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[1.12.5] Restock - Revamping KSP's art (August 28)


Nertea

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53 minutes ago, Dominiquini said:

The flickering in the fairing only happens with ReStock installed!

I don't know what is the problem!

The problem is that:

6 hours ago, Poodmund said:

It's a Z-Fighting issue as both the fairing and tank are exactly the same size.

This is not an issue with ReStock, this is an issue with the craft file/design.

 

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The stock KSP fairings are slightly larger than 2.5m, because they have that ugly bulge that pokes the fairing base outside of the craft. This mod fixes that, which looks better in most cases. However when a craft builder has take advantage of this discontinuity to make a craft, such as here, there will be problems. 

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58 minutes ago, Dominiquini said:

The flickering in the fairing only happens with ReStock installed!

I don't know what is the problem!

Well it seems that it happens in stock for all of us, have you tried uninstalling restock? could you give us your logs, that could help.

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1 hour ago, Minmus Taster said:

Well it seems that it happens in stock for all of us, have you tried uninstalling restock? could you give us your logs, that could help.

I don't have any log. Is only a visual problem! The craft works fine, but it is ugly to see.

I tried uninstalling ReStock and the flickering problem goes away!

1 hour ago, Nertea said:

The stock KSP fairings are slightly larger than 2.5m, because they have that ugly bulge that pokes the fairing base outside of the craft. This mod fixes that, which looks better in most cases. However when a craft builder has take advantage of this discontinuity to make a craft, such as here, there will be problems. 

Thanks

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5 minutes ago, Dominiquini said:

The KSP 1.12 already launched!

Yes, but the Restock update to cover 1.12 is going to take work.

  • Testing and fixing everything that Squad touched
  • New replacement models for solar panels
  • Redoing every goddamn docking port model to handle rotation stuff

I have no idea how long that will take. 

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4 hours ago, Nertea said:

Yes, but the Restock update to cover 1.12 is going to take work.

  • Testing and fixing everything that Squad touched
  • New replacement models for solar panels
  • Redoing every goddamn docking port model to handle rotation stuff

I have no idea how long that will take. 

Take your time dude. A imaginary beer for you.

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30 minutes ago, davide96 said:

How can I do this? I've tried but ksp doesn't load any docking door...

I was having that same problem, and in my case I found out that was the mod 'IndicatorLights' that was causing this issue!

You need try to find what mod is causing this issue...

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45 minutes ago, davide96 said:

doesn't load

Then make a text file(in notepad) called ports.restockwhitelist(.restockwhitelist is an extension) and add in it following strings: 

Squad/Parts/Utility/dockingPort/
Squad/Parts/Utility/dockingPortInline/
Squad/Parts/Utility/dockingPortJr/
Squad/Parts/Utility/dockingPortShielded/
Squad/Parts/Utility/dockingPortSr/

Leave it somewhere in Gamedata and then it should work. Mine were whitelisted by another mod it seems.

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1 hour ago, Galileo chiu said:

When will you update this to 1.12?

Besides not pestering the modders, Nertea literally just answered this question 9 posts prior to yours:
 

Quote

Yes, but the Restock update to cover 1.12 is going to take work.

  • Testing and fixing everything that Squad touched
  • New replacement models for solar panels
  • Redoing every goddamn docking port model to handle rotation stuff

I have no idea how long that will take. 

And as Darkona mentioned, it still works fine in 1.12 - there are only minor issues.

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7 hours ago, Hohmannson said:

Then make a text file(in notepad) called ports.restockwhitelist(.restockwhitelist is an extension) and add in it following strings: 


Squad/Parts/Utility/dockingPort/
Squad/Parts/Utility/dockingPortInline/
Squad/Parts/Utility/dockingPortJr/
Squad/Parts/Utility/dockingPortShielded/
Squad/Parts/Utility/dockingPortSr/

Leave it somewhere in Gamedata and then it should work. Mine were whitelisted by another mod it seems.

CFG file?

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