Geonovast Posted May 12, 2022 Share Posted May 12, 2022 Welcome to the forum, @NathlessOne! I've snipped the file paths out of your post because we can't use that to see pictures on your computer. You'll need to upload those pictures to a file sharing site, like Imgur or Google drive, and share the links to those here. Quote Link to comment Share on other sites More sharing options...
NathlessOne Posted May 12, 2022 Share Posted May 12, 2022 Ok! here are the links. https://drive.google.com/file/d/1hfIb97a4WK24zc886Dy1bVznKEryDMSQ/view?usp=sharing https://drive.google.com/file/d/1BACnbnMpJj_r_4iWu44wzo8Pdzxo-UqM/view?usp=sharing https://drive.google.com/file/d/1OVaNqdEJzXDLhBvuAStFyHc8GWtiPwSV/view?usp=sharing https://drive.google.com/file/d/1pkIHZu76fuAfQYtiVUe_Vn-DIp_oMXEt/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
Admiral Fluffy Posted May 13, 2022 Share Posted May 13, 2022 Trying this for the first time right now. Quote Link to comment Share on other sites More sharing options...
Admiral Fluffy Posted May 14, 2022 Share Posted May 14, 2022 (edited) @Gameslinx Quick question. What is the world is this? Edited May 14, 2022 by Admiral Fluffy Quote Link to comment Share on other sites More sharing options...
NathlessOne Posted May 15, 2022 Share Posted May 15, 2022 Quote Quick question. What is the world is this? From what i have seen when i still played with good graphics, that is a purple glow-tree. I like it alot, adds light to the dark starry night of Rhode. Quote Link to comment Share on other sites More sharing options...
NathlessOne Posted May 17, 2022 Share Posted May 17, 2022 Heres an update on the problem i have with beyond home: i found that the Valentine system was interfering with a few graphics, but it still looks like this https://drive.google.com/file/d/1hfIb97a4WK24zc886Dy1bVznKEryDMSQ/view?usp=sharing https://drive.google.com/file/d/1OVaNqdEJzXDLhBvuAStFyHc8GWtiPwSV/view?usp=sharing Sadly, nothing i try fixes it. Please help! Quote Link to comment Share on other sites More sharing options...
Alex1234567890 Posted May 19, 2022 Share Posted May 19, 2022 I just have a new idea.How about combining both planet mods,one KSRSS,one Beyond Home,together? Quote Link to comment Share on other sites More sharing options...
NathlessOne Posted May 19, 2022 Share Posted May 19, 2022 15 hours ago, Alex1234567890 said: I just have a new idea.How about combining both planet mods,one KSRSS,one Beyond Home,together? in theory, it would not work. Beyond Home's Barycenter is considered the "Sun" of the system. with KSRSS, the Sun is, well, Sol. they would clash, either giving you the child of litteral hell, combining the Tempus system with the Solar system, or give you a wall of Kopernicus errors. Then again, I've seen forum users here use some sorta coding technique to somehow make the Tempus system orbit around an invisible Sun. if your REALLY good at coding (unlike me), you might be able to achieve this goal. If you chose the latter, i wish you luck in your coding endeavors! Quote Link to comment Share on other sites More sharing options...
Alex1234567890 Posted May 20, 2022 Share Posted May 20, 2022 (edited) OK.But could you tell Gameslinx about making a low-res version of Beyond Home?Because it only have high-res version. Edited May 20, 2022 by Alex1234567890 Quote Link to comment Share on other sites More sharing options...
NathlessOne Posted May 20, 2022 Share Posted May 20, 2022 8 hours ago, Alex1234567890 said: OK.But could you tell Gameslinx about making a low-res version of Beyond Home?Because it only have high-res version. I am in no way near in contact with Gameslinx. however, you could just tag him like this: @ Gameslinx. (without the space Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted May 20, 2022 Author Share Posted May 20, 2022 8 hours ago, Alex1234567890 said: OK.But could you tell Gameslinx about making a low-res version of Beyond Home?Because it only have high-res version. No, this is a lot of effort Turn your texture quality down in the main menu settings - this has the same effect Quote Link to comment Share on other sites More sharing options...
NathlessOne Posted May 21, 2022 Share Posted May 21, 2022 while im at it, mr Gameslinx, can you help me with this problem i have here? ive been trying to get support, while trying things. closest i got was clouds on Rhode. here are some photos of what the planets look like. https://drive.google.com/file/d/1BACnbnMpJj_r_4iWu44wzo8Pdzxo-UqM/view?usp=sharing https://drive.google.com/file/d/1OVaNqdEJzXDLhBvuAStFyHc8GWtiPwSV/view?usp=sharing https://drive.google.com/file/d/1pkIHZu76fuAfQYtiVUe_Vn-DIp_oMXEt/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
NathlessOne Posted May 23, 2022 Share Posted May 23, 2022 On 4/5/2022 at 2:34 PM, jimmymcgoochie said: OK, I give up. Either the Tempus system works as an extrasolar system, but the stock system is completely gone and there's a second Rhode orbiting around the space where the sun should be, or I get a massive wall of Kopernicus exceptions. Oddly enough the tracking stations on the Rhode in Tempus system are still working, but the KSC is on the Rhode orbiting the non-existent sun. I'm not really sure why this isn't working, but if someone else wants to pick this up then I can share the configs I've made so far at that point. i think i might be able to help. there is a file that removes all stock bodies. Maybe removing it would work along side this. the reason there is no sun is because the sun was programmed as the barycenter of the Tempus system. Ideally, you would want to remove all the bodies orbiting the dead kerbol, including itself. although it might not work, its better than nothing! I would not be able to contribute code-wise. You have better coding knowledge than me. here is my contribution! Quote Link to comment Share on other sites More sharing options...
NathlessOne Posted May 24, 2022 Share Posted May 24, 2022 Hey guys, i need some help. im playing beyond home with parallax and everything else required, yet when im in any of the planets from the TEMPUS system, and only the TEMPUS system, they have black squares. when i go to anywhere else like Tau, Tribute, etc, they have normal textures. please help @Gameslinx (srry for the ping!) Quote Link to comment Share on other sites More sharing options...
NathlessOne Posted May 27, 2022 Share Posted May 27, 2022 Hey @Gameslinx, is it ok if i make more Science Definitions for Beyond Home? I found it quite empty when it came to stuff like temperature scans, EVA reports, etc. Just now, NathlessOne said: Hey @Gameslinx, is it ok if i make more Science Definitions for Beyond Home? I found it quite empty when it came to stuff like temperature scans, EVA reports, etc. and to extend to that, would i be preaching into legal territory? could i send you the finished file so that you could implement it into the next Beyond Home update? Quote Link to comment Share on other sites More sharing options...
Xithyl515 Posted May 29, 2022 Share Posted May 29, 2022 I've installed beyond home and everything went well. I learned that I needed Kerbal Konstructs to have the Lua launch pad appear AFTER I started my save. I installed KK and landed on Lua, do I need to land EXTACTLY on the Lua launch pad to find it? Or do I have to restart my save to have the launch pad populate correctly? Quote Link to comment Share on other sites More sharing options...
NathlessOne Posted May 30, 2022 Share Posted May 30, 2022 20 hours ago, Xithyl515 said: I've installed beyond home and everything went well. I learned that I needed Kerbal Konstructs to have the Lua launch pad appear AFTER I started my save. I installed KK and landed on Lua, do I need to land EXTACTLY on the Lua launch pad to find it? Or do I have to restart my save to have the launch pad populate correctly? nope, just press the "KK" button in the VAB/SPH to choose some bases, which include the Lua base, and others on Rhode! Quote Link to comment Share on other sites More sharing options...
DeliriumTrigger Posted May 31, 2022 Share Posted May 31, 2022 (edited) what nevermind the freaking error is back, will report back when i figure out what the hell im dealing with here Edited May 31, 2022 by DeliriumTrigger Quote Link to comment Share on other sites More sharing options...
EimajOzear Posted June 1, 2022 Share Posted June 1, 2022 So I'm trying to set up a BH 3.5x rescale game, but the configs seem to remove Lua's property of being synchronous with the rotation of Rhode. If I want the synchronicity of Lua to be preserved, is it a case of changing the "rescale" value? Quote Link to comment Share on other sites More sharing options...
NathlessOne Posted June 1, 2022 Share Posted June 1, 2022 29 minutes ago, EimajOzear said: So I'm trying to set up a BH 3.5x rescale game, but the configs seem to remove Lua's property of being synchronous with the rotation of Rhode. If I want the synchronicity of Lua to be preserved, is it a case of changing the "rescale" value? i have no idea. maybe go to the settings and get to trial and error-ing your way until it does it. or else, maybe tidally lock it? Quote Link to comment Share on other sites More sharing options...
Morphisor Posted June 2, 2022 Share Posted June 2, 2022 (edited) 11 hours ago, EimajOzear said: So I'm trying to set up a BH 3.5x rescale game, but the configs seem to remove Lua's property of being synchronous with the rotation of Rhode. If I want the synchronicity of Lua to be preserved, is it a case of changing the "rescale" value? I was not aware of Lua being intended as synchronous at all. Probably the easiest way to adjust for this is to change Rhode's rotation period, which can be done within the rescale config file. Add the parameter dayLengthMultiplier (default value is 1) to the part of the config specifically for Kerbin (which is Rhode) and calculate what value would match Lua's orbit. Obviously this will have the main effect of slowing down Rhode's days as well. Edited June 2, 2022 by Morphisor Quote Link to comment Share on other sites More sharing options...
EimajOzear Posted June 2, 2022 Share Posted June 2, 2022 Thanks for the help, @Morphisor! The modification to Kerbin (Rhode) to make it synchronous with Lua seems to be @dayLengthMultiplier = 1.87055837563452 Now there is a slight snag where Lua is no longer visible from the KSC (due to being obscured by the mountain range to the East and the horizon), so I tried editing Lua's LAN with HyperEdit to move it above the horizon, but this has the strange effect of changing Lua's orbital period to that of Rhode's *before* the dayLengthMultiplier change (3days 3hrs 36mins) which breaks the synchronicity again, so I've settled with what I have. Besides, Lua very quickly becomes visible on the way to orbit! Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted June 3, 2022 Share Posted June 3, 2022 23 hours ago, EimajOzear said: Thanks for the help, @Morphisor! The modification to Kerbin (Rhode) to make it synchronous with Lua seems to be @dayLengthMultiplier = 1.87055837563452 Now there is a slight snag where Lua is no longer visible from the KSC (due to being obscured by the mountain range to the East and the horizon), so I tried editing Lua's LAN with HyperEdit to move it above the horizon, but this has the strange effect of changing Lua's orbital period to that of Rhode's *before* the dayLengthMultiplier change (3days 3hrs 36mins) which breaks the synchronicity again, so I've settled with what I have. Besides, Lua very quickly becomes visible on the way to orbit! Hmm, maybe try changing Rhode's initialRotation? https://kopernicus.github.io/wiki/main/Properties.html Quote Link to comment Share on other sites More sharing options...
EimajOzear Posted June 4, 2022 Share Posted June 4, 2022 On 6/3/2022 at 4:53 PM, ballisticfox0 said: Hmm, maybe try changing Rhode's initialRotation? https://kopernicus.github.io/wiki/main/Properties.html That did the trick, thank you! @Morphisor, just in case you want to implement this into your config for other people to use, for Rhode, it should be @dayLengthMultiplier = 1.87055837563452 and initialRotation = 70 (give or take) Quote Link to comment Share on other sites More sharing options...
Kerbin Launch Coalition Posted June 7, 2022 Share Posted June 7, 2022 Is there a bug with Hydrus? I installed the mod as I'm looking for a new planet pack to play and Hydrus is inside a fuzzy ball sorta thing? Quote Link to comment Share on other sites More sharing options...
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