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Conquering Whirligig (Chapter 20 - Interplanetary Ballooning)


Ultimate Steve

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  On 10/8/2018 at 3:00 AM, GregroxMun said:

This is quite a nice report so far! But uh... there are other planets in this system!

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Hold on there, we've got to walk before we can run! I've just sent my first interplanetary probe. I'm on purpose not zooming in on the planets so I'm surprised when I see them.

Actually, with the fact that it takes forever to go interplanetary... I think you did a great job with the Mesderbin system as there are 5 bodies to explore relatively close. Going interplanetary with crew is my main hurdle that I rarely pass in a career.

Interplanetary in Whirligig is also a bit more intense than interplanetary elsewhere... 4km/s to Mesbin escape from low orbit. I did just unlock the nuclear engine, though.

 

Anyway...

Chapter 7 - Going Farther

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  On 10/13/2018 at 5:19 AM, Kerbalstar said:

Yay, more! Great job! How do you get so much science?

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After I got over the "getting SAS" hump, science became much easier to get, although the exact position of the "hump" may have changed after V0.5. Once you have access to SAS you can get to Statmun and Graymun, and once you get antennas and upgrade the tracking station you can go to Kerbmun and the Derbin system.

As far as the Vau base/Virtuoso mission goes, the experiments I had were the science bay, the mystery goo, barometer, thermometer, surface sample, eva report, and crew report, giving 7 experiments per situation... Land and water give us 14 experiments. Because you can't take a sample of the air, flying high and low both have 6 experiments, so that's 12, so that's a total of 26, of which I got 21, forgetting 5... Best not to EVA while re-entering!

When I do bring Virtuoso home, though, I will need a rescue ship most likely... It was designed with the old Mesbin in mind, 3km/s to get back to low orbit, and the new one takes about 3.5-4. The science will be worth it, but I don't think it will fill the tech tree.

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  On 10/13/2018 at 5:25 AM, Ultimate Steve said:

After I got over the "getting SAS" hump, science became much easier to get, although the exact position of the "hump" may have changed after V0.5. Once you have access to SAS you can get to Statmun and Graymun, and once you get antennas and upgrade the tracking station you can go to Kerbmun and the Derbin system.

As far as the Vau base/Virtuoso mission goes, the experiments I had were the science bay, the mystery goo, barometer, thermometer, surface sample, eva report, and crew report, giving 7 experiments per situation... Land and water give us 14 experiments. Because you can't take a sample of the air, flying high and low both have 6 experiments, so that's 12, so that's a total of 26, of which I got 21, forgetting 5... Best not to EVA while re-entering!

When I do bring Virtuoso home, though, I will need a rescue ship most likely... It was designed with the old Mesbin in mind, 3km/s to get back to low orbit, and the new one takes about 3.5-4. The science will be worth it, but I don't think it will fill the tech tree.

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Cool, thanks!

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  On 10/14/2018 at 1:41 PM, RealKerbal3x said:

Hey, more Whirligig!

And KIS/KAS appears to be quite buggy. Maybe you should query those problems on their threads.

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I heard someone say they were going through a ground-up code redesign. I'll check if there's been an update since I started this save.

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  On 10/14/2018 at 6:04 PM, Ultimate Steve said:

I heard someone say they were going through a ground-up code redesign. I'll check if there's been an update since I started this save.

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@IgorZ is making a new version of KAS (KAS 1.0) You could use that, but it has completely different (and more realistic) physics. Also, all the parts from old KAS are being deprecated, so you’d have to retire all of your ships using the old KAS parts before you upgraded to the new version.

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Chapter 8 - Goodbye to a World

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Edited by Ultimate Steve
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Chapter 9 - Other Planets Exist

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  On 10/14/2018 at 11:17 PM, Ultimate Steve said:

With these two probes, we have skimmed the atmospheres of 2 planets, landed on 4 moons, and encountered 7 more moons... Not counting Diddmun as it's not actually a celestial body. I'd call those successful missions, and Interprobe 3 still has about a fifth of its Xenon left, hopefully enough to get back to Denna and then back to Manonam

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Wow! Great job!

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Chapter 10 - Back in the swing of things

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  • 2 weeks later...

Chapter 11 - Invading a Planet with an Army of Soldiers, but we're actually visiting a moon with a just 20 astronauts

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Found here: http://www.josleys.com/show_gallery.php?galid=313

Piriforme3.JPG

This, alongside Jacobi triaxial ellipsoids and Maclaurin oblate spheroids, is an example of a possible equilibrium shape for "whirligig" planets. It's called the Poincare Pear. It's my new favorite shape and, even though I couldn't possible do it realistically in a way that would let the surface gravity be pointing parallel to the surface everywhere, I *really* want to put one in Whirligig World. The mod's supposed to be pretty much system-complete I know but come on. It's a golly danged to hecking kraken "pear."

EDIT: This was supposed to go in my thread, but I guess it's okay here too.

Edited by GregroxMun
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Chapter 12 - Balloons and Model Rockets

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Chapter 13 - Useless expensive hunk of metal

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Edited by Ultimate Steve
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  On 11/2/2018 at 10:16 PM, Ultimate Steve said:

 Useless expensive hunk of metal

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That sums up many, many of my early rockets. Also, I played around with KAS, KIS, and @Snark's Snarkerverse, and built and launched IKEA 2 frm the Mun. It was great fun for Bill and me.

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