RealKerbal3x Posted April 21, 2018 Share Posted April 21, 2018 @Mark Kerbin @strudo76 Here are my settings I'm going to try uninstalling then reinstalling tomorrow. Quote Link to comment Share on other sites More sharing options...
Mark Kerbin Posted April 21, 2018 Share Posted April 21, 2018 Great Kraken Attack. .-. um.... Yeah this is beyond me. Your best bet is clicking everything until something fixes it. Quote Link to comment Share on other sites More sharing options...
peteletroll Posted April 23, 2018 Share Posted April 23, 2018 (edited) @jrbudda, I found a KER bug some time ago - when and if you have time... EDIT: and many, many thanks for taking care of KER! Edited April 23, 2018 by peteletroll Quote Link to comment Share on other sites More sharing options...
lodger Posted April 23, 2018 Share Posted April 23, 2018 On 19.4.2018 at 5:03 PM, simonh said: The original KER hasn't been updated since May last year, but there's a fork that's being actively maintained and has 1.4.x compatibility here: https://github.com/jrbudda/KerbalEngineer/releases The talented, heroic, ever popular developer jrbudda is active on this thread. Simon Hibbs Yay! Just what I was looking for - thx!! Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted April 23, 2018 Share Posted April 23, 2018 On 4/21/2018 at 8:12 PM, Mark Kerbin said: Great Kraken Attack. .-. um.... Yeah this is beyond me. Your best bet is clicking everything until something fixes it. Uh, yeah . Question: Where do I download the latest KER version? I can't seem to find it. Quote Link to comment Share on other sites More sharing options...
Warezcrawler Posted April 23, 2018 Share Posted April 23, 2018 17 minutes ago, RealKerbal3x said: Uh, yeah . Question: Where do I download the latest KER version? I can't seem to find it. What about the link in the post just before your own? Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted April 23, 2018 Share Posted April 23, 2018 2 minutes ago, Warezcrawler said: What about the link in the post just before your own? OH, sorry I need to read threads more. Quote Link to comment Share on other sites More sharing options...
jrbudda Posted April 23, 2018 Share Posted April 23, 2018 9 hours ago, peteletroll said: @jrbudda, I found a KER bug some time ago - when and if you have time... EDIT: and many, many thanks for taking care of KER! Open a Github issue please and ty. Quote Link to comment Share on other sites More sharing options...
Mark Kerbin Posted April 28, 2018 Share Posted April 28, 2018 On 4/23/2018 at 1:20 PM, Warezcrawler said: What about the link in the post just before your own? Hey to his credit, he was polite, and lets be honest, its a github link and @jrbudda isnt the offical dev (at least for now) =) Quote Link to comment Share on other sites More sharing options...
Warezcrawler Posted April 28, 2018 Share Posted April 28, 2018 11 minutes ago, Mark Kerbin said: Hey to his credit, he was polite, and lets be honest, its a github link and @jrbudda isnt the offical dev (at least for now) =) true Quote Link to comment Share on other sites More sharing options...
Sunesha Posted April 29, 2018 Share Posted April 29, 2018 I have been looking around now and then for a long time in the setting files for changing color of the text in flight/map scenes. The current light hues makes hard to read, in my case the light clouds I have at Kerbin. I could always go with darker background options, I personally don't like this. I really like the transparent background. Anyone point me in right direction ? Or is not possible ? Quote Link to comment Share on other sites More sharing options...
EstebanLB Posted May 1, 2018 Share Posted May 1, 2018 Is that version the same one that CKAN pulls ? Quote Link to comment Share on other sites More sharing options...
AstroPawian Posted May 1, 2018 Share Posted May 1, 2018 Pls up to 1.4.3 Quote Link to comment Share on other sites More sharing options...
Mark Kerbin Posted May 1, 2018 Share Posted May 1, 2018 14 minutes ago, AstroPawian said: Pls up to 1.4.3 M8 we have a 1.4.3 update. Its non offical but works and is from a good dev. Scroll up a bit =P Quote Link to comment Share on other sites More sharing options...
jrbudda Posted May 1, 2018 Share Posted May 1, 2018 On 4/23/2018 at 6:14 AM, peteletroll said: @jrbudda, I found a KER bug some time ago - when and if you have time... EDIT: and many, many thanks for taking care of KER! Despite you not opening a github issue I looked into this anyway. It appears to be a bug in your .craft file, not KER. Detaching and reattaching the fuel tank make the dV calculate. If this is not your experience I will need instructions on how to build a craft from scratch showing this bug . Quote Link to comment Share on other sites More sharing options...
peteletroll Posted May 1, 2018 Share Posted May 1, 2018 @jrbudda, sorry for being late at posting an appropriate GitHub issue, I've been away from home a few days. I'll try to reproduce the bug as soon as I can. Thanks for taking care anyway. Quote Link to comment Share on other sites More sharing options...
AstroPawian Posted May 2, 2018 Share Posted May 2, 2018 12 hours ago, Mark Kerbin said: M8 we have a 1.4.3 update. Its non offical but works and is from a good dev. Scroll up a bit =P thx is work Quote Link to comment Share on other sites More sharing options...
CodeFantastic Posted May 5, 2018 Share Posted May 5, 2018 Sorry if this has already been fixed or talked about, but has the engine plate bug been fixed? Quote Link to comment Share on other sites More sharing options...
StevieC Posted May 6, 2018 Share Posted May 6, 2018 @CodeFantasticYep. Quote Link to comment Share on other sites More sharing options...
JackFromAus Posted May 6, 2018 Share Posted May 6, 2018 (edited) Ok.. so really odd one here. It's been a while since i've jumped on KSP but thought with the new expansion i'd get back on. And just to be clear, verified my files in steam, fresh CKAN, installed a few minor cosmetic mods including KER. However have had huge issues with delta v... summed up with the below 3 screenshots (of my rescue, of my rescue, of my first mun landing... seriously think im going mad with not bringing enough delta-v!). Any idea guys? Basically the burn rate is hugely different between KER and KSP. Delta V Issues Thanks in advance! Edited May 7, 2018 by JackFromAus Quote Link to comment Share on other sites More sharing options...
CodeFantastic Posted May 6, 2018 Share Posted May 6, 2018 10 hours ago, StevieC said: @CodeFantasticYep. Odd, I'm still getting the bug even though I'm sure I have the latest version. Guess I'll try and re-install Quote Link to comment Share on other sites More sharing options...
Warezcrawler Posted May 6, 2018 Share Posted May 6, 2018 2 minutes ago, CodeFantastic said: Odd, I'm still getting the bug even though I'm sure I have the latest version. Guess I'll try and re-install you are sure you have jrbudda's latest? https://github.com/jrbudda/KerbalEngineer/releases Quote Link to comment Share on other sites More sharing options...
CodeFantastic Posted May 6, 2018 Share Posted May 6, 2018 1 minute ago, Warezcrawler said: you are sure you have jrbudda's latest? https://github.com/jrbudda/KerbalEngineer/releases I'll download it and see if it works Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted May 7, 2018 Share Posted May 7, 2018 @jrbudda request: A readout that shows the altitude above "sea level" that is stationary or synchronous, should be inside "orbital". To spare calculations this should only be calculated once at loading the save, for all planets and moons and put into an array / a table. When using planet packs and/or rescaling this readout would be very helpful. Quote Link to comment Share on other sites More sharing options...
jrbudda Posted May 7, 2018 Share Posted May 7, 2018 1 hour ago, Gordon Dry said: @jrbudda request: A readout that shows the altitude above "sea level" that is stationary or synchronous, should be inside "orbital". To spare calculations this should only be calculated once at loading the save, for all planets and moons and put into an array / a table. When using planet packs and/or rescaling this readout would be very helpful. I like it. I'm actually gonna put it in the 'Body' section since 'Orbital' is all about your ship's orbit. Will also look to see if there's other obvious things to put in Body that make sense. Quote Link to comment Share on other sites More sharing options...
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