Delay Posted February 14, 2019 Share Posted February 14, 2019 (edited) @JadeOfMaar Okay, so let's assume they would revamp all other engines... again. Any "outsider" looking at this 1.7 update (after all, it's probably a goal to get people interested in the game by redoing the meshes to be more appealing) would look at 1.7 as "The update that completely threw three versions worth of work out the window in favor of something established by merely two parts." Makes a lot of sense to me, to scrap all revamps and do them anew. Again. After not having been in the game for long in the case of 1.6. After not a lot of time has passed. "Well, here are some revamped parts! Whoops, here are the same parts, revamped again because we found a new art style and couldn't wait to make a new revamp after not even completing our current efforts!" I'd personally feel rather fooled. "You're kidding me, right?" I guess that may actually kill Squad's business more than an inconsistent art style. Edited February 14, 2019 by Delay Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 14, 2019 Share Posted February 14, 2019 3 minutes ago, Delay said: @JadeOfMaar Okay, so let's assume they would revamp all other engines... again. Any "outsider" looking at this 1.7 update (after all, it's probably a goal to get people interested in the game by redoing the meshes to be more appealing) would look at 1.7 as "The update that completely threw three versions worth of work out the window in favor of something established by merely two parts." Makes a lot of sense to me, to scrap all revamps and do them anew. Again. After not having been in the game for long in the case of 1.6. After not a lot of time has passed. "Well, here are some revamped parts! Whoops, here are the same parts, revamped again because we found a new art style and couldn't wait to make a new revamp after not even completing our current efforts!" I'd personally feel rather fooled. "You're kidding me, right?" I guess that may actually kill Squad's business more than an inconsistent art style. You're getting sooooo close to homing in on the root issue (that the quality should have been decided from the get-go and be consistent through the revamp) Quote Link to comment Share on other sites More sharing options...
Xurkitree Posted February 14, 2019 Share Posted February 14, 2019 I HONESTLY THOUGHT THE ANT AND SPIDER WAS RESTOCK what SQUAD Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 14, 2019 Share Posted February 14, 2019 3 minutes ago, Delay said: @JadeOfMaar Okay, so let's assume they would revamp all other engines... again. Any "outsider" looking at this 1.7 update (after all, it's probably a goal to get people interested in the game by redoing the meshes to be more appealing) would look at 1.7 as "The update that completely threw three versions worth of work out the window in favor of something established by merely two parts." Makes a lot of sense to me, to scrap all revamps and do them anew. Again. After not having been in the game for long in the case of 1.6. After not a lot of time has passed. "Well, here are some revamped parts! Whoops, here are the same parts, revamped again because we found a new art style and couldn't wait to make a new revamp after not even completing our current efforts!" I'd personally feel rather fooled. "You're kidding me, right?" I guess that may actually kill Squad's business more than an inconsistent art style. Yeah, at my day job we call this "rework" and avoid it like the plague. It costs the company and by extension our customers money, eats dev time and we engineer very carefully to minimize it. Quote Link to comment Share on other sites More sharing options...
Delay Posted February 14, 2019 Share Posted February 14, 2019 (edited) 4 minutes ago, CobaltWolf said: You're getting sooooo close to homing in on the root issue (that the quality should have been decided from the get-go and be consistent through the revamp) You want a revamp, with the current one not even done. Don't begin a second time before finishing the first! The question is whether or not revamping the parts for a second time is even lucrative. Is it worth the effort? The goal of the revamp is to update the parts that have been in the game for quite some time; to give them a facelift. Edited February 14, 2019 by Delay Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 14, 2019 Share Posted February 14, 2019 2 minutes ago, Delay said: You want a revamp, with the current one not even done. Don't begin a second time before finishing the first! Read my post again. Quote Link to comment Share on other sites More sharing options...
FleshJeb Posted February 14, 2019 Share Posted February 14, 2019 2 minutes ago, JadeOfMaar said: to those of us who have very sharp eyes I'm not picking on you Jade, at ALL, but a large percentage of players either can't tell the difference or don't care. Personally, I'm here for the physics, and I preferred the original art style to ALL of the revamps. I appreciate the learned critiques and how they've been contributing to bettering the overall look of KSP, but I think the art pass is at best a tertiary concern over good gameplay mechanics. IMO, Career and Science modes need to be thrown out entirely and redone from the ground up. Not going to happen, but that's my opinion. The best I can hope for is some attention paid to where KSP engineering best practices diverge wildly from the intuitive solution. Quote Link to comment Share on other sites More sharing options...
Delay Posted February 14, 2019 Share Posted February 14, 2019 (edited) I did. So, what's your solution to the problem? My personal favorite is stop revamping. That way Squad couldn't do anything wrong, there'd be no one to upset with poor quality, and no one would complain about too-good quality. ...Except for those who'd then demand a part revamp, and the cycle restarts. It's a never-ending parade of complaints, this part revamp. Also, and I don't want to accuse anyone of anything here, but could the fact that Squad's doing these revamps be a factor as well? I.e. "Squad made it, therefore it's bad, inconsistent and should be scrutinized to the finest imaginable degree to make sure than every insignificantly tiny error is spotted and whined about"? By the looks of things I could make a simple 48-vertex cylinder in Blender, use material colors and no textures, sell it as a revamped fuel tank and would get not even close to that many complaints! Edited February 14, 2019 by Delay Happy? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 14, 2019 Share Posted February 14, 2019 3 minutes ago, FleshJeb said: I'm not picking on you Jade, at ALL, but a large percentage of players either can't tell the difference or don't care. Personally, I'm here for the physics, and I preferred the original art style to ALL of the revamps. I appreciate the learned critiques and how they've been contributing to bettering the overall look of KSP, but I think the art pass is at best a tertiary concern over good gameplay mechanics. IMO, Career and Science modes need to be thrown out entirely and redone from the ground up. Not going to happen, but that's my opinion. The best I can hope for is some attention paid to where KSP engineering best practices diverge wildly from the intuitive solution. I agree that the actual gameplay (past the basic gameplay loop of build>fly, that only lasts you so long) needs a ton of work, but that's not the problem of the part artists. I personally would love some fundamental changes to the way Career/Science work though, right now they feel patchwork with the way they've been implemented over the years with no long term design goal (that I can discern). Quote Link to comment Share on other sites More sharing options...
Xurkitree Posted February 14, 2019 Share Posted February 14, 2019 New Features When? Quote Link to comment Share on other sites More sharing options...
cineboxandrew Posted February 14, 2019 Share Posted February 14, 2019 15 minutes ago, Delay said: By the looks of things I could make a simple 32-vertex cylinder in Blender, use material colors and no textures, sell it as a revamped fuel tank and would get not even close to that many complaints! KSP parts are standardized as 24-sided Quote Link to comment Share on other sites More sharing options...
wizzlebippi Posted February 14, 2019 Share Posted February 14, 2019 @SQUAD What about improved burn time for consoles? It was part of the 1.5 update on pc. Is that going to make the next update? Quote Link to comment Share on other sites More sharing options...
UomoCapra Posted February 14, 2019 Share Posted February 14, 2019 11 minutes ago, Xurkitree said: New Features When? Be patient Quote Link to comment Share on other sites More sharing options...
Lupi Posted February 14, 2019 Share Posted February 14, 2019 6 minutes ago, CobaltWolf said: I agree that the actual gameplay (past the basic gameplay loop of build>fly, that only lasts you so long) needs a ton of work, but that's not the problem of the part artists. I personally would love some fundamental changes to the way Career/Science work though, right now they feel patchwork with the way they've been implemented over the years with no long term design goal (that I can discern). Yeah, the only way I've personally kept the career loop alive is by adding and engineering my own limitations, and having to do missions to other planets out of pocket. On a more topical note, the ant and the spider look great! I love that "keep away from face" label, and the bare variants for both! The gimbal actuators on the spider (and lack thereof on the ant) are great! They really look up to the task of being satellite engines! Quote Link to comment Share on other sites More sharing options...
UomoCapra Posted February 14, 2019 Share Posted February 14, 2019 7 minutes ago, wizzlebippi said: @SQUAD What about improved burn time for consoles? It was part of the 1.5 update on pc. Is that going to make the next update? Not this time, but maybe next Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 14, 2019 Share Posted February 14, 2019 1 minute ago, UomoCapra said: Not this time, but maybe next Tease. Quote Link to comment Share on other sites More sharing options...
Topher420247 Posted February 14, 2019 Share Posted February 14, 2019 Thank you so much i made an account just to tell you thank you that's how excited i am for this update Quote Link to comment Share on other sites More sharing options...
Chel Posted February 14, 2019 Share Posted February 14, 2019 So the first thing I saw was KSP Enhanced Edition, and my day just went from boring and meh to now VERY HAPPY! FINALLY WE'RE GETTING STUFF! YAY! Quote Link to comment Share on other sites More sharing options...
DragonsForce Posted February 14, 2019 Share Posted February 14, 2019 Oh wow, those revamps look amazing! Especially the bare variant of the Spider. 1 hour ago, MaverickSawyer said: Also... I saw that little bit about the new launch pad for console... Any idea when that might come to PC? (Yes, I know about Making History. Read the bit in the OP again before you try to tell me about the fact that there are multiple launch sites already... You'll see which one I'm talking about.) Oh wow, I missed that! That is.... Interesting. But I would have a lot of fun with it! Hoping that we PC players will get access to it soon(TM). Quote Link to comment Share on other sites More sharing options...
Ahres Posted February 14, 2019 Share Posted February 14, 2019 39 minutes ago, DragonsForce said: Oh wow, I missed that! That is.... Interesting. But I would have a lot of fun with it! Hoping that we PC players will get access to it soon(TM). Weird I missed it too! A Munar launchsite?! Also, I said it for 1.6 and I’ll say it again for 1.7: I think all of these previewed part revamps are excellent. The shiny metallic look of some makes perfect sense to me because their old counterparts were metallic too. Complainers will comment and celebrators won’t, so here’s a celebrator breaking the mold. Keep it up @SQUAD! Quote Link to comment Share on other sites More sharing options...
Xurkitree Posted February 14, 2019 Share Posted February 14, 2019 1 hour ago, UomoCapra said: Be patient Goddamit. Quote Link to comment Share on other sites More sharing options...
SpaceCube2000 Posted February 14, 2019 Share Posted February 14, 2019 The part redesigns are looking great! I especially like the the LV-1R and LV-1 engines. Quote Link to comment Share on other sites More sharing options...
Homedawgian Posted February 15, 2019 Share Posted February 15, 2019 70 new parts.... ermergerd I’m drooling. And I get to use a seat instead of a command pod?!? I can easily throw away another thousand hours on KSP on console when this update comes out. Just please please please take your sweet time doing QA. I really can’t handle having my heart broken again. Quote Link to comment Share on other sites More sharing options...
klesh Posted February 15, 2019 Share Posted February 15, 2019 (edited) 2 hours ago, Poodmund said: But its the responsibilty of an Art Director to ensure that situations like this do not occur... you tell one party to either step up their game or the other to fall in line with the more basic standard being set. Is there currently an Art Director at Squad? I know Leticia was some manner of art team lead (I recall this being said during the MH launch stream), but I believe she has left. Do we know if anyone has replaced her? I guess the art lead is a fellow named Rafael Gonzales. Spoiler Edited February 15, 2019 by klesh added some screenshots Quote Link to comment Share on other sites More sharing options...
klgraham1013 Posted February 15, 2019 Share Posted February 15, 2019 2 hours ago, FleshJeb said: I appreciate the learned critiques and how they've been contributing to bettering the overall look of KSP, but I think the art pass is at best a tertiary concern over good gameplay mechanics. Most people under value how much value they actually do place on visuals and sound. When visuals and sound are consistent and well done, they can almost become invisible. When they're bad, such as mistimed foot steps or spikes and drops in volume, or a poorly rendered blue genie, they become extremely noticeable to the viewer. I'd even argue that inconsistent visuals give a (sometimes unconscious) sense of...amateur quality to a product. The whole "graphics don't matter" mantra has never flown very far with me. Sometimes I wish I was better at expressing these types of things... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.