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[1.12.x] Fill It Up - Adjust Fuel Levels in VAB/SPH


linuxgurugamer

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On 1/11/2021 at 3:25 AM, Krazy1 said:

And another- I wish it would include ore levels for ore hauling contracts.

The mod uses a config node to select which resources to ignore. Unfortunately, removing just a single key is not possible with ModuleManager, so I use this patch instead:

// default list ignores Ore
@FILLITUP:AFTER[FillItUp]
{
        !IgnoredResource,* = any

        IgnoredResource = ElectricCharge
        IgnoredResource = IntakeAir
}

 

Edited by HansAcker
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13 hours ago, HansAcker said:

so I use this patch instead:

OK. Thanks. Looks simple enough. Time to learn how to use MM. I'll try that new welding tool...

IgnoredResources.cfg is in the gamedata folder. You can just edit it directly:

//
//This file is here so that it can be modified by ModuleManager at runtime
//
FILLITUP
{
	//IgnoredResource = Ore
	IgnoredResource = ElectricCharge
	IgnoredResource = IntakeAir
}

ore powered ship :D

Edited by Krazy1
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  • 6 months later...
  • 6 months later...

So I'm rehashing the click-through issue. It's not a big problem but I understand it better now. KSP 1.12.3, FIU 0.2,0.2, CTB 0.10.17 

Generally it does block click-through except for very specific cases.

CTB in "click" mode works. CTB in "mouse" isn't perfect...

My active craft has LF, Ox, MP. So those have sliders shown top-down in that order in the FIU panel. (I'm not showing ore now) 

Clicking the LF slider is OK but clicking the other 2 sliders might click-through. Either clicking the OX or MP slider so the little marker square jumps to that location or click-release the marker square without sliding it can click-through. However, click-drag-release does not click-through. 

The bigger problem is that basic KSP editor functions don't work well... we can't press ESC to cancel a move and CTRL-Z undoes all the PAW changes. 

 

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11 hours ago, Krazy1 said:

So I'm rehashing the click-through issue. It's not a big problem but I understand it better now. KSP 1.12.3, FIU 0.2,0.2, CTB 0.10.17 

Generally it does block click-through except for very specific cases.

CTB in "click" mode works. CTB in "mouse" isn't perfect...

My active craft has LF, Ox, MP. So those have sliders shown top-down in that order in the FIU panel. (I'm not showing ore now) 

Clicking the LF slider is OK but clicking the other 2 sliders might click-through. Either clicking the OX or MP slider so the little marker square jumps to that location or click-release the marker square without sliding it can click-through. However, click-drag-release does not click-through. 

The bigger problem is that basic KSP editor functions don't work well... we can't press ESC to cancel a move and CTRL-Z undoes all the PAW changes. 

 

See what @Stone Bluesaid above.

All I'll add is:   No Logs, No Support!

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14 hours ago, linuxgurugamer said:

See what @Stone Bluesaid above.

All I'll add is:   No Logs, No Support!

OK... I have the dependencies and they're updated in CKAN. I used my modded 1.12.3 install with  a new career savegame and made a new ship with a Mk1 capsule and a flee engine to test. Here's the log file.

 Again, with CTB set to "click" it's 100% good. With CTB set to "mouse" on the FIU window there is a distinct horizontal line between the 2 sliders... above the line does not click through and below the line will if you click-release the mouse button. However if you depress-slide-release it will not click-through. These behaviors are true anywhere above/ below the line on the panel, not just on the sliders. 

To venture a guess...  FIU and CTB are not communicating the correct vertical height of the FIU window.

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8 hours ago, Krazy1 said:

OK... I have the dependencies and they're updated in CKAN. I used my modded 1.12.3 install with  a new career savegame and made a new ship with a Mk1 capsule and a flee engine to test. Here's the log file.

 Again, with CTB set to "click" it's 100% good. With CTB set to "mouse" on the FIU window there is a distinct horizontal line between the 2 sliders... above the line does not click through and below the line will if you click-release the mouse button. However if you depress-slide-release it will not click-through. These behaviors are true anywhere above/ below the line on the panel, not just on the sliders. 

I will repeat:  no logs, no support

Also, since you are describing a visual artifact as well, please include a picture of the issue

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@Krazy1 I appreciate youre trying to submit the best report you can, but that log you posted, shows a ****-ton of installed .dlls...

Since you seem to be saying this could be a direct issue between FIU & CTB, I would suggest setting up a seperate stock test-install, with *only* those two mods, and any respective dependencies... If the problem goes away, then it's got to be some *other* mod causing a conflict, and the best way to help troubleshoot that, would be to install a small number of the mods you have in your troubled install, at a time, to narrow down which it could be.

Your current install has wayyy too many mods to lay in the lap of LGG to try to figure out the issue.... *ESPECIALLY* if its not even one of *his* mods causing the issue

Also, IIRC, @linuxgurugamer , as a coder, likes to have the Player.log rather than just the KSP.log.
Theres instructions in this thread on how to find/post all the necessary logs, in case you havent seen it before:

 

Edited by Stone Blue
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11 hours ago, Krazy1 said:

OK... I have the dependencies and they're updated in CKAN. I used my modded 1.12.3 install with  a new career savegame and made a new ship with a Mk1 capsule and a flee engine to test. Here's the log file.

 Again, with CTB set to "click" it's 100% good. With CTB set to "mouse" on the FIU window there is a distinct horizontal line between the 2 sliders... above the line does not click through and below the line will if you click-release the mouse button. However if you depress-slide-release it will not click-through. These behaviors are true anywhere above/ below the line on the panel, not just on the sliders. 

To venture a guess...  FIU and CTB are not communicating the correct vertical height of the FIU window.

@Krazy1

I missed the link to the log file, sorry.

But as @Stone Blue says, you have a lot there.  Please try a new test install as he suggests, and yes, I do prefer the Player.Log

 

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On 1/25/2022 at 7:00 AM, Stone Blue said:

I appreciate youre trying to submit the best report you can, but that log you posted, shows a ****-ton of installed .dlls..

On 1/25/2022 at 8:18 AM, linuxgurugamer said:

But as @Stone Blue says, you have a lot there.  Please try a new test install as he suggests, and yes, I do prefer the Player.Log

OK guys. I suppose it has reached a *** ton of mods. I'll do a fresh install. Forgot you wanted player log - no problem (the other dev I pester wants KSP log)

And picture won't really work - need a video. I'll try to do it this weekend - long week IRL. Thanks 

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Okey. I did the fresh install. Used CKAN to copy my Steam install (unmodded) and to install FIU. It auto-installed the dependencies. Note it installed zero miniAVC too.

Spoiler

Breaking Ground (BreakingGround-DLC 1.7.1)
ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.17)
Fill It Up (FillitUp 0.2.0.2)
Making History (MakingHistory-DLC 1.12.1)
SpaceTux Library (SpaceTuxLibrary 0.0.8.4)
Toolbar Controller (ToolbarController 1:0.1.9.6)
Zero MiniAVC (ZeroMiniAVC 1:1.1.2.4)

Player log

KSP log

I didn't make a video afterall... I think this is pretty clear:

y5jJljk.png

 

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  • 2 months later...

Just found this thread whilst going through my old GitHub repos. I'd forgotten all about it!

Very pleased to see people are using and getting some enjoyment out of my little mod :-)

Happy spacefaring to you all!

edit: PS, many thanks to LinuxGuruGamer for adopting and maintaining.

Edited by charliedrewitt
thanks
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  • 7 months later...
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