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what content should be added to kerbal space program? what specifically would you like to have when building your rockets and planes?


The Thinker

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2 hours ago, The Thinker said:

what should be added to kerbal space program? 

At this point?

Bugfixes... LOTS and LOTS of bugfixes
oh, and Unity upgrade would be nice, too :P

Disclaimer: I have mods for content/features/art revamps  ;)

Edited by Stone Blue
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1 hour ago, JadeOfMaar said:

Bugfixes. All 1300+ of them.

I went through a couple of hundred of those. About half of them aren't bugs, they're suggestions, or so poorly reported, nothing can be done. Many are no longer pertinent, have already been fixed, or are duplicates. About one in ten of them are actually bugs, per se. I only mention this, because I'd like to be realistic about the count. I thought ShadowZone's video was a bit misleading in this regard.

Yes, I upvoted all the ones I've experienced.

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10 hours ago, linuxgurugamer said:

So, 130 real bugs.  Sounds like Squad is trying to identify the real ones

Perhaps someone at Squad, for transparency/clarity/better public relations, should actually go thru and *update/cleanup* the bugtracker. At least show that there *is* activity on Squads side, of actually *using* the bug tracker... vOv

Regardless of actual numbers, there *are* still many bugs that have been around awhile that have not been fixed...

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Stock version of Research Bodies with the telescope.  Also stock version of kerbal konstructs to be able to place multiple launchpads at KSC without having issues of a KK pad stopping launches on the stock pad...

Domes that you can drive, walk into via airlocks that open at either side (Or commission Thrimm to complete his work :)

Removal of helmets in closed cargo bays as I've requested.

Ability to turn off/on more part modules via the part upgrade system for modders to utilise/abuse as I've already requested. 

Peace.

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A proper alternator module for the RAPIER engine.

I've put in the text to add this module myself, but I think SQUAD could put this in themselves for everybody else.

 

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1 hour ago, theJesuit said:

Removal of helmets in closed cargo bays as I've requested.

Stock removal of helmets in atmospheres is coming in 1.6. Possibly also out of atmospheres, but the announcement did make sure to emphasise that Kerbals need air to sustain life.

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