everything for 1.3, I have to click the KER button to make the Flight Engineer panel appear. Is that an intentional change in the mod, or is there a configuration setting somewhere that I'm overlooking? I'd like to get it back to hover mode if possible. Quote Link to comment Share on other sites More sharing options...
Padishar Posted July 8, 2017 Share Posted July 8, 2017 6 hours ago, Wyzard said: Is that an intentional change in the mod, or is there a configuration setting somewhere that I'm overlooking? Yes, it was an intentional change. See the release post of the latest version here: There should be a fairly obvious setting in one of the usual places... Quote Link to comment Share on other sites More sharing options...
Wyzard Posted July 9, 2017 Share Posted July 9, 2017 (edited) 3 hours ago, Padishar said: Yes, it was an intentional change. See the release post of the latest version here: There should be a fairly obvious setting in one of the usual places... Thanks, I'd overlooked that. Turns out there's a button on the settings screen in the VAB — I didn't see it because I was looking for Flight Engineer settings in flight mode. Edited July 9, 2017 by Wyzard Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted July 12, 2017 Share Posted July 12, 2017 Actually I have to untidy a well borked install again. What is this about? NullReferenceException: Object reference not set to an instance of an object at KerbalEngineer.Flight.Readouts.Orbital.CurrentSoi.Draw (KerbalEngineer.Flight.Sections.SectionModule section) [0x00000] in <filename unknown>:0 at KerbalEngineer.Flight.Sections.SectionModule.DrawReadoutModules () [0x00000] in <filename unknown>:0 at KerbalEngineer.Flight.Sections.SectionModule.Draw () [0x00000] in <filename unknown>:0 at KerbalEngineer.Flight.Sections.SectionWindow.Window (Int32 windowId) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 (Filename: Line: -1) Log:https://www.dropbox.com/s/ei6y6xdxjbn1dh9/2017-07-11-2 KSP.log.zip?dl=1 Quote Link to comment Share on other sites More sharing options...
gamerscircle Posted July 14, 2017 Share Posted July 14, 2017 I have an odd - Does KER have a resolution setting outside of KSP? Or, is there a way to make KER' windows re-sizable? I ask, because in a save somehow , my KER appears to be at a higher resolution and smaller? Just curious.. what it might be. I run KSP at 1920 x 1080 Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted July 14, 2017 Share Posted July 14, 2017 Is this a known issue? I just recognized that in VAB on middle-click over parts the GUI does never show the ASL thrust, only the VAC one. Quote Link to comment Share on other sites More sharing options...
gamerscircle Posted July 14, 2017 Share Posted July 14, 2017 3 minutes ago, Gordon Dry said: Is this a known issue? I just recognized that in VAB on middle-click over parts the GUI does never show the ASL thrust, only the VAC one. I don't think so.. I must have done something .. somewhere.. just curious if anyone else had done this or knows about it? Quote Link to comment Share on other sites More sharing options...
blorgon Posted July 16, 2017 Share Posted July 16, 2017 Can I make a quick suggestion? Add a line break into the miscellaneous section for the readouts. It's super trivial, I know, but I'd prefer that over the separator line that's available, and I feel like it wouldn't be too much trouble to add. Just a thought. On 7/13/2017 at 6:23 PM, gamerscircle said: I have an odd - Does KER have a resolution setting outside of KSP? Or, is there a way to make KER' windows re-sizable? I ask, because in a save somehow , my KER appears to be at a higher resolution and smaller? Just curious.. what it might be. I run KSP at 1920 x 1080 When you check the KER settings, there's a miscellaneous section. In it you'll find a GUI size selector you can add to your readout: See the HUD I've got sitting in the middle of the screen? There's a GUI size selector at the bottom of it that I added from that miscellaneous category. Quote Link to comment Share on other sites More sharing options...
Galaxyfalcon Posted July 20, 2017 Share Posted July 20, 2017 Is there a way to keep Kerbal Engineer (for building) but to remove the flight engineer icon + disable flight engineer? Quote Link to comment Share on other sites More sharing options...
KerbMav Posted July 22, 2017 Share Posted July 22, 2017 Feature request: Can you add "post burn eccentricity" (orbital tab)? Useful for these contract packs that require a satellite with a specific eccentricity without specifying AP/PE. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted July 23, 2017 Share Posted July 23, 2017 Quote Link to comment Share on other sites More sharing options...
Jas0n Posted July 26, 2017 Share Posted July 26, 2017 So I've been running into a weird problem with KER. The TWR it shows is a lot higher than the actual amount. The weird thing is that I also have mechjeb installed and it seems to be showing the correct TWR. The delta-v data shown by both mods seem to be accurate. I'll add screenshots tomorrow. The version of KER I have is 1.1.3.0, most of my mods are installed through CKAN. I think the issue might be related to KWrocketry engines, because all the times I noticed the issue was when using KW engines, but that might just be due to me not using any other engines. Modlist: Spoiler KerbalAlarmClock KerbalEngineerRedux ContractConfigurator-KerbinSpaceStation TriggerAu-Flags TweakScale NearFutureSolar-Core EditorExtensionsRedux JanitorsCloset WaypointManager ContractConfigurator EasyBoard KSPInterstellarExtended LandingHeight MechJeb2 ProceduralParts DynamicBatteryStorage KWRocketryRedux KWRocketryRedux-InstantPwr ZeroMiniAVC InterstellarFuelSwitch HideEmptyTechNodes UniversalStorage SimpleAdjustableFairings-KWRocketry CommunityResourcePack InterstellarFuelSwitch-Core SimpleAdjustableFairings ContractConfigurator-CleverSats ContractConfigurator-FieldResearch xScience DMagicOrbitalScience UKS CrowdSourcedScience CapComUSI-LS FirespitterCore USITools CommunityCategoryKitUSI-Core Konstruction GroundConstruction-Core AT-Utils ConfigurableContainers-Core ProgressParser ContractParser CommunityTechTree EnvironmentalVisualEnhancements FilterExtensions EnvironmentalVisualEnhancements-HR B9PartSwitch NearFutureSolar KerbalFoundriesContinued KSPWheel NearFutureConstruction NearFuturePropulsion ModuleManager KerbalNRAP Chatterer ChattererExtended CollisionFX ContractConfigurator-KerbalAcademy MechJebForAll StageRecovery FilterExtensionsDefaultConfig DavonSupplyMod NearFutureElectrical-Core NearFutureElectrical KerbnetController ScienceRelayKASKIS KerbalJointReinforcement KspCraftOrganizer KRASH BetterBurnTime ContractConfigurator-Tourism ShipManifest B9 B9-PWings-Fork B9-props RasterPropMonitor-Core SmokeScreen B9AnimationModules (I don't know if I did the spoiler correctly so if I didn't can someone fix it for me please) Quote Link to comment Share on other sites More sharing options...
ThreePounds Posted July 26, 2017 Share Posted July 26, 2017 1 hour ago, Jas0n said: So I've been running into a weird problem with KER. The TWR it shows is a lot higher than the actual amount. The weird thing is that I also have mechjeb installed and it seems to be showing the correct TWR. The delta-v data shown by both mods seem to be accurate. I'll add screenshots tomorrow. The version of KER I have is 1.1.3.0, most of my mods are installed through CKAN. I think the issue might be related to KWrocketry engines, because all the times I noticed the issue was when using KW engines, but that might just be due to me not using any other engines. Modlist: Reveal hidden contents KerbalAlarmClock KerbalEngineerRedux ContractConfigurator-KerbinSpaceStation TriggerAu-Flags TweakScale NearFutureSolar-Core EditorExtensionsRedux JanitorsCloset WaypointManager ContractConfigurator EasyBoard KSPInterstellarExtended LandingHeight MechJeb2 ProceduralParts DynamicBatteryStorage KWRocketryRedux KWRocketryRedux-InstantPwr ZeroMiniAVC InterstellarFuelSwitch HideEmptyTechNodes UniversalStorage SimpleAdjustableFairings-KWRocketry CommunityResourcePack InterstellarFuelSwitch-Core SimpleAdjustableFairings ContractConfigurator-CleverSats ContractConfigurator-FieldResearch xScience DMagicOrbitalScience UKS CrowdSourcedScience CapComUSI-LS FirespitterCore USITools CommunityCategoryKitUSI-Core Konstruction GroundConstruction-Core AT-Utils ConfigurableContainers-Core ProgressParser ContractParser CommunityTechTree EnvironmentalVisualEnhancements FilterExtensions EnvironmentalVisualEnhancements-HR B9PartSwitch NearFutureSolar KerbalFoundriesContinued KSPWheel NearFutureConstruction NearFuturePropulsion ModuleManager KerbalNRAP Chatterer ChattererExtended CollisionFX ContractConfigurator-KerbalAcademy MechJebForAll StageRecovery FilterExtensionsDefaultConfig DavonSupplyMod NearFutureElectrical-Core NearFutureElectrical KerbnetController ScienceRelayKASKIS KerbalJointReinforcement KspCraftOrganizer KRASH BetterBurnTime ContractConfigurator-Tourism ShipManifest B9 B9-PWings-Fork B9-props RasterPropMonitor-Core SmokeScreen B9AnimationModules (I don't know if I did the spoiler correctly so if I didn't can someone fix it for me please) Are you certain you activated atmospheric mode? i.e. you have the atmosphere sliders at the bottom of the window. Quote Link to comment Share on other sites More sharing options...
svenkroesen Posted July 26, 2017 Share Posted July 26, 2017 I'm having a problem with the deltaV readout in my RSS save. For some reason KER always says the current stage has 0 deltaV left. So when a stage has lets say 1300 Dv, the moment the engine ignites it says 0. And when i turn the engine off again it shows the correct amount thats left. why is that? and how do i fix it? Quote Link to comment Share on other sites More sharing options...
Jas0n Posted July 26, 2017 Share Posted July 26, 2017 (edited) 13 hours ago, Three_Pounds said: Are you certain you activated atmospheric mode? i.e. you have the atmosphere sliders at the bottom of the window. I'm pretty sure I did. Even if I didn't, I don't it would have caused that much of a difference. MJ was showing about 1.8 TWR while KER was showing 9+ if I recall correctly. Nevermind I solved it. Apparently KER was set to Duna for some reason.... I must've forgotten to change it back. Edited July 26, 2017 by Jas0n Quote Link to comment Share on other sites More sharing options...
Padishar Posted July 27, 2017 Share Posted July 27, 2017 On 26/07/2017 at 2:45 PM, svenkroesen said: why is that? Because there is a bug in KER's handling of RealFuels engines that no-one has got around to fixing yet. On 26/07/2017 at 2:45 PM, svenkroesen said: and how do i fix it? You don't unless you know a reasonable amount about KSP mod development using C#, in which case you work out where the problem is in the mod code, fix it and then submit a pull request on github... Quote Link to comment Share on other sites More sharing options...
msssaf Posted July 29, 2017 Share Posted July 29, 2017 (edited) There's a problem with J404 and rapier. This mod cannot identify these two double-mode engine. I mean if you only place these two kind of engines on your plane, the dv, TWR, thrust and everything like that which is related to engines' properties will just show nothing; and if you place other kind of engines on your plane, this mod will calculate these data only based on engines you just placed. It seems this mod only considers these two engines as dead weight. Does anyone meet the same problem as me? I'm useing the latest version (1.1.3.0) with ksp1.3 Edited July 29, 2017 by msssaf Quote Link to comment Share on other sites More sharing options...
msssaf Posted July 29, 2017 Share Posted July 29, 2017 2 hours ago, msssaf said: There's a problem with J404 and rapier. This mod cannot identify these two double-mode engine. I mean if you only place these two kind of engines on your plane, the dv, TWR, thrust and everything like that which is related to engines' properties will just show nothing; and if you place other kind of engines on your plane, this mod will calculate these data only based on engines you just placed. It seems this mod only considers these two engines as dead weight. Does anyone meet the same problem as me? I'm useing the latest version (1.1.3.0) with ksp1.3 sorry.....I just saw the answer on the previous page. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted July 31, 2017 Share Posted July 31, 2017 With RealFuels for KSP 1.3 the deltaV readout of an upper stage is messed: Stage 4 say 0 m/s dV left, the MJ readout is correct. Quote Link to comment Share on other sites More sharing options...
minepagan Posted July 31, 2017 Share Posted July 31, 2017 40 minutes ago, Gordon Dry said: [snipped] Gee, I wonder if it could be one of the 6 bazillion mods you have? Like seriously your screenshot looks like what happens when you click on a fake download link when pirating..... Quote Link to comment Share on other sites More sharing options...
Phineas Freak Posted July 31, 2017 Share Posted July 31, 2017 10 minutes ago, minepagan said: Gee, I wonder if it could be one of the 6 bazillion mods you have? Nah, this time is just a known KER/RF interop bug. @Gordon Dry this was acknowledged by @Padishar literally two posts above your own... Quote Link to comment Share on other sites More sharing options...
minepagan Posted July 31, 2017 Share Posted July 31, 2017 6 minutes ago, Phineas Freak said: [snipped] I saw, just poking fun at the fact that he's asking for support without first narrowing down the possibilities. Besides, he should be able to read the earlier posts too.... TL;DR: Spoiler Quote Link to comment Share on other sites More sharing options...
Phineas Freak Posted July 31, 2017 Share Posted July 31, 2017 @minepagan Yea, i should have also make the "lightheartedness" of my reply more obvious...as you said, reading at least the last few pages of a thread can usually answer/solve about 95% of the user questions/bug reports. Besides, this specific bug is not something new. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted July 31, 2017 Share Posted July 31, 2017 @minepagan: blah @Phineas Freak: darn Quote Link to comment Share on other sites More sharing options...
Khatharr Posted August 1, 2017 Share Posted August 1, 2017 (edited) Bug report - Minor - KSP 1.3.0 x64, latest KER from CKAN: "Impact Time" in seconds appears to be off by a factor of 10 when parachuting. Edited August 1, 2017 by Khatharr Quote Link to comment Share on other sites More sharing options...
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