madindehead Posted July 6, 2019 Share Posted July 6, 2019 I cannot wait for you to do the S4 Kerbodyne tanks! I'm building a rocket with S4 and S3 parts. Oh boy. The difference is crazy. Quote Link to comment Share on other sites More sharing options...
Frostiken Posted July 6, 2019 Share Posted July 6, 2019 @Nertea - Missing history and Restock have a minor conflict, you end up with two Valiant engines. Should I just dump Missing History altogether? Quote Link to comment Share on other sites More sharing options...
KSPrynk Posted July 6, 2019 Share Posted July 6, 2019 (edited) 2 hours ago, Frostiken said: @Nertea - Missing history and Restock have a minor conflict, you end up with two Valiant engines. Should I just dump Missing History altogether? I went into Missing History and deleted the Engine folder from the PorkjetParts folder. No particular rationale for one over the other, although they do have slightly different performance stats. Edited July 6, 2019 by KSPrynk Quote Link to comment Share on other sites More sharing options...
KSPrynk Posted July 7, 2019 Share Posted July 7, 2019 (edited) @Frostiken, just a heads up, there seems to be a ReStock conflict with RealPlumeStock (dev pull version #81, from the OP, to include ReStock) patches for Missing History. It's particularly noticeable on the LV-T30 Reliant and T45 Swivel engines - the engine plumes appear to originate at the throats of the new ReStock models and pass through the nozzle walls. The easy fix seems to be to delete the MH patches for those engines (not sure why MH has patches for T30 and T45...) in RealPlumeStock, if you're using ReStock. I'm not sure what kind of Boolean check logic can resolve this automatically, either for players who want to keep both sets of Porkjet type engines, or those (like me) that remove just those engines from MH and use ReStock's. Edited July 7, 2019 by KSPrynk Quote Link to comment Share on other sites More sharing options...
cdpch2057 Posted July 8, 2019 Share Posted July 8, 2019 I'll leave this here ... I love this mod Quote Link to comment Share on other sites More sharing options...
KerbalKore Posted July 8, 2019 Share Posted July 8, 2019 @cdpch2057 how? Is it a photoshop or did you mess with the files somehow? Quote Link to comment Share on other sites More sharing options...
cdpch2057 Posted July 8, 2019 Share Posted July 8, 2019 15 hours ago, KerbalKore said: @cdpch2057 how? Is it a photoshop or did you mess with the files somehow? It's photoshop! every time I was on the menu I was wondering what it would look like with restock That's just why I did it Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted July 9, 2019 Share Posted July 9, 2019 @Nertea If it's not too much trouble, would it be possible to have the emissives/lenses on the lights change color with the actual light color? It looks a little odd when the light being cast is red, but the emissive texture is the standard white. Just a cosmetic thing, not a huge deal. This is some phenomenal work, and I look forward to seeing more. Quote Link to comment Share on other sites More sharing options...
Nertea Posted July 9, 2019 Author Share Posted July 9, 2019 (edited) 29 minutes ago, DJ Reonic said: @Nertea If it's not too much trouble, would it be possible to have the emissives/lenses on the lights change color with the actual light color? It looks a little odd when the light being cast is red, but the emissive texture is the standard white. Just a cosmetic thing, not a huge deal. This is some phenomenal work, and I look forward to seeing more. There's luckily already a mod (as it's a stock problem) for that which also work with Restock. Edited July 9, 2019 by Nertea Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted July 10, 2019 Share Posted July 10, 2019 7 hours ago, Nertea said: There's luckily already a mod (as it's a stock problem) for that which also work with Restock. Thanks. I thought I had this installed already. New question: Any recommended rover mods that work well with Restock? Quote Link to comment Share on other sites More sharing options...
doggonemess Posted July 10, 2019 Share Posted July 10, 2019 How have I never seen this mod before?! Downloading! Quote Link to comment Share on other sites More sharing options...
Jognt Posted July 10, 2019 Share Posted July 10, 2019 1 hour ago, doggonemess said: How have I never seen this mod before?! Downloading! Because every time you saw a screenshot you didn't think about it because it just looks so right. Quote Link to comment Share on other sites More sharing options...
Synthesis Posted July 11, 2019 Share Posted July 11, 2019 (edited) On 3/23/2019 at 1:56 AM, Eridan said: Note that any changes you make will revert every time ReStock updates. EDIT: making a custom.cfg somewhere in your GameData folder with the following would be a more permanent fix (?) @PART[mk1-3pod]:BEFORE[ReStock]:NEEDS[SDHI] { @name = mk1-3pod-sdhi } @PART[mk1-3pod-sdhi]:AFTER[ReStock]:NEEDS[SDHI] { @name = mk1-3pod } Thank you, I was looking to fix this exact issue--unfortunately, this particular code doesn't work for a custom configuration file to fix the issue. I'll try the change to ReStock instead. EDIT: The previous post's edit didn't work either--it leaves the Mk1-3 command pod invisible except for the additional feature added by SDHI (the umbilical port). Huh. I can't imagine what other mod might be causing that, aside from a change to SDHI. Blacklisting was the way to go, fortunately that worked. I do very much like what you did with the pod's appearance, it's extremely slick, but SDHI functionality (and the Mk1-3 pod working alongside existing builds) is more important for me. Edited July 11, 2019 by Synthesis Quote Link to comment Share on other sites More sharing options...
sibaar Posted July 14, 2019 Share Posted July 14, 2019 Definitely one of my absolute favourite mods. I'll be sure to leave a donation so you guys don't disappear. KSP mod developers seem to get kidnapped sadly. I use a mod called integrated rcs, the plume from them it very different and weird than the plume from restock. What is that about? How can that be fixed? Quote Link to comment Share on other sites More sharing options...
Galland1998 Posted July 15, 2019 Share Posted July 15, 2019 (edited) On 7/6/2019 at 9:56 PM, KSPrynk said: @Frostiken, just a heads up, there seems to be a ReStock conflict with RealPlumeStock (dev pull version #81, from the OP, to include ReStock) patches for Missing History. It's particularly noticeable on the LV-T30 Reliant and T45 Swivel engines - the engine plumes appear to originate at the throats of the new ReStock models and pass through the nozzle walls. The easy fix seems to be to delete the MH patches for those engines (not sure why MH has patches for T30 and T45...) in RealPlumeStock, if you're using ReStock. I'm not sure what kind of Boolean check logic can resolve this automatically, either for players who want to keep both sets of Porkjet type engines, or those (like me) that remove just those engines from MH and use ReStock's. When in doubt, I would just delete the "SQUAD" folder in the real plume stock config folder. ReStock has pretty good plumes for their own engines so you wouldn't be missing much. Edited July 15, 2019 by Galland1998 Quote Link to comment Share on other sites More sharing options...
Mr.DingALing Posted July 15, 2019 Share Posted July 15, 2019 Can't think of KSP without ReStock. Is it compatible with Textures Unlimited? Quote Link to comment Share on other sites More sharing options...
Tyko Posted July 17, 2019 Share Posted July 17, 2019 (edited) On 7/15/2019 at 11:25 AM, Mr.DingALing said: Can't think of KSP without ReStock. Is it compatible with Textures Unlimited? I love this steak! Grilled to perfection and delicately seasoned...can someone please pass me the tabasco sauce? Edited July 17, 2019 by Tyko Quote Link to comment Share on other sites More sharing options...
Nertea Posted July 17, 2019 Author Share Posted July 17, 2019 On 7/14/2019 at 4:52 PM, sibaar said: Definitely one of my absolute favourite mods. I'll be sure to leave a donation so you guys don't disappear. KSP mod developers seem to get kidnapped sadly. I use a mod called integrated rcs, the plume from them it very different and weird than the plume from restock. What is that about? How can that be fixed? They would need to adapt to using our plumes, which isn't hard but would require some work. On 7/15/2019 at 11:25 AM, Mr.DingALing said: Can't think of KSP without ReStock. Is it compatible with Textures Unlimited? It works in the sense that if you install them together nothing bad will probably happen. But if you want to convert all the restock work to a new shader model, you will need to do work yourself. Quote Link to comment Share on other sites More sharing options...
GJNelson Posted July 18, 2019 Share Posted July 18, 2019 (edited) The engine plume from the LV-T30 Reliant engine in game looks to be starting a good distance behind the nozzle. Is this due to a problem or conflict caused by the Real Plume patches for Missing History mod for the LV-T30 Reliant engine? Update: Ok, that doesn't seem to be the problem. LV-T30 Reliant Nor sure why I'm getting this. Any help would be appreciated. I can supply any info needed to assist. At least it's just a visual problem I suppose. Update 2: Just noticed @Galland1998 reply post above after re-reading it. I'll try... "When in doubt, I would just delete the "SQUAD" folder in the real plume stock config folder. ReStock has pretty good plumes for their own engines so you wouldn't be missing much." Update 3: Not sure I should try that, or whether it would apply to my "problem". Update 4: Ok, I got brave, or desperate, and remove the liquidEngine.cfg file from C:\Program Files\Steam\steamapps\common\Kerbal Space Program\GameData\RealPlume-Stock\Squad folder and the engine plume for the LV-T30 looks fairly close to normal now. I don't use the Missing History mod, so I guess the engine now uses the combined cfg of the Real Plume mod, Restock mod, and the stock cfg for the engine. Edited July 18, 2019 by GJNelson Quote Link to comment Share on other sites More sharing options...
Jognt Posted July 18, 2019 Share Posted July 18, 2019 4 hours ago, GJNelson said: The engine plume from the LV-T30 Reliant engine in game looks to be starting a good distance behind the nozzle. Is this due to a problem or conflict caused by the Real Plume patches for Missing History mod for the LV-T30 Reliant engine? Update: Ok, that doesn't seem to be the problem. LV-T30 Reliant Nor sure why I'm getting this. Any help would be appreciated. I can supply any info needed to assist. At least it's just a visual problem I suppose. Update 2: Just noticed @Galland1998 reply post above after re-reading it. I'll try... "When in doubt, I would just delete the "SQUAD" folder in the real plume stock config folder. ReStock has pretty good plumes for their own engines so you wouldn't be missing much." Update 3: Not sure I should try that, or whether it would apply to my "problem". Update 4: Ok, I got brave, or desperate, and remove the liquidEngine.cfg file from C:\Program Files\Steam\steamapps\common\Kerbal Space Program\GameData\RealPlume-Stock\Squad folder and the engine plume for the LV-T30 looks fairly close to normal now. I don't use the Missing History mod, so I guess the engine now uses the combined cfg of the Real Plume mod, Restock mod, and the stock cfg for the engine. If you ever find yourself wondering what patches (and in what order) get applied to parts, open the modulemanager log or the KSP output log and do a search for the part in question Especially when multiple patches affect a specific part this can help track down who changes what. Quote Link to comment Share on other sites More sharing options...
GJNelson Posted July 18, 2019 Share Posted July 18, 2019 4 hours ago, Jognt said: If you ever find yourself wondering what patches (and in what order) get applied to parts, open the modulemanager log or the KSP output log and do a search for the part in question Especially when multiple patches affect a specific part this can help track down who changes what. Cool, I did not know that. Thanks for the info! Quote Link to comment Share on other sites More sharing options...
thelostburrito Posted July 19, 2019 Share Posted July 19, 2019 (edited) hey im having a problem. I downloaded restock+ and none of the stock parts are being blacklisted. i downloaded the mods through ckan. Is there a way to fix the problem? I also dont have any dlcs Edited July 19, 2019 by thelostburrito Quote Link to comment Share on other sites More sharing options...
Jognt Posted July 19, 2019 Share Posted July 19, 2019 2 hours ago, thelostburrito said: hey im having a problem. I downloaded restock+ and none of the stock parts are being blacklisted. i downloaded the mods through ckan. Is there a way to fix the problem? I also dont have any dlcs Do you mean “they’re not in the blacklist file” or “they show up next to the ReStock parts”? Quote Link to comment Share on other sites More sharing options...
Cade Posted July 19, 2019 Share Posted July 19, 2019 I love this mod, But are you planning on Retexturing the parts from the making history DLC? Quote Link to comment Share on other sites More sharing options...
thelostburrito Posted July 19, 2019 Share Posted July 19, 2019 (edited) 10 hours ago, Jognt said: Do you mean “they’re not in the blacklist file” or “they show up next to the ReStock parts”? They showed up next to the parts Edit: I fixed the issue I had to verify the integrity of the ksp files through steam. Sorry Edited July 19, 2019 by thelostburrito Fixed the issue Quote Link to comment Share on other sites More sharing options...
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