Jump to content

[Old] KSC Extended - v2.2 - Expanding your KSC in style!


Damon

Recommended Posts

  On 8/23/2019 at 6:51 AM, Mekan1k said:

Kerbal Konstructs just updated, and I think it disappeared your version of the spaceport. As a request can you make a modification so that it is compatible with Kerbin-Side Complete? So that ALL the buildings work together?

Expand  

Oh, and some more detail. My mods:

  Reveal hidden contents

And my log will be added in the next post... Or right here.

Edited by Mekan1k
Link to comment
Share on other sites

  • 2 weeks later...
  • 3 weeks later...

Hi, new(ish) player here, been using Kerbinside Remastered for all the additional launch facilities and am absolutely loving it, but I feel as though I like this version of the KSC a bit more than the one in KSR, I saw that you've made a list of "Not (yet) supported" mods including Kerbinside Remastered, so I'll assume you're working on some way to override or replace the KSC in that with this one. If that's the case, great, I'm eagerly awaiting such support, but if not, I suggest thinking about doing something like that. I'm sure there are other people who'd like it (perhaps even posts I haven't seen in this very thread, if that's the case, sorry, don't mean to be redundant), and I know I sure would. Thanks, have a good day.

Edited by UnhorsedGoose
Decided on different phrasing to be more polite, also noticed something in the original post I felt needed to be addressed.
Link to comment
Share on other sites

  On 10/10/2019 at 11:46 PM, UnhorsedGoose said:

Hi, new(ish) player here, been using Kerbinside Remastered for all the additional launch facilities and am absolutely loving it, but I feel as though I like this version of the KSC a bit more than the one in KSR, I saw that you've made a list of "Not (yet) supported" mods including Kerbinside Remastered, so I'll assume you're working on some way to override or replace the KSC in that with this one. If that's the case, great, I'm eagerly awaiting such support, but if not, I suggest thinking about doing something like that. I'm sure there are other people who'd like it (perhaps even posts I haven't seen in this very thread, if that's the case, sorry, don't mean to be redundant), and I know I sure would. Thanks, have a good day.

Expand  

I am working on it! With KSP 1.8 being released now I will definitely take a closer look.

Link to comment
Share on other sites

  • 3 weeks later...

Hi, since the 1.8.x Update my KSC Extended additional buildings disappeared.
For what i can see in the logfiles, it seems that KerbalKonstrukt seem to look in a different "base" directory.
All mentioned files that "Could not be found" where available under the "GameData" folder, so i can't understand, why it shows the "LoadModels: Could not find ... .mu!" messages.

In the logfiles i see messages like this:
The full logfile can be found here (KSP.log)

...
[LOG 14:45:29.570] [AddonLoader]: Instantiating addon 'KerbalKonstructs' from assembly 'KerbalKonstructs'
[LOG 14:45:29.603] KK: ScanForStockCommNet: Added stock CommNet to list: Kerbin: Desert Launch Facility
[LOG 14:45:29.606] KK: ScanForStockCommNet: Added stock CommNet to list: Kerbin: Larkes
[LOG 14:45:29.606] KK: ScanForStockCommNet: Added stock CommNet to list: Kerbin: North Station One
[LOG 14:45:29.606] KK: ScanForStockCommNet: Added stock CommNet to list: Kerbin: Crater Rim
[LOG 14:45:29.606] KK: ScanForStockCommNet: Added stock CommNet to list: Kerbin: Mesa South
[LOG 14:45:29.606] KK: ScanForStockCommNet: Added stock CommNet to list: Kerbin: Nye Island
[LOG 14:45:29.606] KK: ScanForStockCommNet: Added stock CommNet to list: Kerbin: Harvester Massif
[LOG 14:45:29.606] KK: ScanForStockCommNet: Added stock CommNet to list: Kerbin: Baikerbanur
[LOG 14:45:29.607] KK: FakeGameObjectTags: Set Method Params: gameObject UnityEngine.GameObject
[LOG 14:45:29.607] KK: FakeGameObjectTags: Set Method Params: value System.String
[LOG 14:45:29.620] KK: LoadDesertSiteAssets: found PQS2 Desert_Airfield
[LOG 14:45:29.620] KK: LoadDesertSiteAssets: found child Model
[LOG 14:45:29.625] KK: LoadDesertSiteAssets: found child GroundObjects
[LOG 14:45:29.626] KK: LoadDesertSiteAssets: found PQS2 Desert_Airfield
[LOG 14:45:29.626] KK: LoadDesertSiteAssets: found child Model
[LOG 14:45:29.626] KK: LoadDesertSiteAssets: found child GroundObjects
[LOG 14:45:29.758] KK: duplicate DecalMap name: height_Sagan ,found
[LOG 14:45:29.758] KK: duplicate DecalMap name: color__Crater2 ,found
[LOG 14:45:29.758] KK: duplicate DecalMap name: height_Pyramid ,found
[LOG 14:45:29.758] KK: duplicate DecalMap name: color_Pyramid ,found
[LOG 14:45:29.759] KK: duplicate DecalMap name: color__Crater1 ,found
[LOG 14:45:29.759] KK: duplicate DecalMap name: height_KSC2 ,found
[LOG 14:45:29.770] KK: duplicate DecalMap name: height_IslandAirfield ,found
[LOG 14:45:29.770] KK: duplicate DecalMap name: height_KSC ,found
[LOG 14:45:29.770] KK: GetSquadMaps: Imported 11 Maps from around the universe
[WRN 14:45:29.790] KK: GetTexture: AdvTexture: TextureLoader faild. Fallback to GameDatabase
[ERR 14:45:29.790] KK: LoadAllMapDecalMaps: Image File KerbalKonstructs\MapDecalMaps/AllBlack could not be loaded
...
[WRN 14:45:29.793] KK: GetTexture: AdvTexture: TextureLoader faild. Fallback to GameDatabase
[ERR 14:45:29.793] KK: LoadAllMapDecalMaps: Image File KerbalKonstructs\MapDecalMaps/CircleSlope could not be loaded

[WRN 14:45:29.793] KK: GetTexture: AdvTexture: TextureLoader faild. Fallback to GameDatabase
[ERR 14:45:29.793] KK: LoadAllMapDecalMaps: Image File KerbalKonstructs\MapDecalMaps/diagonalSlope could not be loaded

[WRN 14:45:29.793] KK: GetTexture: AdvTexture: TextureLoader faild. Fallback to GameDatabase
[ERR 14:45:29.793] KK: LoadAllMapDecalMaps: Image File KerbalKonstructs\MapDecalMaps/HoleDecal could not be loaded

[WRN 14:45:29.794] KK: GetTexture: AdvTexture: TextureLoader faild. Fallback to GameDatabase
[ERR 14:45:29.794] KK: LoadAllMapDecalMaps: Image File KerbalKonstructs\MapDecalMaps/Lava could not be loaded

[WRN 14:45:29.794] KK: GetTexture: AdvTexture: TextureLoader faild. Fallback to GameDatabase
[ERR 14:45:29.794] KK: LoadAllMapDecalMaps: Image File KerbalKonstructs\MapDecalMaps/SquarePlateauSloped could not be loaded

[WRN 14:45:29.794] KK: GetTexture: AdvTexture: TextureLoader faild. Fallback to GameDatabase
[ERR 14:45:29.794] KK: LoadAllMapDecalMaps: Image File KerbalKonstructs\MapDecalMaps/SquareSlope could not be loaded

[WRN 14:45:29.794] KK: GetTexture: AdvTexture: TextureLoader faild. Fallback to GameDatabase
[ERR 14:45:29.794] KK: LoadAllMapDecalMaps: Image File KerbalKonstructs\MapDecalMaps/Test could not be loaded

[ERR 14:45:29.829] KK: LoadModels: Could not find KerbalKonstructs\FreeStatics\KKflagDemo/KKflagDemo.mu!

[ERR 14:45:29.831] KK: LoadModels: Could not find KerbalKonstructs\FreeStatics\KKflagDemo/KKflagDemo.mu!

[ERR 14:45:29.832] KK: LoadModels: Could not find KerbalKonstructs\FreeStatics\KKflagDemo/KKflagDemo.mu!

[ERR 14:45:29.834] KK: LoadModels: Could not find KerbalKonstructs\FreeStatics\RunwayMarkings/aimpoint.mu!

[ERR 14:45:29.836] KK: LoadModels: Could not find KerbalKonstructs\FreeStatics\RunwayMarkings/displacement.mu!

[ERR 14:45:29.837] KK: LoadModels: Could not find KerbalKonstructs\FreeStatics\RunwayMarkings/fixed1500.mu!

[ERR 14:45:29.839] KK: LoadModels: Could not find KerbalKonstructs\FreeStatics\RunwayMarkings/fixed500.mu!

[ERR 14:45:29.841] KK: LoadModels: Could not find KerbalKonstructs\FreeStatics\RunwayMarkings/kourseXX.mu!

[ERR 14:45:29.842] KK: LoadModels: Could not find KerbalKonstructs\FreeStatics\RunwayMarkings/threshold6.mu!

[ERR 14:45:29.844] KK: LoadModels: Could not find KerbalKonstructs\FreeStatics\RunwayMarkings/threshold8.mu!

[ERR 14:45:29.846] KK: LoadModels: Could not find KerbalKonstructs\FreeStatics\SoundCube/SoundCube.mu!

[LOG 14:45:29.846] KK: ParseModelConfig: found variant: Visible
[LOG 14:45:29.849] KK: ParseModelConfig: added variant: Visible
[LOG 14:45:29.849] KK: ParseModelConfig: found variant: Invisible
[LOG 14:45:29.849] KK: ParseModelConfig: added variant: Invisible
[ERR 14:45:29.850] KK: LoadModels: Could not find KerbalKonstructs\FreeStatics\UniversalSpawnPoint/UniversalSpawnPoint.mu!

[ERR 14:45:29.852] KK: LoadModels: Could not find KerbalKonstructs\FreeStatics\WaterSurfaces/WaterSurfaceRound.mu!

[ERR 14:45:29.854] KK: LoadModels: Could not find KerbalKonstructs\FreeStatics\WaterSurfaces/WaterSurfaceSquare.mu!

[ERR 14:45:29.855] KK: LoadModels: Could not find Omega's_Spacex_Style_Landingpads\LandingZones\LandingZone1/LandingZone1.mu!

[ERR 14:45:29.857] KK: LoadModels: Could not find Omega's_Spacex_Style_Landingpads\LandingZones\LandingZone2/LandingZone2.mu!

[ERR 14:45:29.859] KK: LoadModels: Could not find Omega's_Spacex_Style_Landingpads\LandingZones\LandingZoneSmall/LandingZoneSmall.mu!

[ERR 14:45:29.860] KK: LoadModels: Could not find OSSNTR\Statics\Airport\ControlTowerSmall/ControlTowerSmall.mu!

[ERR 14:45:29.862] KK: LoadModels: Could not find OSSNTR\Statics\Airport\Heliport/Heliport.mu!

[ERR 14:45:29.863] KK: LoadModels: Could not find OSSNTR\Statics\Airport\LargeHangarsClosed/LargeHangarsClosed.mu!

[ERR 14:45:29.865] KK: LoadModels: Could not find OSSNTR\Statics\Airport\LargeHangarsOpen/LargeHangarsOpen.mu!

[ERR 14:45:29.867] KK: LoadModels: Could not find OSSNTR\Statics\Airport\SmallHangarsClosed/SmallHangarsClosed.mu!

[ERR 14:45:29.868] KK: LoadModels: Could not find OSSNTR\Statics\Airport\SmallHangarsOpen/SmallHangarsOpen.mu!

[ERR 14:45:29.870] KK: LoadModels: Could not find OSSNTR\Statics\Crawlerway\Size1\S1 Crawlerway 208m/S1Crawlerway208m.mu!

[ERR 14:45:29.872] KK: LoadModels: Could not find OSSNTR\Statics\Crawlerway\Size1\S1 Crawlerway 416m/S1Crawlerway416m.mu!

[ERR 14:45:29.873] KK: LoadModels: Could not find OSSNTR\Statics\Crawlerway\Size1\S1 Crawlerway 52m/S1Crawlerway52m.mu!

[ERR 14:45:29.875] KK: LoadModels: Could not find OSSNTR\Statics\Crawlerway\Size1\S1 Crawlerway 84m/S1Crawlerway84m.mu!

[ERR 14:45:29.876] KK: LoadModels: Could not find OSSNTR\Statics\Crawlerway\Size1\S1 Crawlerway Corner/S1CrawlerwayCorner.mu!

[ERR 14:45:29.878] KK: LoadModels: Could not find OSSNTR\Statics\Crawlerway\Size1\S1 Crawlerway Split Left/S1CrawlerwaySplitLeft.mu!

[ERR 14:45:29.880] KK: LoadModels: Could not find OSSNTR\Statics\Crawlerway\Size1\S1 Crawlerway Split Right/S1CrawlerwaySplitRight.mu!

[ERR 14:45:29.881] KK: LoadModels: Could not find OSSNTR\Statics\Crawlerway\Size2\S2 Crawlerway 208m/S2Crawlerway208m.mu!

Has anyone suggestions how to solve this?

Link to comment
Share on other sites

  On 11/7/2019 at 11:06 AM, Funkrusha said:

@RealKerbal3x thank's for the info's. I will look forward for a new version of KK. Do you know what's broken in detail?
Maybe i can try to recompile KK with the assemblies from KSP 1.8 and see if it will work again.

Expand  

GER is currently working hard in updating KK. Won’t be long before he releases it. So in the meantime this mod will state [1.7.x]

Link to comment
Share on other sites

I just tried to install this mod in KSC v1.8.1 but nothing is showing up. I've added the required mods- KerbalKonstructs 1.8.1.2, Tundras Space Centre 1.1, Omegas Stockalike Structures 0.0.12 and ModuleManager4.1.0 all downloaded today- but nothing ever appears and I just have the stock KSC. I've dug through the logs and am getting a load of errors about OSSNTR textures not being found, see below.

I'm completely stumped, anyone know why this is happening and how to fix it? List of mods I'm using:

  Quote

BonVoyage

CommNetConstellation

EVE

KerbalKonstructs

MechJeb2

MissingHistory

OSSNTR

ReStock/ReStockPlus

RLA_Reborn

SCANsat

scatterer

SoundtrackEditor

SSTL

SVE

TarsierSpaceTech

TrackingStationEvolved

KAC and TransferWindowPlanner

TundraSpaceCenter

WhereCanIGo

ModuleManager.4.1.0

(everything is at the latest versions AFAIK)

Expand  
  Reveal hidden contents

 

Edited by jimmymcgoochie
Yikes, that was a lot more MASSIVE WALL OF TEXT!!! than I thought
Link to comment
Share on other sites

Still can't get this mod to work at all, it didn't work for me in v1.7.3 when I tried it there but that might just be a compatibility thing with 1.7.3 though.The game seems to think there are textures missing for literally everything in OSS, but I'm fairly sure I saw a single wind turbine at Dessert Airfield, floating about 50 metres in the air...

Link to comment
Share on other sites

  On 11/17/2019 at 5:41 PM, jimmymcgoochie said:

Still can't get this mod to work at all, it didn't work for me in v1.7.3 when I tried it there but that might just be a compatibility thing with 1.7.3 though.The game seems to think there are textures missing for literally everything in OSS, but I'm fairly sure I saw a single wind turbine at Dessert Airfield, floating about 50 metres in the air...

Expand  

These errors are normal and by design, because the 3d models don't distribute any textures, but reuse existing ones from the KSC. (legal any memory reasons). 
the floating wind turbine is nothing I can comment, because this mod does not touch anything there. I guess it might be your graphic settings being not at max, so the terrain gets a bit funky. This is all stock KSP. 

 

 

Link to comment
Share on other sites

:blush:

If you want a mod to work, it helps if you actually install it... Turns out I completely missed out KSC Extended itself!

After I installed it, I had several failed attempts at getting it to work before doing what I probably should have done in the first place, and dumping the GameData folder from each mod directly into the KSC directory. And it worked!

I'm just going to go and sit in the Corner of Shame for a while...

Link to comment
Share on other sites

  On 11/18/2019 at 7:27 PM, jimmymcgoochie said:

:blush:

If you want a mod to work, it helps if you actually install it... Turns out I completely missed out KSC Extended itself!

After I installed it, I had several failed attempts at getting it to work before doing what I probably should have done in the first place, and dumping the GameData folder from each mod directly into the KSC directory. And it worked!

I'm just going to go and sit in the Corner of Shame for a while...

Expand  

Ha yeah! Many mods have GameData folders inside of it. It's easier for us to include things like craft files because then you would have a folder  `GameData` for the mod itself and a folder called `Ships` for your craft files.

Link to comment
Share on other sites

  • 2 weeks later...
  • 2 weeks later...
Guest
This topic is now closed to further replies.
×
×
  • Create New...