somnambulist Posted June 27, 2020 Share Posted June 27, 2020 1 hour ago, jimmymcgoochie said: w because every now and again some dumb Kerbal needs rescued from a pod with no exits. There's a mod which fixes that — last updated for 1.7 but it's running fine in 1.8.1 Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted June 27, 2020 Share Posted June 27, 2020 1 minute ago, somnambulist said: There's a mod which fixes that — last updated for 1.7 but it's running fine in 1.8.1 The last time I used that mod, I couldn't launch any crewed rockets without the crew seats having the first available Kerbal(s) assigned to them and I couldn't remove or change them. I also find the mini-klaw useful for dragging the pods etc. out of orbit and getting rid of them; the whole thing costs about 2000 funds and weighs under half a ton so the klaw isn't really having an adverse impact, but my mod list runs to over a hundred already! Quote Link to comment Share on other sites More sharing options...
KIMCHI Posted June 27, 2020 Share Posted June 27, 2020 Is it possible to ignore the restock of certain props? I just want the stock rapier look. Quote Link to comment Share on other sites More sharing options...
KSPrynk Posted June 28, 2020 Share Posted June 28, 2020 4 hours ago, KIMCHI said: Is it possible to ignore the restock of certain props? I just want the stock rapier look. This will probably work (I'm assuming you know how to backup your save and re-install if it doesn't): Using a text editor, like Notepad, go into Restock.restockblacklist and delete the line for Squad/Parts/Engine/rapierEngine/ and save it. This should prevent ReStock from blocking the Stock model from being loaded. Then, go to ReStock\Patches\Engine and find restock-engines-jet.cfg. The Rapier appears to be the only engine in this .cfg file, so your options are: 1) Delete the file completely (or, if at some point, more engines are added, delete all the lines that fall under the Rapier section). 2) If you want to keep the ReStock special effects, you might be able to clip out all the lines relating to the mesh and model, between the author and EFFECTS, but this line may be problematic: @PART[RAPIER]:HAS[~RestockIgnore[*]]:FOR[ReStock] I think you can get by with just @PART[RAPIER], to tell it that everything after gets applied to the Rapier. There's a Wiki here... https://github.com/sarbian/ModuleManager/wiki/Module-Manager-Syntax ...but I've been learning syntax the same way Antonio Banderas learned how to speak to Vikings in The 13th Warrior.... Remedial action, in case this screws everything up, should be to close KSP, delete your ReStock folder, and then just re-install ReStock. Side effects may include harmless tech tree duplicates that won't go away unless you start a new game, so I would experiment with this in a new-start Career game. Or better yet, create a separate, bare bones, install of KSP under a different folder and experiment in that. Quote Link to comment Share on other sites More sharing options...
Tokamak Posted June 28, 2020 Share Posted June 28, 2020 The top post lists a current issue as "RemoteTech: Some parts will need to be whitelisted, no ETA" but doesn't go into more detail. If I try to use this with RemoteTech, will anything actually break, or will there just be a graphical issue? Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted June 28, 2020 Share Posted June 28, 2020 is there a way to have the stock Mastodon texture as a model switch? Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 28, 2020 Author Share Posted June 28, 2020 20 hours ago, KIMCHI said: Is it possible to ignore the restock of certain props? I just want the stock rapier look. There continues to be a guide on the wiki.https://github.com/PorktoberRevolution/ReStocked/wiki/Restoring-Stock-Parts 9 hours ago, xD-FireStriker said: is there a way to have the stock Mastodon texture as a model switch Fundamentally yes, but it is not trivial. Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted June 28, 2020 Share Posted June 28, 2020 5 minutes ago, Nertea said: Fundamentally yes, but it is not trivial. Im down for a challenge, First step would to whitelist the stock part and i know how to do that. What would be step 2 Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 28, 2020 Author Share Posted June 28, 2020 43 minutes ago, xD-FireStriker said: Im down for a challenge, First step would to whitelist the stock part and i know how to do that. What would be step 2 You'll have to integrate the model for both parts into the configuration file. Then you will need to somehow jam the two part switcher modules together. Quote Link to comment Share on other sites More sharing options...
Mawd14 Posted June 29, 2020 Share Posted June 29, 2020 Nice! I only wish it did the breaking ground expansion too! Quote Link to comment Share on other sites More sharing options...
coyotesfrontier Posted June 29, 2020 Share Posted June 29, 2020 4 hours ago, Mawd14 said: Nice! I only wish it did the breaking ground expansion too! Breaking Ground's art is pretty good, I don't think the devs of ReStock are willing to put in a lot of work for a minor upgrade. Quote Link to comment Share on other sites More sharing options...
Mawd14 Posted June 30, 2020 Share Posted June 30, 2020 2 hours ago, coyotesfrontier said: Breaking Ground's art is pretty good It does not fit with the Restock art though. Quote Link to comment Share on other sites More sharing options...
KIMCHI Posted June 30, 2020 Share Posted June 30, 2020 On 6/27/2020 at 10:14 PM, KSPrynk said: This will probably work (I'm assuming you know how to backup your save and re-install if it doesn't): Using a text editor, like Notepad, go into Restock.restockblacklist and delete the line for Squad/Parts/Engine/rapierEngine/ and save it. This should prevent ReStock from blocking the Stock model from being loaded. Then, go to ReStock\Patches\Engine and find restock-engines-jet.cfg. The Rapier appears to be the only engine in this .cfg file, so your options are: 1) Delete the file completely (or, if at some point, more engines are added, delete all the lines that fall under the Rapier section). 2) If you want to keep the ReStock special effects, you might be able to clip out all the lines relating to the mesh and model, between the author and EFFECTS, but this line may be problematic: @PART[RAPIER]:HAS[~RestockIgnore[*]]:FOR[ReStock] I think you can get by with just @PART[RAPIER], to tell it that everything after gets applied to the Rapier. There's a Wiki here... https://github.com/sarbian/ModuleManager/wiki/Module-Manager-Syntax ...but I've been learning syntax the same way Antonio Banderas learned how to speak to Vikings in The 13th Warrior.... Remedial action, in case this screws everything up, should be to close KSP, delete your ReStock folder, and then just re-install ReStock. Side effects may include harmless tech tree duplicates that won't go away unless you start a new game, so I would experiment with this in a new-start Career game. Or better yet, create a separate, bare bones, install of KSP under a different folder and experiment in that. So if I wanted to keep the engine changes but not the texture I could just comment out the texture load for example? Quote Link to comment Share on other sites More sharing options...
Jognt Posted June 30, 2020 Share Posted June 30, 2020 2 hours ago, KIMCHI said: So if I wanted to keep the engine changes but not the texture I could just comment out the texture load for example? afaik, you would have to whitelist the stock rapier model, and either remove the ReStock cfg line that replaces the model, or revert the changes in a custom patch in a later pass. I recommend the latter. For details on those steps, check the ModuleManager and ReStock wiki. Quote Link to comment Share on other sites More sharing options...
Greyyy Posted July 1, 2020 Share Posted July 1, 2020 So I noticed something weird with the rigid legs, when I press G to toggle them on, theres no animation and they just instantly go to the open state. But the retract animation is fine. idk how to get logs but if u guys need just tell me how. And heres the gamedata folder of mine (+ modulemanager 4.1.3 but its not showing here) Quote Link to comment Share on other sites More sharing options...
renejant Posted July 1, 2020 Share Posted July 1, 2020 19 minutes ago, Greyyy said: So I noticed something weird with the rigid legs, when I press G to toggle them on, theres no animation and they just instantly go to the open state. But the retract animation is fine. idk how to get logs but if u guys need just tell me how. And heres the gamedata folder of mine (+ modulemanager 4.1.3 but its not showing here) <snip> image </snip> You can find your KSP log under the main KSP directory of where it is installed, search for KSP.txt, that is your log file... upload it to a server so others can download it and view your log. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted July 1, 2020 Share Posted July 1, 2020 I can reproduce the issue and have logged it here: https://github.com/PorktoberRevolution/ReStocked/issues/869 Quote Link to comment Share on other sites More sharing options...
mikerl Posted July 1, 2020 Share Posted July 1, 2020 Hey @Nertea, I noticed a problem with 1.10 and Restock, the model for the new Magnetometer part is blacklisted and prevents the part from loading. I'll make a whitelist file for now so I can try using it. I haven't seen any other issues yet. Quote Link to comment Share on other sites More sharing options...
ForgiLaGeord Posted July 1, 2020 Share Posted July 1, 2020 Fairings are completely nonfunctional with ReStock and 1.10, you can place the fairing base down, but there's no way to build the fairing. Unless I'm missing it, the magnetometer boom also isn't showing up in the parts list. Also, the new skin for the original asteroid claw turns the ReStock model a weird gray color, although I assume that was to be expected. Quote Link to comment Share on other sites More sharing options...
Nertea Posted July 1, 2020 Author Share Posted July 1, 2020 what the heck do you think it's marked for 1.9 Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted July 1, 2020 Share Posted July 1, 2020 4 minutes ago, Nertea said: what the heck do you think it's marked for 1.9 So you don't want to hear about problems with 1.10? I and many users realize this hasn't been updated in the few hours 1.10 has been live, but we will try it out anyway. Do you want feedback on what's found? Quote Link to comment Share on other sites More sharing options...
NiL Posted July 1, 2020 Share Posted July 1, 2020 37 minutes ago, Tonka Crash said: So you don't want to hear about problems with 1.10? I and many users realize this hasn't been updated in the few hours 1.10 has been live, but we will try it out anyway. Do you want feedback on what's found? Perhaps Nertea is aware of the problems that may be caused and wants to get feedback after he would recompile the mod for 1.10. That reply seems somewhat rude regardless. Quote Link to comment Share on other sites More sharing options...
Guest Posted July 1, 2020 Share Posted July 1, 2020 Well, first the obvious problems need to be fixed, as Squad had overhauled more than a few parts and added others. Some of these changes are quite large. This update may be a bit disruptive to ReStock/ReStock Plus because of the number of part additions. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted July 1, 2020 Share Posted July 1, 2020 (edited) I, for one, am looking forward to Restock's next update, which no doubt will address issues such as: their own mini claw the lengthened variant poodle and the variants and changes to fairings. This will take a few weeks I know as it did on the update to 1.9.1 which had to integrate the squad changes to mainsail and skipper. I don't expect to be able to use ReStock, or any other mod that only supports what it claims to support before it is updated, and if I have an issue with something then I'm likely to post bugs to Github. Peace. Edited July 1, 2020 by theJesuit formatting for clarity Quote Link to comment Share on other sites More sharing options...
matiasb Posted July 1, 2020 Share Posted July 1, 2020 Is using the stock textures for some parts (like the Mainsail, for example) as simple as whitelisting it? Quote Link to comment Share on other sites More sharing options...
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