jpinard Posted August 24, 2019 Share Posted August 24, 2019 (edited) Does this work for landing legs? Or only for wheeled vehicles? Edited August 25, 2019 by jpinard Quote Link to comment Share on other sites More sharing options...
maja Posted August 24, 2019 Author Share Posted August 24, 2019 4 hours ago, jpinard said: Does this work for just landing legs? Or only for wheeled vehicles? I don't know, where in the OP is something about landing lags or wheels Few notes: Parking Brake is added to every part which has the command module Your vessel must be landed Maximum speed of a vessel must be lower than or equal to 0.25 m/s Quote Link to comment Share on other sites More sharing options...
jpinard Posted August 25, 2019 Share Posted August 25, 2019 On 8/24/2019 at 12:22 AM, maja said: I don't know, where in the OP is something about landing lags or wheels Few notes: Parking Brake is added to every part which has the command module Your vessel must be landed Maximum speed of a vessel must be lower than or equal to 0.25 m/s I guess I don't understand how this works. Is it like dropping a gigantic anchor from your command module? or does it look at landing legs and wheels, or whatever touched the ground, and creates so much weight or friction it can't possibly move? Quote Link to comment Share on other sites More sharing options...
maja Posted August 25, 2019 Author Share Posted August 25, 2019 @jpinard It just stops your movement. Quote Link to comment Share on other sites More sharing options...
maja Posted October 20, 2019 Author Share Posted October 20, 2019 New release for KSP 1.8 is live! Quote Link to comment Share on other sites More sharing options...
MacLuky Posted March 14, 2020 Share Posted March 14, 2020 and apparently it is still needed. I just lost 2 rovers and a KAS link Quote Link to comment Share on other sites More sharing options...
Xjph Posted April 3, 2020 Share Posted April 3, 2020 Thank you so much for this. I was about ready to throw my rover into the sun in frustration trying to keep it still enough to scan a mun crater. Quote Link to comment Share on other sites More sharing options...
maja Posted July 20, 2020 Author Share Posted July 20, 2020 New release for KSP 1.10 is live! Quote Link to comment Share on other sites More sharing options...
Serenity Posted August 21, 2020 Share Posted August 21, 2020 (edited) Thank you for this, works perfectly as far i can tell and solves my problem with scanning arm being unable to work because vessel was moving. Edited September 15, 2020 by Boyster Quote Link to comment Share on other sites More sharing options...
theJesuit Posted September 16, 2020 Share Posted September 16, 2020 This is excellent. I think it would be a good temp measure for rovers and such, and then bases (with KAS/KIS) could have launchclamps added to them so that rovers could undock from bases. Peace. Quote Link to comment Share on other sites More sharing options...
maja Posted September 17, 2020 Author Share Posted September 17, 2020 12 hours ago, theJesuit said: This is excellent. I think it would be a good temp measure for rovers and such, and then bases (with KAS/KIS) could have launchclamps added to them so that rovers could undock from bases. Peace. Sorry, I don't understand what you mean. Can you elaborate it? Quote Link to comment Share on other sites More sharing options...
theJesuit Posted September 17, 2020 Share Posted September 17, 2020 9 hours ago, maja said: Sorry, I don't understand what you mean. Can you elaborate it? I was tired when i replied. Sorry! One option to stop sliding on bases is to use KAS to attached a landing camp. But this is better as it doesnt required the bulk of that mod, and can be switched off when needed... as in it is temporary. Peace. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 25, 2020 Share Posted September 25, 2020 Could it be that Parking Brake and WorldStabilizer don't work well together? My landed vessel (in Desert, nearly flat, slight slope) slides slowly, no matter if Parking Brake is on or off. Quote Link to comment Share on other sites More sharing options...
Serenity Posted September 25, 2020 Share Posted September 25, 2020 (edited) 3 hours ago, Gordon Dry said: Could it be that Parking Brake and WorldStabilizer don't work well together? My landed vessel (in Desert, nearly flat, slight slope) slides slowly, no matter if Parking Brake is on or off. Did you try removing WorldStabilizer and trying again? Just load a simple stock vessel though in case your current craft has other ''issues''. Thankfully lately never had a reason to use WorldStabilizer but it was a great mod back then....it saved my save when they upgraded the terrains and things got super wonky. Edited September 25, 2020 by Boyster Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 25, 2020 Share Posted September 25, 2020 7 hours ago, Boyster said: Thankfully lately never had a reason to use WorldStabilizer but it was a great mod back then I already removed it after the last session and will see next time. I have to launch the exactly same rocket, though, to have the same lander to compare. As WorldStabilizer did not add modules to parts this should be unproblematic. Quote Link to comment Share on other sites More sharing options...
Serenity Posted September 25, 2020 Share Posted September 25, 2020 (edited) 1 hour ago, Gordon Dry said: As WorldStabilizer did not add modules to parts this should be unproblematic. I was mostly worried if you had other modded parts or other mods making it harder to find the cause of your problem. Edited September 25, 2020 by Boyster Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 25, 2020 Share Posted September 25, 2020 Of course I use KJR - then who does not? Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 26, 2020 Share Posted September 26, 2020 (edited) So, well, I landed a Gemini near KSC because I had to do the Abort procedure because MechJeb said "no boosters alone why no main engine yet? I stop functioning." - well it was a Titan-II - and so the Gemini was on the ground. Not sliding. But the two Kerbals slided around on EVA. Edited September 26, 2020 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
Serenity Posted September 27, 2020 Share Posted September 27, 2020 (edited) On 9/17/2020 at 10:22 AM, maja said: Sorry, I don't understand what you mean. Can you elaborate it? Hey maja, hope you are well, when you land a vessel only on engines sometimes parking brake doesn't work or works less i guess? Here is the craft i did the test on: https://imgur.com/ctLAYiD If a different part than the engines touches the ground then its locked and doesn't move at all. Dunno if that's something you can look into it, i did some testing but not very thorough, still not really sure what's going on there. 5 hours ago, Gordon Dry said: But the two Kerbals slided around on EVA. Yeah its confirmed by the creator it doesn't work with Kerbals but maybe in the future? who knows . Edited September 27, 2020 by Boyster Quote Link to comment Share on other sites More sharing options...
maja Posted September 28, 2020 Author Share Posted September 28, 2020 On 9/27/2020 at 5:57 AM, Boyster said: Hey maja, hope you are well, when you land a vessel only on engines sometimes parking brake doesn't work or works less i guess? Here is the craft i did the test on: https://imgur.com/ctLAYiD If a different part than the engines touches the ground then its locked and doesn't move at all. Dunno if that's something you can look into it, i did some testing but not very thorough, still not really sure what's going on there. Yeah its confirmed by the creator it doesn't work with Kerbals but maybe in the future? who knows . Kerbals and engines are probably the same issue. There is something, that overrides function of my mod. Quote Link to comment Share on other sites More sharing options...
Serenity Posted September 28, 2020 Share Posted September 28, 2020 6 hours ago, maja said: Kerbals and engines are probably the same issue. There is something, that overrides function of my mod. Ahhhh well its ok, its just a minor thing, at least for...i am just glad my bases and most of my crafts are not sliding anymore! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 19, 2020 Share Posted October 19, 2020 @maja Minor issue, I engaged Parking Brake on a vessel, then either had to exit the game or changed scenes (don't remember which). When I went back to the scene, Parking Brake was not active and my vessel was sliding Quote Link to comment Share on other sites More sharing options...
maja Posted October 21, 2020 Author Share Posted October 21, 2020 On 10/19/2020 at 4:23 PM, linuxgurugamer said: @maja Minor issue, I engaged Parking Brake on a vessel, then either had to exit the game or changed scenes (don't remember which). When I went back to the scene, Parking Brake was not active and my vessel was sliding Second try. My first reply was lost due to forum upgrade. I tested it and found, that the Parking brake state is not saved when you quit from flight scene to desktop. In other cases, quitting to the main menu and scene change, it saved the state and parking brake was engaged after returning to the craft. Is it possible, that you closed the game directly without quitting to the main menu or changing scene? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 21, 2020 Share Posted October 21, 2020 3 hours ago, maja said: Second try. My first reply was lost due to forum upgrade. I tested it and found, that the Parking brake state is not saved when you quit from flight scene to desktop. In other cases, quitting to the main menu and scene change, it saved the state and parking brake was engaged after returning to the craft. Is it possible, that you closed the game directly without quitting to the main menu or changing scene? possible. I wasnt sure of exactly I had done, I was in the middle of a Twitch stream. Ill go watvh the vod and see exactly I did, will get back to you Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 9, 2020 Share Posted November 9, 2020 @maja I had an odd situation today. I had ParkingBrake enabled on a landed vessel on Minmus, then I took off and landed elsewhere. Somehow it let me take off (was on the Minmus Flats), when I landed on a slope, it literally froze the vessel with one leg touching. Do you think you could put in a check that if a vessel is flying, that it should be automatically disabled? Quote Link to comment Share on other sites More sharing options...
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